Пример #1
0
	def escape_key(self):
		screen = self.current_screen
		if screen is self.editor_screen:
			self.show_edit_menu_screen()
		elif screen is self.edit_menu_screen:
			self.edit_level()
		elif screen is self.play_screen and self.game.testing:
			self.game.testing = False
			self.edit_level()
		else:
			HLShell.escape_key(self)
Пример #2
0
	def level_completed(self, result):
		if self.game.testing or self.game.level_needs_saving:
			self.game.testing = False
			self.edit_level()
		else:
			HLShell.level_completed(self, result)
Пример #3
0
	def ask_save(self):
		"""If there is unsaved game progress or changes to a level, ask the
		user whether to save it, and if the answer is yes, do so. Reports
		errors to the user. Raises Cancel if cancelled or an error occurred."""
		HLShell.ask_save_progress(self)
		self.ask_save_level()