Пример #1
0
def update_player_map_data(prev_x_offset, prev_z_offset, new_x_offset,
                           new_z_offset, player, tp_packet):
    curr_time = time.time()
    player.loading = True
    init_splash_screen = helpers.gen_chat_packet("Loading map...", 100)
    end_splash_screen = helpers.gen_chat_packet("Map loaded!", 100)
    init_loading_text = helpers.gen_chat_packet("Loading...", 1)
    end_loading_text = helpers.gen_chat_packet("", 1)
    use_bbu = helpers.get_extension_state(player, ('BulkBlockUpdate', 1))
    player.add_packet(init_splash_screen)
    if helpers.get_extension_state(player, ('MessageTypes', 1)):
        player.add_packet(init_loading_text)
    fast_packets_to_send = calc_bbu_map_change_packets(prev_x_offset,
                                                       prev_z_offset,
                                                       new_x_offset,
                                                       new_z_offset, use_bbu)
    for result in fast_packets_to_send:
        for packet in result:
            player.add_packet(packet)
    if tp_packet is not None:
        player.add_packet(tp_packet)
    if helpers.get_extension_state(player, ('MessageTypes', 1)):
        player.add_packet(end_loading_text)
    player.add_packet(end_splash_screen)
    player.last_teleport_time = time.time()
    player.loading = False
    print("took", time.time() - curr_time)
Пример #2
0
def handle_spawn_other_players(proto_inst):
    tmp_player = proto_inst.player
    for other_player in proto_inst.factory.data.players:
        if other_player != tmp_player:
            tmp_is_long = helpers.get_extension_state(tmp_player, ('ExtEntityPositions', 1))
            other_is_long = helpers.get_extension_state(other_player, ('ExtEntityPositions', 1))
            spawn_tmp_player_packet = helpers.gen_player_spawn_packet(tmp_player, False, other_is_long)
            spawn_other_player_packet = helpers.gen_player_spawn_packet(other_player, False, tmp_is_long)
            other_player.add_packet(spawn_tmp_player_packet)
            tmp_player.add_packet(spawn_other_player_packet)
Пример #3
0
def handle_pos_update_packet(data, proto_inst):
    tmp_player = proto_inst.player
    if helpers.get_extension_state(tmp_player, ('ExtEntityPositions', 1)):
        pos_data = struct.unpack('!bbiiicc', data)
    else:
        pos_data = struct.unpack('!bbhhhcc', data)
    tmp_player.update_pos(pos_data)
Пример #4
0
def command_handle_tp(player, args, proto_inst):
    name = args[0]

    players_matched = get_players(name, proto_inst)
    if len(players_matched) > 1:
        players_list = ''
        for curr_player in players_matched:
            players_list += curr_player.username + " "
        info = helpers.handle_gen_chat_packets(
            r"More than 1 player matched: &6" + players_list, 0, 0)
        for packet in info:
            player.add_packet(packet)
    elif len(players_matched) == 1:
        dest_player = players_matched[0]
        is_long = helpers.get_extension_state(player,
                                              ('ExtEntityPositions', 1))
        tp_packet = helpers.gen_pos_packet(-1, dest_player.xpos,
                                           dest_player.ypos, dest_player.zpos,
                                           dest_player.yaw, dest_player.pitch,
                                           is_long)
        player.add_packet(tp_packet)
        player.teleport_to(dest_player)

        if not (player.x_offset == dest_player.x_offset
                and player.z_offset == dest_player.z_offset):
            map_handler.get_player_tp_map_data(player, dest_player)
            player.teleport_to(dest_player)
    else:
        info = helpers.gen_chat_packet("No such player found.", 0)
        player.add_packet(info)
Пример #5
0
def handle_set_init_pos(proto_inst):
    is_long = helpers.get_extension_state(proto_inst.player,
                                          ('ExtEntityPositions', 1))
    spawn_packet = helpers.gen_player_spawn_packet(proto_inst.player, True,
                                                   is_long)
    proto_inst.transport.write(spawn_packet)
    init_pos_packet = helpers.gen_player_pos_packet(proto_inst.player, True)
    proto_inst.transport.write(init_pos_packet)
Пример #6
0
def handle_chat_packet(data, proto_inst):
    tmp_player = proto_inst.player
    chat_data = struct.unpack('!bb64s', data)
    if helpers.get_extension_state(tmp_player, ('LongerMessages', 1)):
        tmp_player.add_msg(chat_data[2])
        if chat_data[1] == 0:
            handle_chat(tmp_player, proto_inst)
    else:
        tmp_player.add_msg(chat_data[2])
        handle_chat(tmp_player, proto_inst)
Пример #7
0
def finish_server_handshake(proto_inst):
    handle_send_server_ident(proto_inst)
    helpers.send_map(map_handler.get_initial_map_compressed(), config.map_dims.x, config.map_dims.y, config.map_dims.z, proto_inst)
    handle_set_init_pos(proto_inst)
    if helpers.get_extension_state(proto_inst.player, ('MessageTypes', 1)):
        proto_inst.transport.write(helpers.gen_chat_packet('Curr pos:', 12))

    handle_reconnect(proto_inst)
    handle_spawn_other_players(proto_inst)
    proto_inst.factory.data.players.append(proto_inst.player)
    handle_inform_player_spawn(proto_inst)
Пример #8
0
def handle_update_player_positions(players):
    for player in players:
        curr_x_pos = player.x_offset + (player.xpos //
                                        32) - config.map_dims.x // 2
        curr_z_pos = player.z_offset + (player.zpos //
                                        32) - config.map_dims.z // 2
        if helpers.get_extension_state(player, ('MessageTypes', 1)):
            player.add_packet(
                helpers.gen_chat_packet(
                    "(" + str(curr_x_pos) + ", " + str(curr_z_pos) + ")", 11))
        for curr_player in players:
            if player != curr_player:
                loc_packet = helpers.gen_relative_pos_packet(
                    player, curr_player)
                curr_player.add_packet(loc_packet)
Пример #9
0
    def handle_pos_tp_check(self):
        p_block_xpos = self.xpos // 32
        p_block_zpos = self.zpos // 32
        prev_x_offset = self.x_offset
        prev_z_offset = self.z_offset
        big_border_size = config.BORDER_SIZE * 32
        is_long = helpers.get_extension_state(self, ('ExtEntityPositions', 1))

        if (p_block_xpos + config.BORDER_SIZE > config.map_dims.x):
            print("moving player +x!")
            self.last_teleport_time = time.time()
            teleport_packet = helpers.gen_pos_packet(
                -1, (config.map_dims.center_x * 32) - big_border_size,
                self.ypos, self.zpos, self.yaw, self.pitch, is_long)
            self.xpos = (config.map_dims.center_x // 2) * 32
            self.x_offset += config.map_dims.center_x
            self.add_packet(teleport_packet)
            bbu_sm_thread = threading.Thread(
                target=map_handler.update_player_map_data,
                args=(prev_x_offset, self.z_offset, self.x_offset,
                      self.z_offset, self, teleport_packet))
            bbu_sm_thread.start()
        elif (p_block_xpos - config.BORDER_SIZE < 0):
            print("moving player -x!")
            self.last_teleport_time = time.time()
            teleport_packet = helpers.gen_pos_packet(
                -1, (config.map_dims.center_x * 32) + big_border_size,
                self.ypos, self.zpos, self.yaw, self.pitch, is_long)
            self.xpos = (config.map_dims.center_x // 2) * 32
            self.x_offset -= config.map_dims.center_x
            self.add_packet(teleport_packet)
            bbu_sm_thread = threading.Thread(
                target=map_handler.update_player_map_data,
                args=(prev_x_offset, self.z_offset, self.x_offset,
                      self.z_offset, self, teleport_packet))
            bbu_sm_thread.start()
        elif (p_block_zpos + config.BORDER_SIZE > config.map_dims.z):
            print("moving player +z!")
            self.last_teleport_time = time.time()
            teleport_packet = helpers.gen_pos_packet(
                -1, self.xpos, self.ypos,
                (config.map_dims.center_z * 32) - big_border_size, self.yaw,
                self.pitch, is_long)
            self.zpos = (config.map_dims.center_z // 2) * 32
            self.z_offset += config.map_dims.center_z
            self.add_packet(teleport_packet)
            bbu_sm_thread = threading.Thread(
                target=map_handler.update_player_map_data,
                args=(self.x_offset, prev_z_offset, self.x_offset,
                      self.z_offset, self, teleport_packet))
            bbu_sm_thread.start()
        elif (p_block_zpos - config.BORDER_SIZE < 0):
            print("moving player -z!")
            self.last_teleport_time = time.time()
            teleport_packet = helpers.gen_pos_packet(
                -1, self.xpos, self.ypos,
                (config.map_dims.center_z * 32) + big_border_size, self.yaw,
                self.pitch, is_long)
            self.zpos = (config.map_dims.center_z // 2) * 32
            self.z_offset -= config.map_dims.center_z
            self.add_packet(teleport_packet)
            bbu_sm_thread = threading.Thread(
                target=map_handler.update_player_map_data,
                args=(self.x_offset, prev_z_offset, self.x_offset,
                      self.z_offset, self, teleport_packet))
            bbu_sm_thread.start()

        pass