Пример #1
0
    def updateElement(self, id, isChecked):
        data = {}
        data['id'] = id
        data['is_checked'] = isChecked

        client = Client()

        LOG.info("Running updateElement()")
        return client.updateElement(self.setup, data)
Пример #2
0
    def updateNote(self, id, isChecked):
        data = {}
        data['id'] = id
        data['is_checked'] = isChecked
        data['modified_by'] = self.user

        client = Client()

        LOG.info("Running updateNote()")
        return client.updateNote(self.setup, data)
Пример #3
0
    def createNote(self, isChecked, text):
        data = {}
        data['text'] = text
        data['created_by'] = self.user
        data['modified_by'] = self.user
        data['is_checked'] = isChecked

        client = Client()

        LOG.info("Running createNote()")
        client.createNote(self.setup, data)

        return True
Пример #4
0
    def getElements(self):
        """
        Returns an array of element objects
        """
        client = Client()

        try:
            LOG.info("Running getElements()")
            elements = client.getElements(self.setup)

            LOG.info("Lookup found: %s elements" % (len(elements)))
            LOG.info("Found this: %s", (elements))
            return elements
        except ClientConnectionError, e:
            if 404 == e.resp.status:
                return []
Пример #5
0
    def getNotes(self):
        """
        Returns an array of note objects
        """
        client = Client()

        try:
            LOG.info("Running getNotes()")
            notes = client.getNotes(self.setup)

            LOG.info("Lookup found: %s notes" % (len(notes)))
            LOG.info("Found this: %s", (notes))
            return notes
        except ClientConnectionError, e:
            if 404 == e.resp.status:
                return []
Пример #6
0
    def uploadFrame(self, frame):
        if frame.isBusy:
            LOG.debug("Frame was busy...")
        elif FRAME_DELETE == frame.status:
            frame.delete()
        elif FRAME_UPLOAD == frame.status:
            LOG.debug("I can work on: %s" % frame)
            #frame.isBusy = True
            #frame.save()

            par = 100 * float("%.5f" % frame.pixelAspectRatio)
            frame.resizedPath = os.path.join(frame.container, 'frame.jp2')

            quality = frame.quality
            cmd = '%s -quality %s %s -resize "%s%%x100%%" -resize "%sx%s>" %s'
            cmd = cmd % (self.convert, quality, frame.rgbPath, par, self.maxWidth, self.maxHeight, frame.resizedPath)
            LOG.debug("CMD:" + cmd)

            if 0 == os.system(cmd):
                cmd = '%s %s' % (self.identify, frame.resizedPath)
                (result, output) = commands.getstatusoutput(cmd)
                if 0 == result:
                    match = self.identifyRegExp.search(output)
                    if match != None:
                        frame.resizedDepth = 8
                        frame.resizedWidth = match.group(1)
                        frame.resizedHeight = match.group(2)
                        LOG.info("MATCHED (%s) X (%s)!" % (frame.resizedWidth, frame.resizedHeight))

                        LOG.info("FRAME (%s) STATUS (%s)" % (frame, frame.status))
                        client = Client()
                        client.createFrame(frame)
                        LOG.debug("done!")
                        frame.delete()
                    else:
                        raise ValueError("DID NOT MATCH identify group!")
                else:
                    raise ValueError("identify did not return 0!")
            else:
                raise ValueError("FAILURE running convert")
        elif FRAME_UNKNOWN == frame.status:
            # unknown frame -- check if the pid that generated it
            # is still running. If not, it can be deleted
            if not self.isPidRunning(frame.pid):
                LOG.info("The pid (%s) that generated (%s) is no longer running" % (frame.pid, frame))
                frame.delete()
Пример #7
0
    def flushEventQueue(self):
        LOG.info("(((( flushing event queue ))))")
        key = '_LAST_EVENT_'

        while self.events:
            appEvent = self.events.pop(0)
            if isinstance(appEvent, DiscreetAppBatchProcessEvent):
                # wait until we flush the queue to determine the batch outputs
                appEvent.outputs = self.outputs.keys()

            lastEvent = None
            if key in os.environ:
                lastEvent = float(os.environ[key])

            eventSeconds = float(datetimeToSeconds(appEvent.date))

            if lastEvent is None or eventSeconds > lastEvent:
                LOG.debug("SENDING EVENT... LOOKS GOOD")
                try:
                    client = Client()
                    if appEvent.job:
                        client.createRender(appEvent)
                    else:
                        client.createEvent(appEvent)
                except Exception, e:
                    LOG.warn("Error sending event: %s [%s]" % (e, type(e)))

                # set the last event time, even if it failed
                # an event is either a success or failure
                # only setting this on success would allow for retries
                # if a person exited batch and re-entered -- don't think
                # that is what we want
                #
                # explictly state the precision of the float
                os.environ[key] = "%.6f" % eventSeconds
            else:
                LOG.debug("SKIPPING EVENT! LAST EVENT WAS MORE RECENT...")