Пример #1
0
    def __init__(self,
                 geometry,
                 optics,
                 location=None,
                 rotation=None,
                 fixed_color=False):
        """
		Arguments:
		geometry - a GeometryManager object responsible for finding ray 
			intersections with the surface.
		optics - a callable that gets the geometry manageri, bundle and
			selector, and returns the outgoing ray bundle generated by the
			geometry and bundle.
		location, rotation - passed directly to the HasFrame constructor.
		fixed_color - For rendering purposed. If a tuple of normalised RGB or RGBa is given, 
			the geometry will be of that color in the rendering.
		"""
        HasFrame.__init__(self, location, rotation)
        self._geom = geometry
        self._opt = optics
        self._fixed_color = fixed_color
        if fixed_color:
            self._fixed_color = fixed_color[:3]
            if len(fixed_color) == 4:
                self._transparency = fixed_color[-1]
            else:
                self._transparency = 0
Пример #2
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 def __init__(self, location=None, rotation=None):
     """
     Arguments:
     location - a 1D array of 3 components, representing the 3D location of 
         the surface's frame's origin, in the containing object's frame.
     rotation - a 3x3 array representing the rotation matrix of the surface's 
     """
     HasFrame.__init__(self, location, rotation)
Пример #3
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 def __init__(self, location=None, rotation=None):
     """
     Arguments:
     location - a 1D array of 3 components, representing the 3D location of 
         the surface's frame's origin, in the containing object's frame.
     rotation - a 3x3 array representing the rotation matrix of the surface's 
     """
     HasFrame.__init__(self, location, rotation)
Пример #4
0
	def __init__(self, geometry, optics, location=None, rotation=None):
		"""
		Arguments:
		geometry - a GeometryManager object responsible for finding ray 
			intersections with the surface.
		optics - a callable that gets the geometry manageri, bundle and
			selector, and returns the outgoing ray bundle generated by the
			geometry and bundle.
		location, rotation - passed directly to the HasFrame constructor.
		"""
		HasFrame.__init__(self, location, rotation)
		self._geom = geometry
		self._opt = optics
Пример #5
0
 def __init__(self, geometry, optics, location=None, rotation=None):
     """
     Arguments:
     geometry - a GeometryManager object responsible for finding ray 
         intersections with the surface.
     optics - a callable that gets the geometry manageri, bundle and
         selector, and returns the outgoing ray bundle generated by the
         geometry and bundle.
     location, rotation - passed directly to the HasFrame constructor.
     """
     HasFrame.__init__(self, location, rotation)
     self._geom = geometry
     self._opt = optics