Пример #1
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 def __init__(self):
     super().__init__("Cenarius", 9, CHARACTER_CLASS.DRUID, CARD_RARITY.LEGENDARY, choices=[
         Choice(IncreaseStats(), Give([Add(CHARACTER_STATUS.ATTACK, 2),
                                       Add(CHARACTER_STATUS.HEALTH, 2),
                                       SetTrue(CHARACTER_STATUS.TAUNT)]), MinionSelector()),
         Choice(SummonTreants(), Summon(TauntTreant(), 2), PlayerSelector())
     ])
Пример #2
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 def create_minion(self, player):
     return Minion(9,
                   7,
                   auras=[
                       Aura(Add(CHARACTER_STATUS.ATTACK, 2),
                            MinionSelector(IsType(MINION_TYPE.DEMON))),
                       Aura(Add(CHARACTER_STATUS.HEALTH, 2),
                            MinionSelector(IsType(MINION_TYPE.DEMON))),
                       Aura(SetTrue(CHARACTER_STATUS.IMMUNE),
                            HeroSelector())
                   ])
Пример #3
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 def create_minion(self, player):
     return Minion(4,
                   4,
                   effects=[
                       Effect(
                           CharacterDamaged(And(IsHero(), OwnersTurn())),
                           ActionTag(
                               Give([
                                   Add(CHARACTER_STATUS.ATTACK, 2),
                                   Add(CHARACTER_STATUS.HEALTH, 2)
                               ]), SelfSelector()))
                   ])
Пример #4
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 def __init__(self):
     super().__init__("Core Rager",
                      4,
                      CHARACTER_CLASS.HUNTER,
                      CARD_RARITY.RARE,
                      minion_type=MINION_TYPE.BEAST,
                      battlecry=(Battlecry(
                          Give([
                              Add(CHARACTER_STATUS.ATTACK, 3),
                              Add(CHARACTER_STATUS.HEALTH, 3)
                          ]), SelfSelector(),
                          Not(GreaterThan(Count(CardSelector()),
                                          value=0)))))
Пример #5
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 def create_minion(self, player):
     return Minion(2,
                   4,
                   effects=[
                       Effect(
                           CardPlayed(HasOverload()),
                           ActionTag(Give(Add(CHARACTER_STATUS.ATTACK, 1)),
                                     SelfSelector())),
                       Effect(
                           CardPlayed(HasOverload()),
                           ActionTag(Give(Add(CHARACTER_STATUS.HEALTH, 1)),
                                     SelfSelector()))
                   ])
Пример #6
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 def create_minion(self, player):
     return Minion(3,
                   3,
                   effects=[
                       Effect(
                           TurnEnded(HasSecret()),
                           ActionTag(Give(Add(CHARACTER_STATUS.ATTACK, 2)),
                                     SelfSelector())),
                       Effect(
                           TurnEnded(HasSecret()),
                           ActionTag(Give(Add(CHARACTER_STATUS.HEALTH, 2)),
                                     SelfSelector()))
                   ])
Пример #7
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 def __init__(self):
     super().__init__(
         "Edwin VanCleef",
         3,
         CHARACTER_CLASS.ROGUE,
         CARD_RARITY.LEGENDARY,
         battlecry=Battlecry(
             Give([
                 Add(CHARACTER_STATUS.ATTACK,
                     Attribute("cards_played", PlayerSelector()), 2),
                 Add(CHARACTER_STATUS.HEALTH,
                     Attribute("cards_played", PlayerSelector()), 2)
             ]), SelfSelector()))
Пример #8
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 def create_minion(self, player):
     return Minion(2,
                   2,
                   effects=[
                       Effect(
                           MinionDied(IsType(MINION_TYPE.BEAST)),
                           ActionTag(Give(Add(CHARACTER_STATUS.ATTACK, 2)),
                                     SelfSelector())),
                       Effect(
                           MinionDied(IsType(MINION_TYPE.BEAST)),
                           ActionTag(Give(Add(CHARACTER_STATUS.HEALTH, 1)),
                                     SelfSelector()))
                   ])
Пример #9
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 def __init__(self):
     super().__init__("Screwjank Clunker",
                      4,
                      CHARACTER_CLASS.WARRIOR,
                      CARD_RARITY.RARE,
                      minion_type=MINION_TYPE.MECH,
                      battlecry=Battlecry(
                          Give([
                              Add(CHARACTER_STATUS.ATTACK, 2),
                              Add(CHARACTER_STATUS.HEALTH, 2)
                          ]),
                          MinionSelector(IsType(MINION_TYPE.MECH),
                                         picker=UserPicker())))
Пример #10
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 def __init__(self):
     super().__init__("Houndmaster",
                      4,
                      CHARACTER_CLASS.HUNTER,
                      CARD_RARITY.FREE,
                      minion_type=MINION_TYPE.NONE,
                      battlecry=Battlecry(
                          Give([
                              Add(CHARACTER_STATUS.HEALTH, 2),
                              Add(CHARACTER_STATUS.ATTACK, 2),
                              SetTrue(CHARACTER_STATUS.TAUNT)
                          ]),
                          MinionSelector(IsType(MINION_TYPE.BEAST),
                                         picker=UserPicker())))
Пример #11
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    def use(self, player, game):
        super().use(player, game)

        self.target.change_attack(2)
        self.target.increase_health(4)
        self.target.add_aura(
            Aura(Add(PLAYER_STATUS.SPELL_DAMAGE, 1), PlayerSelector()))
Пример #12
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 def create_minion(self, player):
     return Minion(1,
                   1,
                   auras=[
                       Aura(Add(CHARACTER_STATUS.ATTACK, 1),
                            MinionSelector(IsType(MINION_TYPE.BEAST)))
                   ])
Пример #13
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 def create_minion(self, player):
     return Minion(0,
                   3,
                   auras=[
                       Aura(Add(CHARACTER_STATUS.ATTACK, 2),
                            MinionSelector(Adjacent()))
                   ])
Пример #14
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 def __init__(self):
     super().__init__("Temple Enforcer",
                      6,
                      CHARACTER_CLASS.PRIEST,
                      CARD_RARITY.COMMON,
                      battlecry=Battlecry(
                          Give(Add(CHARACTER_STATUS.HEALTH, 3)),
                          MinionSelector(picker=UserPicker())))
Пример #15
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 def __init__(self):
     super().__init__(
         "Void Terror",
         3,
         CHARACTER_CLASS.WARLOCK,
         CARD_RARITY.RARE,
         minion_type=MINION_TYPE.DEMON,
         battlecry=(Battlecry(
             Give([
                 Add(
                     CHARACTER_STATUS.ATTACK(
                         Attribute("attack", MinionSelector(Adjacent())))),
                 Add(
                     CHARACTER_STATUS.HEALTH(
                         Attribute("health", MinionSelector(Adjacent()))))
             ]),
             SelfSelector()), Battlecry(Kill(),
                                        MinionSelector(Adjacent()))))
Пример #16
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 def create_minion(self, player):
     return Minion(1,
                   3,
                   effects=[
                       Effect(
                           SpellCast(),
                           ActionTag(Give(Add(CHARACTER_STATUS.ATTACK, 1)),
                                     SelfSelector()))
                   ])
Пример #17
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 def use(self, player, game):
     super().use(player, game)
     player.weapon.base_attack += 3
     player.hero.change_temp_attack(3)
     if player.cards_played > 0:
         targets = hearthbreaker.targeting.find_friendly_minion_battlecry_target(player.game, lambda x: x)
         if targets is not None:
             target = player.game.random_choice(targets)
             target.add_buff(Add(CHARACTER_STATUS.ATTACK, 3))
Пример #18
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 def __init__(self):
     super().__init__("Metaltooth Leaper",
                      3,
                      CHARACTER_CLASS.HUNTER,
                      CARD_RARITY.RARE,
                      minion_type=MINION_TYPE.MECH,
                      battlecry=Battlecry(
                          Give(Add(CHARACTER_STATUS.ATTACK, 2)),
                          MinionSelector(IsType(MINION_TYPE.MECH))))
Пример #19
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 def create_minion(self, player):
     return Minion(5,
                   5,
                   effects=[
                       Effect(
                           ArmorIncreased(),
                           ActionTag(Give(Add(CHARACTER_STATUS.ATTACK, 1)),
                                     SelfSelector()))
                   ])
Пример #20
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 def __init__(self):
     super().__init__(
         "Cruel Taskmaster",
         2,
         CHARACTER_CLASS.WARRIOR,
         CARD_RARITY.COMMON,
         battlecry=Battlecry(
             [Damage(1), Give(Add(CHARACTER_STATUS.ATTACK, 2))],
             MinionSelector(players=BothPlayer(), picker=UserPicker())))
Пример #21
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 def create_minion(self, player):
     return Minion(2,
                   4,
                   effects=[
                       Effect(
                           CharacterDamaged(player=BothPlayer(),
                                            condition=IsMinion()),
                           ActionTag(Give(Add(CHARACTER_STATUS.ATTACK, 1)),
                                     SelfSelector()))
                   ])
Пример #22
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 def __init__(self):
     super().__init__("Fireguard Destroyer",
                      4,
                      CHARACTER_CLASS.SHAMAN,
                      CARD_RARITY.COMMON,
                      overload=1,
                      battlecry=Battlecry(
                          Give(
                              Add(CHARACTER_STATUS.ATTACK,
                                  RandomAmount(1, 4))), SelfSelector()))
Пример #23
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 def create_minion(self, player):
     return Minion(0,
                   1,
                   stealth=True,
                   effects=[
                       Effect(
                           TurnEnded(),
                           ActionTag(Give(Add(CHARACTER_STATUS.HEALTH, 1)),
                                     MinionSelector(picker=RandomPicker())))
                   ])
Пример #24
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 def __init__(self):
     super().__init__("Upgraded Repair Bot",
                      5,
                      CHARACTER_CLASS.PRIEST,
                      CARD_RARITY.RARE,
                      minion_type=MINION_TYPE.MECH,
                      battlecry=Battlecry(
                          Give(Add(CHARACTER_STATUS.HEALTH, 4)),
                          MinionSelector(IsType(MINION_TYPE.MECH),
                                         picker=UserPicker())))
Пример #25
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 def __init__(self):
     super().__init__(
         "Twilight Whelp",
         1,
         CHARACTER_CLASS.PRIEST,
         CARD_RARITY.COMMON,
         minion_type=MINION_TYPE.DRAGON,
         battlecry=(Battlecry(
             Give(Add(CHARACTER_STATUS.HEALTH, 2)), SelfSelector(),
             GreaterThan(Count(
                 CardSelector(condition=IsType(MINION_TYPE.DRAGON))),
                         value=0))))
Пример #26
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 def __init__(self):
     super().__init__(
         "King of Beasts",
         5,
         CHARACTER_CLASS.HUNTER,
         CARD_RARITY.RARE,
         minion_type=MINION_TYPE.BEAST,
         battlecry=Battlecry(
             Give(
                 Add(CHARACTER_STATUS.ATTACK,
                     Count(MinionSelector(IsType(MINION_TYPE.BEAST))))),
             SelfSelector()))
Пример #27
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 def __init__(self):
     super().__init__(
         "Alexstrasza's Champion",
         2,
         CHARACTER_CLASS.WARRIOR,
         CARD_RARITY.RARE,
         battlecry=(Battlecry(
             Give([
                 Add(CHARACTER_STATUS.ATTACK, 1),
                 SetTrue(CHARACTER_STATUS.CHARGE)
             ]), SelfSelector(),
             GreaterThan(Count(
                 CardSelector(condition=IsType(MINION_TYPE.DRAGON))),
                         value=0))))
Пример #28
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 def create_minion(self, player):
     return Minion(3,
                   4,
                   deathrattle=Deathrattle(
                       Give(Add(CHARACTER_STATUS.HEALTH, 3)),
                       MinionSelector(picker=RandomPicker())))
Пример #29
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 def create_minion(self, player):
     return Minion(
         4,
         9,
         charge=True,
         enrage=[Aura(Add(CHARACTER_STATUS.ATTACK, 6), SelfSelector())])
Пример #30
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 def _reveal(self, attacker, target):
     if isinstance(attacker, Minion) and not attacker.removed:
         attacker.bounce()
         attacker.card.add_buff(Add(CARD_STATUS.MANA, 2))
         super().reveal()