Пример #1
0
def unknown_simulation(new_hole_cards):
    # Extract parameters
    hole_cards_list = unknown_simulation.hole_cards_list
    unknown_index = unknown_simulation.unknown_index
    deck = unknown_simulation.deck[:]
    generate_boards = unknown_simulation.generate_boards
    num = unknown_simulation.num
    board_length = unknown_simulation.board_length
    given_board = unknown_simulation.given_board
    combined_winner_list = unknown_simulation.combined_winner_list
    combined_result_histograms = unknown_simulation.combined_result_histograms
    # Set simulation variables
    num_players = len(hole_cards_list)
    result_histograms, winner_list = [], [0] * (num_players + 1)
    for _ in range(num_players):
        result_histograms.append([0] * len(holdem_functions.hand_rankings))
    hole_cards_list[unknown_index] = new_hole_cards
    deck.remove(new_hole_cards[0])
    deck.remove(new_hole_cards[1])
    # Find winner
    holdem_functions.find_winner(generate_boards, deck, tuple(hole_cards_list),
                                 num, board_length, given_board, winner_list,
                                 result_histograms)
    # Write results to parallel data structure for future tabulation
    proc_name = multiprocessing.current_process().name
    proc_id = int(proc_name.split("-")[-1]) % multiprocessing.cpu_count()
    for index, result in enumerate(winner_list):
        combined_winner_list[proc_id * (num_players + 1) + index] += result
    for histogram_index, histogram in enumerate(result_histograms):
        for index, result in enumerate(histogram):
            combined_result_histograms[
                len(holdem_functions.hand_rankings) *
                (proc_id * num_players + histogram_index) + index] += result
Пример #2
0
def unknown_simulation(new_hole_cards):
    # Extract parameters
    hole_cards_list = unknown_simulation.hole_cards_list
    unknown_index = unknown_simulation.unknown_index
    deck = unknown_simulation.deck[:]
    generate_boards = unknown_simulation.generate_boards
    num = unknown_simulation.num
    board_length = unknown_simulation.board_length
    given_board = unknown_simulation.given_board
    combined_winner_list = unknown_simulation.combined_winner_list
    combined_result_histograms = unknown_simulation.combined_result_histograms
    # Set simulation variables
    num_players = len(hole_cards_list)
    result_histograms, winner_list = [], [0] * (num_players + 1)
    for _ in xrange(num_players):
        result_histograms.append([0] * len(holdem_functions.hand_rankings))
    hole_cards_list[unknown_index] = new_hole_cards
    deck.remove(new_hole_cards[0])
    deck.remove(new_hole_cards[1])
    # Find winner
    holdem_functions.find_winner(generate_boards, deck, tuple(hole_cards_list),
                                 num, board_length, given_board, winner_list,
                                 result_histograms)
    # Write results to parallel data structure for future tabulation
    proc_name = multiprocessing.current_process().name
    proc_id = int(proc_name.split("-")[-1]) % multiprocessing.cpu_count()
    for index, result in enumerate(winner_list):
        combined_winner_list[proc_id * (num_players + 1) + index] += result
    for histogram_index, histogram in enumerate(result_histograms):
        for index, result in enumerate(histogram):
            combined_result_histograms[len(holdem_functions.hand_rankings) *
                                       (proc_id * num_players + histogram_index)
                                       + index] += result
Пример #3
0
def run_simulation(hole_cards, num, exact, given_board, deck, verbose, pad_opp=True):
    num_players = len(hole_cards)
    if pad_opp:
        num_players += 1
    #import pdb
    #pdb.set_trace()
    # Create results data structures which track results of comparisons
    # 1) result_histograms: a list for each player that shows the number of
    #    times each type of poker hand (e.g. flush, straight) was gotten
    # 2) winner_list: number of times each player wins the given round
    # 3) result_list: list of the best possible poker hand for each pair of
    #    hole cards for a given board
    result_histograms, winner_list = [], [0] * (num_players + 1)
    for _ in range(num_players):
        result_histograms.append([0] * len(holdem_functions.hand_rankings))
    # Choose whether we're running a Monte Carlo or exhaustive simulation
    board_length = 0 if given_board is None else len(given_board)
    # When a board is given, exact calculation is much faster than Monte Carlo
    # simulation, so default to exact if a board is given
    if exact or given_board is not None:
        generate_boards = holdem_functions.generate_exhaustive_boards
    else:
        generate_boards = holdem_functions.generate_random_boards
    if (None, None) in hole_cards:
        hole_cards_list = list(hole_cards)
        unknown_index = hole_cards.index((None, None))
        for filler_hole_cards in holdem_functions.generate_hole_cards(deck):
            hole_cards_list[unknown_index] = filler_hole_cards
            deck_list = list(deck)
            deck_list.remove(filler_hole_cards[0])
            deck_list.remove(filler_hole_cards[1])
            holdem_functions.find_winner(generate_boards, tuple(deck_list),
                                         tuple(hole_cards_list), num,
                                         board_length, given_board, winner_list,
                                         result_histograms)
    else:
        holdem_functions.find_winner(generate_boards, deck, hole_cards, num,
                                     board_length, given_board, winner_list,
                                     result_histograms,pad_opp = pad_opp)
    if verbose:
        holdem_functions.print_results(hole_cards, winner_list,
                                       result_histograms)
    return holdem_functions.return_results(hole_cards, winner_list,
                                       result_histograms,pad_opp = pad_opp, board = given_board )
Пример #4
0
def run_simulation(hole_cards, num, exact, given_board, deck, verbose):
    num_players = len(hole_cards)
    # Create results data structures which track results of comparisons
    # 1) result_histograms: a list for each player that shows the number of
    #    times each type of poker hand (e.g. flush, straight) was gotten
    # 2) winner_list: number of times each player wins the given round
    # 3) result_list: list of the best possible poker hand for each pair of
    #    hole cards for a given board
    result_histograms, winner_list = [], [0] * (num_players + 1)
    for _ in range(num_players):
        result_histograms.append([0] * len(holdem_functions.hand_rankings))
    # Choose whether we're running a Monte Carlo or exhaustive simulation
    board_length = 0 if given_board is None else len(given_board)

    if exact:
        generate_boards = holdem_functions.generate_exhaustive_boards
    else:
        generate_boards = holdem_functions.generate_random_boards
    if (None, None) in hole_cards:
        hole_cards_list = list(hole_cards)
        unknown_index = hole_cards.index((None, None))
        for filler_hole_cards in holdem_functions.generate_hole_cards(deck):
            hole_cards_list[unknown_index] = filler_hole_cards
            deck_list = list(deck)
            deck_list.remove(filler_hole_cards[0])
            deck_list.remove(filler_hole_cards[1])
            holdem_functions.find_winner(generate_boards, tuple(deck_list),
                                         tuple(hole_cards_list), num,
                                         board_length, given_board,
                                         winner_list, result_histograms)
    else:
        holdem_functions.find_winner(generate_boards, deck, hole_cards, num,
                                     board_length, given_board, winner_list,
                                     result_histograms)
    if verbose:
        players_histograms = holdem_functions.calc_histogram(
            result_histograms, winner_list)

    return [
        holdem_functions.find_winning_percentage(winner_list),
        players_histograms
    ]
Пример #5
0
def run_simulation(hole_cards, num, exact, given_board, deck, verbose):
    num_players = len(hole_cards)
    # Create results data structures which track results of comparisons
    # 1) result_histograms: a list for each player that shows the number of
    #    times each type of poker hand (e.g. flush, straight) was gotten
    # 2) winner_list: number of times each player wins the given round
    # 3) result_list: list of the best possible poker hand for each pair of
    #    hole cards for a given board
    result_histograms, winner_list = [], [0] * (num_players + 1)
    for _ in xrange(num_players):
        result_histograms.append([0] * len(holdem_functions.hand_rankings))
    # Choose whether we're running a Monte Carlo or exhaustive simulation
    board_length = 0 if given_board is None else len(given_board)
    # When a board is given, exact calculation is much faster than Monte Carlo
    # simulation, so default to exact if a board is given
    if exact or given_board is not None:
        generate_boards = holdem_functions.generate_exhaustive_boards
    else:
        generate_boards = holdem_functions.generate_random_boards
    if (None, None) in hole_cards:
        hole_cards_list = list(hole_cards)
        unknown_index = hole_cards.index((None, None))
        for filler_hole_cards in holdem_functions.generate_hole_cards(deck):
            hole_cards_list[unknown_index] = filler_hole_cards
            deck_list = list(deck)
            deck_list.remove(filler_hole_cards[0])
            deck_list.remove(filler_hole_cards[1])
            holdem_functions.find_winner(generate_boards, tuple(deck_list),
                                         tuple(hole_cards_list), num,
                                         board_length, given_board, winner_list,
                                         result_histograms)
    else:
        holdem_functions.find_winner(generate_boards, deck, hole_cards, num,
                                     board_length, given_board, winner_list,
                                     result_histograms)
    if verbose:
        holdem_functions.print_results(hole_cards, winner_list,
                                       result_histograms)
    return holdem_functions.find_winning_percentage(winner_list)