Пример #1
0
    def draw(self):
        style = imgui.get_style()

        imgui.begin("Colors")
        imgui.columns(4)
        for color in range(0, imgui.COLOR_COUNT):
            imgui.text("Color: {}".format(color))
            imgui.color_button("color#{}".format(color), *style.colors[color])
            imgui.next_column()

        imgui.end()
Пример #2
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    def on_mod(self, im):
        '''
            进行具体的应用逻辑绘制处理:im为imgui环境对象;返回值告知程序是否继续.
            此方法应该被子类重载,完成具体的功能逻辑
        '''
        # 判断是否有ctrl+Q按下,结束app
        if im.is_key_down('ctrl+Q'):
            return False
        if not self._on_menu():
            return False

        style = imgui.get_style()
        imgui.begin("Color window")
        imgui.columns(4)
        for color in range(0, imgui.COLOR_COUNT):
            imgui.text("Color: {} {}".format(
                color, imgui.get_style_color_name(color)))
            imgui.color_button("color#{}".format(color), *style.colors[color])
            imgui.next_column()
        imgui.end()

        # 获取当前主窗口尺寸
        win_width, win_height = im.main_win.get_size()
        # 定义菜单条高度
        bar_height = 24
        # 计算横向比例分隔
        widths, hpos = split(win_width, (5, 15, 30))
        # 计算左侧竖向比例分隔
        heights, vpos = split(win_height - bar_height, (10, 30))
        # 左侧列表
        self.do_show_text('样本列表', hpos[0], bar_height, widths[0],
                          win_height - bar_height, 'list')
        # 左上窗口
        self.do_show_text('差异处', hpos[1], bar_height + vpos[0], widths[1],
                          heights[0], 'tmp_text')
        # 左下窗口
        self.do_show_text('新结果', hpos[1], bar_height + vpos[1], widths[1],
                          heights[1], '测试123456')
        # 重新计算右侧竖向比例分隔
        heights, vpos = split(win_height - bar_height, (30, 30))
        # 右上窗口
        self.do_show_text('原文本', hpos[2], bar_height + vpos[0], widths[2],
                          heights[0], '测试1234')
        # 右下窗口
        self.do_show_text('预处理', hpos[2], bar_height + vpos[1], widths[2],
                          heights[1], '测试1234')

        #imgui.show_demo_window()
        return True
Пример #3
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 def draw(self):
     imgui.begin("Example: color button")
     if imgui.color_button("Button 1", *RED, 0, 10, 10):
         self.color = RED
         self.color_name = 'Red'
     if imgui.color_button("Button 2", *GREEN, 0, 10, 10):
         self.color = GREEN
         self.color_name = 'Green'
     if imgui.color_button("Wide Button", *BLUE, 0, 20, 10):
         self.color = BLUE
         self.color_name = 'Blue'
     if imgui.color_button("Tall Button", *MAGENTA, 0, 10, 20):
         self.color = MAGENTA
         self.color_name = 'Magenta'
     #imgui.text(f"You chose {self.color}")
     imgui.text_colored(f"You chose {self.color_name}", *self.color)
     imgui.end()
Пример #4
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def color_button(label, color, tag=None):
    """ Colored button. Color can be specified in multiple ways listed in
    [concur.draw].

    Returns `(label, None)` on click, or `(tag, None)` if tag is specified.
    """
    r, g, b, a = color_to_rgba_tuple(color)
    while not imgui.color_button(label, r, g, b, a):
        yield
    return tag if tag is not None else label, None
Пример #5
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    def draw(self):
        imgui.new_frame()

        imgui.set_next_window_position(16, 32, imgui.ONCE)
        imgui.set_next_window_size(512, 512, imgui.ONCE)

        style = imgui.get_style()
        imgui.begin("Colors")
        imgui.columns(4)
        for color in range(0, imgui.COLOR_COUNT):
            imgui.text("Color: {}".format(color))
            imgui.color_button("color#{}".format(color), *style.colors[color])
            imgui.next_column()

        imgui.end()

        imgui.end_frame()

        imgui.render()

        self.renderer.render(imgui.get_draw_data())
Пример #6
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def color_msg(color):
    msg = ""
    if isinstance(color, np.uint8):
        msg = "{0}".format(color)
    elif isinstance(color, np.float32):
        msg = "{0:.3f}".format(color)
    elif isinstance(color, np.float64):
        msg = "{0:.3f}".format(color)
    else:
        if len(color) == 3:
            bgr = color
            imgui.color_button(bgr[2] / 255., bgr[1] / 255., bgr[0] / 255.)
            imgui.same_line()
            msg = "RGB({0},{1},{2})".format(bgr[2], bgr[1], bgr[0])
        elif len(color) == 4:
            bgra = color
            imgui.color_button(bgra[2] / 255., bgra[1] / 255., bgra[0] / 255.,
                               bgra[3])
            imgui.same_line()
            msg = "RGBA({0},{1},{2},{3})".format(bgra[2], bgra[1], bgra[0],
                                                 bgra[3])
    return msg
Пример #7
0
    def draw(self):
        imgui.new_frame()

        imgui.set_next_window_position(16, 32, imgui.ONCE)
        imgui.set_next_window_size(512, 512, imgui.ONCE)

        imgui.begin("Example: color button")
        imgui.color_button("Button 1", 1, 0, 0, 1, 0, 10, 10)
        imgui.color_button("Button 2", 0, 1, 0, 1, 0, 10, 10)
        imgui.color_button("Wide Button", 0, 0, 1, 1, 0, 20, 10)
        imgui.color_button("Tall Button", 1, 0, 1, 1, 0, 10, 20)
        imgui.end()

        imgui.end_frame()

        imgui.render()

        self.renderer.render(imgui.get_draw_data())
Пример #8
0
 def show(self, value, read_only):
     # don't show it as read-only for now
     # as the color picker dialog might be nice for inspecting the color
     r, g, b, a = value.value[:]
     flags = imgui.COLOR_EDIT_NO_INPUTS | imgui.COLOR_EDIT_NO_LABEL | imgui.COLOR_EDIT_ALPHA_PREVIEW
     if imgui.color_button("color %s" % id(self), r, g, b, a, flags, 50,
                           50):
         imgui.open_popup("picker %s" % id(self))
     if imgui.begin_popup("picker %s" % id(self)):
         changed, color = imgui.color_picker4(
             "color", r, g, b, a, imgui.COLOR_EDIT_ALPHA_PREVIEW)
         if changed:
             if not read_only:
                 # careful here! update it safely (with numpy-assignment)
                 # but also set it properly so it is regarded as changed
                 v = value.value
                 v[:] = color
                 value.value = v
         imgui.end_popup()
Пример #9
0
def render_color_editor(orig, color):
    r, g, b, a = color

    io = imgui.get_io()

    delta = 0
    imgui.push_id("R")
    # TODO find a less verbose way to do something like this:
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_HOVERED, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_ACTIVE, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB, 1, 1, 1)
    # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB_ACTIVE, 1, 1, 1)
    _, r = imgui.v_slider_int("", 30, 255, r, min_value=0, max_value=255)
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            r = _change_channel(r, delta)
    imgui.pop_id()
    imgui.same_line()
    imgui.push_id("G")
    _, g = imgui.v_slider_int("", 30, 255, g, min_value=0, max_value=255)
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            g = _change_channel(g, delta)
    imgui.pop_id()
    imgui.same_line()
    imgui.push_id("B")
    _, b = imgui.v_slider_int("", 30, 255, b, min_value=0, max_value=255)
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            b = _change_channel(b, delta)
    imgui.pop_id()

    if delta and io.key_shift:
        r = _change_channel(r, delta)
        g = _change_channel(g, delta)
        b = _change_channel(b, delta)

    if imgui.checkbox("Transp.", a == 0)[1]:
        a = 0
    else:
        a = 255

    imgui.color_button("Current color", *as_float(orig))
    imgui.same_line()
    imgui.text("->")
    imgui.same_line()
    imgui.color_button("Current color", *as_float(color))

    if imgui.button("OK"):
        imgui.close_current_popup()
        return True, False, (r, g, b, a)
    imgui.same_line()
    if imgui.button("Cancel"):
        imgui.close_current_popup()
        return False, True, (r, g, b, a)
    return False, False, (r, g, b, a)
Пример #10
0
def render_palette_popup(drawing: Drawing):

    global edit_color
    global color_editor_open

    palette = drawing.palette
    fg = palette.foreground
    bg = palette.background
    fg_color = palette.foreground_color
    bg_color = palette.background_color
    open_color_editor = False

    _, opened = imgui.begin("Color popup", True)

    imgui.begin_child("Colors", height=0)

    imgui.push_style_var(imgui.STYLE_ITEM_SPACING,
                         (0, 0))  # Make layout tighter
    width = int(imgui.get_window_content_region_width()) // 25

    for i, color in enumerate(palette.colors, 0):
        is_foreground = i == fg
        is_background = (i == bg) * 2
        selection = is_foreground | is_background
        if i in palette.overlay:
            color = as_float(palette.overlay[i])
        else:
            color = as_float(color)
        imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND,
                               *SELECTABLE_FRAME_COLORS[selection])
        if imgui.color_button(f"color {i}", *color[:3], 1, 0, 25, 25):
            # io = imgui.get_io()
            # if io.key_shift:
            #     if "spread_start" in temp_vars:
            #         temp_vars["spread_end"] = i
            #     else:
            #         temp_vars["spread_start"] = i
            # else:
            fg = i
        imgui.pop_style_color(1)

        if imgui.core.is_item_clicked(1):
            edit_color = i
            color_editor_open = True
            imgui.open_popup("Edit foreground color")
            # imgui.set_next_window_position(w - 115 - 120, 200)

        if imgui.core.is_item_clicked(2):
            # Detect right button clicks on the button
            bg = i

        if imgui.begin_drag_drop_source():
            imgui.set_drag_drop_payload('start_index',
                                        i.to_bytes(1, sys.byteorder))
            imgui.color_button(f"color {i}", *color[:3], 1, 0, 20, 20)
            imgui.end_drag_drop_source()
        if imgui.begin_drag_drop_target():
            start_index = imgui.accept_drag_drop_payload('start_index')
            if start_index is not None:
                start_index = int.from_bytes(start_index, sys.byteorder)
                io = imgui.get_io()
                image_only = io.key_shift
                # drawing.swap_colors(start_index, i, image_only=image_only)
                # palette.clear_overlay()
            imgui.end_drag_drop_target()

        # if imgui.is_item_hovered():
        #     io = imgui.get_io()
        #     delta = int(io.mouse_wheel)

        if i % width != width - 1:
            imgui.same_line()

    imgui.pop_style_var(1)
    #color_editor_open = render_color_editor_popup(drawing, edit_color, color_editor_open)

    imgui.end_child()
    imgui.end()

    palette.foreground = fg
    palette.background = bg

    return opened, open_color_editor
Пример #11
0
def render_palette(drawing: Drawing):

    global color_editor_open  # Need a persistent way to keep track of the popup being closed...
    global current_color_page

    palette = drawing.palette
    fg = palette.foreground
    bg = palette.background
    fg_color = palette.foreground_color
    bg_color = palette.background_color

    imgui.begin_child("Palette", border=False, height=460)
    # Edit foreground color
    if imgui.color_button(f"Foreground (#{fg})", *as_float(fg_color), 0, 30,
                          30):
        io = imgui.get_io()
        w, h = io.display_size
        imgui.open_popup("Edit foreground color")
        imgui.set_next_window_position(w - 115 - 120, 200)
        color_editor_open = True
    if imgui.begin_popup("Edit foreground color",
                         flags=(imgui.WINDOW_NO_MOVE
                                | imgui.WINDOW_NO_SCROLL_WITH_MOUSE)):
        done, cancelled, new_color = render_color_editor(
            palette.colors[fg], fg_color)
        if done and new_color != fg_color:
            drawing.change_colors(fg, new_color)
            palette.clear_overlay()
        elif cancelled:
            palette.clear_overlay()
        else:
            palette.set_overlay(fg, new_color)
        imgui.end_popup()
    elif color_editor_open:
        # The popup was closed by clicking outside, keeping the change (same as OK)
        drawing.change_colors(fg, fg_color)
        palette.clear_overlay()
        color_editor_open = False

    imgui.same_line()

    imgui.color_button(f"Background (#{bg})", *as_float(bg_color), 0, 30, 30)

    max_pages = len(palette.colors) // 64 - 1
    imgui.push_item_width(100)
    _, current_color_page = imgui.slider_int("Page",
                                             current_color_page,
                                             min_value=0,
                                             max_value=max_pages)
    start_color = 64 * current_color_page

    imgui.begin_child("Colors", border=False)
    imgui.push_style_var(imgui.STYLE_ITEM_SPACING,
                         (0, 0))  # Make layout tighter
    width = int(imgui.get_window_content_region_width()) // 20

    imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, 0, 0, 0)

    colors = palette.colors

    # Order the colors by column instead of by row (which is the order we draw them)
    for i, c in enumerate(
            chain.from_iterable(
                zip(range(0, 16), range(16, 32), range(32, 48), range(48,
                                                                      64)))):
        color = colors[start_color + c]
        is_foreground = c == fg
        is_background = (c == bg) * 2
        selection = is_foreground | is_background
        color = as_float(color)

        if color[3] == 0 or selection:
            x, y = imgui.get_cursor_screen_pos()

        if imgui.color_button(f"color {i}", *color[:3], 1, 0, 25, 25):
            # io = imgui.get_io()
            # if io.key_shift:
            #     if "spread_start" in temp_vars:
            #         temp_vars["spread_end"] = i
            #     else:
            #         temp_vars["spread_start"] = i
            # else:
            fg = c

        if i % width != width - 1:
            imgui.same_line()

        draw_list = imgui.get_window_draw_list()
        if color[3] == 0:
            # Mark transparent color
            draw_list.add_line(x + 1, y + 1, x + 24, y + 24,
                               imgui.get_color_u32_rgba(0, 0, 0, 1), 1)
            draw_list.add_line(x + 1, y + 2, x + 23, y + 24,
                               imgui.get_color_u32_rgba(1, 1, 1, 1), 1)

        if is_foreground:
            # Mark foregroupd color
            draw_list.add_rect_filled(x + 2, y + 2, x + 10, y + 10,
                                      imgui.get_color_u32_rgba(1, 1, 1, 1))
            draw_list.add_rect(x + 2, y + 2, x + 10, y + 10,
                               imgui.get_color_u32_rgba(0, 0, 0, 1))
        if is_background:
            # Mark background color
            draw_list.add_rect_filled(x + 15, y + 2, x + 23, y + 10,
                                      imgui.get_color_u32_rgba(0, 0, 0, 1))
            draw_list.add_rect(x + 15, y + 2, x + 23, y + 10,
                               imgui.get_color_u32_rgba(1, 1, 1, 1))

        if imgui.core.is_item_clicked(2):
            # Right button sets background
            bg = c

        # Drag and drop (currently does not accomplish anything though)
        if imgui.begin_drag_drop_source():
            imgui.set_drag_drop_payload('start_index',
                                        c.to_bytes(1, sys.byteorder))
            imgui.color_button(f"color {c}", *color[:3], 1, 0, 20, 20)
            imgui.end_drag_drop_source()
        if imgui.begin_drag_drop_target():
            start_index = imgui.accept_drag_drop_payload('start_index')
            if start_index is not None:
                start_index = int.from_bytes(start_index, sys.byteorder)
                io = imgui.get_io()
                image_only = io.key_shift
                drawing.swap_colors(start_index, c, image_only=image_only)
                palette.clear_overlay()
            imgui.end_drag_drop_target()

    imgui.pop_style_color(1)
    imgui.pop_style_var(1)
    imgui.end_child()

    imgui.end_child()

    if imgui.is_item_hovered():
        io = imgui.get_io()
        delta = int(io.mouse_wheel)
        current_color_page = min(max(current_color_page - delta, 0), max_pages)

    palette.foreground = fg
    palette.background = bg
Пример #12
0
def draw(imgui) -> None:
    global show_sendable_debug
    global show_demo
    global active_widgets

    if imgui.begin_main_menu_bar():
        if imgui.begin_menu("Help"):
            clicked, _ = imgui.menu_item(
                "Hide Demo" if show_demo else "Show Demo")
            if clicked:
                show_demo = not show_demo
            imgui.end_menu()
        imgui.end_main_menu_bar()

    if show_demo:
        imgui.show_test_window()

    if imgui.begin('All Entries'):
        if imgui.begin_popup_context_window():
            clicked, do_debug = imgui.checkbox('Show Chooser Debug Info',
                                               show_sendable_debug)
            if clicked:
                show_sendable_debug = do_debug
            imgui.end_popup()

        def table_tree(table: EntryGroup):
            for key, entry in table.items():
                if isinstance(entry, NetworkTableEntry):
                    imgui.text(entry_name(key) + ': ' + str(entry.value))

                    imgui.same_line()
                    imgui.push_id(key)
                    if imgui.button('Add'):
                        active_widgets[key] = Widget(entry)
                    imgui.pop_id()
                else:
                    t = NetworkTables.getTable(key)
                    if '.type' in t.getKeys():
                        name = t.getString('.name', '')

                        imgui.text(name)

                        imgui.same_line()
                        imgui.push_id(key)
                        if imgui.button('Add'):
                            active_widgets[key] = Widget(t, EntryType.Chooser)
                        imgui.pop_id()

                        if show_sendable_debug:
                            if imgui.tree_node('Chooser Debug (' + key + ')'):
                                table_tree(entry)
                                imgui.tree_pop()
                    elif imgui.tree_node(entry_name(key),
                                         imgui.TREE_NODE_DEFAULT_OPEN):
                        # nothing fancy, just a subtable
                        table_tree(entry)
                        imgui.tree_pop()

        entries = buildList(
            sorted(NetworkTables.getEntries('', 0), key=lambda e: e.getName()))
        table_tree(entries)
    imgui.end()

    to_close: List[str] = []
    for key, widget in active_widgets.items():
        expanded, opened = imgui.begin(entry_name(key), True)
        if not opened:
            to_close.append(key)

        if ((widget.tipe.is_entry() and widget.entry is None)
                or (not widget.tipe.is_entry() and widget.table is None)):
            imgui.text_colored('WARNING! Disconnected!', 1, 0, 0)
            imgui.end()
            continue

        if widget.tipe == EntryType.Boolean:
            assert widget.entry is not None

            if widget.show_indicator:
                imgui.push_item_width(-1)
                r, g, b = (0, 1, 0) if widget.entry.value else (1, 0, 0)
                imgui.color_button(key + '/indicator',
                                   r,
                                   g,
                                   b,
                                   width=imgui.get_window_width(),
                                   height=100)

            clicked, new_val = imgui.checkbox('on', widget.entry.value)
            if clicked:
                widget.entry.setValue(new_val)
        elif widget.tipe == EntryType.Double:
            assert widget.entry is not None

            val = str(widget.entry.getDouble(0))
            changed, new_val = imgui.input_text('', val, 64,
                                                imgui.INPUT_TEXT_CHARS_DECIMAL)
            if changed:
                try:
                    widget.entry.setDouble(float(new_val))
                except ValueError:
                    pass
        elif widget.tipe == EntryType.String:
            assert widget.entry is not None

            changed, new_val = imgui.input_text('', widget.entry.getString(''),
                                                256)
            if changed:
                widget.entry.setString(new_val)
        elif widget.tipe == EntryType.Chooser:
            assert widget.table is not None

            values = widget.table.getStringArray('options', [])
            try:
                selected = values.index(widget.table.getString('active', ''))
            except ValueError:
                selected = 0

            changed, current = imgui.combo('', selected, values)
            if changed:
                widget.table.putString('active', values[current])
        else:
            try:
                assert widget.entry is not None
                imgui.text(str(widget.entry.value))
            except AttributeError:
                imgui.text('Could not view contents.')

        if imgui.begin_popup_context_window():
            if widget.tipe == EntryType.Boolean:
                clicked, new_val = imgui.checkbox('Show Indicator',
                                                  widget.show_indicator)
                if clicked:
                    widget.show_indicator = new_val
            imgui.end_popup()

        # imgui.button('Options')

        imgui.end()

    for key in to_close:
        active_widgets.pop(key)
Пример #13
0
def interface():
    imgui.new_frame()
    if imgui.begin_main_menu_bar():
        if imgui.begin_menu("File", True):
            clicked_quit, selected_quit = imgui.menu_item(
                "Quit", 'Cmd+Q', False, True)
            if clicked_quit:
                exit(1)
            imgui.end_menu()
        if imgui.begin_menu('Windows', True):
            clicked_fixtureC, selected_fixtureC = imgui.menu_item(
                'Fixture Controls', shortcut=None)
            if clicked_fixtureC:
                if values.showFixtureControl:
                    values.showFixtureControl = False
                else:
                    values.showFixtureControl = True

            imgui.end_menu()
        imgui.end_main_menu_bar()

    if values.showFixtureControl:
        imgui.begin("Fixture Control", True)
        for r in patch.rooms.values():
            expanded, visible = imgui.collapsing_header(r.name)
            if expanded:
                imgui.indent()
                for f in r.fixtureList:
                    expanded, visible = imgui.collapsing_header(f.name)
                    rgb = values.values[f.name]
                    if expanded:
                        imgui.columns(2, f.name)
                        imgui.indent()
                        imgui.text('Red')
                        changed, value = imgui.slider_int(
                            '##int%sred' % f.name, rgb[0], 0, 255)
                        if changed:
                            rgb[0] = value
                            ui.cache(f.setColor, [rgb, 0.2])
                            ui.update()
                        imgui.text('Green')
                        changed, value = imgui.slider_int(
                            '##int%sgreen' % f.name, rgb[1], 0, 255)
                        if changed:
                            rgb[1] = value
                            ui.cache(f.setColor, [rgb, 0.2])
                            ui.update()
                        imgui.text('Blue')
                        changed, value = imgui.slider_int(
                            '##int%sblue' % f.name, rgb[2], 0, 255)
                        if changed:
                            rgb[2] = value
                            ui.cache(f.setColor, [rgb, 0.2])
                            ui.update()
                        imgui.next_column()
                        imgui.color_button('Color Sample',
                                           rgb[0] / 255,
                                           rgb[1] / 255,
                                           rgb[2] / 255,
                                           width=100,
                                           height=100)
                        imgui.columns(1)
                        imgui.unindent()
                imgui.unindent()
        imgui.same_line(spacing=50)
        imgui.end()