def play_phase(parser): """Decide which cards to play and play them. When making a decision, incorporate the coin primitively. Don't play anything if there are 7 minions on the field. """ logger.debug("Play phase start") (total, cards) = botalgs.cards_to_play(gstate.tingle) logger.debug("Going to play {} with {} mana".format(cards, total)) if total + 2 <= gstate.tingle.mana_available(): # We should play the draw ability first and recalculate logger.info("Avail mana is greater than what we can spend; using hero power and recalculating") play_hero_ability() parser.process_log() (total, cards) = botalgs.cards_to_play(gstate.tingle) for card in cards: num_in_hand = len(gstate.tingle.hand) control.play_minion(num_in_hand, int(card.pos)) # We need this to get the new position of cards # TODO: With a built-in cache we could predict the future positions of minions that die # (assuming they don't have side-effects) time.sleep(2) parser.process_log()
def play_phase(parser): """Decide which cards to play and play them. When making a decision, incorporate the coin primitively. Don't play anything if there are 7 minions on the field. """ logger.debug("Play phase start") (total, cards) = botalgs.cards_to_play(gstate.tingle) logger.debug("Going to play {} with {} mana".format(cards, total)) if total + 2 <= gstate.tingle.mana_available(): # We should play the draw ability first and recalculate logger.info( "Avail mana is greater than what we can spend; using hero power and recalculating" ) play_hero_ability() parser.process_log() (total, cards) = botalgs.cards_to_play(gstate.tingle) for card in cards: num_in_hand = len(gstate.tingle.hand) control.play_minion(num_in_hand, int(card.pos)) # We need this to get the new position of cards # TODO: With a built-in cache we could predict the future positions of minions that die # (assuming they don't have side-effects) time.sleep(2) parser.process_log()
def test_cards_to_play_empty(self): gstate = state.GameState() gstate.start_game() gstate.set_our_turn() self.assertEqual((0, []), botalgs.cards_to_play(gstate.tingle))