class MainWindow(Window): def __init__(self, size, caption=None): Window.__init__(self, size, 'OmniTank Menu') self.background = GameData.image(MAIN_BGD_IMG) button_image = GameData.image(BUTTON_IMG) self.start_button = Button(MM_START_BTN_POS, button_image, self.buttons) self.instructions_button = Button(MM_INSTUC_BTN_POS, button_image, self.buttons) self.highscores_button = Button(MM_SCORES_BTN_POS, button_image, self.buttons) self.quit_button = Button(MM_QUIT_BTN_POS, button_image, self.buttons) self.instructions_window = InstructionsWindow(size, 'OmniTank Instructions', self) self.high_scores_window = HighScoresWindow(size, 'OmniTank High Scores', self) #self.color_choice_window = ColorChoiceWindow(size, 'OmniTank Color Choice', self) GameData.setMusicVolume(MUSIC_VOLUME) GameData.startMusic(BGD_MUSIC) def setup(self, args=()): self.screen.blit(self.background, (0, 0)) pygame.display.flip() def handleEvent(self, event): if event.type == KEYDOWN: if event.key == K_ESCAPE: self.running = False GameData.playSound(CLICK_SFX) elif event.type == MOUSEBUTTONDOWN: if event.button == LEFT_MOUSE: selection = self.selectedButton() self.delay() # Don't switch menus instantly if selection == self.start_button: #color = self.color_choice_window.run() #level, points = self.game_window.run(color) #self.high_scores_window.run(level, points) pass elif selection == self.instructions_button: self.instructions_window.run() elif selection == self.highscores_button: temp_level = 19 #TODO: remove when done testing temp_points = 2 self.high_scores_window.run(temp_level, temp_points) elif selection == self.quit_button: self.running = False # Must reset caption if another window changed it pygame.display.set_caption(self.caption)
def __init__(self, size, caption=None): Window.__init__(self, size, 'OmniTank Menu') self.background = GameData.image(MAIN_BGD_IMG) button_image = GameData.image(BUTTON_IMG) self.start_button = Button(MM_START_BTN_POS, button_image, self.buttons) self.instructions_button = Button(MM_INSTUC_BTN_POS, button_image, self.buttons) self.highscores_button = Button(MM_SCORES_BTN_POS, button_image, self.buttons) self.quit_button = Button(MM_QUIT_BTN_POS, button_image, self.buttons) self.instructions_window = InstructionsWindow(size, 'OmniTank Instructions', self) self.high_scores_window = HighScoresWindow(size, 'OmniTank High Scores', self) #self.color_choice_window = ColorChoiceWindow(size, 'OmniTank Color Choice', self) GameData.setMusicVolume(MUSIC_VOLUME) GameData.startMusic(BGD_MUSIC)