def __init__(self, game_opts): # initialize the state State.__init__(self, constants.SCENES['intro']) ## the game's command line options self.game_opts = game_opts ## intro slides slide_num = len(constants.FILES['graphics']['intro']['slides']) self.slides = [ graphics.load_image( constants.FILES['graphics']['intro'] ['slides'][i])[0] for i in range(slide_num) ] ## cut scenes object self.cutscenes = IntroCutScene(self.slides) # set sound volume to minimum pygame.mixer.music.set_volume(0.0) # play the background music theme sound_mixer.play_music( constants.FILES['sounds']['menu']['share']['bg'][0]) # pause or unpause music according to user preference if self.game_opts.music: pygame.mixer.music.unpause() else: pygame.mixer.music.pause() # set sound volume to maximum pygame.mixer.music.set_volume(MAX_VOLUME)
class Intro(State): def __init__(self, game_opts): State.__init__(self, constants.SCENES['intro']) self.game_opts = game_opts parser = ConfigParser(constants.MAIN_CFG, constants.CFG_XMLNS) # intro slides dir_name = parser.first_match('intro').attrib slides = [i.text for i in parser.all_matches('slide')] slides = [path.join(dir_name['dir'], i) for i in slides] slide_num = len(slides) self.slides = [ResourceManager().getImage(slides[i]) for i in range(slide_num)] self.cutscenes = IntroCutScene(self.slides) pygame.mixer.music.set_volume(0.0) sound_mixer.play_music( constants.FILES['sounds']['menu']['share']['bg'][0]) if self.game_opts.music: pygame.mixer.music.unpause() else: pygame.mixer.music.pause() pygame.mixer.music.set_volume(MAX_VOLUME) def do_actions(self): # run the intro slideshow self.cutscenes.run() def check_conditions(self): # if the scene is finished, return back # to the caller the name of the next one if self.cutscenes.controller.is_finished: return constants.SCENES['menu'] return None
class Intro(State): ## initialize the intro screen # # @param self the object pointer # @param game_opts the game's command line options def __init__(self, game_opts): # initialize the state State.__init__(self, constants.SCENES['intro']) ## the game's command line options self.game_opts = game_opts ## intro slides slide_num = len(constants.FILES['graphics']['intro']['slides']) self.slides = [ graphics.load_image( constants.FILES['graphics']['intro'] ['slides'][i])[0] for i in range(slide_num) ] ## cut scenes object self.cutscenes = IntroCutScene(self.slides) # set sound volume to minimum pygame.mixer.music.set_volume(0.0) # play the background music theme sound_mixer.play_music( constants.FILES['sounds']['menu']['share']['bg'][0]) # pause or unpause music according to user preference if self.game_opts.music: pygame.mixer.music.unpause() else: pygame.mixer.music.pause() # set sound volume to maximum pygame.mixer.music.set_volume(MAX_VOLUME) ## what to do when the intro is enabled # # @param self the object pointer def do_actions(self): # run the intro slideshow self.cutscenes.run() ## what should be satisfied for enabling the next scene # # @param self the object pointer # @return the name of the next scene def check_conditions(self): # if the scene is finished, returns back # to the caller the name of the next one if self.cutscenes.controller.is_finished: return constants.SCENES['menu'] return None
def __init__(self, game_opts): State.__init__(self, constants.SCENES['intro']) self.game_opts = game_opts parser = ConfigParser(constants.MAIN_CFG, constants.CFG_XMLNS) # intro slides dir_name = parser.first_match('intro').attrib slides = [i.text for i in parser.all_matches('slide')] slides = [path.join(dir_name['dir'], i) for i in slides] slide_num = len(slides) self.slides = [ResourceManager().getImage(slides[i]) for i in range(slide_num)] self.cutscenes = IntroCutScene(self.slides) pygame.mixer.music.set_volume(0.0) sound_mixer.play_music( constants.FILES['sounds']['menu']['share']['bg'][0]) if self.game_opts.music: pygame.mixer.music.unpause() else: pygame.mixer.music.pause() pygame.mixer.music.set_volume(MAX_VOLUME)