def loadBvhFile(context, filepath): ob = context.object rig = ob.parent scn = context.scene if rig and rig.type == 'ARMATURE': (pname, ext) = os.path.splitext(filepath) bvhpath = pname + ".bvh" bvh_nodes = import_bvh.read_bvh(context, bvhpath, rotate_mode=scn.MhImportRotateMode, global_scale=1.0) frame_orig = context.scene.frame_current bvh_name = bpy.path.display_name_from_filepath(bvhpath) import_bvh.bvh_node_dict2armature( context, bvh_name, bvh_nodes, rotate_mode=scn.MhImportRotateMode, frame_start=scn.frame_current, IMPORT_LOOP=False, global_matrix=rig.matrix_world, ) context.scene.frame_set(frame_orig) tmp = context.object bpy.ops.object.mode_set(mode='POSE') scn.objects.active = rig bpy.ops.object.mode_set(mode='POSE') copyPose(tmp, rig) scn.objects.active = ob scn.objects.unlink(tmp) del tmp print("Loaded %s" % bvhpath) return True else: return False
def loadBvhFile(context, filepath): ob = context.object rig = ob.parent scn = context.scene if rig and rig.type == "ARMATURE": (pname, ext) = os.path.splitext(filepath) bvhpath = pname + ".bvh" bvh_nodes = import_bvh.read_bvh(context, bvhpath, rotate_mode=scn.MhImportRotateMode, global_scale=1.0) frame_orig = context.scene.frame_current bvh_name = bpy.path.display_name_from_filepath(bvhpath) import_bvh.bvh_node_dict2armature( context, bvh_name, bvh_nodes, rotate_mode=scn.MhImportRotateMode, frame_start=scn.frame_current, IMPORT_LOOP=False, global_matrix=rig.matrix_world, ) context.scene.frame_set(frame_orig) tmp = context.object bpy.ops.object.mode_set(mode="POSE") scn.objects.active = rig bpy.ops.object.mode_set(mode="POSE") copyPose(tmp, rig) scn.objects.active = ob scn.objects.unlink(tmp) del tmp print("Loaded %s" % bvhpath) return True else: return False