def __init__(self, name="Forest", max_plants=32, max_animals=20): self.name = name self.max_plants = max_plants self.max_animals = max_animals IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self)
def __init__(self, name="Grassland", max_animals=22, max_plants=15): self.name = name IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_plants = max_plants self.max_animals = max_animals
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 22 self.max_plants = 15 self.characteristics: "Little rainfall, No shade"
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 20 self.max_plants = 32 self.characteristics: "Rainy, Shady"
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) IStagnant.__init__(self) self.plant_max = 12 self.animal_max = 2
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 8 self.max_plants = 12 self.characteristics = "Stagnant fresh water"
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = "Coastline" self.max_animals = 15 self.max_plants = 3
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 6 self.max_plants = 4 self.characteristics: "High Elevation"
def __init__(self, name, max_plants, max_animals): Identifiable.__init__(self) IContainsAnimals.__init__(self) IContainsPlants.__init__(self) self.name = name self.max_plants = max_plants self.max_animals = max_animals
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 15 self.max_plants = 3 self.characteristics = "Saltwater"
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = "River" self.max_animals = 3 self.max_plants = 6
def __init__(self): self.name = "Swamp" IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 8 self.max_plants = 12
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = "Volcano" self.max_animals = 999999999999999 self.max_plants = 999999999999999
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = "Grassland" self.max_animals = 22 self.max_plants = 15
def __init__(self, name): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = name self.animals = ["gerbil", "monkey", "tortoise"] self.plants = ["River Jade", "Hawain Dew Drop"]
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.plants_allowed = ["silversword", "blue jade vine"] self.plants_capacity = 15 # Ihas_plants.__init__(self) Ihas_animals.__init__(self)
def __init__(self): """ Initialize max occupancy of plants and animals """ IContainsAnimals.__init__(self, 12) IContainsPlants.__init__(self, 6) Identifiable.__init__(self) Biome.__init__(self, "Grassland")
def __init__( self ): # the 3 lines below give River access to the __init__'s in the parent files self.name = "River" IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.max_animals = 12 self.max_plants = 6
def add_plant(self, plant): """ Mountain is highly elevated; plants must be able to live in high elevation; otherwise raise error """ try: if plant.clay_soil: IContainsPlants.add_plant(self, plant) except AttributeError: raise AttributeError("plant Is Incompatible With Biome")
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.plants_allowed = ["Mountain Apple Tree"] self.plants_capacity = 4 # def add_animal(self, animal): # try: # if animal.aquatic and animal.cell_type == "hypertonic": # self.animals.append(animal) # except AttributeError: # raise AttributeError("Cannot add non-aquatic, or saltwater animals to a river") # ERN = mountain() # print(ERN.plants_allowed) # print(ERN.plants_capacity)
def __init__(self, name): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self) self.name = name
def __init__(self): self.name = "Mountain" IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self)
def __init__(self, name): IContainsPlants.__init__(self, 60) Identifiable.__init__(self) Biome.__init__(self, name)
def __init__(self, name): IContainsAnimals.__init__(self, 22) IContainsPlants.__init__(self, 15) Identifiable.__init__(self) Biome.__init__(self, name)
def __init__(self): # self.name = name self.inhabitants = [] IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self)
def __init__(self): IContainsAnimals.__init__(self) IContainsPlants.__init__(self) Identifiable.__init__(self)
def __init__(self): IStagnant.__init__(self) IContainsAnimals.__init__(self) IContainsPlants.__init__(self)