def main(): colors = { 'red' : '#f00', 'white' : '#fff', } float_colors = { } for key, value in colors.items(): color = parse_color(value) colors[key] = np.array([ color ], dtype=Pixel) float_colors[key] = np.array(tuple(c / 255. for c in color), dtype=FloatPixel) image = Tile((0, 0), (512, 512), sample_rate=4, dtype=FloatPixel) image.buffer[:,:] = float_colors['white'] tile_width, tile_height = image.buffer.shape mesh = MicropolygonMesh((1,1)) mesh_width, mesh_height = mesh.buffer.shape margin = 16 width = 128 right = image.shape[0] top = image.shape[1] buffer = np.array([ [ (right - margin - width, top - margin, 1, 1, 1.5, 0, 0, 1), (right - margin , top - margin, 1, 1, 0 , 0, 0, 1) ], [ (margin , margin, 1, 1, .5, 0, 0, 1), (margin + width, margin, 1, 1, 0 , 0, 0, 1) ], ], dtype=np.float32 ) mesh.buffer.view(dtype=(np.float32, 8))[:] = buffer fill_micropolygon_mesh( mesh_width, mesh_height, generate_numpy_begin(mesh.buffer), tile_width, tile_height, generate_numpy_begin(image.coordinate_image), generate_numpy_begin(image.buffer) ) buffer = array_view(image.downsample(1)) buffer = np.clip(buffer, 0., 1.) buffer = (255. * buffer).astype(dtype=np.uint8) save_array_as_image(pixel_view(buffer), 'render/002_micropolygon.tiff', 'RGBA')
def test_parse_color(): tests = [ ('#f00', (255, 0, 0, 255)), ('0f0', (0, 255, 0, 255)), ('#00f0', (0, 0, 255, 0)), ('7f00', (119, 255, 0, 0)), ('#ff0000', (255, 0, 0, 255)), ('00f800', (0, 248, 0, 255)), ('#0000acac', (0, 0, 172, 172)), ('abcdef12', (171, 205, 239, 18)), ] for input, expected in tests: assert parse_color(input) == expected
def palette(): colors = { 'clear' : '#0000', 'white' : '#fff', 'red' : '#7f0000', 'black' : '#000', 'blue' : '#0000bf', # 'blue' : '#0000ff', 'orange' : '#FF9701' } colors = { key : np.array([c / 255. for c in parse_color(value)], dtype=np.float32) for key, value in colors.items() } return colors
def render_tile(): import random mode = 'RGBA' image_shape = (640, 480) image = Tile((0,0), image_shape) r = random.SystemRandom() colors = { 'white' : '#ffff', 'black' : '#000f', '205A8C' : '205A8C', '6596BF' : '6596BF', '98F2EC' : '98F2EC', 'BF6865' : 'BF6865', 'F4DBD6' : 'F4DBD6', } for name, color in colors.items(): colors[name] = parse_color(color) image.buffer[:,:] = colors['white'] tile_colors = [ color for name, color in colors.items() if name not in ('black', 'white') ] # tile = Tile((0, 0), (100, 100)) tile = Tile((0, 0), (16, 16)) for x in range(0, image_shape[0], 16): for y in range(0, image_shape[1], 16): # x = int(r.random() * image_shape[0]) # y = int(r.random() * image_shape[1]) tile.set_origin((x, y)) tile.buffer[:] = r.sample(tile_colors, 1) i, t = image.intersection_slices(tile) image.buffer[i] = tile.buffer[t] save_array_as_image('test_tile.gif', image.buffer, 'RGBA')
def blocktopus(): import random import math r = random.SystemRandom() mode = 'RGBA' image_shape = (1280, 960) # image_shape = (640, 480) image = Tile((0, 0), image_shape) colors = { 'white' : '#ffff', 'black' : '#000f', '205A8C' : '205A8C', '6596BF' : '6596BF', '98F2EC' : '98F2EC', 'BF6865' : 'BF6865', 'F4DBD6' : 'F4DBD6', 'dark_blue' : '05115B', 'light_blue' : '60CAF0', 'brown_yellow' : 'DAB32B', 'brown' : '855E14', 'yellow' : 'FFDD06', } for name, color in colors.items(): colors[name] = parse_color(color) def make_tile(color): tile = Tile((0, 0), (16, 16)) tile.buffer[:] = color return tile blocktopus_colors = ( 'brown', 'brown_yellow', 'dark_blue', 'light_blue', 'yellow', ) tiles = { } def get_tile(tile_id): tile = tiles.get(tile_id) if tile is not None: return tile color = r.choice(blocktopus_colors) tiles[tile_id] = out = make_tile(color) out.buffer[:] = colors[color] return out spine = Line( point(.1 * image_shape[0], .5 * image_shape[1]), point(.9 * image_shape[0], .5 * image_shape[1]) ) direction = normalize(spine.direction) up = normalize(rotate_left(spine.direction)) steps = 30 step_size = 1. / steps frequency = 2.5 * 2. * math.pi * step_size frames = 10 * 30 for frame in range(frames): image.buffer[:] = colors['white'] phase = 2 * 2. * math.pi * frame / frames phase_offset = .5 - math.cos(phase) for i in range(steps): width_factor = (1. - float(i) / (steps - 1)) width = width_factor * .15 * image_shape[1] s = math.cos(frequency * i + phase) + phase_offset base = spine(i * step_size) offsets = [ s * width * up, (s - 1) * width * up, ] for (j, offset) in enumerate(offsets): p = base + offset tile = get_tile((i, j)) tile.set_origin(p[:2]) intersection = image.intersection_slices(tile) if intersection is None: continue m, t = intersection image.buffer[m] = tile.buffer[t] path = 'blocktopus/frame_{frame:03}.tiff'.format(frame=frame) save_array_as_image(path, image.buffer, 'RGBA')