def set_network_port(self, port): """Sets a new value for client network port""" # port is saved as string due to pychan limitations try: # 0 is not a valid port, but a valid value here (used for default) parse_port(port) except ValueError: headline = _("Invalid network port") descr = _("The port you specified is not valid. It must be a number between 1 and 65535.") advice = _("Please check the port you entered and make sure it is in the specified range.") horizons.main._modules.gui.show_error_popup(headline, descr, advice) # reset value and reshow settings dlg self.engine.set_uh_setting("NetworkPort", u"0") ExtScheduler().add_new_object(self._setting.onOptionsPress, self.engine, 0) else: # port is valid try: if NetworkInterface() is None: NetworkInterface.create_instance() NetworkInterface().network_data_changed() except Exception as e: headline = _("Failed to apply new network settings.") descr = _("Network features could not be initialized with the current configuration.") advice = _("Check the settings you specified in the network section.") if 0 < parse_port(port) < 1024: #i18n This is advice for players seeing a network error with the current config advice += u" " + \ _("Low port numbers sometimes require special access privileges, try 0 or a number greater than 1024.") details = unicode(e) horizons.main._modules.gui.show_error_popup(headline, descr, advice, details) ExtScheduler().add_new_object(self._setting.onOptionsPress, self.engine, 0)
def _on_NetworkPort_changed(self, old, new): """Sets a new value for client network port""" # port is saved as string due to pychan limitations try: # 0 is not a valid port, but a valid value here (used for default) parse_port(new) except ValueError: headline = _("Invalid network port") descr = _("The port you specified is not valid. It must be a number between 1 and 65535.") advice = _("Please check the port you entered and make sure it is in the specified range.") self._windows.open_error_popup(headline, descr, advice) # reset value and reshow settings dlg self._settings.set(SETTINGS.UH_MODULE, "NetworkPort", u"0") else: # port is valid try: if NetworkInterface() is None: NetworkInterface.create_instance() NetworkInterface().network_data_changed() except Exception as e: headline = _("Failed to apply new network settings.") descr = _("Network features could not be initialized with the current configuration.") advice = _("Check the settings you specified in the network section.") if 0 < parse_port(new) < 1024: # i18n This is advice for players seeing a network error with the current config advice += u" " + _( "Low port numbers sometimes require special access privileges, try 0 or a number greater than 1024." ) details = unicode(e) self._windows.open_error_popup(headline, descr, advice, details)
def _setup_client(self): """Initialize connection object. Does not connect to the server.""" server_address = [NETWORK.SERVER_ADDRESS, NETWORK.SERVER_PORT] client_address = None client_port = parse_port(horizons.globals.fife.get_uh_setting("NetworkPort")) if NETWORK.CLIENT_ADDRESS is not None and client_port > 0: client_address = [NETWORK.CLIENT_ADDRESS, client_port] try: self._connection = Connection(self.process_async_packet, server_address, client_address) except NetworkException as e: raise RuntimeError(e)
def __setup_client(self): name = self.__get_player_name() color = self.__get_player_color() serveraddress = [NETWORK.SERVER_ADDRESS, NETWORK.SERVER_PORT] clientaddress = None client_port = parse_port( horizons.globals.fife.get_uh_setting("NetworkPort")) if NETWORK.CLIENT_ADDRESS is not None or client_port > 0: clientaddress = [NETWORK.CLIENT_ADDRESS, client_port] try: self._client = Client(name, VERSION.RELEASE_VERSION, serveraddress, clientaddress, color, self.__get_client_id()) except NetworkException as e: raise RuntimeError(e)
def _apply_NetworkPort(self, old, new): """Sets a new value for client network port""" # port is saved as string due to pychan limitations try: # 0 is not a valid port, but a valid value here (used for default) parse_port(new) except ValueError: headline = T("Invalid network port") descr = T( "The port you specified is not valid. It must be a number between 1 and 65535." ) advice = T( "Please check the port you entered and make sure it is in the specified range." ) self._windows.open_error_popup(headline, descr, advice) # reset value and reshow settings dlg self._settings.set(SETTINGS.UH_MODULE, 'NetworkPort', "0") else: # port is valid try: if NetworkInterface() is None: NetworkInterface.create_instance() NetworkInterface().network_data_changed() except Exception as e: headline = T("Failed to apply new network settings.") descr = T( "Network features could not be initialized with the current configuration." ) advice = T( "Check the settings you specified in the network section.") if 0 < parse_port(new) < 1024: #i18n This is advice for players seeing a network error with the current config advice += " " + \ T("Low port numbers sometimes require special access privileges, try 0 or a number greater than 1024.") details = str(e) self._windows.open_error_popup(headline, descr, advice, details)
def start(_command_line_arguments): """Starts the horizons. Will drop you to the main menu. @param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global debug, preloading, command_line_arguments command_line_arguments = _command_line_arguments # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove( PATHS.USER_CONFIG_FILE ) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if mpieces[2]: NETWORK.SERVER_PORT = parse_port(mpieces[2]) except ValueError: print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535." return False # init fife before mp_bind is parsed, since it's needed there horizons.globals.fife = Fife() if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview from horizons.gui.modules.singleplayermenu import generate_random_minimap generate_random_minimap( * json.loads( command_line_arguments.generate_minimap ) ) sys.exit(0) if debug: # also True if a specific module is logged (but not 'fife') if not (command_line_arguments.debug_module and 'fife' not in command_line_arguments.debug_module): horizons.globals.fife._log.logToPrompt = True if command_line_arguments.debug_log_only: # This is a workaround to not show fife logs in the shell even if # (due to the way the fife logger works) these logs will not be # redirected to the UH logfile and instead written to a file fife.log # in the current directory. See #1782 for background information. horizons.globals.fife._log.logToPrompt = False horizons.globals.fife._log.logToFile = True if horizons.globals.fife.get_uh_setting("DebugLog"): set_debug_log(True, startup=True) if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2])) except ValueError: print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535." return False if command_line_arguments.ai_highlights: AI.HIGHLIGHT_PLANS = True if command_line_arguments.ai_combat_highlights: AI.HIGHLIGHT_COMBAT = True if command_line_arguments.human_ai: AI.HUMAN_AI = True # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks atlas_generator = None horizons_path = os.path.dirname(horizons.__file__) if VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled') \ and horizons.globals.fife.get_uh_setting('AtlasGenerationEnabled') \ and command_line_arguments.atlas_generation \ and not command_line_arguments.gui_test: args = [sys.executable, os.path.join(horizons_path, 'engine', 'generate_atlases.py'), str(horizons.globals.fife.get_uh_setting('MaxAtlasSize'))] atlas_generator = subprocess.Popen(args, stdout=None, stderr=subprocess.STDOUT) # init game parts # Install gui logger, needs to be done before instantiating Gui, otherwise we miss # the events of the main menu buttons if command_line_arguments.log_gui: if command_line_arguments.gui_test: raise Exception("Logging gui interactions doesn't work when running tests.") try: from tests.gui.logger import setup_gui_logger setup_gui_logger() except ImportError: traceback.print_exc() print print "Gui logging requires code that is only present in the repository and is not being installed." return False # GUI tests always run with sound disabled and SDL (so they can run under xvfb). # Needs to be done before engine is initialized. if command_line_arguments.gui_test: horizons.globals.fife.engine.getSettings().setRenderBackend('SDL') horizons.globals.fife.set_fife_setting('PlaySounds', False) ExtScheduler.create_instance(horizons.globals.fife.pump) horizons.globals.fife.init() if atlas_generator is not None: atlas_generator.wait() assert atlas_generator.returncode is not None if atlas_generator.returncode != 0: print 'Atlas generation failed. Continuing without atlas support.' print 'This just means that the game will run a bit slower.' print 'It will still run fine unless there are other problems.' print GFX.USE_ATLASES = False else: GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) elif not VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled'): GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) horizons.globals.db = _create_main_db() horizons.globals.fife.init_animation_loader(GFX.USE_ATLASES) _modules.gui = Gui() SavegameManager.init() from horizons.entities import Entities Entities.load(horizons.globals.db, load_now=False) # create all references # for preloading game data while in main screen preload_lock = threading.Lock() preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock,)) preloading = (preload_thread, preload_lock) # Singleplayer seed needs to be changed before startup. if command_line_arguments.sp_seed: SINGLEPLAYER.SEED = command_line_arguments.sp_seed SINGLEPLAYER.FREEZE_PROTECTION = command_line_arguments.freeze_protection # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_map('development', command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_random_map: startup_worked = _start_random_map(command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map(command_line_arguments.ai_players, seed=command_line_arguments.start_specific_random_map, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_map is not None: startup_worked = _start_map(command_line_arguments.start_map, command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map(command_line_arguments.start_scenario, 0, True, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.load_game is not None: startup_worked = _load_cmd_map(command_line_arguments.load_game, command_line_arguments.ai_players, command_line_arguments.force_player_id) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.edit_map is not None: startup_worked = edit_map(command_line_arguments.edit_map) elif command_line_arguments.edit_game_map is not None: startup_worked = edit_game_map(command_line_arguments.edit_game_map) elif command_line_arguments.stringpreview: tiny = [ i for i in SavegameManager.get_maps()[0] if 'tiny' in i ] if not tiny: tiny = SavegameManager.get_map()[0] startup_worked = _start_map(tiny[0], ai_players=0, trader_enabled=False, pirate_enabled=False, force_player_id=command_line_arguments.force_player_id, is_map=True) from development.stringpreviewwidget import StringPreviewWidget __string_previewer = StringPreviewWidget(_modules.session) __string_previewer.show() elif command_line_arguments.create_mp_game: _modules.gui.show_main() _modules.gui.windows.open(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._create_game() _modules.gui.windows._windows[-1].act() elif command_line_arguments.join_mp_game: _modules.gui.show_main() _modules.gui.windows.open(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._join_game() else: # no commandline parameter, show main screen # initialize update checker if not command_line_arguments.gui_test: from horizons.util.checkupdates import UpdateInfo, check_for_updates, show_new_version_hint update_info = UpdateInfo() update_check_thread = threading.Thread(target=check_for_updates, args=(update_info,)) update_check_thread.start() def update_info_handler(info): if info.status == UpdateInfo.UNINITIALIZED: ExtScheduler().add_new_object(Callback(update_info_handler, info), info) elif info.status == UpdateInfo.READY: show_new_version_hint(_modules.gui, info) elif info.status == UpdateInfo.INVALID: pass # couldn't retrieve file or nothing relevant in there update_info_handler(update_info) # schedules checks by itself _modules.gui.show_main() if not command_line_arguments.nopreload: preloading[0].start() if not startup_worked: # don't start main loop if startup failed return False if command_line_arguments.gamespeed is not None: if _modules.session is None: print "You can only set the speed via command line in combination with a game start parameter such as --start-map, etc." return False _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND*command_line_arguments.gamespeed) if command_line_arguments.gui_test: from tests.gui import TestRunner TestRunner(horizons.globals.fife, command_line_arguments.gui_test) horizons.globals.fife.run()
def start(_command_line_arguments): """Starts the horizons. Will drop you to the main menu. @param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global debug, preloader, command_line_arguments command_line_arguments = _command_line_arguments # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from .engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove(PATHS.USER_CONFIG_FILE) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if mpieces[2]: NETWORK.SERVER_PORT = parse_port(mpieces[2]) except ValueError: print("Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535.") return False # init fife before mp_bind is parsed, since it's needed there horizons.globals.fife = Fife() if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview from horizons.gui.modules.singleplayermenu import generate_random_minimap generate_random_minimap(* json.loads( command_line_arguments.generate_minimap )) sys.exit(0) if debug: # also True if a specific module is logged (but not 'fife') setup_debug_mode(command_line_arguments) if horizons.globals.fife.get_uh_setting("DebugLog"): set_debug_log(True, startup=True) if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2])) except ValueError: print("Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535.") return False setup_AI_settings(command_line_arguments) # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks # Setup atlases if (command_line_arguments.atlas_generation and not command_line_arguments.gui_test and VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled') and horizons.globals.fife.get_uh_setting('AtlasGenerationEnabled')): generate_atlases() if not VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled'): GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) # init game parts if not setup_gui_logger(command_line_arguments): return False # Check if the no-audio flag has been set. if command_line_arguments.no_audio: horizons.globals.fife.set_fife_setting('PlaySounds', False) # GUI tests always run with sound disabled and SDL (so they can run under xvfb). # Needs to be done before engine is initialized. if command_line_arguments.gui_test: horizons.globals.fife.engine.getSettings().setRenderBackend('SDL') horizons.globals.fife.set_fife_setting('PlaySounds', False) ExtScheduler.create_instance(horizons.globals.fife.pump) horizons.globals.fife.init() horizons.globals.db = _create_main_db() _modules.gui = Gui() SavegameManager.init() horizons.globals.fife.init_animation_loader(GFX.USE_ATLASES) from horizons.entities import Entities Entities.load(horizons.globals.db, load_now=False) # create all references # for preloading game data while in main screen preloader = PreloadingThread() # Singleplayer seed needs to be changed before startup. if command_line_arguments.sp_seed: SINGLEPLAYER.SEED = command_line_arguments.sp_seed SINGLEPLAYER.FREEZE_PROTECTION = command_line_arguments.freeze_protection # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_map('development', command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_random_map: startup_worked = _start_random_map(command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map(command_line_arguments.ai_players, seed=command_line_arguments.start_specific_random_map, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_map is not None: startup_worked = _start_map(command_line_arguments.start_map, command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map(command_line_arguments.start_scenario, 0, True, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.load_game is not None: startup_worked = _load_cmd_map(command_line_arguments.load_game, command_line_arguments.ai_players, command_line_arguments.force_player_id) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.edit_map is not None: startup_worked = edit_map(command_line_arguments.edit_map) elif command_line_arguments.edit_game_map is not None: startup_worked = edit_game_map(command_line_arguments.edit_game_map) elif command_line_arguments.stringpreview: tiny = [i for i in SavegameManager.get_maps()[0] if 'tiny' in i] if not tiny: tiny = SavegameManager.get_map()[0] startup_worked = _start_map(tiny[0], ai_players=0, trader_enabled=False, pirate_enabled=False, force_player_id=command_line_arguments.force_player_id, is_map=True) from development.stringpreviewwidget import StringPreviewWidget __string_previewer = StringPreviewWidget(_modules.session) __string_previewer.show() elif command_line_arguments.create_mp_game: _modules.gui.show_main() _modules.gui.windows.open(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._create_game() _modules.gui.windows._windows[-1].act() elif command_line_arguments.join_mp_game: _modules.gui.show_main() _modules.gui.windows.open(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._join_game() else: # no commandline parameter, show main screen # initialize update checker if not command_line_arguments.gui_test: setup_async_update_check() _modules.gui.show_main() if not command_line_arguments.nopreload: preloader.start() if not startup_worked: # don't start main loop if startup failed return False if command_line_arguments.gamespeed is not None: if _modules.session is None: print("You can only set the speed via command line in combination with a game start parameter such as --start-map, etc.") return False _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND * command_line_arguments.gamespeed) if command_line_arguments.gui_test: from tests.gui import TestRunner TestRunner(horizons.globals.fife, command_line_arguments.gui_test) horizons.globals.fife.run() return True
def start(_command_line_arguments): """Starts the horizons. Will drop you to the main menu. @param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global debug, preloading, command_line_arguments command_line_arguments = _command_line_arguments # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove(PATHS.USER_CONFIG_FILE) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if mpieces[2]: NETWORK.SERVER_PORT = parse_port(mpieces[2]) except ValueError: print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535." return False # init fife before mp_bind is parsed, since it's needed there horizons.globals.fife = Fife() if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview from horizons.gui.modules.singleplayermenu import generate_random_minimap generate_random_minimap( *json.loads(command_line_arguments.generate_minimap)) sys.exit(0) if debug: # also True if a specific module is logged (but not 'fife') setup_debug_mode(command_line_arguments) if horizons.globals.fife.get_uh_setting("DebugLog"): set_debug_log(True, startup=True) if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2])) except ValueError: print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535." return False setup_AI_settings(command_line_arguments) # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks preload_lock = threading.Lock() if command_line_arguments.atlas_generation and not command_line_arguments.gui_test and \ VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled') \ and horizons.globals.fife.get_uh_setting('AtlasGenerationEnabled'): atlas_loading_thread = None atlas_loading_thread = AtlasLoadingThread(preload_lock) atlas_loading_thread.start() # show info label about atlas generation try: import Tkinter from PIL import Image, ImageTk import time try: window = Tkinter.Tk() # iconify window instead of closing window.protocol("WM_DELETE_WINDOW", window.iconify) window.wm_withdraw() window.attributes("-topmost", 1) window.title("Unknown Horizons") window.maxsize(300, 150) logo = Image.open(horizons.constants.PATHS.UH_LOGO_FILE) res_logo = logo.resize((116, 99), Image.ANTIALIAS) res_logo_image = ImageTk.PhotoImage(res_logo) logo_label = Tkinter.Label(window, image=res_logo_image) logo_label.pack(side="left") label = Tkinter.Label(window, padx=10, text="Generating atlases!") label.pack(side="right") # wait a second to give the thread time to check if a generation is necessary at all time.sleep(1.0) window.deiconify() while atlas_loading_thread.is_alive(): if not window.state() == "iconic": window.attributes("-topmost", 0) window.update() time.sleep(0.1) window.destroy() except Tkinter.TclError: # catch #2298 atlas_loading_thread.join() except ImportError: # tkinter or PIL may be missing atlas_loading_thread.join() # init game parts if not setup_gui_logger(command_line_arguments): return False # GUI tests always run with sound disabled and SDL (so they can run under xvfb). # Needs to be done before engine is initialized. if command_line_arguments.gui_test: horizons.globals.fife.engine.getSettings().setRenderBackend('SDL') horizons.globals.fife.set_fife_setting('PlaySounds', False) ExtScheduler.create_instance(horizons.globals.fife.pump) horizons.globals.fife.init() if not VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting( 'AtlasesEnabled'): GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) horizons.globals.db = _create_main_db() _modules.gui = Gui() SavegameManager.init() horizons.globals.fife.init_animation_loader(GFX.USE_ATLASES) from horizons.entities import Entities Entities.load(horizons.globals.db, load_now=False) # create all references # for preloading game data while in main screen preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock, )) preloading = (preload_thread, preload_lock) # Singleplayer seed needs to be changed before startup. if command_line_arguments.sp_seed: SINGLEPLAYER.SEED = command_line_arguments.sp_seed SINGLEPLAYER.FREEZE_PROTECTION = command_line_arguments.freeze_protection # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_map( 'development', command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_random_map: startup_worked = _start_random_map( command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map( command_line_arguments.ai_players, seed=command_line_arguments.start_specific_random_map, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_map is not None: startup_worked = _start_map( command_line_arguments.start_map, command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map( command_line_arguments.start_scenario, 0, True, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.load_game is not None: startup_worked = _load_cmd_map(command_line_arguments.load_game, command_line_arguments.ai_players, command_line_arguments.force_player_id) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.edit_map is not None: startup_worked = edit_map(command_line_arguments.edit_map) elif command_line_arguments.edit_game_map is not None: startup_worked = edit_game_map(command_line_arguments.edit_game_map) elif command_line_arguments.stringpreview: tiny = [i for i in SavegameManager.get_maps()[0] if 'tiny' in i] if not tiny: tiny = SavegameManager.get_map()[0] startup_worked = _start_map( tiny[0], ai_players=0, trader_enabled=False, pirate_enabled=False, force_player_id=command_line_arguments.force_player_id, is_map=True) from development.stringpreviewwidget import StringPreviewWidget __string_previewer = StringPreviewWidget(_modules.session) __string_previewer.show() elif command_line_arguments.create_mp_game: _modules.gui.show_main() _modules.gui.windows.open(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._create_game() _modules.gui.windows._windows[-1].act() elif command_line_arguments.join_mp_game: _modules.gui.show_main() _modules.gui.windows.open(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._join_game() else: # no commandline parameter, show main screen # initialize update checker if not command_line_arguments.gui_test: setup_update_check() _modules.gui.show_main() if not command_line_arguments.nopreload: preloading[0].start() if not startup_worked: # don't start main loop if startup failed return False if command_line_arguments.gamespeed is not None: if _modules.session is None: print "You can only set the speed via command line in combination with a game start parameter such as --start-map, etc." return False _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND * command_line_arguments.gamespeed) if command_line_arguments.gui_test: from tests.gui import TestRunner TestRunner(horizons.globals.fife, command_line_arguments.gui_test) horizons.globals.fife.run()
def start(_command_line_arguments): """Starts the horizons. Will drop you to the main menu. @param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global debug, preloading, command_line_arguments command_line_arguments = _command_line_arguments # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.enable_atlases: # check if atlas files are outdated if atlases_need_rebuild(): print "Atlases have to be rebuild." if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove( PATHS.USER_CONFIG_FILE ) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if mpieces[2]: NETWORK.SERVER_PORT = parse_port(mpieces[2]) except ValueError: print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535." return False if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview from horizons.gui.modules.singleplayermenu import MapPreview MapPreview.generate_minimap( * json.loads( command_line_arguments.generate_minimap ) ) sys.exit(0) # init fife before mp_bind is parsed, since it's needed there horizons.globals.fife = Fife() if debug: # also True if a specific module is logged (but not 'fife') if not (command_line_arguments.debug_module and 'fife' not in command_line_arguments.debug_module): horizons.globals.fife._log.lm.setLogToPrompt(True) # After the next FIFE release, we should use this instead which is possible as of r3960: # horizons.globals.fife._log.logToPrompt = True if command_line_arguments.debug_log_only: # This is a workaround to not show fife logs in the shell even if # (due to the way the fife logger works) these logs will not be # redirected to the UH logfile and instead written to a file fife.log # in the current directory. See #1782 for background information. horizons.globals.fife._log.lm.setLogToPrompt(False) horizons.globals.fife._log.lm.setLogToFile(True) # same as above applies here, use property after next FIFE release if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2])) except ValueError: print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535." return False if command_line_arguments.ai_highlights: AI.HIGHLIGHT_PLANS = True if command_line_arguments.ai_combat_highlights: AI.HIGHLIGHT_COMBAT = True if command_line_arguments.human_ai: AI.HUMAN_AI = True # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks horizons.globals.db = _create_main_db() # init game parts # Install gui logger, needs to be done before instantiating Gui, otherwise we miss # the events of the main menu buttons if command_line_arguments.log_gui: if command_line_arguments.gui_test: raise Exception("Logging gui interactions doesn't work when running tests.") try: from tests.gui.logger import setup_gui_logger setup_gui_logger() except ImportError: traceback.print_exc() print print "Gui logging requires code that is only present in the repository and is not being installed." return False # GUI tests always run with sound disabled and SDL (so they can run under xvfb). # Needs to be done before engine is initialized. if command_line_arguments.gui_test: horizons.globals.fife.engine.getSettings().setRenderBackend('SDL') horizons.globals.fife.set_fife_setting('PlaySounds', False) ExtScheduler.create_instance(horizons.globals.fife.pump) horizons.globals.fife.init() _modules.gui = Gui() SavegameManager.init() from horizons.entities import Entities Entities.load(horizons.globals.db, load_now=False) # create all references # for preloading game data while in main screen preload_lock = threading.Lock() preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock,)) preloading = (preload_thread, preload_lock) # Singleplayer seed needs to be changed before startup. if command_line_arguments.sp_seed: SINGLEPLAYER.SEED = command_line_arguments.sp_seed # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_dev_map(command_line_arguments.ai_players, command_line_arguments.human_ai, command_line_arguments.force_player_id) elif command_line_arguments.start_random_map: startup_worked = _start_random_map(command_line_arguments.ai_players, command_line_arguments.human_ai, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map(command_line_arguments.ai_players, command_line_arguments.human_ai, seed=command_line_arguments.start_specific_random_map, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_map is not None: startup_worked = _start_map(command_line_arguments.start_map, command_line_arguments.ai_players, command_line_arguments.human_ai, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map(command_line_arguments.start_scenario, 0, False, True, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_campaign is not None: startup_worked = _start_campaign(command_line_arguments.start_campaign, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.load_map is not None: startup_worked = _load_map(command_line_arguments.load_map, command_line_arguments.ai_players, command_line_arguments.human_ai, command_line_arguments.force_player_id) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.stringpreview: tiny = [ i for i in SavegameManager.get_maps()[0] if 'tiny' in i ] if not tiny: tiny = SavegameManager.get_map()[0] startup_worked = _start_map(tiny[0], ai_players=0, human_ai=False, trader_enabled=False, pirate_enabled=False, force_player_id=command_line_arguments.force_player_id) from development.stringpreviewwidget import StringPreviewWidget __string_previewer = StringPreviewWidget(_modules.session) __string_previewer.show() elif command_line_arguments.create_mp_game: _modules.gui.show_main() _modules.gui.show_multi() _modules.gui.create_default_mp_game() elif command_line_arguments.join_mp_game: _modules.gui.show_main() _modules.gui.show_multi() _modules.gui.join_mp_game() else: # no commandline parameter, show main screen # initalize update checker if not command_line_arguments.gui_test: from horizons.util.checkupdates import UpdateInfo, check_for_updates, show_new_version_hint update_info = UpdateInfo() update_check_thread = threading.Thread(target=check_for_updates, args=(update_info,)) update_check_thread.start() def update_info_handler(info): if info.status == UpdateInfo.UNINITIALISED: ExtScheduler().add_new_object(Callback(update_info_handler, info), info) elif info.status == UpdateInfo.READY: show_new_version_hint(_modules.gui, info) elif info.status == UpdateInfo.INVALID: pass # couldn't retrieve file or nothing relevant in there update_info_handler(update_info) # schedules checks by itself _modules.gui.show_main() if not command_line_arguments.nopreload: preloading[0].start() if not startup_worked: # don't start main loop if startup failed return False if command_line_arguments.gamespeed is not None: if _modules.session is None: print "You can only set the speed via command line in combination with a game start parameter such as --start-map, etc." return False _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND*command_line_arguments.gamespeed) if command_line_arguments.gui_test: from tests.gui import TestRunner TestRunner(horizons.globals.fife, command_line_arguments.gui_test) if command_line_arguments.interactive_shell: from horizons.util import interactive_shell interactive_shell.start(horizons.globals.fife) horizons.globals.fife.run()
def start(_command_line_arguments): """Starts the horizons. Will drop you to the main menu. @param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global debug, preloading, command_line_arguments command_line_arguments = _command_line_arguments # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove(PATHS.USER_CONFIG_FILE) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if mpieces[2]: NETWORK.SERVER_PORT = parse_port(mpieces[2]) except ValueError: print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535." return False # init fife before mp_bind is parsed, since it's needed there horizons.globals.fife = Fife() if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview from horizons.gui.modules.singleplayermenu import generate_random_minimap generate_random_minimap( *json.loads(command_line_arguments.generate_minimap)) sys.exit(0) if debug: # also True if a specific module is logged (but not 'fife') if not (command_line_arguments.debug_module and 'fife' not in command_line_arguments.debug_module): horizons.globals.fife._log.logToPrompt = True if command_line_arguments.debug_log_only: # This is a workaround to not show fife logs in the shell even if # (due to the way the fife logger works) these logs will not be # redirected to the UH logfile and instead written to a file fife.log # in the current directory. See #1782 for background information. horizons.globals.fife._log.logToPrompt = False horizons.globals.fife._log.logToFile = True if horizons.globals.fife.get_uh_setting("DebugLog"): set_debug_log(True, startup=True) if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2])) except ValueError: print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535." return False if command_line_arguments.ai_highlights: AI.HIGHLIGHT_PLANS = True if command_line_arguments.ai_combat_highlights: AI.HIGHLIGHT_COMBAT = True if command_line_arguments.human_ai: AI.HUMAN_AI = True # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks atlas_generator = None horizons_path = os.path.dirname(horizons.__file__) if VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled') \ and horizons.globals.fife.get_uh_setting('AtlasGenerationEnabled') \ and command_line_arguments.atlas_generation \ and not command_line_arguments.gui_test: args = [ sys.executable, os.path.join(horizons_path, 'engine', 'generate_atlases.py'), str(horizons.globals.fife.get_uh_setting('MaxAtlasSize')) ] atlas_generator = subprocess.Popen(args, stdout=None, stderr=subprocess.STDOUT) # init game parts # Install gui logger, needs to be done before instantiating Gui, otherwise we miss # the events of the main menu buttons if command_line_arguments.log_gui: if command_line_arguments.gui_test: raise Exception( "Logging gui interactions doesn't work when running tests.") try: from tests.gui.logger import setup_gui_logger setup_gui_logger() except ImportError: traceback.print_exc() print print "Gui logging requires code that is only present in the repository and is not being installed." return False # GUI tests always run with sound disabled and SDL (so they can run under xvfb). # Needs to be done before engine is initialized. if command_line_arguments.gui_test: horizons.globals.fife.engine.getSettings().setRenderBackend('SDL') horizons.globals.fife.set_fife_setting('PlaySounds', False) ExtScheduler.create_instance(horizons.globals.fife.pump) horizons.globals.fife.init() if atlas_generator is not None: atlas_generator.wait() assert atlas_generator.returncode is not None if atlas_generator.returncode != 0: print 'Atlas generation failed. Continuing without atlas support.' print 'This just means that the game will run a bit slower.' print 'It will still run fine unless there are other problems.' print GFX.USE_ATLASES = False else: GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) elif not VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting( 'AtlasesEnabled'): GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) horizons.globals.db = _create_main_db() horizons.globals.fife.init_animation_loader(GFX.USE_ATLASES) _modules.gui = Gui() SavegameManager.init() from horizons.entities import Entities Entities.load(horizons.globals.db, load_now=False) # create all references # for preloading game data while in main screen preload_lock = threading.Lock() preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock, )) preloading = (preload_thread, preload_lock) # Singleplayer seed needs to be changed before startup. if command_line_arguments.sp_seed: SINGLEPLAYER.SEED = command_line_arguments.sp_seed SINGLEPLAYER.FREEZE_PROTECTION = command_line_arguments.freeze_protection # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_map( 'development', command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_random_map: startup_worked = _start_random_map( command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map( command_line_arguments.ai_players, seed=command_line_arguments.start_specific_random_map, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_map is not None: startup_worked = _start_map( command_line_arguments.start_map, command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map( command_line_arguments.start_scenario, 0, True, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.load_game is not None: startup_worked = _load_cmd_map(command_line_arguments.load_game, command_line_arguments.ai_players, command_line_arguments.force_player_id) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.edit_map is not None: startup_worked = edit_map(command_line_arguments.edit_map) elif command_line_arguments.edit_game_map is not None: startup_worked = edit_game_map(command_line_arguments.edit_game_map) elif command_line_arguments.stringpreview: tiny = [i for i in SavegameManager.get_maps()[0] if 'tiny' in i] if not tiny: tiny = SavegameManager.get_map()[0] startup_worked = _start_map( tiny[0], ai_players=0, trader_enabled=False, pirate_enabled=False, force_player_id=command_line_arguments.force_player_id, is_map=True) from development.stringpreviewwidget import StringPreviewWidget __string_previewer = StringPreviewWidget(_modules.session) __string_previewer.show() elif command_line_arguments.create_mp_game: _modules.gui.show_main() _modules.gui.windows.show(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._create_game() _modules.gui.windows._windows[-1].act() elif command_line_arguments.join_mp_game: _modules.gui.show_main() _modules.gui.windows.show(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._join_game() else: # no commandline parameter, show main screen # initialize update checker if not command_line_arguments.gui_test: from horizons.util.checkupdates import UpdateInfo, check_for_updates, show_new_version_hint update_info = UpdateInfo() update_check_thread = threading.Thread(target=check_for_updates, args=(update_info, )) update_check_thread.start() def update_info_handler(info): if info.status == UpdateInfo.UNINITIALIZED: ExtScheduler().add_new_object( Callback(update_info_handler, info), info) elif info.status == UpdateInfo.READY: show_new_version_hint(_modules.gui, info) elif info.status == UpdateInfo.INVALID: pass # couldn't retrieve file or nothing relevant in there update_info_handler(update_info) # schedules checks by itself _modules.gui.show_main() if not command_line_arguments.nopreload: preloading[0].start() if not startup_worked: # don't start main loop if startup failed return False if command_line_arguments.gamespeed is not None: if _modules.session is None: print "You can only set the speed via command line in combination with a game start parameter such as --start-map, etc." return False _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND * command_line_arguments.gamespeed) if command_line_arguments.gui_test: from tests.gui import TestRunner TestRunner(horizons.globals.fife, command_line_arguments.gui_test) horizons.globals.fife.run()