Пример #1
0
	def get_ground_units(self, position=None, radius=None):
		"""@see get_ships"""
		if position is not None and radius is not None:
			circle = Circle(position, radius)
			return [unit for unit in self.ground_units if circle.contains(unit.position)]
		else:
			return self.ground_units
Пример #2
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	def get_ground_units(self, position=None, radius=None):
		"""@see get_ships"""
		if position is not None and radius is not None:
			circle = Circle(position, radius)
			return [unit for unit in self.ground_units if circle.contains(unit.position)]
		else:
			return self.ground_units
Пример #3
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	def get_buildings(self, position=None, radius=None):
		"""@see get_ships"""
		buildings = []
		if position is not None and radius is not None:
			circle = Circle(position, radius)
			for island in self.islands:
				for building in island.buildings:
					if circle.contains(building.position.center):
						buildings.append(building)
			return buildings
		else:
			return [b for b in island.buildings for island in self.islands]
Пример #4
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	def get_ships(self, position=None, radius=None):
		"""Returns all ships on the map, optionally only those in range
		around the specified position.
		@param position: Point or Rect instance.
		@param radius: int radius to use.
		@return: List of ships.
		"""
		if position is not None and radius is not None:
			circle = Circle(position, radius)
			return [ship for ship in self.ships if circle.contains(ship.position)]
		else:
			return self.ships
Пример #5
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 def get_buildings(self, position=None, radius=None):
     """@see get_ships"""
     buildings = []
     if position is not None and radius is not None:
         circle = Circle(position, radius)
         for island in self.islands:
             for building in island.buildings:
                 if circle.contains(building.position.center):
                     buildings.append(building)
         return buildings
     else:
         return [b for b in island.buildings for island in self.islands]
Пример #6
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	def get_ships(self, position=None, radius=None):
		"""Returns all ships on the map, optionally only those in range
		around the specified position.
		@param position: Point or Rect instance.
		@param radius: int radius to use.
		@return: List of ships.
		"""
		if position is not None and radius is not None:
			circle = Circle(position, radius)
			return [ship for ship in self.ships if circle.contains(ship.position)]
		else:
			return self.ships