Пример #1
0
def setup_update_check():
	from horizons.util.checkupdates import UpdateInfo, check_for_updates, show_new_version_hint
	update_info = UpdateInfo()
	update_check_thread = threading.Thread(target=check_for_updates, args=(update_info,))
	update_check_thread.start()

	def update_info_handler(info):
		if info.status == UpdateInfo.UNINITIALIZED:
			ExtScheduler().add_new_object(Callback(update_info_handler, info), info)
		elif info.status == UpdateInfo.READY:
			show_new_version_hint(_modules.gui, info)
		elif info.status == UpdateInfo.INVALID:
			pass # couldn't retrieve file or nothing relevant in there

	update_info_handler(update_info) # schedules checks by itself
Пример #2
0
def start(_command_line_arguments):
    """Starts the horizons. Will drop you to the main menu.
	@param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py.
	"""
    global debug, preloading, command_line_arguments
    command_line_arguments = _command_line_arguments
    # NOTE: globals are designwise the same thing as singletons. they don't look pretty.
    #       here, we only have globals that are either trivial, or only one instance may ever exist.

    from engine import Fife

    # handle commandline globals
    debug = command_line_arguments.debug

    if command_line_arguments.restore_settings:
        # just delete the file, Settings ctor will create a new one
        os.remove(PATHS.USER_CONFIG_FILE)

    if command_line_arguments.mp_master:
        try:
            mpieces = command_line_arguments.mp_master.partition(':')
            NETWORK.SERVER_ADDRESS = mpieces[0]
            # only change port if port is specified
            if mpieces[2]:
                NETWORK.SERVER_PORT = parse_port(mpieces[2])
        except ValueError:
            print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535."
            return False

    # init fife before mp_bind is parsed, since it's needed there
    horizons.globals.fife = Fife()

    if command_line_arguments.generate_minimap:  # we've been called as subprocess to generate a map preview
        from horizons.gui.modules.singleplayermenu import generate_random_minimap
        generate_random_minimap(
            *json.loads(command_line_arguments.generate_minimap))
        sys.exit(0)

    if debug:  # also True if a specific module is logged (but not 'fife')
        if not (command_line_arguments.debug_module
                and 'fife' not in command_line_arguments.debug_module):
            horizons.globals.fife._log.logToPrompt = True

        if command_line_arguments.debug_log_only:
            # This is a workaround to not show fife logs in the shell even if
            # (due to the way the fife logger works) these logs will not be
            # redirected to the UH logfile and instead written to a file fife.log
            # in the current directory. See #1782 for background information.
            horizons.globals.fife._log.logToPrompt = False
            horizons.globals.fife._log.logToFile = True

    if horizons.globals.fife.get_uh_setting("DebugLog"):
        set_debug_log(True, startup=True)

    if command_line_arguments.mp_bind:
        try:
            mpieces = command_line_arguments.mp_bind.partition(':')
            NETWORK.CLIENT_ADDRESS = mpieces[0]
            horizons.globals.fife.set_uh_setting("NetworkPort",
                                                 parse_port(mpieces[2]))
        except ValueError:
            print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535."
            return False

    if command_line_arguments.ai_highlights:
        AI.HIGHLIGHT_PLANS = True
    if command_line_arguments.ai_combat_highlights:
        AI.HIGHLIGHT_COMBAT = True
    if command_line_arguments.human_ai:
        AI.HUMAN_AI = True

    # set MAX_TICKS
    if command_line_arguments.max_ticks:
        GAME.MAX_TICKS = command_line_arguments.max_ticks

    atlas_generator = None
    horizons_path = os.path.dirname(horizons.__file__)
    if VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled') \
                              and horizons.globals.fife.get_uh_setting('AtlasGenerationEnabled') \
                              and command_line_arguments.atlas_generation \
                              and not command_line_arguments.gui_test:
        args = [
            sys.executable,
            os.path.join(horizons_path, 'engine', 'generate_atlases.py'),
            str(horizons.globals.fife.get_uh_setting('MaxAtlasSize'))
        ]
        atlas_generator = subprocess.Popen(args,
                                           stdout=None,
                                           stderr=subprocess.STDOUT)

    # init game parts

    # Install gui logger, needs to be done before instantiating Gui, otherwise we miss
    # the events of the main menu buttons
    if command_line_arguments.log_gui:
        if command_line_arguments.gui_test:
            raise Exception(
                "Logging gui interactions doesn't work when running tests.")
        try:
            from tests.gui.logger import setup_gui_logger
            setup_gui_logger()
        except ImportError:
            traceback.print_exc()
            print
            print "Gui logging requires code that is only present in the repository and is not being installed."
            return False

    # GUI tests always run with sound disabled and SDL (so they can run under xvfb).
    # Needs to be done before engine is initialized.
    if command_line_arguments.gui_test:
        horizons.globals.fife.engine.getSettings().setRenderBackend('SDL')
        horizons.globals.fife.set_fife_setting('PlaySounds', False)

    ExtScheduler.create_instance(horizons.globals.fife.pump)
    horizons.globals.fife.init()

    if atlas_generator is not None:
        atlas_generator.wait()
        assert atlas_generator.returncode is not None
        if atlas_generator.returncode != 0:
            print 'Atlas generation failed. Continuing without atlas support.'
            print 'This just means that the game will run a bit slower.'
            print 'It will still run fine unless there are other problems.'
            print
            GFX.USE_ATLASES = False
        else:
            GFX.USE_ATLASES = True
            PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, )
    elif not VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting(
            'AtlasesEnabled'):
        GFX.USE_ATLASES = True
        PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, )

    horizons.globals.db = _create_main_db()
    horizons.globals.fife.init_animation_loader(GFX.USE_ATLASES)
    _modules.gui = Gui()
    SavegameManager.init()

    from horizons.entities import Entities
    Entities.load(horizons.globals.db, load_now=False)  # create all references

    # for preloading game data while in main screen
    preload_lock = threading.Lock()
    preload_thread = threading.Thread(target=preload_game_data,
                                      args=(preload_lock, ))
    preloading = (preload_thread, preload_lock)

    # Singleplayer seed needs to be changed before startup.
    if command_line_arguments.sp_seed:
        SINGLEPLAYER.SEED = command_line_arguments.sp_seed
    SINGLEPLAYER.FREEZE_PROTECTION = command_line_arguments.freeze_protection

    # start something according to commandline parameters
    startup_worked = True
    if command_line_arguments.start_dev_map:
        startup_worked = _start_map(
            'development',
            command_line_arguments.ai_players,
            force_player_id=command_line_arguments.force_player_id,
            is_map=True)
    elif command_line_arguments.start_random_map:
        startup_worked = _start_random_map(
            command_line_arguments.ai_players,
            force_player_id=command_line_arguments.force_player_id)
    elif command_line_arguments.start_specific_random_map is not None:
        startup_worked = _start_random_map(
            command_line_arguments.ai_players,
            seed=command_line_arguments.start_specific_random_map,
            force_player_id=command_line_arguments.force_player_id)
    elif command_line_arguments.start_map is not None:
        startup_worked = _start_map(
            command_line_arguments.start_map,
            command_line_arguments.ai_players,
            force_player_id=command_line_arguments.force_player_id,
            is_map=True)
    elif command_line_arguments.start_scenario is not None:
        startup_worked = _start_map(
            command_line_arguments.start_scenario,
            0,
            True,
            force_player_id=command_line_arguments.force_player_id)
    elif command_line_arguments.load_game is not None:
        startup_worked = _load_cmd_map(command_line_arguments.load_game,
                                       command_line_arguments.ai_players,
                                       command_line_arguments.force_player_id)
    elif command_line_arguments.load_quicksave is not None:
        startup_worked = _load_last_quicksave()
    elif command_line_arguments.edit_map is not None:
        startup_worked = edit_map(command_line_arguments.edit_map)
    elif command_line_arguments.edit_game_map is not None:
        startup_worked = edit_game_map(command_line_arguments.edit_game_map)
    elif command_line_arguments.stringpreview:
        tiny = [i for i in SavegameManager.get_maps()[0] if 'tiny' in i]
        if not tiny:
            tiny = SavegameManager.get_map()[0]
        startup_worked = _start_map(
            tiny[0],
            ai_players=0,
            trader_enabled=False,
            pirate_enabled=False,
            force_player_id=command_line_arguments.force_player_id,
            is_map=True)
        from development.stringpreviewwidget import StringPreviewWidget
        __string_previewer = StringPreviewWidget(_modules.session)
        __string_previewer.show()
    elif command_line_arguments.create_mp_game:
        _modules.gui.show_main()
        _modules.gui.windows.show(_modules.gui.multiplayermenu)
        _modules.gui.multiplayermenu._create_game()
        _modules.gui.windows._windows[-1].act()
    elif command_line_arguments.join_mp_game:
        _modules.gui.show_main()
        _modules.gui.windows.show(_modules.gui.multiplayermenu)
        _modules.gui.multiplayermenu._join_game()
    else:  # no commandline parameter, show main screen

        # initialize update checker
        if not command_line_arguments.gui_test:
            from horizons.util.checkupdates import UpdateInfo, check_for_updates, show_new_version_hint
            update_info = UpdateInfo()
            update_check_thread = threading.Thread(target=check_for_updates,
                                                   args=(update_info, ))
            update_check_thread.start()

            def update_info_handler(info):
                if info.status == UpdateInfo.UNINITIALIZED:
                    ExtScheduler().add_new_object(
                        Callback(update_info_handler, info), info)
                elif info.status == UpdateInfo.READY:
                    show_new_version_hint(_modules.gui, info)
                elif info.status == UpdateInfo.INVALID:
                    pass  # couldn't retrieve file or nothing relevant in there

            update_info_handler(update_info)  # schedules checks by itself

        _modules.gui.show_main()
        if not command_line_arguments.nopreload:
            preloading[0].start()

    if not startup_worked:
        # don't start main loop if startup failed
        return False

    if command_line_arguments.gamespeed is not None:
        if _modules.session is None:
            print "You can only set the speed via command line in combination with a game start parameter such as --start-map, etc."
            return False
        _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND *
                                   command_line_arguments.gamespeed)

    if command_line_arguments.gui_test:
        from tests.gui import TestRunner
        TestRunner(horizons.globals.fife, command_line_arguments.gui_test)

    horizons.globals.fife.run()