class Timermode(): def __init__(self): self.timer = None self.mode = '3x3' self.history = History() def nextsolve(self): self.scramble = scramble.scramble() print("\n" + "Scramble: " + self.scramble + "\n") print('0.00', end='\r') self.lasttimer = self.timer self.timer = Timer() time.sleep(0.5) def run(self): while True: self.nextsolve() if self.configmode() == -1: self.history.close() break self.playmode() self.history.save(self.timer, self.scramble, self.mode) def playmode(self): self.timer.go(self.mode) while True: c = getch() if c == ' ': self.timer.stop() return def configmode(self): while True: c = getch() if c == ' ': break # space = start next solve if c == 'q': # q = exit timer mode print("Quit Timer\n") return -1 if c == 'p': print(self.history.getlast(self.mode, 2)) # p = print last 2 solves if c == 'f': self.history.deletelast() # f = delete last solve if c == 'd': # d = set last solve as dnf self.history.set_dnf() print("DNF nub\n0.00", end="\r") if c == '2': # 2 = set last solve as plustwo self.history.set_plustwo() print("+2 nub\n0.00", end="\r") if c == 'm': # m = switch modes(3x3,oh, etc.) self.changemode() def changemode(self): self.mode = input("let's play ")