Пример #1
0
			def initHand():
				sensor = hand.InputSensor()
				rawAvatar[_name].handSensor = sensor
				sensor.createHandRenderer = lambda *args,**kw: hand._InputDeviceRenderer(*args,**kw)
				def appliedGetData():
					#VC: set the mappings for the gestures
					if rawInput['r_hand_input'].getState()&viz.MOUSEBUTTON_LEFT:# make=Generic, model=Mouse Buttons, name=r_hand_input, signal=Left Mouse Button
						return (hand.GESTURE_FIST, False, False)# GESTURE_FIST
					#VC: end gesture mappings
					return (hand.GESTURE_FLAT_HAND,False,False)
				sensor.getData = appliedGetData
				return hand.AvatarHandModel(rawAvatar[_name], left=False, type=hand.GLOVE_5DT, sensor=sensor)
Пример #2
0
			def initHand():
				sensor = hand.InputSensor()
				rawAvatar[_name].handSensor = sensor
				sensor.createHandRenderer = lambda *args,**kw: hand._InputDeviceRenderer(*args,**kw)
				def appliedGetData():
					#VC: set the mappings for the gestures
					if rawInput['l_hand_input'].isButtonDown(2):# make=HTC, model=Vive Controller, name=l_hand_input, signal=Button Trigger
						return (hand.GESTURE_FIST, False, False)# GESTURE_FIST
					#VC: end gesture mappings
					return (hand.GESTURE_FLAT_HAND,False,False)
				sensor.getData = appliedGetData
				return hand.AvatarHandModel(rawAvatar[_name], left=True, type=hand.GLOVE_5DT, sensor=sensor)
Пример #3
0
			def initHand():
				sensor = hand.InputSensor()
				rawAvatar[_name].handSensor = sensor
				sensor.createHandRenderer = lambda *args,**kw: hand._InputDeviceRenderer(*args,**kw)
				def appliedGetData():
					#VC: set the mappings for the gestures
					if rawInput['r_hand_input'].isButtonDown(1):# make=Generic, model=Joystick, name=r_hand_input, signal=Button 1
						return (hand.GESTURE_FIST, False, False)# GESTURE_FIST
					#VC: end gesture mappings
					return (hand.GESTURE_FLAT_HAND,False,False)
				sensor.getData = appliedGetData
				file=None
				if hasattr(rawAvatar[_name], "rightHandFilename"):
					file = rawAvatar[_name].rightHandFilename
				return hand.HandModel(left=False, type=hand.GLOVE_5DT, file=file, sensor=sensor)
			def initHand():
				sensor = hand.InputSensor()
				rawAvatar[_name].handSensor = sensor
				sensor.createHandRenderer = lambda *args,**kw: hand._InputDeviceRenderer(*args,**kw)
				def appliedGetData():
					#VC: set the mappings for the gestures
					if rawInput['mouse_buttons'].getState()&viz.MOUSEBUTTON_LEFT:# make=Generic, model=Mouse Buttons, name=mouse_buttons, signal=Left Mouse Button
						return (hand.GESTURE_FIST, False, False)# GESTURE_FIST
					#VC: end gesture mappings
					return (hand.GESTURE_FLAT_HAND,False,False)
				sensor.getData = appliedGetData
				file=None
				if hasattr(rawAvatar[_name], "rightHandFilename"):
					file = rawAvatar[_name].rightHandFilename
				return hand.HandModel(left=False, type=hand.GLOVE_5DT, file=file, sensor=sensor)
            def initlHand():
                sensor = hand.InputSensor()
                rawAvatar[_name].handSensor = sensor
                sensor.createHandRenderer = lambda *args, **kw: hand._InputDeviceRenderer(
                    *args, **kw)

                def appliedGetData():
                    #VC: set the mappings for the gestures
                    return (hand.GESTURE_FLAT_HAND, False, False)

                sensor.getData = appliedGetData
                file = None
                if hasattr(rawAvatar[_name], "leftHandFilename"):
                    file = rawAvatar[_name].leftHandFilename
                return hand.HandModel(left=False,
                                      type=hand.GLOVE_5DT,
                                      file=file,
                                      sensor=sensor)