def __init(self): self._enabled = True # whether this player is enabled (currently disabled at the end of the game) self.world = self.session.world self.islands = {} self.settlement_managers = [] self._settlement_manager_by_settlement_id = {} self.missions = set() self.fishers = [] self.settlement_founder = SettlementFounder(self) self.unit_builder = UnitBuilder(self) self.unit_manager = UnitManager(self) self.combat_manager = CombatManager(self) self.strategy_manager = StrategyManager(self) self.behavior_manager = BehaviorManager(self) self.settlement_expansions = [] # [(coords, settlement)] self.goals = [DoNothingGoal(self)] self.special_domestic_trade_manager = SpecialDomesticTradeManager(self) self.international_trade_manager = InternationalTradeManager(self)
def __init(self): self.world = self.session.world self.unit_manager = UnitManager(self) self.combat_manager = PirateCombatManager(self) self.strategy_manager = PirateStrategyManager(self) self.behavior_manager = BehaviorManager(self)