Пример #1
0
def init():
    # events hook
    host.registerGameStatusHandler(onGameStatusChanged)
    if host.sgl_getIsAIGame() == 1:
        host.sh_setEnableCommander(1)
    else:
        host.sh_setEnableCommander(1)

    host.registerHandler("TimeLimitReached", onTimeLimitReached, 1)

    if g_debug:
        print "gpm_cq.py initialized"
Пример #2
0
def init():
	# events hook
	try:
		host.registerGameStatusHandler(onGameStatusChanged)
		if host.sgl_getIsAIGame() == 1:
			host.sh_setEnableCommander(0)
		else:
			host.sh_setEnableCommander(1)

		if g_debug: print "gpm_sl.py initialized"
	except Error, e:
		print "init faield "+ str(e)
Пример #3
0
def init():
    # events hook
    global g_plugin
    host.registerGameStatusHandler(onGameStatusChanged)
    if host.sgl_getIsAIGame() == 1:
        host.sh_setEnableCommander(1)
    else:
        host.sh_setEnableCommander(1)
        
    host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)
    
    if g_debug: print "gpm_cq.py initialized"
    g_plugin = game.gameplayPlugin.pluginsystem()
Пример #4
0
def init():
    # events hook
    global g_plugin
    host.registerGameStatusHandler(onGameStatusChanged)
    if host.sgl_getIsAIGame() == 1:
        host.sh_setEnableCommander(1)
    else:
        host.sh_setEnableCommander(1)
        
    host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)
    
    # Reset ticket loss values
    game.gameplayPlugin.setDefaultTicketLossPerMin(1, game.gameplayPlugin.DEFAULT_TICKET_LOSS_PER_MIN)
    game.gameplayPlugin.setDefaultTicketLossPerMin(2, game.gameplayPlugin.DEFAULT_TICKET_LOSS_PER_MIN)
    
    if g_debug: print "gpm_cq.py initialized"
    g_plugin = game.gameplayPlugin.pluginsystem()