def create_invader(ai_settings, screen, invaders, invader_num, row_num): invader = Invader(ai_settings, screen) invader_width = invader.rect.width invader.x = invader_width + 2 * invader_width * invader_num invader.rect.x = invader.x invader.rect.y = invader.rect.height + 2 * invader.rect.height * row_num invaders.add(invader)
def game_loop(): speed = [10, 0] invader = Invader(width - 48, height - 48, "graphics/character/boss/boss1/InvaderA_00.png", "graphics/character/boss/boss1/InvaderA_01.png", "graphics/character/boss/boss1/InvaderA_01.png", speed) # Idem, on cree notre hero en tant qu'objet MyHero my_hero = MyHero(width / 2, height / 2, "graphics/character/hero/heror.png", "graphics/character/hero/herowr.png", "graphics/character/hero/hero.png") # Boucle de jeu while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # Deplacement invader.movement(width, height) my_hero.movement(width, height) # Test de collision # On utilise 'collidepoint', qui test si le centre de # My_Hero est convenu dans le rectangle de l'Invader if invader.get_rect().colliderect(my_hero.get_rect()): display_game_over(screen, background_image, background_position) sys.exit() else: # Affichage display(screen, background_image, background_position, invader, my_hero)
def game_loop(): speed = [10, 0] invader = Invader(width-48, height-48, "graphics/character/boss/boss1/InvaderA_00.png", "graphics/character/boss/boss1/InvaderA_01.png", "graphics/character/boss/boss1/InvaderA_01.png", speed) # Idem, on cree notre hero en tant qu'objet MyHero my_hero = MyHero(width/2, height/2, "graphics/character/hero/heror.png", "graphics/character/hero/herowr.png", "graphics/character/hero/hero.png") # Boucle de jeu while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # Deplacement invader.movement(width, height) my_hero.movement(width, height) # Test de collision # On utilise 'collidepoint', qui test si le centre de # My_Hero est convenu dans le rectangle de l'Invader if invader.get_rect().colliderect(my_hero.get_rect()): display_game_over(screen, background_image, background_position) sys.exit() else: # Affichage display(screen, background_image, background_position, invader, my_hero)
def create_invader(ai_settings, screen, invaders, invader_number, row_number): """Create an invader""" invader = Invader(ai_settings=ai_settings, screen=screen) invader_width = invader.rect.width invader.x = invader_width + 2 * invader_width * invader_number invader.rect.x = invader.x invader.rect.y = invader.rect.height + 2 * invader.rect.height * row_number invaders.add(invader)
def generateInvaders(): global invLeft, invRight, invBot, direction # y of gap between upper and lower pipe invaders = [] # init direction to go to the left direction = -1 row = 4 column = 7 initialX = SCREENWIDTH / 2 - ((column * (INVWIDTH + INVGAP)) / 2) x = initialX y = 30 invRight = x + (column * (INVWIDTH + INVGAP)) # 5 invaders per row invLeft = x invBot = y + (row * (INVHEIGHT + INVGAP)) # 3 rows for i in range(0, row): for i in range(0, column): x = initialX + (INVWIDTH + INVGAP) * (i % column) invaders.append(Invader(x, y)) y += INVHEIGHT + INVGAP return invaders
def create_fleet(ai_settings, screen, ship, invaders): """ Create a set of invaders """ invader = Invader(ai_settings, screen) num_invader_x = get_num_invaders_x(ai_settings, invader.rect.width) num_rows = get_num_rows(ai_settings, ship.rect.height, invader.rect.height) # Creating the first rorw of invaders for row_num in range(num_rows): for invader_num in range(num_invader_x): create_invader(ai_settings, screen, invaders, invader_num, row_num)
def gen_enemies(self): if sum(self.current_wave) <= 0 and len(self.enemies) == 0: self.wave += 1 self.current_wave = waves[self.wave] self.pause = True self.playPauseButton.change_img() else: wave_enemies = [Scorpion(), Wizard(), Invader(), Sword()] for x in range(len(self.current_wave)): if self.current_wave[x] != 0: self.enemies.append(wave_enemies[x]) self.current_wave[x] -= 1 break
def create_fleet(ai_settings, screen, ship, invaders): """Create a fleet of invaders""" invader = Invader(ai_settings, screen) number_invaders_x = get_number_invaders_x(ai_settings, invader.rect.width) number_rows = get_number_rows(ai_settings=ai_settings, ship_height=ship.rect.height, invader_height=invader.rect.height) for row_number in range(number_rows): for invader_number in range(number_invaders_x): create_invader(ai_settings=ai_settings, screen=screen, invaders=invaders, invader_number=invader_number, row_number=row_number)
def load(filename, game): invaders = [] asteroids = [] data = open(filename).read() r = 0 for line in data.split("\n"): c = 0 for letter in line: if letter == '7': asteroids.append(Asteroid(game, c * 32 + 16, r * 32 + 16)) elif letter != '0': invaders.append(Invader(game, c * 32 + 16, r * 32 + 16, letter)) c += 1 r += 1 return (invaders, asteroids)
def create_fleet(settings, screen, invaders): """Create a full fleet of invaders.""" # Create the fleet of aliens. for row in range(settings.fleet_rows): for column in range(settings.fleet_columns): # Create an alien and place it in the fleet. if row == 0: offset, gap, length = 6, 24, 24 elif row == 1 or row == 2: offset, gap, length = 0, 15, 33 else: offset, gap, length = 0, 12, 36 new_invader = Invader(settings, screen, row, column) new_invader.rect.x = settings.invader_start_x + offset + ( column * (gap + length)) new_invader.rect.y = settings.invader_start_y + ( row * (settings.invader_height * 2)) invaders.add(new_invader)
def __init__(self,x, y,vel): self.lista_invaders = [Invader(x,y,vel),Invader(x+60,y,vel),Invader(x+120,y,vel),Invader(x+180,y,vel)]
def __init__(self, **kwargs): super(Dock, self).__init__(**kwargs) self.invader = Invader() self.add_widget(self.invader) self.bind_invader()
from invader import Invader url = 'https://duckduckgo.com/?q=python&t=hb&ia=web' invader = Invader(url, js=True) res = invader.take_list('#links .result', { 'title': ['.result__a', 'text'], 'src': ['.result__a', 'href'] }) print(res)
score_pen.hideturtle() # Create the player player = Player() # Choose a number of invaders number_of_invaders = 5 # Create an empty list of ememies invaders = [] # Add invaders to list for i in range(number_of_invaders): x = random.randint(-200, 200) y = random.randint(100, 250) invaders.append(Invader(x,y)) # Create the invader #invader = Invader() item_zone_x_y = 280 def isCollision(t1, t2): distance = math.sqrt(math.pow(t1.xcor() - t2.xcor(), 2) + math.pow(t1.ycor() - t2.ycor(), 2)) if distance < 15: return True else: return False def step_down(invader): y = invader.ycor()
from invader import Invader url = 'https://habrahabr.ru/post/321292/' invader = Invader(url) text = invader.take(['.content.html_format', 'text']) img = invader.take(['.content.html_format img', 'src']) print(text) print(img)