Пример #1
0
    def __init__(self, gui=True, pipe=None, img=None):
        self.use_imgui = gui
        self.use_occt = not gui
        self.please_stop = False
        self.rqq = rqQueue()
        self.texture_updated = False
        self.prev_pos = [0, 0]
        self.offscreen_view_size = [0, 0]

        if self.use_imgui:
            print("Creating IMGUI context")
            imgui.create_context()
        else:
            print("IMGUI disabled")
        # Create a windowed mode window and its OpenGL context

        if self.use_imgui:
            self.canva = glfwViewer3d()
            self.canva.set_pipe(pipe)
            self.canva.set_img(img)
            self.canva.init_driver()
            self.impl = GlfwRenderer(self.canva.window)
        else:
            self.canva = offscreenViewer3d()
            self.canva.set_pipe(pipe)
            self.canva.set_img(img)
Пример #2
0
    def __init__(self, gui=False, width=800, height=600, window_name='opengl'):
        self.width = width
        self.height = height

        if not glfw.init():
            raise RuntimeError('could not init glfw')

        hints = ((glfw.CONTEXT_VERSION_MAJOR, 4),
                 (glfw.CONTEXT_VERSION_MINOR, 5), (glfw.OPENGL_PROFILE,
                                                   glfw.OPENGL_CORE_PROFILE))
        for hint in hints:
            glfw.window_hint(*hint)

        self.window = glfw.create_window(int(self.width), int(self.height),
                                         window_name, None, None)
        glfw.make_context_current(self.window)

        def viewport_func(window, width, height):
            self.width = width
            self.height = height
            self.update_camera(update_proj=True)
            self.ctx.viewport = (0, 0, self.width, self.height)

        glfw.set_framebuffer_size_callback(self.window, viewport_func)

        if not self.window:
            glfw.terminate()
            raise RuntimeError('could not create glfw window')

        self.gui_impl = None
        if gui:
            self.gui_impl = GlfwRenderer(self.window)

        self.ctx = moderngl.create_context()
        self.ctx.viewport = (0, 0, self.width, self.height)
Пример #3
0
def main():
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    font_scaling_factor = fb_to_window_factor(window)

    io = impl.io

    # clear font atlas to avoid downscaled default font
    # on highdensity screens. First font added to font
    # atlas will become default font.
    io.fonts.clear()

    # set global font scaling
    io.font_global_scale = 1. / font_scaling_factor

    # dictionary of font objects from our font directory
    fonts = {
        os.path.split(font_path)[-1]: io.fonts.add_font_from_file_ttf(
            font_path, FONT_SIZE_IN_PIXELS * font_scaling_factor,
            io.fonts.get_glyph_ranges_latin())
        for font_path in FONTS_DIR
    }
    secondary_window_main_font = random.choice(list(fonts.values()))

    impl.refresh_font_texture()

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        imgui.begin("Window with multiple custom fonts", True)
        imgui.text("This example showcases font usage on text() widget")

        for font_name, font in fonts.items():
            imgui.separator()

            imgui.text("Font:{}".format(font_name))

            with imgui.font(font):
                imgui.text("This text uses '{}' font.".format(font_name))

        imgui.end()

        with imgui.font(secondary_window_main_font):
            imgui.begin("Window one main custom font", True)
            imgui.text("This window uses same custom font for all widgets")
            imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #4
0
    def __init__(self, app: ImGuiPlayerApp):

        self.app = app

        #initialize window and GUI
        imgui.create_context()

        self.window = self.impl_glfw_init()
        self.impl = GlfwRenderer(self.window)

        self.quit_requested = False
Пример #5
0
    def __init__(self):
        """Initialise a program and start a rendering loop
        This creates a glfw window + an imgui context
        This also then handles an update and rendering loop

        Raises:
            EnvironmentError: if GLFW fails to initialize
            EnvironmentError: if GLFW fails to creat a window
        """
        if not glfw.init():
            raise EnvironmentError("Failed to initialize GLFW.")

        # Create window
        window = glfw.create_window(1600, 900, "Hello World!", None, None)
        if not window:
            glfw.terminate()
            raise EnvironmentError("Failed to create window.")

        # Add in an imgui context for debugging / UIs
        glfw.make_context_current(window)
        imgui.create_context()
        impl = ImGuiGlfwRenderer(window)

        # Build the scene and load resources
        self.buildScene()

        currentTime = glfw.get_time()
        # Window loop
        while not glfw.window_should_close(window):
            # Calculate delta time
            prevTime = currentTime
            currentTime = glfw.get_time()
            delta = currentTime - prevTime

            # Identify which keys are being pressed
            keyStates = {}
            for name, id in glfwKeyNames.items():
                keyStates[name] = glfw.get_key(window, id) == glfw.PRESS

            # Pass off to sub functions
            self.update(delta, keyStates)
            self.render(window)
            self.ui(window)

            # Render imgui stuff
            impl.render(imgui.get_draw_data())
            glfw.swap_buffers(window)
            glfw.poll_events()
            impl.process_inputs()

        # Exit gracefully once glfw wants to close the window
        glfw.terminate()
Пример #6
0
    def makeGUI(self, gui):
        """ Create the GUI context and GlfwRenderer

            Args:
                gui (bool): if True create the GUI context and GlfwRenderer
        """
        if gui:
            imgui.create_context()
            self._renderer = GlfwRenderer(self.window(), True)
            self._opened = True
        else:
            self._renderer = None
            self._opened = False
Пример #7
0
    def start(self):
        imgui.create_context()
        io = imgui.get_io()
        # io.fonts.add_font_default()
        io.fonts.add_font_from_file_ttf(
            "./res/font/Roboto-Medium.ttf", 14,
            io.fonts.get_glyph_ranges_chinese_full())
        io.fonts.add_font_from_file_ttf(
            "./res/font/FZY3JW.ttf", 13,
            io.fonts.get_glyph_ranges_chinese_full(), True)
        self.window = App._impl_glfw_init()
        impl = GlfwRenderer(self.window)

        while not glfw.window_should_close(self.window):
            glfw.poll_events()
            impl.process_inputs()
            imgui.new_frame()
            # imgui.show_test_window()

            self.update()

            gl.glClearColor(1., 1., 1., 1)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT)

            imgui.render()
            impl.render(imgui.get_draw_data())
            glfw.swap_buffers(self.window)

        self.main_view and self.main_view.on_close()
        impl.shutdown()
        glfw.terminate()
Пример #8
0
def app(render, width=1280, height=720, window_name="Maldives"):
    """

    :param render:
    :param width:
    :param height:
    :param window_name:
    :return:
    """
    imgui.create_context()
    window = impl_glfw_init(width, height, window_name)
    impl = GlfwRenderer(window)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        gl.glClearColor(0.3, 0.5, 0.4, 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        impl.process_inputs()
        imgui.new_frame()
        render()
        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)
    impl.shutdown()
    glfw.terminate()
Пример #9
0
def main(recfile):
    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    slamgui = SLAMGUI(recfile)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()
        imgui.new_frame()

        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):
                clicked_quit, _ = imgui.menu_item("Quit", 'Cmd+Q', False, True)
                if clicked_quit:
                    exit(0)
                imgui.end_menu()
            imgui.end_main_menu_bar()

        slamgui.render()
        gl.glClearColor(0, 0, 0, 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #10
0
 def initialize(self):
     imgui.create_context()
     self.io = imgui.get_io()
     # TODO 这些枚举搜不到,需要式再说
     # 		io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;           // Enable Docking
     # 		io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;         // Enable Multi-Viewport / Platform Windows
     # self.io.config_flags |= imgui.CONFIG_NAV_ENABLE_KEYBOARD  # Enable Keyboard Controls TODO cause error
     window = G.appm.window_handle
     self.impl = GlfwRenderer(
         window, attach_callbacks=False
     )  # NOTE otherwise imgui will register glfw callbacks
     imgui.style_colors_dark()
     self.on_gui = G.appm.on_gui
     self.on_gui_editor = G.editorm.on_gui
Пример #11
0
    def init(self, viewer):
        self.viewer = viewer

        window = Window(width=1200, height=675, name='contact modes')
        window.set_on_init(self.init_win)
        window.set_on_draw(self.render)
        window.set_on_key_press(self.on_key_press)
        window.set_on_key_release(self.on_key_release)
        window.set_on_mouse_press(self.on_mouse_press)
        window.set_on_mouse_drag(self.on_mouse_drag)
        window.set_on_resize(self.on_resize)

        viewer.add_window(window)

        self.window = window
        self.imgui_impl = GlfwRenderer(window.window, False)
Пример #12
0
class HelloTriangleImgui(OpenGLApp):
    def __init__(self):
        super().__init__("Hello Triangle with ImGui")
        self._vao = 0
        self._shader_program = None
        self._ui = None

    def initialize(self):
        vertices = np.array([-0.5, -0.5, 0.0, 0.5, -0.5, 0.0, 0.0, 0.5, 0.0], dtype=np.float32)

        self._vao = GL.glGenVertexArrays(1)
        GL.glBindVertexArray(self._vao)

        vbo = GL.glGenBuffers(1)
        GL.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo)
        GL.glBufferData(GL.GL_ARRAY_BUFFER, vertices, GL.GL_STATIC_DRAW)

        GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, GL.GL_FALSE, 3 * ctypes.sizeof(ctypes.c_float), None)
        GL.glEnableVertexAttribArray(0)

        GL.glBindVertexArray(0)

        vertex_shader = Shader(GL.GL_VERTEX_SHADER, "shaders_src/hello_triangle_vertex.glsl")
        fragment_shader = Shader(GL.GL_FRAGMENT_SHADER, "shaders_src/hello_triangle_frag.glsl")
        self._shader_program = ShaderProgram(vertex_shader, fragment_shader)
        vertex_shader.delete()
        fragment_shader.delete()

        imgui.create_context()
        self._ui = GlfwRenderer(self._window, False)

    def render(self):
        self._shader_program.use()
        GL.glBindVertexArray(self._vao)
        GL.glDrawArrays(GL.GL_TRIANGLES, 0, 3)

    def render_ui(self):
        imgui.new_frame()
        imgui.show_demo_window()
        imgui.render()
        self._ui.render(imgui.get_draw_data())
        self._ui.process_inputs()
Пример #13
0
async def async_main(window, config):
    await asyncjob.start_worker()

    imgui_impl = GlfwRenderer(window)

    renderer = WorldRenderer()

    app = StarboundMap(renderer)
    frame_size = np.ones(2)
    while not glfw.window_should_close(window):
        glfw.poll_events()
        if G.minimized:  # do not render zero sized frame
            continue

        imgui_impl.process_inputs()
        frame_size = np.array(glfw.get_framebuffer_size(window))

        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
        gl.glViewport(0, 0, frame_size[0], frame_size[1])

        gl.glClearColor(0.1, 0.1, 0.2, 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        app.gui()

        glfw.swap_buffers(window)

        await asyncio.sleep(0)

    config[CONFIG_WIDTH] = str(int(frame_size[0]))
    config[CONFIG_HEIGHT] = str(int(frame_size[1]))

    imgui_impl.shutdown()
    imgui.shutdown()
Пример #14
0
def main():
    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    ip_address = "localhost:3333"
    #imgui.set_window_font_scale(1.0)
    comms = MouseSocket()
    click_guard = True

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()
        imgui.new_frame()
        imgui.set_next_window_size(300, 120)
        imgui.set_next_window_position(10, 0)
        imgui.begin("", False, imgui.WINDOW_NO_RESIZE)
        changed, ip_address = imgui.input_text(label="IP:PORT",
                                               value=ip_address,
                                               buffer_length=30)
        clicked = imgui.button(label="CONNECT")
        if clicked:
            comms.connect(ip_address)

        max_x, max_y = glfw.get_window_size(window)
        x, y = glfw.get_cursor_pos(window)

        norm_x = x / max_x
        norm_y = y / max_y

        state = glfw.get_mouse_button(window, glfw.MOUSE_BUTTON_LEFT)
        if state == glfw.PRESS:
            click_guard = False
        elif state == glfw.RELEASE and not click_guard:
            click_guard = True
            comms.send_click(norm_x, norm_y)

        comms.send_mouse_coords(norm_x, norm_y)

        imgui.text("Mouse Coords: {:.2f}, {:.2f}".format(norm_x, norm_y))
        imgui.text("Connected: {}".format(comms.is_connected))
        imgui.end()

        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #15
0
def main():
    desktop = Desktop()
    imgui.create_context()
    window = core.impl_glfw_init()
    impl = GlfwRenderer(window)
    imgui.core.style_colors_light()

    app_list = list(get_app_list())

    # figure = plt.figure()
    # img = Image.open('./test.png')
    # texture, width, height = readImage(img)

    def update():
        imgui.new_frame()
        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("System", True):
                for app in app_list:
                    clicked, selected = imgui.menu_item(
                        app.__name__, '', False, True)
                    if clicked:
                        desktop.add(app())
                imgui.separator()
                clicked_quit, selected_quit = imgui.menu_item(
                    "Quit", '', False, True)

                if clicked_quit:
                    exit(1)

                imgui.end_menu()
            imgui.end_main_menu_bar()

        desktop.render()

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()
        update()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        imgui.render()
        data = imgui.get_draw_data()
        impl.render(data)

        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #16
0
def main():
    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    _ = gl.glGenFramebuffers(1)

    videoWindows = []

    def dropFile(window, files):
        for file in files:
            videoWindows.append(VideoPlayer(file))

    glfw.set_drop_callback(window, dropFile)

    while not glfw.window_should_close(window):

        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        videoWindows = [x for x in videoWindows if x.open]
        if len(videoWindows) > 0:
            for videoWindow in videoWindows:
                videoWindow.render()
        else:
            imgui.core.set_next_window_position(10, 10)
            winw, winh = glfw.get_window_size(window)
            imgui.core.set_next_window_size(winw - 20, 10)

            imgui.begin("##Message",
                        True,
                        flags=imgui.WINDOW_NO_SCROLLBAR
                        | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_TITLE_BAR
                        | imgui.WINDOW_NO_MOVE)
            imgui.text("Drop one or more video files onto this window to play")
            imgui.end()

        gl.glClearColor(0., 0., 0., 1.)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    for videoWindow in videoWindows:
        videoWindow.terminate()
    impl.shutdown()
    glfw.terminate()
Пример #17
0
class Application:
    def __init__(self, args):
        imgui.create_context()
        self._window = self._glfw_init()
        self._renderer = GlfwRenderer(self._window)
        self._scene = TinyRendererEditor()
        self.main_loop()

    def main_loop(self):
        while not glfw.window_should_close(self._window):
            glfw.poll_events()
            self._renderer.process_inputs()

            imgui.new_frame()

            gl.glClearColor(0.2, 0.2, 0.2, 1.0)
            gl.glClear(gl.GL_COLOR_BUFFER_BIT)

            self._scene.update()

            imgui.render()
            draw_data = imgui.get_draw_data()
            if draw_data.valid:
                self._renderer.render(draw_data)
            glfw.swap_buffers(self._window)

        self._renderer.shutdown()
        glfw.terminate()

    def _glfw_init(self):
        """
        Initializes the glfw an OpenGL context and returns a window
        """
        width, height = 1600, 900
        window_name = "Computer Graphics Playground"

        if not glfw.init():
            print("Could not initialize OpenGL context")
            exit(1)

        # OS X supports only forward-compatible core profiles from 3.2
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)

        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE)

        # Create a windowed mode window and its OpenGL context
        window = glfw.create_window(int(width), int(height), window_name, None,
                                    None)
        glfw.make_context_current(window)

        if not window:
            glfw.terminate()
            print("Could not initialize Window")
            exit(1)

        return window
Пример #18
0
    def initialize(self):
        vertices = np.array([-0.5, -0.5, 0.0, 0.5, -0.5, 0.0, 0.0, 0.5, 0.0], dtype=np.float32)

        self._vao = GL.glGenVertexArrays(1)
        GL.glBindVertexArray(self._vao)

        vbo = GL.glGenBuffers(1)
        GL.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo)
        GL.glBufferData(GL.GL_ARRAY_BUFFER, vertices, GL.GL_STATIC_DRAW)

        GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, GL.GL_FALSE, 3 * ctypes.sizeof(ctypes.c_float), None)
        GL.glEnableVertexAttribArray(0)

        GL.glBindVertexArray(0)

        vertex_shader = Shader(GL.GL_VERTEX_SHADER, "shaders_src/hello_triangle_vertex.glsl")
        fragment_shader = Shader(GL.GL_FRAGMENT_SHADER, "shaders_src/hello_triangle_frag.glsl")
        self._shader_program = ShaderProgram(vertex_shader, fragment_shader)
        vertex_shader.delete()
        fragment_shader.delete()

        imgui.create_context()
        self._ui = GlfwRenderer(self._window, False)
Пример #19
0
def init():
    global window, imgui_renderer, _ui_state
    glfw.set_error_callback(error_callback)
    imgui.create_context()
    if not glfw.init():
        print("GLFW Initialization fail!")
        return
    graphics_settings = configuration.get_graphics_settings()
    loader_settings = configuration.get_loader_settings()
    if graphics_settings is None:
        print("bla")
        return
    screen_utils.WIDTH = graphics_settings.getint("width")
    screen_utils.HEIGHT = graphics_settings.getint("height")
    screen_utils.MAX_FPS = graphics_settings.getint("max_fps")
    screen = None
    if graphics_settings.getboolean("full_screen"):
        screen = glfw.get_primary_monitor()
    hints = {
        glfw.DECORATED: glfw.TRUE,
        glfw.RESIZABLE: glfw.FALSE,
        glfw.CONTEXT_VERSION_MAJOR: 4,
        glfw.CONTEXT_VERSION_MINOR: 5,
        glfw.OPENGL_DEBUG_CONTEXT: glfw.TRUE,
        glfw.OPENGL_PROFILE: glfw.OPENGL_CORE_PROFILE,
        glfw.SAMPLES: 4,
    }
    window = _create_window(size=(screen_utils.WIDTH, screen_utils.HEIGHT),
                            pos="centered",
                            title="Tremor",
                            monitor=screen,
                            hints=hints,
                            screen_size=glfw.get_monitor_physical_size(
                                glfw.get_primary_monitor()))
    imgui_renderer = GlfwRenderer(window, attach_callbacks=False)
    glutil.log_capabilities()
    glEnable(GL_CULL_FACE)
    glCullFace(GL_BACK)
    glEnable(GL_DEPTH_TEST)
    glDepthMask(GL_TRUE)
    glDepthFunc(GL_LEQUAL)
    glDepthRange(0.0, 1.0)
    glEnable(GL_MULTISAMPLE)
    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
    create_branched_programs()
    # create the uniforms
    _create_uniforms()
    # initialize all the uniforms for all the prpograms
    init_all_uniforms()
Пример #20
0
    def _init_window(self, width, height, fullscreen):
        if not glfw.init():
            raise Exception("glfw can not be initialized!")

        monitor = None
        if fullscreen:
            monitor = glfw.get_primary_monitor()

        self.window = glfw.create_window(width, height, "Toy", monitor, None)

        if not self.window:
            raise Exception("glfw window can not be created!")

        glfw.set_window_pos(self.window, 50, 50)
        glfw.make_context_current(self.window)
        glfw.swap_interval(1)

        glfw.set_window_size_callback(self.window, self._on_resize)
        glfw.set_cursor_pos_callback(self.window, self._on_mouse_move)
        glfw.set_scroll_callback(self.window, self._on_scroll)

        imgui.create_context()
        self.impl = GlfwRenderer(self.window, False)
Пример #21
0
def main():
    window = impl_glfw_init()
    imgui.create_context()
    impl = GlfwRenderer(window)

    plot_values = array('f', [sin(x * C) for x in range(L)])
    histogram_values = array('f', [random() for _ in range(20)])

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        imgui.begin("Plot example")
        imgui.plot_lines(
            "Sin(t)",
            plot_values,
            overlay_text="SIN() over time",
            # offset by one item every milisecond, plot values
            # buffer its end wraps around
            values_offset=int(time() * 100) % L,
            # 0=autoscale => (0, 50) = (autoscale width, 50px height)
            graph_size=(0, 50),
        )

        imgui.plot_histogram(
            "histogram(random())",
            histogram_values,
            overlay_text="random histogram",
            # offset by one item every milisecond, plot values
            # buffer its end wraps around
            graph_size=(0, 50),
        )

        imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #22
0
def main():
    ctx = imgui.create_context()
    implot.create_context()
    implot.set_imgui_context(ctx)

    window = impl_glfw_init()
    impl = GlfwRenderer(window)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):

                clicked_quit, selected_quit = imgui.menu_item(
                    "Quit", 'Cmd+Q', False, True)

                if clicked_quit:
                    exit(1)

                imgui.end_menu()
            imgui.end_main_menu_bar()

        imgui.begin("Custom window", True)
        imgui.text("Bar")
        imgui.text_ansi("B\033[31marA\033[mnsi ")
        imgui.text_ansi_colored("Eg\033[31mgAn\033[msi ", 0.2, 1., 0.)
        imgui.extra.text_ansi_colored("Eggs", 0.2, 1., 0.)
        imgui.end()

        # show_test_window()
        imgui.show_test_window()
        implot.show_demo_window()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #23
0
def replay(fname):
    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    replaygui = ReplayGUI(fname)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()
        imgui.new_frame()

        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):
                clicked_quit, _ = imgui.menu_item(
                    "Quit", 'Cmd+Q', False, True)
                if clicked_quit:
                    exit(0)
                imgui.end_menu()
            if imgui.begin_menu("View", True):
                _, replaygui.show_frontview = imgui.menu_item(
                    "Front view", selected=replaygui.show_frontview)
                imgui.end_menu()
            if imgui.begin_menu("Tools", True):
                clicked, _ = imgui.menu_item("Learn control params")
                if clicked:
                    replaygui.learn_controls = True
                clicked, _ = imgui.menu_item("Lap timer")
                if clicked:
                    replaygui.lap_timer = True
                imgui.end_menu()
            imgui.end_main_menu_bar()

        replaygui.render()
        gl.glClearColor(0, 0, 0, 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #24
0
def init():
    if not glfw.init():
        return
    # Create window
    m = glfw.get_primary_monitor()
    mode = glfw.get_video_mode(m)
    width = mode.size.width
    height = mode.size.height

    window = glfw.create_window(width, height, "Fractals", None, None)
    if not window:
        glfw.terminate()
        exit(0)
    glfw.make_context_current(window)
    impl = GlfwRenderer(window)
    #compile shaders
    try:
        mandelbrot_shader = from_files_names("fractal_v.glsl",
                                             "mandelbrot_f.glsl")
        julia_shader = from_files_names("fractal_v.glsl", "julia_f.glsl")
        newton_shader = from_files_names("fractal_v.glsl", "newton_f.glsl")
    except ShaderCompilationError as e:
        print(e.logs)
        exit()
    #setup data used for window and shaders
    window_dict = {
        'width': width,
        'height': height,
        'n_iter': 100,
        'b': 2,
        'scalar': 4.5,
        'x_off': 0,
        'y_off': 0
    }
    window_dict = struct(window_dict)
    #setep callback so they can change local variables
    glfw.set_key_callback(window,
                          lambda *args: key_callback(window_dict, *args))
    glfw.set_window_size_callback(
        window, lambda *args: window_size_callback(window_dict, *args))
    #quad we are drawing to
    quad = pyglet.graphics.vertex_list(
        4, ('v2f', (-1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0)))
    return window, window_dict, impl, quad, mandelbrot_shader, julia_shader, newton_shader
Пример #25
0
def main():
    window = impl_glfw_init()
    impl = GlfwRenderer(window)

    box1 = box2 = box3 = True

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):

                clicked_quit, selected_quit = imgui.menu_item(
                    "Quit", 'Cmd+Q', False, True)

                if clicked_quit:
                    exit(1)

                imgui.end_menu()
            imgui.end_main_menu_bar()

        imgui.begin("Scope Test")

        box1 = imgui.checkbox("Checkbox", box1)[1]

        with imgui.scope(2):
            imgui.new_line()
            imgui.text("Same name, different scope:")
            box2 = imgui.checkbox("Checkbox", box2)[1]

        imgui.new_line()
        imgui.text("Same name, same scope:")
        imgui.text("(This will not work right)")
        box3 = imgui.checkbox("Checkbox", box3)[1]

        imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        glfw.swap_buffers(window)

    impl.shutdown()
    imgui.shutdown()
    glfw.terminate()
Пример #26
0
def main():
    imgui.create_context()
    window = impl_glfw_init()

    impl = GlfwRenderer(window)

    io = imgui.get_io()
    jb = io.fonts.add_font_from_file_ttf(path_to_font, 30) if path_to_font is not None else None
    impl.refresh_font_texture()

    while not glfw.window_should_close(window):
        render_frame(impl, window, jb)

    impl.shutdown()
    glfw.terminate()
Пример #27
0
def sim():
    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)

    sg = SimGUI()
    t0 = time.time()
    play = True
    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()
        imgui.new_frame()

        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):
                clicked_quit, _ = imgui.menu_item("Quit", 'Cmd+Q', False, True)
                if clicked_quit:
                    exit(0)
                imgui.end_menu()
            imgui.end_main_menu_bar()

        t = time.time()
        if play:
            sg.step(min(t - t0, 0.03))
        else:
            sg.idle()
        t0 = t
        play = sg.render(play)

        gl.glClearColor(0, 0, 0, 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #28
0
def main_glfw():
    def glfw_init():
        width, height = 1280, 720
        window_name = "minimal ImGui/GLFW3 example"
        if not glfw.init():
            print("Could not initialize OpenGL context")
            exit(1)
        # OS X supports only forward-compatible core profiles from 3.2
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE)
        # Create a windowed mode window and its OpenGL context
        window = glfw.create_window(
            int(width), int(height), window_name, None, None
        )
        glfw.make_context_current(window)
        if not window:
            glfw.terminate()
            print("Could not initialize Window")
            exit(1)
        return window
    window = glfw_init()
    impl = GlfwRenderer(window)
    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()
        imgui.new_frame()
        on_frame()
        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)
    impl.shutdown()
    glfw.terminate()
Пример #29
0
def main():
    init()

    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        draw(imgui)

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Пример #30
0
    def __init__(self, width=640, height=480, title="Hello world"):
        imgui.create_context()

        if not glfw.init():
            return

        self.window = glfw.create_window(width, height, title, None, None)
        if not self.window:
            glfw.terminate()
            return

        glfw.make_context_current(self.window)
        self.ctx = moderngl.create_context(require=460)

        self.impl = ImguiRenderer(self.window, attach_callbacks=False)

        glfw.set_key_callback(self.window, self._on_key)
        glfw.set_cursor_pos_callback(self.window, self._on_mouse_move)
        glfw.set_mouse_button_callback(self.window, self._on_mouse_button)
        glfw.set_window_size_callback(self.window, self._on_resize)
        glfw.set_char_callback(self.window, self._on_char)
        glfw.set_scroll_callback(self.window, self._on_scroll)

        self.init()