class Level(UserDict): def __init__(self,file): """ Class used to as a placeholder for level data """ UserDict.__init__(self) self.level = DictFile(os.path.join("./data/levels/",file)) temp = self.level.read() for k,v in temp.items(): self[k] = v self.map = self.get_map(self["map"]) def get_map(self,file): """ Loads a map (which is saved as an XML file) """ doc = xml.dom.minidom.parse(os.path.join("./data/levels/",file)) map = [] for node in doc.getElementsByTagName("tile"): ipos = [int(node.getAttribute("tx")), int(node.getAttribute("ty"))] pos = [int(node.getAttribute("x")), int(node.getAttribute("y"))] n = (ipos[1]/32*9+ipos[0]/32) temp = tiles.Tile(pos, (ipos[0], ipos[1], 32, 32), n) map.append(temp) return map
class Level(UserDict): def __init__(self, file): """ Class used to as a placeholder for level data """ UserDict.__init__(self) self.level = DictFile(os.path.join("./data/levels/", file)) temp = self.level.read() for k, v in temp.items(): self[k] = v self.map = self.get_map(self["map"]) def get_map(self, file): """ Loads a map (which is saved as ASCII text) and returns a 2D array """ temp = open(os.path.join("./data/levels/", file), "r") map = [] data = temp.read() for y in data.split("\n"): x = [] x = y.split("-") map.append(x) temp.close() return map
class Config(UserDict): def __init__(self): UserDict.__init__(self) self.dict_file = DictFile("./data/profiles/config.mkm") temp = self.dict_file.read() for key, value in temp.items(): self[key] = value def save(self): self.dict_file.change(self) self.dict_file.write()
class Player(UserDict): def __init__(self, name): """ Class which serves as a placeholder for player's data """ UserDict.__init__(self) self.dict_file = DictFile(name) temp = self.dict_file.read() for key, value in temp.items(): self[key] = value self.buying = False def save(self): """ Saves all changes made to the player dictionary (self) """ self.dict_file.change(self) self.dict_file.write()
class Player(UserDict): def __init__(self, name): """ Class which serves as a placeholder for player's data """ UserDict.__init__(self) self.dict_file = DictFile(name) temp = self.dict_file.read() for key, value in temp.items(): self[key] = value self.buying = False self.passed = 0 self.killed = 0 self.lpassed = 0 self.newa = False self.lost = False self.passed = 0 self.failed = 0 self.collected = 0 self.charges = 0 self.hasscroll = 0 self.tw = 0 self.sp = 0 self.paused = 1 self["magicka"] = 0 def debonus(self): self["powerup"] = 'None' def reset(self): self.buying = False self.passed = 0 self.lpassed = False self.paused = 1 self.killed = 0 self.passed = 0 self.charges = 0 self.lost = False self.sp = 0 self.tw = 0 self.collected = 0 self.hasscroll = 0 self["retries"] += self.failed self.failed = 0 self["magicka"] = 0 def reward(self, prize, prizet): if prize == "gold": self["gold"]+=prizet else: pass def save(self): """ Saves all changes made to the player dictionary (self) """ self.dict_file.change(self) self.dict_file.write()