Пример #1
0
def queueing(again):
    global is_in_menu

    queue_start_time = datetime.now()

    try:
        pos = s.locate_center_on_screen('/friends.png', .85)
        settings.safe_point = pos[0], pos[1]
    except TypeError:
        pass

    m.move_to(settings.safe_point[0], settings.safe_point[1], .1)

    if again:
        needed_pic = "/match_found_again.png"
    else:
        needed_pic = "/match_found.png"

    while True:
        try:
            x, y, w, h = s.locate_on_screen(needed_pic, .8)
            print(Fore.LIGHTGREEN_EX + "Found!" + Fore.WHITE, end='')
            stats.show_current_time()
            is_in_menu = False
            stats.time_searching += datetime.now() - queue_start_time
            break
        except TypeError:
            time.sleep(settings.checks_refresh_rate)
Пример #2
0
def check_rewards():
    try:
        x, y, w, h = s.locate_on_screen('/rewards.png', .65)
        k.press_button('esc')
        print(Fore.LIGHTGREEN_EX + "Rewards acquired" + Fore.WHITE)
    except TypeError:
        try:
            x, y, w, h = s.locate_on_screen('/rewards_1.png', .65)
            k.press_button('esc')
            print(Fore.LIGHTGREEN_EX + "Rewards acquired" + Fore.WHITE)
        except TypeError:
            try:
                x, y, w, h = s.locate_on_screen('/rewards.png', .6)
                k.press_button('esc')
                print(Fore.LIGHTGREEN_EX + "Rewards acquired" + Fore.WHITE)
            except TypeError:
                try:
                    x, y, w, h = s.locate_on_screen('/rewards_1.png', .6)
                    k.press_button('esc')
                    print(Fore.LIGHTGREEN_EX + "Rewards acquired" + Fore.WHITE)
                except TypeError:
                    pass
Пример #3
0
def check_for(pic, conf, region, message=None, func=None, args=None):
    try:
        x, y, w, h = s.locate_on_screen(pic, conf, region)
        if message is not None:
            print(Fore.LIGHTGREEN_EX + message + Fore.WHITE)

        stats.time_in_match += datetime.now() - match_start_time

        if args is None:
            func()
        else:
            func(*args)
    except TypeError:
        pass
Пример #4
0
def click_on(pic,
             confidence,
             message,
             region,
             speed=None,
             amount_of_clicks=None):
    x, y, w, h = s.locate_on_screen(pic, confidence, region)

    if amount_of_clicks is None:
        m.click_on_area(x, y, w, h, speed)
    else:
        for i in range(amount_of_clicks):
            m.click_on_area(x, y, w, h, speed)

    print(Fore.LIGHTGREEN_EX + message + Fore.WHITE)
Пример #5
0
def launch():
    run_command_line('cmd')
    print(Fore.YELLOW + "Launching Valorant" + Fore.WHITE)
    pyautogui.write(settings.valorant_location)
    time.sleep(settings.system_animations_time)
    pyautogui.press('enter')
    exit_command_line()
    time.sleep(10)
    check_update()
    time.sleep(settings.average_valorant_load_time)
    # so Valorant window will be focused in case any shit happened
    m.click_on_center(settings.safe_point[0], settings.safe_point[1])

    while True:
        # Valorant launched into an error
        try:
            x, y, w, h = screen.locate_on_screen('/val51.png', .75)
            m.click_on_area(x, y, w, h)
            time.sleep(settings.average_valorant_closing_time)
            launch()
            break
        except TypeError:
            pass

        print(Fore.YELLOW + "Waiting for Valorant to launch..." + Fore.WHITE)

        # Valorant launched to the match
        try:
            x, y, w, h = screen.locate_on_screen('/hundred_hp.png', .75)
            screen.shot('../resources/temp/control_picture_1.png', x, y, w, h)
            if pyautogui.pixelMatchesColor(int(x + w - 3),
                                           int(y + h / 2),
                                           colors.almost_white,
                                           tolerance=4):
                print(Fore.LIGHTGREEN_EX +
                      "\nLaunched successfully into the match" + Fore.WHITE)
                settings.first_game = False
                settings.was_relaunched_after_error = True
                settings.valorant_is_opened = True
                stats.time_handling_errors += datetime.now(
                ) - ingame_error.error_handling_start_time
                if menu.is_in_menu:  # menu -> relaunch -> match
                    gameplay.is_in_match = True
                    gameplay.simulate(False)
                    menu.press_play_again()
                    time.sleep(1)
                    menu.check_rewards()
                else:  # match -> relaunch -> match
                    gameplay.simulate(False)
                break
        except TypeError:
            pass

        # Valorant launched to the main menu
        try:
            x, y, w, h = screen.locate_on_screen('/game_launched.png', .7)
            screen.shot('../resources/temp/control_picture_1.png', x, y, w, h)
            if colors.compare_colors(colors.list_for_game_launch,
                                     '../resources/temp/control_picture_1.png',
                                     tolerance=3):
                print(Fore.LIGHTGREEN_EX +
                      "\nLaunched successfully into the menu\n" + Fore.WHITE)
                settings.first_game = True
                settings.valorant_is_opened = True
                stats.time_handling_errors += datetime.now(
                ) - ingame_error.error_handling_start_time
                if menu.is_in_menu:  # menu -> relaunch -> menu
                    menu.press_play()
                    time.sleep(.3)
                    menu.select_game_mode()
                    menu.close_lobby()
                    menu.start_search()
                else:  # match -> relaunch -> menu
                    menu.start_game()
                break
        except TypeError:
            pass

        time.sleep(settings.checks_refresh_rate + 1.5)