Пример #1
0
    def testAgent(self):

        physics = None
        viewer = None

        try:
            scene = Scene()

            physics = Panda3dBulletPhysics(scene, debug=True)

            agent = scene.agents[0].find('**/+BulletRigidBodyNode')
            agent.setPos(LVector3f(0, 0, 1.0))
            agent.node().setLinearVelocity(LVector3f(1, 0, 0))
            agent.node().setAngularVelocity(LVector3f(0, 0, 1))
            agent.node().setActive(True)

            viewer = Viewer(scene, interactive=False)
            viewer.disableMouse()

            mat = np.array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, -10, 0, 1])
            mat = LMatrix4f(*mat.ravel())
            viewer.cam.setMat(mat)
            for _ in range(50):
                viewer.step()
            time.sleep(1.0)

        finally:
            self.hulkSmash(None, physics, viewer)
Пример #2
0
    def testDebugHouseWithViewer(self):

        try:
            scene = SunCgSceneLoader.loadHouseFromJson(
                "0004d52d1aeeb8ae6de39d6bd993e992", TEST_SUNCG_DATA_DIR)

            physics = Panda3dBulletPhysics(
                scene, suncgDatasetRoot=TEST_SUNCG_DATA_DIR, debug=True)

            viewer = Viewer(scene, interactive=False)
            viewer.disableMouse()

            mat = np.array([
                0.999992, 0.00394238, 0, 0, -0.00295702, 0.750104, -0.661314,
                0, -0.00260737, 0.661308, 0.75011, 0, 43.621, -55.7499,
                12.9722, 1
            ])

            mat = LMatrix4f(*mat.ravel())
            viewer.cam.setMat(mat)
            for _ in range(20):
                viewer.step()
            time.sleep(1.0)

        finally:
            physics.destroy()
            viewer.destroy()
            viewer.graphicsEngine.removeAllWindows()
Пример #3
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    def testDebugHouseWithRender(self):
        renderer = None
        physics = None
        viewer = None

        try:
            scene = SunCgSceneLoader.loadHouseFromJson(
                "0004d52d1aeeb8ae6de39d6bd993e992", TEST_SUNCG_DATA_DIR)

            renderer = Panda3dRenderer(scene,
                                       shadowing=False,
                                       mode='offscreen')
            renderer.showRoomLayout(showCeilings=False)

            physics = Panda3dBulletPhysics(
                scene, suncgDatasetRoot=TEST_SUNCG_DATA_DIR, debug=True)

            viewer = Viewer(scene, interactive=False)
            viewer.disableMouse()

            mat = np.array([
                0.999992, 0.00394238, 0, 0, -0.00295702, 0.750104, -0.661314,
                0, -0.00260737, 0.661308, 0.75011, 0, 43.621, -55.7499,
                12.9722, 1
            ])

            mat = LMatrix4f(*mat.ravel())
            viewer.cam.setMat(mat)
            for _ in range(20):
                viewer.step()
            time.sleep(1.0)

        finally:
            self.hulkSmash(renderer, physics, viewer)
Пример #4
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    def testObjectWithViewer(self):

        scene = Scene()

        modelId = '83'
        modelFilename = os.path.join(TEST_SUNCG_DATA_DIR, "object",
                                     str(modelId),
                                     str(modelId) + ".egg")
        assert os.path.exists(modelFilename)
        model = loadModel(modelFilename)
        model.setName('model-' + str(modelId))
        model.show(BitMask32.allOn())

        objectsNp = scene.scene.attachNewNode('objects')
        objNp = objectsNp.attachNewNode('object-' + str(modelId))
        model.reparentTo(objNp)

        # Calculate the center of this object
        minBounds, maxBounds = model.getTightBounds()
        centerPos = minBounds + (maxBounds - minBounds) / 2.0

        # Add offset transform to make position relative to the center
        model.setTransform(TransformState.makePos(-centerPos))

        renderer = None
        viewer = None

        try:
            renderer = Panda3dRenderer(scene, shadowing=False)

            viewer = Viewer(scene, interactive=False)
            viewer.disableMouse()

            viewer.cam.setTransform(
                TransformState.makePos(LVecBase3(5.0, 0.0, 0.0)))
            viewer.cam.lookAt(model)

            for _ in range(20):
                viewer.step()
            time.sleep(1.0)

        finally:
            if renderer is not None:
                renderer.destroy()
            if viewer is not None:
                viewer.destroy()
                viewer.graphicsEngine.removeAllWindows()
Пример #5
0
    def testDebugObjectWithRender(self):

        scene = Scene()

        modelId = '83'
        modelFilename = os.path.join(TEST_SUNCG_DATA_DIR, "object",
                                     str(modelId),
                                     str(modelId) + ".egg")
        assert os.path.exists(modelFilename)
        model = loadModel(modelFilename)
        model.setName('model-' + str(modelId))
        model.hide()

        objectsNp = scene.scene.attachNewNode('objects')
        objNp = objectsNp.attachNewNode('object-' + str(modelId))
        model.reparentTo(objNp)

        # Calculate the center of this object
        minBounds, maxBounds = model.getTightBounds()
        centerPos = minBounds + (maxBounds - minBounds) / 2.0

        # Add offset transform to make position relative to the center
        model.setTransform(TransformState.makePos(-centerPos))

        renderer = None
        physics = None
        viewer = None

        try:
            renderer = Panda3dRenderer(scene, shadowing=False)
            physics = Panda3dBulletPhysics(scene, debug=True)

            viewer = Viewer(scene, interactive=False)
            viewer.disableMouse()

            viewer.cam.setTransform(
                TransformState.makePos(LVecBase3(5.0, 0.0, 0.0)))
            viewer.cam.lookAt(model)

            for _ in range(20):
                viewer.step()
            time.sleep(1.0)

        finally:
            self.hulkSmash(renderer, physics, viewer)
Пример #6
0
    def testRenderHouse(self):

        scene = SunCgSceneLoader.loadHouseFromJson(
            "0004d52d1aeeb8ae6de39d6bd993e992", TEST_SUNCG_DATA_DIR)

        samplingRate = 16000.0
        hrtf = CipicHRTF(os.path.join(TEST_DATA_DIR, 'hrtf', 'cipic_hrir.mat'),
                         samplingRate)
        acoustics = EvertAcoustics(scene,
                                   hrtf,
                                   samplingRate,
                                   maximumOrder=3,
                                   debug=True)

        # Hide ceilings
        for nodePath in scene.scene.findAllMatches(
                '**/layouts/*/acoustics/*c'):
            nodePath.hide()

        viewer = Viewer(scene)
        viewer.disableMouse()

        # Configure the camera
        # NOTE: in Panda3D, the X axis points to the right, the Y axis is forward, and Z is up
        mat = np.array([
            0.999992, 0.00394238, 0, 0, -0.00295702, 0.750104, -0.661314, 0,
            -0.00260737, 0.661308, 0.75011, 0, 43.621, -55.7499, 12.9722, 1
        ])
        mat = LMatrix4f(*mat.ravel())
        viewer.cam.setMat(mat)

        for _ in range(20):
            acoustics.step(dt=0.1)
            viewer.step()
        time.sleep(1.0)

        acoustics.destroy()
        viewer.destroy()
        viewer.graphicsEngine.removeAllWindows()
Пример #7
0
    def testRenderHouseWithAcousticsPath(self):

        scene = SunCgSceneLoader.loadHouseFromJson(
            "0004d52d1aeeb8ae6de39d6bd993e992", TEST_SUNCG_DATA_DIR)

        agentNp = scene.agents[0]
        agentNp.setPos(LVecBase3f(45, -42.5, 1.6))
        agentNp.setHpr(45, 0, 0)

        # Define a sound source
        sourceSize = 0.25
        modelId = 'source-0'
        modelFilename = os.path.join(TEST_DATA_DIR, 'models', 'sphere.egg')
        objectsNp = scene.scene.attachNewNode('objects')
        objectNp = objectsNp.attachNewNode('object-' + modelId)
        objectNp.setTag('acoustics-mode', 'source')
        model = loadModel(modelFilename)
        model.setName('model-' + modelId)
        model.setTransform(TransformState.makeScale(sourceSize))
        model.reparentTo(objectNp)
        objectNp.setPos(LVecBase3f(39, -40.5, 1.5))

        samplingRate = 16000.0
        hrtf = CipicHRTF(os.path.join(TEST_DATA_DIR, 'hrtf', 'cipic_hrir.mat'),
                         samplingRate)
        acoustics = EvertAcoustics(scene,
                                   hrtf,
                                   samplingRate,
                                   maximumOrder=2,
                                   debug=True)

        # Hide ceilings
        for nodePath in scene.scene.findAllMatches(
                '**/layouts/*/acoustics/*c'):
            nodePath.hide()

        viewer = Viewer(scene)
        viewer.disableMouse()

        # Configure the camera
        # NOTE: in Panda3D, the X axis points to the right, the Y axis is forward, and Z is up
        center = agentNp.getNetTransform().getPos()
        mat = np.array([[1.0, 0.0, 0.0, 0.0], [0.0, 0.0, -1.0, 0.0],
                        [0.0, 1.0, 0.0, 0.0], [center.x, center.y, 20, 1]])
        mat = LMatrix4f(*mat.ravel())
        viewer.cam.setMat(mat)

        for _ in range(10):
            viewer.step()
        time.sleep(1.0)

        viewer.destroy()
        viewer.graphicsEngine.removeAllWindows()

        # Calculate and show impulse responses
        impulse = acoustics.calculateImpulseResponses()[0]

        fig = plt.figure()
        plt.plot(impulse.impulse[0], color='b', label='Left channel')
        plt.plot(impulse.impulse[1], color='g', label='Right channel')
        plt.legend()
        plt.show(block=False)
        time.sleep(1.0)
        plt.close(fig)

        acoustics.destroy()
Пример #8
0
    def testRenderSimpleCubeRoom(self):

        samplingRate = 16000.0
        scene = Scene()
        hrtf = CipicHRTF(os.path.join(TEST_DATA_DIR, 'hrtf', 'cipic_hrir.mat'),
                         samplingRate)

        viewer = Viewer(scene)
        viewer.disableMouse()

        # Define a simple cube (10 x 10 x 10 m) as room geometry
        roomSize = 10.0
        modelId = 'room-0'
        modelFilename = os.path.join(TEST_DATA_DIR, 'models', 'cube.egg')
        layoutNp = scene.scene.attachNewNode('layouts')
        objectNp = layoutNp.attachNewNode('object-' + modelId)
        objectNp.setTag('acoustics-mode', 'obstacle')
        model = loadModel(modelFilename)
        model.setName('model-' + modelId)
        model.setTransform(TransformState.makeScale(roomSize))
        model.setRenderModeWireframe()
        model.reparentTo(objectNp)
        objectNp.setPos(LVecBase3f(0.0, 0.0, 0.0))

        agentNp = scene.agents[0]

        # Define a sound source
        sourceSize = 0.25
        modelId = 'source-0'
        modelFilename = os.path.join(TEST_DATA_DIR, 'models', 'sphere.egg')
        objectsNp = scene.scene.attachNewNode('objects')
        objectNp = objectsNp.attachNewNode('object-' + modelId)
        objectNp.setTag('acoustics-mode', 'source')
        model = loadModel(modelFilename)
        model.setName('model-' + modelId)
        model.setTransform(TransformState.makeScale(sourceSize))
        model.reparentTo(objectNp)
        objectNp.setPos(LVecBase3f(0.0, 0.0, 0.0))

        acoustics = EvertAcoustics(scene,
                                   hrtf,
                                   samplingRate,
                                   maximumOrder=3,
                                   materialAbsorption=False,
                                   frequencyDependent=False,
                                   debug=True)
        acoustics.updateGeometry()
        center = acoustics.world.getCenter()
        self.assertTrue(
            np.allclose(acoustics.world.getMaxLength() / 1000.0, roomSize))
        self.assertTrue(
            np.allclose([center.x, center.y, center.z], [0.0, 0.0, 0.0]))
        self.assertTrue(acoustics.world.numElements() == 12)
        self.assertTrue(acoustics.world.numConvexElements() == 12)

        # Configure the camera
        # NOTE: in Panda3D, the X axis points to the right, the Y axis is forward, and Z is up
        mat = np.array([
            0.999992, 0.00394238, 0, 0, -0.00295702, 0.750104, -0.661314, 0,
            -0.00260737, 0.661308, 0.75011, 0, 0.0, -25.0, 22, 1
        ])
        mat = LMatrix4f(*mat.ravel())
        viewer.cam.setMat(mat)

        agentNp.setPos(
            LVecBase3f(0.25 * roomSize, -0.25 * roomSize, 0.3 * roomSize))
        for _ in range(10):
            viewer.step()
        time.sleep(1.0)

        agentNp.setPos(
            LVecBase3f(0.35 * roomSize, -0.35 * roomSize, 0.4 * roomSize))
        for _ in range(10):
            viewer.step()
        time.sleep(1.0)

        agentNp.setPos(
            LVecBase3f(-0.25 * roomSize, 0.25 * roomSize, -0.3 * roomSize))
        for _ in range(10):
            viewer.step()
        time.sleep(1.0)

        # Calculate and show impulse responses
        impulse = acoustics.calculateImpulseResponses()[0]

        fig = plt.figure()
        plt.plot(impulse.impulse[0], color='b', label='Left channel')
        plt.plot(impulse.impulse[1], color='g', label='Right channel')
        plt.legend()
        plt.show(block=False)
        time.sleep(1.0)
        plt.close(fig)

        acoustics.destroy()
        viewer.destroy()
        viewer.graphicsEngine.removeAllWindows()