def run_end(): # Code here is executed when the framework stops running. # Turn off all hardware outputs. hw.odourDelivery.all_off() hw.rewardSol.off() hw.speaker.off() hw.motionSensor.shut_down() hw.off()
def run_end(): hw.off()
def run_end(): if v.n_rewards>2: v.n_till_guide -= 0 if v.n_till_guide==0: v.n_till_guide = 1 hw.off()
def run_end(): hw.off() hw.house_light.off()
def run_end(): # Turn off all hardware outputs. hw.off()
def run_end(): hw.off() # Turn off the Hardware hw.house_light.off( ) # turn off house light - we use reward port SOL to power house light
def run_end(): hw.off() # Turn off all outputs.
def run_end(): pyb.LED(v.LED_n).off() hw.off()
def run_end(): hw.off() # Turn off all outputs. v.outcome_generator.print_summary()
def run_end(): #hw.ir_led.off() hw.off() # Turn off hardware outputs.
def run_end(): #turn off all hardware outputs hw.off()
def run_end(): hw.off() # Turn off hardware outputs.
def run_end(): # Code here is executed when the framework stops running. # Turn off all hardware outputs. hw.motionSensor.off() hw.off()
def run_end(): # Turn off all hardware outputs. v.prev_session_poke_i = v.poke_i hw.off()
def run_end(): # Turn off all hardware outputs. hw.off( ) # turn off house light - we use reward port SOL to power house light