Пример #1
0
    def __init__(self, session, gui):
        super(IngameGui, self).__init__()
        self.session = session
        assert isinstance(self.session, horizons.session.Session)
        self.main_gui = gui
        self.main_widget = None
        self.tabwidgets = {}
        self.settlement = None
        self.resource_source = None
        self.resources_needed, self.resources_usable = {}, {}
        self._old_menu = None

        self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

        self.cityinfo = self.widgets['city_info']
        self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)

        self.logbook = LogBook(self.session)
        self.message_widget = MessageWidget(self.session)
        self.players_overview = PlayersOverview(self.session)
        self.players_settlements = PlayersSettlements(self.session)
        self.players_ships = PlayersShips(self.session)

        # self.widgets['minimap'] is the guichan gui around the actual minimap,
        # which is saved in self.minimap
        minimap = self.widgets['minimap']
        minimap.position_technique = "right+0:top+0"

        icon = minimap.findChild(name="minimap")
        self.minimap = Minimap(
            icon,
            targetrenderer=horizons.globals.fife.targetrenderer,
            imagemanager=horizons.globals.fife.imagemanager,
            session=self.session,
            view=self.session.view)

        def speed_up():
            SpeedUpCommand().execute(self.session)

        def speed_down():
            SpeedDownCommand().execute(self.session)

        minimap.mapEvents({
            'zoomIn':
            self.session.view.zoom_in,
            'zoomOut':
            self.session.view.zoom_out,
            'rotateRight':
            Callback.ChainedCallbacks(self.session.view.rotate_right,
                                      self.minimap.rotate_right),
            'rotateLeft':
            Callback.ChainedCallbacks(self.session.view.rotate_left,
                                      self.minimap.rotate_left),
            'speedUp':
            speed_up,
            'speedDown':
            speed_down,
            'destroy_tool':
            self.session.toggle_destroy_tool,
            'build':
            self.show_build_menu,
            'diplomacyButton':
            self.show_diplomacy_menu,
            'gameMenuButton':
            self.main_gui.toggle_pause,
            'logbook':
            self.logbook.toggle_visibility
        })
        minimap.show()
        #minimap.position_technique = "right+15:top+153"

        self.widgets['tooltip'].hide()

        self.resource_overview = ResourceOverviewBar(self.session)
        ResourceBarResize.subscribe(self._on_resourcebar_resize)

        # Register for messages
        SettlerUpdate.subscribe(self._on_settler_level_change)
        SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
        HoverSettlementChanged.subscribe(self._cityinfo_set)
Пример #2
0
    def __init__(self, session):
        super(IngameGui, self).__init__()
        self.session = session
        assert isinstance(self.session, horizons.session.Session)
        self.settlement = None
        self._old_menu = None

        self.cursor = None
        self.coordinates_tooltip = None

        self.keylistener = IngameKeyListener(self.session)

        self.cityinfo = CityInfo(self)
        LastActivePlayerSettlementManager.create_instance(self.session)

        self.message_widget = MessageWidget(self.session)

        # Windows
        self.windows = WindowManager()
        self.show_popup = self.windows.show_popup
        self.show_error_popup = self.windows.show_error_popup

        self.logbook = LogBook(self.session, self.windows)
        self.players_overview = PlayersOverview(self.session)
        self.players_settlements = PlayersSettlements(self.session)
        self.players_ships = PlayersShips(self.session)

        self.chat_dialog = ChatDialog(self.windows, self.session)
        self.change_name_dialog = ChangeNameDialog(self.windows, self.session)
        self.pausemenu = PauseMenu(self.session,
                                   self,
                                   self.windows,
                                   in_editor_mode=False)
        self.help_dialog = HelpDialog(self.windows, session=self.session)

        # Icon manager
        self.status_icon_manager = StatusIconManager(
            renderer=self.session.view.renderer['GenericRenderer'],
            layer=self.session.view.layers[LAYERS.OBJECTS])
        self.production_finished_icon_manager = ProductionFinishedIconManager(
            renderer=self.session.view.renderer['GenericRenderer'],
            layer=self.session.view.layers[LAYERS.OBJECTS])

        # 'minimap' is the guichan gui around the actual minimap, which is saved
        # in self.minimap
        self.mainhud = load_uh_widget('minimap.xml')
        self.mainhud.position_technique = "right:top"

        icon = self.mainhud.findChild(name="minimap")
        self.minimap = Minimap(
            icon,
            targetrenderer=horizons.globals.fife.targetrenderer,
            imagemanager=horizons.globals.fife.imagemanager,
            session=self.session,
            view=self.session.view)

        def speed_up():
            SpeedUpCommand().execute(self.session)

        def speed_down():
            SpeedDownCommand().execute(self.session)

        self.mainhud.mapEvents({
            'zoomIn':
            self.session.view.zoom_in,
            'zoomOut':
            self.session.view.zoom_out,
            'rotateRight':
            Callback.ChainedCallbacks(self.session.view.rotate_right,
                                      self.minimap.rotate_right),
            'rotateLeft':
            Callback.ChainedCallbacks(self.session.view.rotate_left,
                                      self.minimap.rotate_left),
            'speedUp':
            speed_up,
            'speedDown':
            speed_down,
            'destroy_tool':
            self.toggle_destroy_tool,
            'build':
            self.show_build_menu,
            'diplomacyButton':
            self.show_diplomacy_menu,
            'gameMenuButton':
            self.toggle_pause,
            'logbook':
            lambda: self.windows.toggle(self.logbook)
        })
        self.mainhud.show()

        self.resource_overview = ResourceOverviewBar(self.session)

        # Register for messages
        SpeedChanged.subscribe(self._on_speed_changed)
        NewDisaster.subscribe(self._on_new_disaster)
        NewSettlement.subscribe(self._on_new_settlement)
        PlayerLevelUpgrade.subscribe(self._on_player_level_upgrade)
        MineEmpty.subscribe(self._on_mine_empty)
        self.session.view.add_change_listener(self._update_zoom)

        self._display_speed(self.session.timer.ticks_per_second)
Пример #3
0
    def __init__(self, session):
        super(IngameGui, self).__init__()
        self.session = session
        assert isinstance(self.session, horizons.session.Session)
        self.settlement = None
        self._old_menu = None

        self.cursor = None
        self.coordinates_tooltip = None

        self.keylistener = IngameKeyListener(self.session)

        self.cityinfo = CityInfo(self)
        LastActivePlayerSettlementManager.create_instance(self.session)

        self.message_widget = MessageWidget(self.session)

        # Windows
        self.windows = WindowManager()
        self.open_popup = self.windows.open_popup
        self.open_error_popup = self.windows.open_error_popup

        self.logbook = LogBook(self.session, self.windows)
        self.players_overview = PlayersOverview(self.session)
        self.players_settlements = PlayersSettlements(self.session)
        self.players_ships = PlayersShips(self.session)

        self.chat_dialog = ChatDialog(self.windows, self.session)
        self.change_name_dialog = ChangeNameDialog(self.windows, self.session)
        self.pausemenu = PauseMenu(self.session,
                                   self,
                                   self.windows,
                                   in_editor_mode=False)
        self.help_dialog = HelpDialog(self.windows)

        # Icon manager
        self.status_icon_manager = StatusIconManager(
            renderer=self.session.view.renderer['GenericRenderer'],
            layer=self.session.view.layers[LAYERS.OBJECTS])
        self.production_finished_icon_manager = ProductionFinishedIconManager(
            renderer=self.session.view.renderer['GenericRenderer'],
            layer=self.session.view.layers[LAYERS.OBJECTS])

        # 'minimap' is the guichan gui around the actual minimap, which is saved
        # in self.minimap
        self.mainhud = load_uh_widget('minimap.xml')
        self.mainhud.position_technique = "right:top"

        icon = self.mainhud.findChild(name="minimap")
        self.minimap = Minimap(
            icon,
            targetrenderer=horizons.globals.fife.targetrenderer,
            imagemanager=horizons.globals.fife.imagemanager,
            session=self.session,
            view=self.session.view)

        def speed_up():
            SpeedUpCommand().execute(self.session)

        def speed_down():
            SpeedDownCommand().execute(self.session)

        self.mainhud.mapEvents({
            'zoomIn':
            self.session.view.zoom_in,
            'zoomOut':
            self.session.view.zoom_out,
            'rotateRight':
            Callback.ChainedCallbacks(self.session.view.rotate_right,
                                      self.minimap.rotate_right),
            'rotateLeft':
            Callback.ChainedCallbacks(self.session.view.rotate_left,
                                      self.minimap.rotate_left),
            'speedUp':
            speed_up,
            'speedDown':
            speed_down,
            'destroy_tool':
            self.toggle_destroy_tool,
            'build':
            self.show_build_menu,
            'diplomacyButton':
            self.show_diplomacy_menu,
            'gameMenuButton':
            self.toggle_pause,
            'logbook':
            lambda: self.windows.toggle(self.logbook)
        })
        self.mainhud.show()

        hotkey_replacements = {
            'rotateRight': 'ROTATE_RIGHT',
            'rotateLeft': 'ROTATE_LEFT',
            'speedUp': 'SPEED_UP',
            'speedDown': 'SPEED_DOWN',
            'destroy_tool': 'DESTROY_TOOL',
            'build': 'BUILD_TOOL',
            'gameMenuButton': 'ESCAPE',
            'logbook': 'LOGBOOK',
        }
        for (widgetname, action) in hotkey_replacements.iteritems():
            widget = self.mainhud.findChild(name=widgetname)
            keys = horizons.globals.fife.get_keys_for_action(action)
            # No `.upper()` here: "Pause" looks better than "PAUSE".
            keyname = HOTKEYS.DISPLAY_KEY.get(keys[0], keys[0].capitalize())
            widget.helptext = widget.helptext.format(key=keyname)

        self.resource_overview = ResourceOverviewBar(self.session)

        # Register for messages
        SpeedChanged.subscribe(self._on_speed_changed)
        NewDisaster.subscribe(self._on_new_disaster)
        NewSettlement.subscribe(self._on_new_settlement)
        PlayerLevelUpgrade.subscribe(self._on_player_level_upgrade)
        MineEmpty.subscribe(self._on_mine_empty)
        ZoomChanged.subscribe(self._update_zoom)

        self._display_speed(self.session.timer.ticks_per_second)