def update(self): self.fidx = (self.fidx + 1) % 8 if self.target == None: self.speed = 1 if len(self.target_list) != 0: self.target = copy.copy(self.target_list[0]) self.target_list.pop(0) self.delta = helper.delta(self.pos, self.target, self.speed) helper.move_toward_obj(boy)
def update(self): x, y = self.pos dx, dy = self.delta self.pos = x + dx, y + dy if self.target is not None: ddx = -self.delta[0] helper.move_toward_obj(self) if self.target == None: print("Removing target: ", self.targets[0], " from %d target(s)." % len(self.targets)) del self.targets[0] if len(self.targets) > 0: helper.set_target(self, self.targets[0])
def update(self): x, y = self.pos dx, dy = self.delta self.pos = x + dx, y + dy if self.target is not None: ddx = -self.delta[0] helper.move_toward_obj(self) if self.target == None: print("Done") print("Removing target: ", self.targets[0], " from %d target(s)." % len(self.targets)) del self.targets[0] if len(self.targets) > 0: helper.set_target(self, self.targets[0]) self.updateAction(self.delta[0], 0) else: self.speed = 0 self.fidx = (self.fidx + 1) % 8
def update(self): stage1 = ((26, 45), (94, 90), (162, 135), (230, 180)) x, y = self.pos dx, dy = self.delta self.pos = x + dx, y + dy self.animation += self.count bex, bey = self.pos if (self.animation > 0.9): self.animation = 0 if (x > 741): self.pos = 741, y + dy if (x < 60): self.pos = 60, y + dy if (y > 538): self.pos = x + dx, 538 if (y < 81): self.pos = x + dx, 81 unx1, uny1 = stage1[3] if (self.action == 1 and (unx1 - 20 <= x and unx1 + 90 >= x and uny1 + 20 <= y and uny1 + 80 >= y)): self.pos = x - 5, y elif (self.action == 0 and (unx1 - 20 <= x and unx1 + 90 >= x and uny1 + 20 <= y and uny1 + 80 >= y)): self.pos = x + 5, y elif (self.action == 5 and (unx1 - 20 <= x and unx1 + 90 >= x and uny1 + 20 <= y and uny1 + 80 >= y)): self.pos = x, y - 5 elif (self.action == 4 and (unx1 - 20 <= x and unx1 + 90 >= x and uny1 + 20 <= y and uny1 + 80 >= y)): self.pos = x, y + 5 if self.target is not None: ddx = -self.delta[0] helper.move_toward_obj(self) if self.target == None: del self.targets[0] if len(self.targets) > 0: helper.set_target(self, self.targets[0]) self.updateAction(self.delta[0], 0) else: self.speed = 0 self.updateAction(0, ddx)
def Update(self): self.fidx = (self.fidx + 1) % 8 helper.move_toward_obj(boy) if self.target == None: self.speed = 1
def update(self): map1 = ((94,45),(94,135),(94,225),(94,320),(94,415),(94,508) ,\ (230,45),(230,135),(230,225),(230,320),(230,415),(230,508) ,\ (365,45),(365,135),(365,225),(365,320),(365,415),(365,508) ,\ (503,45),(503,135),(503,225),(503,320),(503,415),(503,508) ,\ (639,45),(639,135),(639,225),(639,320),(639,415),(639,508)) x, y = self.pos dx, dy = self.delta self.pos = x + dx, y + dy self.animation += self.count if (self.animation > 0.9): self.animation = 0 if (x > 741): self.pos = 741, y + dy if (x < 60): self.pos = 60, y + dy if (y > 538): self.pos = x + dx, 538 if (y < 81): self.pos = x + dx, 81 sx1, sy1 = self.save1 if sx1 - 100 <= x and sx1 + 100 >= x and sy1 - 70 <= y and sy1 + 70 >= y: self.lifecount -= 0.01 else: self.lifecount -= 0.05 sx2, sy2 = self.save2 if sx2 - 100 <= x and sx2 + 100 >= x and sy2 - 70 <= y and sy2 + 70 >= y: self.lifecount -= 0.01 else: self.lifecount -= 0.05 sx3, sy3 = self.save3 if sx3 - 100 <= x and sx3 + 100 >= x and sy3 - 70 <= y and sy3 + 70 >= y: self.lifecount -= 0.01 else: self.lifecount -= 0.05 print("1p", self.lifecount) if self.lifecount < 0: gfw.change(winp2) for i in range(30): unx1, uny1 = map1[i] if (self.action == 1 and (unx1 - 20 < x and unx1 + 90 > x and uny1 + 20 < y and uny1 + 80 > y)): self.pos = x - 5, y elif (self.action == 0 and (unx1 - 20 < x and unx1 + 90 > x and uny1 + 20 < y and uny1 + 80 > y)): self.pos = x + 5, y elif (self.action == 5 and (unx1 - 20 < x and unx1 + 90 > x and uny1 + 20 < y and uny1 + 80 > y)): self.pos = x, y - 5 elif (self.action == 4 and (unx1 - 20 < x and unx1 + 90 > x and uny1 + 20 < y and uny1 + 80 > y)): self.pos = x, y + 5 if self.target is not None: ddx = -self.delta[0] helper.move_toward_obj(self) if self.target == None: del self.targets[0] if len(self.targets) > 0: helper.set_target(self, self.targets[0]) self.updateAction(self.delta[0], 0) else: self.speed = 0 self.updateAction(0, ddx)
def update(self): self.frame = (self.frame + 1) % 8 helper.move_toward_obj(boy) if boy.target == None: boy.speed = 0