def init(node_tree): """Initialize node tree with links for this shader. :param node_tree: node tree on which this shader should be created :type node_tree: bpy.types.NodeTree """ # init parent UnlitTex.init(node_tree) # enable hardcoded flavors: DEPTH, BLEND_OVER UnlitTex.set_blend_over_flavor(node_tree, True)
def init(node_tree): """Initialize node tree with links for this shader. :param node_tree: node tree on which this shader should be created :type node_tree: bpy.types.NodeTree """ # init parent UnlitTex.init(node_tree) # enable hardcoded flavors: DEPTH, BLEND_OVER UnlitTex.set_blend_over_flavor(node_tree, True)