Пример #1
0
    def generate(self):
        length = self.svg.unittouu(str(self.options.length) + 'px')
        spacing = self.svg.unittouu(str(self.options.spacing) + 'px')
        angle = radians(self.options.angle)

        # generate points: list of (x, y) pairs
        points = []
        x = 0
        tas = tan(angle) * spacing
        while x < length:
            # move along path, generating the next 'tooth'
            points.append((x, 0))
            points.append((x + tas, spacing))
            points.append((x + spacing, spacing))
            points.append((x + spacing + tas, 0))
            x += spacing * 2.

        path = points_to_svgd(points)

        # Create SVG Path for gear
        style = {
            'stroke': '#000000',
            'fill': 'none',
            'stroke-width': str(self.svg.unittouu('1px'))
        }
        yield inkex.PathElement(style=str(inkex.Style(style)), d=str(path))
Пример #2
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 def draw_crop_line(self, x1, y1, x2, y2, name, parent):
     style = {'stroke': '#000000', 'stroke-width': str(self.stroke_width),
              'fill': 'none'}
     line_attribs = {'style': str(inkex.Style(style)),
                     'id': name,
                     'd': 'M ' + str(x1) + ',' + str(y1) + ' L ' + str(x2) + ',' + str(y2)}
     parent.add(inkex.PathElement(**line_attribs))
Пример #3
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    def generate(self):
        # Let's simplify the variable names
        ht = int(self.options.height)
        wt = int(self.options.width)
        sc = int(self.options.seg_count)
        cp = self.svg.namedview.center # center point
        maxx = cp[0] + (wt / 2)
        maxy = cp[0] + (ht / 2)
        minx = cp[1] - (wt / 2)
        miny = cp[1] - (ht / 2)

        # We need to decide what the maximum length we can draw a line
        # maxlen is used to seed the random length of the line
        # It may still be too long, but we'll check on that later! 
        if ht > wt:
            maxlen = ht
        else:
            maxlen = wt
        
        style = inkex.Style({
                'stroke-linejoin': 'miter', 'stroke-width': str(self.svg.unittouu('1px')),
                'stroke-opacity': '1.0', 'fill-opacity': '1.0',
                'stroke': '#000000', 'stroke-linecap': 'butt',
                'fill': 'none'
        })

        tur = pturtle.pTurtle()
        tur.pu()  # Pen up
        tur.setpos(cp) # position to center of window

        def nextmove(maxlen):
            randdist = random.randint(0, maxlen) # how far should we draw?
            tur.forward(randdist) # Let's move the new distance
            newpos = tur.getpos() # Did we go to far?
            return newpos, randdist

        while sc > 0:
            turpos = tur.getpos() # where are we?

            randangle = random.randint(1, 360) # Let's Pick a new direction
            tur.rt(randangle) # Let's turn to face that new direction

            tur.pu() # We don't want to draw just yet, so pick up the pen/pencil

            newpos, randdist = nextmove(maxlen) # If we make this move will we go out of bounds?

            while newpos[0] > maxx or newpos[0] < minx or newpos[1] < miny or newpos[1] > maxy:
                tur.setpos(turpos)
                newpos, randdist = nextmove(maxlen)

            # If it all tests ok, we reset the position 
            # and draw the line for real!
            tur.setpos(turpos)
            tur.pd()
            tur.forward(randdist)
            

            sc = sc - 1

        return inkex.PathElement(d=tur.getPath(), style=str(style))
Пример #4
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    def csp_to_path(self, node, csp_list, transform=None):
        """Create new paths based on csp data, return group with paths."""
        # set up stroke width, group
        stroke_width = self.svg.unittouu('1px')
        stroke_color = '#000000'
        style = {
            'fill': 'none',
            'stroke': stroke_color,
            'stroke-width': str(stroke_width),
        }

        group = inkex.Group()
        # apply gradientTransform and node's preserved transform to group
        group.transform = transform * node.transform

        # convert each csp to path, append to group
        for csp in csp_list:
            elem = group.add(inkex.PathElement())
            elem.style = style
            elem.path = inkex.CubicSuperPath(csp)
            if self.options.mode == 'outline':
                elem.path.close()
            elif self.options.mode == 'faces':
                if len(csp) == 1 and len(csp[0]) == 5:
                    elem.path.close()
        return group
Пример #5
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    def effect(self):
        # get number of digits
        prec = int(self.options.precision)
        scale = self.svg.unittouu('1px')  # convert to document units
        self.options.offset *= scale
        factor = 1.0

        if self.svg.get('viewBox'):
            factor = self.svg.scale / self.svg.unittouu('1px')
            self.options.fontsize /= factor

        factor *= scale / self.svg.unittouu('1' + self.options.unit)

        # loop over all selected paths
        for node in self.svg.selection.filter(inkex.PathElement):
            csp = node.path.transform(node.composed_transform()).to_superpath()
            if self.options.mtype == "length":
                slengths, stotal = csplength(csp)
                self.group = node.getparent().add(TextElement())
            elif self.options.mtype == "area":
                stotal = abs(csparea(csp) * factor * self.options.scale)
                self.group = node.getparent().add(TextElement())
            else:
                try:
                    xc, yc = cspcofm(csp)
                except ValueError as err:
                    raise inkex.AbortExtension(str(err))
                self.group = node.getparent().add(inkex.PathElement())
                self.group.set('id', 'MassCenter_' + node.get('id'))
                self.add_cross(self.group, xc, yc, scale)
                continue
            # Format the length as string
            val = round(stotal * factor * self.options.scale, prec)
            self.options.method(node, str(val))
Пример #6
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    def generate(self, swatch):
        if swatch:
            self.draw_swatch()
        # Round width/height to integer number of patterns.
        self.e_length = self.width / \
            max(round(self.width / self.e_length), 1.0)
        self.e_height = self.height / \
            max(round(self.height / self.e_height), 1.0)
        self.prerender()
        style = {
            "stroke": cut_colour,
            "stroke-width": str(self.stroke_width),
            "fill": "none",
        }
        path_command = ""
        y = self.y
        while y < self.y + self.height:
            x = self.x
            while x < self.x + self.width:
                path_command = "%s %s " % (path_command, self.draw_one(x, y))
                x += self.e_length
            y += self.e_height

        link = self.canvas.add(inkex.PathElement())
        link.update(**{
            "style": style,
            "inkscape:label": "lattice",
            "d": path_command
        })
Пример #7
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def add_connector(document, symbol, element):
    # I'd like it if I could position the connector endpoint nicely but inkscape just
    # moves it to the element's center immediately after the extension runs.
    start_pos = (symbol.get('x'), symbol.get('y'))
    end_pos = element.shape.centroid

    # Make sure the element's XML node has an id so that we can reference it.
    if element.node.get('id') is None:
        element.node.set('id', document.get_unique_id("object"))

    path = inkex.PathElement(
        attrib={
            "id":
            generate_unique_id(document, "command_connector"),
            "d":
            "M %s,%s %s,%s" %
            (start_pos[0], start_pos[1], end_pos.x, end_pos.y),
            "style":
            "stroke:#000000;stroke-width:1px;stroke-opacity:0.5;fill:none;",
            CONNECTION_START:
            "#%s" % symbol.get('id'),
            CONNECTION_END:
            "#%s" % element.node.get('id'),
            CONNECTOR_TYPE:
            "polyline",

            # l10n: the name of the line that connects a command to the object it applies to
            INKSCAPE_LABEL:
            _("connector")
        })

    symbol.getparent().insert(0, path)
Пример #8
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    def parameters_to_path(self, svg, parameters, layerNum, isPU):
        """split params and sanity check them"""
        parameters = parameters.strip().split(',')
        if parameters and len(parameters) % 2 == 0:
            for i, param in enumerate(parameters):
                # convert params to document units
                if i % 2 == 0:
                    parameters[i] = str(float(param) / self.scaleX)
                else:
                    parameters[i] = str(297.0 - (float(param) / self.scaleY))
            # create path and add it to the corresponding layer
            if not isPU or (self.options.showMovements and isPU):
                # create layer if it does not exist
                if layerNum not in self.layers:
                    label = self.textPenNumber + str(layerNum - 1)
                    self.layers[layerNum] = svg.add(inkex.Layer.new(label))

                path = 'M %f,%f L %s' % (self.oldCoordinates[0],
                                         self.oldCoordinates[1],
                                         ','.join(parameters))
                style = 'stroke:#' + ('ff0000' if isPU else '000000'
                                      ) + '; stroke-width:0.2; fill:none;'
                self.layers[layerNum].add(
                    inkex.PathElement(d=path, style=style))
            self.oldCoordinates = (float(parameters[-2]),
                                   float(parameters[-1]))
Пример #9
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    def effect(self):
        zoom = self.svg.unittouu(str(self.options.zoom) + 'px')

        if self.options.randomize:
            imagelist = generate_random_string(self.options.text, zoom)
        else:
            tokens = tokenize(self.options.text)
            imagelist = randomize_input_string(tokens, zoom)

        image = layoutstring(imagelist, zoom)

        if image:
            s = {'stroke': 'none', 'fill': '#000000'}

            new = inkex.PathElement(style=str(inkex.Style(s)),
                                    d=str(inkex.Path(image)))

            layer = self.svg.get_current_layer()
            layer.append(new)

            # compensate preserved transforms of parent layer
            if layer.getparent() is not None:
                mat = (
                    self.svg.get_current_layer().transform *
                    inkex.Transform([[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]])).matrix
                new.transform *= -inkex.Transform(mat)
Пример #10
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def export_line(vals):
    """Draw a strait line from the dxf"""
    # mandatory group codes : (10, 11, 20, 21) (x1, x2, y1, y2)
    if vals.has_x1 and vals.has_x2 and vals.has_y1 and vals.has_y2:
        path = inkex.PathElement()
        path.style = style
        path.path = 'M %f,%f %f,%f' % (vals.x1, vals.y1, vals.x2, vals.y2)
        layer.add(path)
Пример #11
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def draw_line(x1, y1, x2, y2, width, name, parent):
    elem = parent.add(inkex.PathElement())
    elem.style = {
        'stroke': '#000000',
        'stroke-width': str(width),
        'fill': 'none'
    }
    elem.set('inkscape:label', name)
    elem.path = [Move(x1, y1), Line(x2, y2)]
Пример #12
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 def draw_bleed_line(self, x1, y1, x2, y2, name, parent):
     style = {'stroke': '#000000', 'stroke-width': str(self.stroke_width),
              'fill': 'none',
              'stroke-miterlimit': '4', 'stroke-dasharray': '4, 2, 1, 2',
              'stroke-dashoffset': '0'}
     line_attribs = {'style': str(inkex.Style(style)),
                     'id': name,
                     'd': 'M ' + str(x1) + ',' + str(y1) + ' L ' + str(x2) + ',' + str(y2)}
     parent.add(inkex.PathElement(**line_attribs))
Пример #13
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    def effect(self):
        # Classify path as horz or vert, ignore others
        horzPaths = []
        vertPaths = []
        for elem in self.svg.get_selected_or_all(inkex.PathElement):
            path = elem.path.to_absolute()
            if len(path) != 2:
                # warning: can only process singular, simple paths
                pass
            else:
                if path[1].letter == 'H':
                    horzPaths.append(path)
                elif path[1].letter == 'V':
                    vertPaths.append(path)
                else:
                    #warning: can only process horizontal or vertical paths
                    pass
        
        line_style = {
            'stroke': '#FF0000', 
            'fill': 'none',
            'stroke-width': str(self.svg.unittouu('{:0.2f}mm'.format(self.options.thickness * 0.1)))
        }

        # Create Divider objects used to generate new divider paths
        Divider.height = self.options.depth
        Divider.thickness = self.options.thickness
        dividers = []
        for hp in horzPaths:
            hx1 = hp[0].args[0]
            hx2 = hp[1].args[0]
            d = Divider(abs(hx1 - hx2))
            for vp in vertPaths:
                if lines_intersect(hp, vp):
                    vx1 = vp[0].args[0]
                    d.notches.append(vx1 - min(hx1, hx2))
                d.notches.sort()
            dividers.append(d)
        
        for vp in vertPaths:
            vy1 = vp[0].args[1]
            vy2 = vp[1].args[0]
            d = Divider(abs(vy1 - vy2))
            for hp in horzPaths:
                if lines_intersect(hp, vp):
                    hy1 = hp[0].args[1]
                    d.notches.append(hy1 - min(vy1, vy2))
                d.notches.sort()
            dividers.append(d)

        # Render Dividers
        for d in dividers:
            index = dividers.index(d)
            pe = self.svg.get_current_layer().add(inkex.PathElement(id='Divider ' + str(index)))
            pe.set_path(Path(d.path_string).translate(0, (index * (d.height + d.thickness))).rotate(180))
            pe.style = line_style
Пример #14
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def getLine(XYstring):
    line = inkex.PathElement()
    line.style = {
        'stroke': '#000000',
        'stroke-width': str(linethickness),
        'fill': 'none'
    }
    line.path = XYstring
    #inkex.etree.SubElement(parent, inkex.addNS('path','svg'), drw)
    return line
 def plot_beam(self, beam: List[Ray], node: inkex.ShapeElement) -> None:
     path = inkex.Path()
     if len(beam) > 0:
         path += [Move(beam[0].origin[0], beam[0].origin[1])]
         for ray in beam:
             p1 = ray.origin + ray.travel * ray.direction
             path += [Line(p1[0], p1[1])]
     element = self._beam_layer.add(inkex.PathElement())
     # Need to convert to path to get the correct style for inkex.Use
     element.style = node.to_path_element().style
     element.path = path
Пример #16
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 def plot_beam(beam: List[Tuple[Ray, float]],
               node: inkex.ShapeElement) -> None:
     path = inkex.Path()
     if len(beam) > 0:
         path += [Move(beam[0][0].origin[0], beam[0][0].origin[1])]
         for ray, t in beam:
             p1 = ray.origin + t * ray.direction
             path += [Line(p1[0], p1[1])]
     element = node.getparent().add(inkex.PathElement())
     element.style = node.get("style")
     element.path = path.transform(-node.composed_transform())
Пример #17
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 def plot_beam(self, beam: List[Tuple[Ray, float]],
               node: inkex.ShapeElement) -> None:
     path = inkex.Path()
     if len(beam) > 0:
         path += [Move(beam[0][0].origin[0], beam[0][0].origin[1])]
         for ray, t in beam:
             p1 = ray.origin + t * ray.direction
             path += [Line(p1[0], p1[1])]
     svg = self.document.getroot()
     element = svg.add(inkex.PathElement())
     element.style = node.get("style")
     element.path = path
Пример #18
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 def generate(self):
     self.options.step = self.svg.unittouu(str(self.options.step) + 'px')
     sty = {
         'stroke-linejoin': 'miter',
         'stroke-width': str(self.svg.unittouu('1px')),
         'stroke-opacity': '1.0',
         'fill-opacity': '1.0',
         'stroke': '#000000',
         'stroke-linecap': 'butt',
         'fill': 'none'
     }
     return inkex.PathElement(style=str(inkex.Style(sty)), d=self.iterate())
Пример #19
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    def effect(self):

        str_IdName = 'Arrow1Mend'
        str_stroke = 'rgb(255, 0, 177)'
        str_strokeWidth = '5px'

        marker_node = self.svg.getElement('/svg:svg//svg:marker[@id="%s"]' %
                                          str_IdName)

        if marker_node is None:
            """Create a marker in the defs of the svg"""
            marker = inkex.Marker()
            marker.set('inkscape:isstock', 'true')
            marker.set('style', str(inkex.Style({'overflow': 'visible'})))
            marker.set('id', str_IdName)
            marker.set('refX', '0.0')
            marker.set('refY', '0.0')
            marker.set('orient', 'auto')
            marker.set('inkscape:stockid', str_IdName)

            self.svg.defs.append(marker)

            arrow = inkex.PathElement(
                d='M 0.0,0.0 L 5.0,-5.0 L -12.5,0.0 L 5.0,5.0 L 0.0,0.0 z ')
            arrow.set(
                'transform', 'scale(0.4) rotate(180) translate(10,0)'
            )  # <- なぜか `matrix(-0.4 4.89843e-17 -4.89843e-17 -0.4 -4 4.89843e-16)` のように変換されてしまう
            arrow.set(
                'style',
                str(
                    inkex.Style({
                        'fill-rule': 'evenodd',
                        'stroke': '#000000',
                        'stroke-width': '1pt',
                        'stroke-opacity': '1',
                        'fill': '#000000',
                        'fill-opacity': '1'
                    })))
            marker.append(arrow)

        for id, node in self.svg.selected.items():

            node_style = dict(inkex.Style.parse_str(node.get('style')))
            node_style['stroke'] = str_stroke
            node_style['stroke-width'] = self.svg.unittouu(str_strokeWidth)
            node_style['marker-end'] = ('url(#' + str_IdName + ')')
            node.set('style', str(inkex.Style(node_style)))

        return
Пример #20
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 def draw_star_target(self, cx, cy, name, parent):
     r = (self.mark_size / 2)
     style = {'fill': '#000 device-cmyk(1,1,1,1)', 'fill-opacity': '1', 'stroke': 'none'}
     d = ' M 0,0'
     i = 0
     while i < (2 * math.pi):
         i += math.pi / 16
         d += ' L 0,0 ' + \
              ' L ' + str(math.sin(i) * r) + ',' + str(math.cos(i) * r) + \
              ' L ' + str(math.sin(i + 0.09) * r) + ',' + str(math.cos(i + 0.09) * r)
     elem = parent.add(inkex.PathElement())
     elem.label = name
     elem.transform.add_translate(cx, cy)
     elem.path = d
     elem.style = inkex.Style(style)
Пример #21
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    def satin_to_svg_node(self, rails, rungs, correction_transform, path_style):
        d = ""
        for path in chain(rails, rungs):
            d += "M"
            for x, y in path:
                d += "%s,%s " % (x, y)
            d += " "

        return inkex.PathElement(attrib={
            "id": self.uniqueId("path"),
            "style": path_style,
            "transform": correction_transform,
            "d": d,
            INKSTITCH_ATTRIBS['satin_column']: "true",
        })
Пример #22
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    def to_element(self):
        node = inkex.PathElement()
        d = str(inkex.paths.CubicSuperPath(line_strings_to_csp([self.path])))
        node.set("d", d)

        dasharray = inkex.Style("stroke-dasharray:0.5,0.5;")
        style = inkex.Style(self.original_element.node.get('style',
                                                           '')) + dasharray
        node.set("style", str(style))
        node.set(INKSTITCH_ATTRIBS['running_stitch_length_mm'],
                 self.running_stitch_length)

        stroke = Stroke(node)

        return stroke
Пример #23
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    def generate(self):
        r1 = self.options.r1
        r2 = self.options.r2
        R1 = self.options.R1
        R2 = self.options.R2
        a1 = self.options.a1
        a2 = self.options.a2
        ad1 = self.options.ad1
        ad2 = self.options.ad2

        # generate points: list of (x, y) pairs

        r1, r2 = checkSize(r1, r2)
        R1, R2 = checkSize(R1, R2)
        a1, a2 = checkSize(a1, a2)
        ad1, ad2 = checkSize(ad1, ad2)

        a = 0
        oX = 0
        oY = 0
        style = {
            'stroke': '#000000',
            'fill': '#000000',
            'stroke-width': str(self.svg.unittouu('1px'))
        }

        while a < 360:
            a = a + random.randint(a1, a2)
            dI = random.randint(r1, r2)
            dO = random.randint(R1, R2)
            ad = random.randint(ad1, ad2)

            x0 = cos(radians(a)) * dI
            y0 = sin(radians(a)) * dI

            x10 = cos(radians(a - ad / 2)) * dO
            y10 = sin(radians(a - ad / 2)) * dO

            x11 = cos(radians(a + ad / 2)) * dO
            y11 = sin(radians(a + ad / 2)) * dO

            points = []
            points.append((x0, y0))
            points.append((x10, y10))
            points.append((x11, y11))
            path = points_to_svgd(points)

            yield inkex.PathElement(style=str(inkex.Style(style)), d=str(path))
Пример #24
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def draw_poly(pts, face, st, name, parent):
    """Draw polygone"""
    style = {'stroke': '#000000', 'stroke-width': str(st.th), 'stroke-linejoin': st.linejoin,
             'stroke-opacity': st.s_opac, 'fill': st.fill, 'fill-opacity': st.f_opac}
    path = inkex.Path()
    for facet in face:
        if not path:  # for first point
            path.append(Move(pts[facet - 1][0], -pts[facet - 1][1]))
        else:
            path.append(Line(pts[facet - 1][0], -pts[facet - 1][1]))
    path.close()

    poly = parent.add(inkex.PathElement())
    poly.label = name
    poly.style = style
    poly.path = path
Пример #25
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    def _render_dividers(self):
        """! Renders the Divider objects into paths Inkscape can interpret
        """
        # Set the stroke properties
        line_style = {
            'stroke': '#FF0000', 
            'fill': 'none',
            'stroke-width': str(self.svg.unittouu('{:0.2f}mm'.format(self.options.thickness * 0.1)))
        }

        # Render dividers
        for d in self.dividers:
            index = self.dividers.index(d)
            pe = self.svg.get_current_layer().add(inkex.PathElement(id='Divider ' + str(index)))
            pe.set_path(Path(d.path_string).translate(0, (index * (d.height + d.thickness))).rotate(180))
            pe.style = line_style
Пример #26
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def color_block_to_realistic_stitches(color_block, svg, destination):
    for point_list in color_block_to_point_lists(color_block):
        color = color_block.color.visible_on_white.darker.to_hex_str()
        start = point_list[0]
        for point in point_list[1:]:
            destination.append(
                inkex.PathElement(
                    attrib={
                        'style':
                        "fill: %s; stroke: none; filter: url(#realistic-stitch-filter);"
                        % color,
                        'd':
                        realistic_stitch(start, point),
                        'transform':
                        get_correction_transform(svg)
                    }))
            start = point
Пример #27
0
    def effect(self):
        newpath = None
        for node in self.svg.selected.values():
            if isinstance(node, Rectangle):
                # create new path with basic dimensions of selected rectangle
                newpath = inkex.PathElement()
                x = float(node.get('x'))
                y = float(node.get('y'))
                w = float(node.get('width'))
                h = float(node.get('height'))

                # copy attributes of rect
                newpath.style = node.style
                newpath.transform = node.transform

                # top and bottom were exchanged
                newpath.path = \
                        drawfunction(self.options.xstart,
                                     self.options.xend,
                                     self.options.ybottom,
                                     self.options.ytop,
                                     self.options.samples,
                                     w, h, x, y + h,
                                     self.options.fofx,
                                     self.options.fpofx,
                                     self.options.fponum,
                                     self.options.times2pi,
                                     self.options.polar,
                                     self.options.isoscale,
                                     self.options.drawaxis,
                                     self.options.endpts)
                newpath.set('title', self.options.fofx)

                # add path into SVG structure
                node.getparent().append(newpath)
                # option whether to clip the path with rect or not.
                if self.options.clip:
                    clip = self.svg.defs.add(ClipPath())
                    clip.set_random_id()
                    clip.append(node.copy())
                    newpath.set('clip-path', clip.get_id(as_url=2))
                # option whether to remove the rectangle or not.
                if self.options.remove:
                    node.getparent().remove(node)
        if newpath is None:
            raise inkex.AbortExtension(_("Please select a rectangle"))
Пример #28
0
def draw_SVG_tri(point1, point2, point3, offset, width, name, parent):
    style = {'stroke': '#000000', 'stroke-width': str(width), 'fill': 'none'}
    elem = parent.add(inkex.PathElement())
    elem.update(
        **{
            'style':
            style,
            'inkscape:label':
            name,
            'd':
            'M ' + str(point1[X] + offset[X]) + ',' +
            str(point1[Y] + offset[Y]) + ' L ' + str(point2[X] + offset[X]) +
            ',' + str(point2[Y] + offset[Y]) + ' L ' +
            str(point3[X] + offset[X]) + ',' + str(point3[Y] + offset[Y]) +
            ' L ' + str(point1[X] + offset[X]) + ',' +
            str(point1[Y] + offset[Y]) + ' z'
        })
    return elem
Пример #29
0
    def effect(self):
        for node in self.svg.selected:
            if isinstance(node, inkex.Rectangle):
                # create new path with basic dimensions of selected rectangle
                newpath = inkex.PathElement()
                x = float(node.get('x'))
                y = float(node.get('y'))
                width = float(node.get('width'))
                height = float(node.get('height'))

                # copy attributes of rect
                newpath.style = node.style
                newpath.transform = node.transform

                # top and bottom were exchanged
                newpath.path = \
                        drawfunction(self.options.t_start,
                                     self.options.t_end,
                                     self.options.xleft,
                                     self.options.xright,
                                     self.options.ybottom,
                                     self.options.ytop,
                                     self.options.samples,
                                     width, height, x, y + height,
                                     self.options.fofx,
                                     self.options.fofy,
                                     self.options.times2pi,
                                     self.options.isoscale,
                                     self.options.drawaxis)
                newpath.set('title',
                            self.options.fofx + " " + self.options.fofy)

                # newpath.set('desc', '!func;' + self.options.fofx + ';' + self.options.fofy + ';'
                #                                      + `self.options.t_start` + ';'
                #                                      + `self.options.t_end` + ';'
                #                                      + `self.options.samples`)

                # add path into SVG structure
                node.getparent().append(newpath)
                # option whether to remove the rectangle or not.
                if self.options.remove:
                    node.getparent().remove(node)
Пример #30
0
def color_block_to_paths(color_block, svg, destination, visual_commands):
    # If we try to import these above, we get into a mess of circular
    # imports.
    from ..commands import add_commands
    from ..elements.stroke import Stroke

    # We could emit just a single path with one subpath per point list, but
    # emitting multiple paths makes it easier for the user to manipulate them.
    first = True
    path = None
    for point_list in color_block_to_point_lists(color_block):
        if first:
            first = False
        elif visual_commands:
            add_commands(Stroke(destination[-1]), ["trim"])

        color = color_block.color.visible_on_white.to_hex_str()
        path = inkex.PathElement(
            attrib={
                'id':
                svg.get_unique_id("object"),
                'style':
                "stroke: %s; stroke-width: 0.4; fill: none;" % color,
                'd':
                "M" + " ".join(" ".join(str(coord) for coord in point)
                               for point in point_list),
                'transform':
                get_correction_transform(svg),
                INKSTITCH_ATTRIBS['manual_stitch']:
                'true'
            })
        destination.append(path)

    if path is not None and visual_commands:
        if color_block.trim_after:
            add_commands(Stroke(path), ["trim"])

        if color_block.stop_after:
            add_commands(Stroke(path), ["stop"])