Пример #1
0
def dominos(path, scl, piecetimestep):
    retval = irit.nil()
    animtime = 0
    dominopiece = irit.box(
        (-0.01, -0.006, 0), 0.02, 0.006, 0.05) * irit.sc(scl)
    rot_x = irit.cbezier( irit.list( irit.ctlpt( irit.E1, 0 ), \
                                     irit.ctlpt( irit.E1, 80 ) ) )
    crvdomain = irit.pdomain(path)
    t = irit.FetchRealObject(irit.nth(crvdomain, 1))
    dpath = irit.cderive(path)
    while (t < irit.FetchRealObject(irit.nth(crvdomain, 2))):
        d = irit.Fetch3TupleObject(
            irit.coerce(irit.ceval(dpath, t), irit.POINT_TYPE))
        dlen = math.sqrt(DotProd(d, d))

        rot_x = irit.creparam(rot_x, animtime, animtime + piecetimestep)
        irit.attrib(dominopiece, "animation", irit.list(rot_x))
        irit.setname(irit.getattr(dominopiece, "animation"), 0, "rot_x")

        dp = dominopiece * irit.rz(
            -math.atan2(d[0], d[1]) * 180 / math.pi) * irit.trans(
                irit.Fetch3TupleObject(
                    irit.coerce(irit.ceval(path, t), irit.VECTOR_TYPE)))
        irit.snoc(dp, retval)

        t = t + 0.04 * scl / dlen
        animtime = animtime + piecetimestep * 0.6
    return retval
Пример #2
0
def squareunitlegs( w, d, h, legw, legd ):
    grooved = ( legw - legd )
    lleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( (-0.01 ), legd/3, 0.1 ), 0.02, legd/3, h - 0.3 ) - irit.box( ( legw - grooved, legd - 0.02, 0.2 ), 0.1, 0.1, h - 0.3 ) )
    rleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( legw - 0.01, legd/3, 0.1 ), 0.02, legd/3, h - 0.3 ) - irit.box( ( grooved, legd - 0.02, 0.2 ), (-0.1 ), 0.1, h - 0.3 ) )
    retval = irit.list( lleg, rleg * irit.tx( w - legw ), lleg * irit.rz( 180 ) * irit.tx( w ) * irit.ty( d ), rleg * irit.rz( 180 ) * irit.tx( legw ) * irit.ty( d ) )
    irit.attrprop( retval, "ptexture", woodtext )
    irit.attrprop( retval, "rgb", woodclr )
    return retval
Пример #3
0
def cornerunitlegs( w, h, legw, legd ):
    grooved = ( legw - legd )
    lleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( (-0.01 ), legd/3, 0.1 ), 0.02, legd/3, h - 0.3 ) - irit.box( ( legd, legd - 0.02, 0.2 ), 0.1, 0.1, h - 0.3 ) )
    sleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( (-0.1 ), legd - 0.02, 0.2 ), 0.2, 0.1, h - 0.3 ) )
    rleg = ( irit.box( ( 0, 0, 0 ), legw, legd, h ) - irit.box( ( legw/3, (-0.01 ), 0.1 ), legw/3, 0.02, h - 0.3 ) - irit.box( ( legw - 0.01, legd/3, 0.1 ), 0.02, legd/3, h - 0.3 ) - irit.box( ( grooved, legd - 0.02, 0.2 ), (-0.1 ), 0.1, h - 0.3 ) )
    cleg = ( irit.box( ( 0, 0, 0 ), legw, legw, h ) - irit.box( ( legd, legd, 0.2 ), 0.1, 0.1, h - 0.3 ) )
    retval = irit.list( lleg, sleg * irit.tx( w - legw ), sleg * irit.tx( w ) * irit.rz( 90 ) * irit.tx( 2 * w ), rleg * irit.rz( 90 ) * irit.tx( 2 * w ) * irit.ty( 2 * w - legw ), cleg * irit.rz( (-90 ) ) * irit.ty( w * 2 ) )
    irit.attrprop( retval, "ptexture", woodtext )
    irit.attrprop( retval, "rgb", woodclr )
    return retval
Пример #4
0
def rigidmotionpos(cnew, c):
    t = irit.FetchRealObject(irit.nth(irit.pdomain(c), 1))
    pos = irit.coerce(irit.ceval(c, t), irit.VECTOR_TYPE)
    tn = irit.ctangent(c, t, 1)
    retval = cnew * \
    irit.rz( math.atan2( irit.FetchRealObject(irit.coord( tn, 1 )),
          irit.FetchRealObject(irit.coord( tn, 0 )) ) * \
       180/math.pi ) * \
    irit.trans( irit.Fetch3TupleObject(pos) )
    return retval
Пример #5
0
def cornerunitbars( w, h, legw, legd ):
    sbar = irit.box( ( legw, 0, 0 ), w - 2 * legw, legd, legw )
    lbar = irit.box( ( legd, 0, 0 ), 2 * w - legd - legw, legd, legw )
    arcbar1 = irit.arc( ( w, 0, 0 ), ( w, w, 0 ), ( 2 * w, w, 0 ) )
    arcbar2 = irit.offset( arcbar1, (-legd ), 0.1, 0 )
    arcbar = irit.list( irit.extrude( arcbar1 + (-arcbar2 ) + irit.ctlpt( irit.E3, w, 0, 0 ), ( 0, 0, legw ), 0 ), irit.ruledsrf( arcbar1, arcbar2 ), irit.ruledsrf( arcbar1, arcbar2 ) * irit.tz( legw ) )
    barframe = irit.list( arcbar, sbar, sbar * irit.tx( w ) * irit.rz( 90 ) * irit.tx( 2 * w ), lbar * irit.rz( 90 ) * irit.tx( legd ), lbar * irit.tx( legw - legd ) * irit.ty( 2 * w - legd ) )
    retval = irit.list( barframe * irit.tz( 0.1 ), barframe * irit.tz( h - 0.1 ) )
    irit.attrprop( retval, "ptexture", woodtext )
    irit.attrprop( retval, "rgb", woodclr )
    return retval
Пример #6
0
def antleg():
    c = irit.pcircle((0, 0, 0), 0.03) * irit.ry(90)
    retval = (-irit.sfromcrvs(
        irit.list(
            c * irit.ty((-0.15)),
            c * irit.sy(1.4) * irit.rz(45) * irit.tx(0.1) * irit.ty((-0.15)),
            c * irit.rz(45) * irit.tx(0.2) * irit.ty(0.2),
            c * irit.sy(1.4) * irit.tx(0.3) * irit.ty(0.4),
            c * irit.rz((-55)) * irit.tx(0.4) * irit.ty(0.15),
            c * irit.sc(0.7) * irit.rz((-55)) * irit.tx(0.4) * irit.ty(0.15),
            c * irit.sc(0.8) * irit.rz((-40)) * irit.tx(0.47) * irit.ty(
                (-0.1)),
            c * irit.sc(0.8) * irit.rz((-35)) * irit.tx(0.53) * irit.ty(
                (-0.18)),
            c * irit.sc(0.65) * irit.rz((-35)) * irit.tx(0.61) * irit.ty(
                (-0.22)),
            c * irit.sc(0.75) * irit.rz((-20)) * irit.tx(0.63) * irit.ty(
                (-0.23)),
            c * irit.sc(0.75) * irit.rz((-15)) * irit.tx(0.7) * irit.ty(
                (-0.24)),
            c * irit.sc(0.001) * irit.rz((-15)) * irit.tx(0.7) * irit.ty(
                (-0.24))), 3, irit.KV_OPEN))
    irit.attrib(retval, "rgb", irit.GenStrObject("255,50,50"))
    return retval
Пример #7
0
def extractcrvregion( crv, t1, t2, idx ):
    if ( irit.FetchRealObject(t1) < 0 ):
        retval = irit.cregion( crv, irit.FetchRealObject(t1) + 1, 1 ) + irit.cregion( crv, 0, irit.FetchRealObject(t2) )
    else:
        retval = irit.cregion( crv, irit.FetchRealObject(t1), irit.FetchRealObject(t2) )
    retval = irit.creparam( retval, 0, 1 )
    tn = irit.vector( 1, 0, 0 ) * irit.rz( irit.FetchRealObject( idx ) )
    retval = irit.list( retval * irit.trans( irit.Fetch3TupleObject( tn * irit.sc( 0.15 ) ) ), 
						irit.arrow3d( irit.coerce( irit.ceval( retval, 0.5 ), 3 ), 
									  tn, 0.35, 0.01, 0.1, 0.02 ) )
    irit.attrib( retval, "width", irit.GenRealObject( irit.random( 0.007, 0.01 ) ) )
    irit.attrib( retval, "gray", irit.GenRealObject( irit.random( 0.2, 0.8 ) ) )
    irit.attrib( retval, "rgb", irit.GenStrObject( str(int(irit.random( 100, 255 ) ) ) + 
								"," + 
								str(int(irit.random( 100, 255 ) ) ) + 
								"," + 
								str(int(irit.random( 100, 255 ) ) ) ) )
    return retval
Пример #8
0
def cornerunitwalls( w, h, legw, legd ):
    lwall = irit.box( ( legd, 0, 0.2 ), 2 * w - 2 * legd, 0.002, h - 0.3 )
    irit.attrib( lwall, "ptexture", woodtext )
    irit.attrib( lwall, "rgb", woodclr )
    swall = irit.box( ( legd, 0, 0.2 ), w - 2 * legd, 0.002, h - 0.3 )
    irit.attrib( swall, "transp", irit.GenRealObject(0.3 ))
    arcbar1 = irit.arc( ( w, 0, 0 ), ( w, w, 0 ), ( 2 * w, w, 0 ) )
    arcbar2 = irit.offset( arcbar1, irit.GenRealObject(-0.03 ), 0.1, 0 )
    arcbar = irit.list( irit.extrude( arcbar1 + (-arcbar2 ) + irit.ctlpt( irit.E3, w, 0, 0 ), ( 0, 0, 0.03 ), 0 ), irit.ruledsrf( arcbar1, arcbar2 ), irit.ruledsrf( arcbar1, arcbar2 ) * irit.tz( 0.03 ) )
    rdoorframe = irit.list( irit.box( ( w, 0, 0.2 ), 0.03, 0.03, h - 0.3 ),\
    irit.box( ( 2 * w - 0.03, w - 0.03, 0.2 ), 0.03, 0.03, h - 0.3 ),\
    arcbar * irit.tz( 0.2 ), arcbar * irit.tz( h - 0.1 - 0.03 ) )
    irit.attrib( rdoorframe, "ptexture", woodtext )
    irit.attrib( rdoorframe, "rgb", woodclr )
    rdoorglass = irit.extrude( irit.offset( arcbar1, irit.GenRealObject(-0.02 ), 0.1, 0 ) + (-irit.offset( arcbar1, irit.GenRealObject(-0.03 ), 0.1, 0 ) ) + \
                                                               irit.ctlpt( irit.E3, w - 0.02, 0, 0 ), ( 0, 0, h - 0.3 - 0.04 ), 0 ) * irit.tz( 0.22 )
    irit.attrib( rdoorglass, "transp", irit.GenRealObject(0.3 ))
    rdoor = irit.list( rdoorframe, rdoorglass )
    rot_z = ( \
                                                               irit.ctlpt( irit.E1, 0 ) + \
                                                               irit.ctlpt( irit.E1, 130 ) )
    irit.attrib( rdoor, "animation", irit.list( irit.tx( (-w ) ), rot_z, irit.tx( w ) ) )
    retval = irit.list( lwall * irit.ty( 2 * w ), swall * irit.rz( 90 ) * irit.tx( 2 * w ) * irit.ty( w ), lwall * irit.rz( 90 ), swall, rdoor )
    return retval
Пример #9
0
trns = irit.trans(((-7.75), 0, (-7.45)))
irit.attrib(stopper, "animation", irit.list(trns, rot_y, trns ^ (-1)))
irit.free(rot_y)
irit.free(trns)

#
#  Top round.
#
topround = irit.poly( lj8samplecurve( irit.cbezier( irit.list( irit.ctlpt( irit.E3, 0, (-0.7 ), 7.5 ), \

                                                                    irit.ctlpt( irit.E3, 0, 2.5, 8 ), \
                                                                    irit.ctlpt( irit.E3, 0, 5.7, 7.5 ) ) ), 10 ) + irit.list(  ( 0, 5.7, 7.2 ),  ( 0, 5.2, 7.2 ), irit.point( 0, 4.9, 6.8 ), irit.point( 0, 4.9, 6 ), irit.point( 0, 0.1, 6 ), irit.point( 0, 0.1, 6.3 ), irit.point( 0, (-0.2 ), 6.3 ), irit.point( 0, (-0.7 ), 7.1 ) ), 0 )
topround = irit.extrude(topround, (2, 0, 0), 3) * irit.tx(0.001)

irit.SetResolution(4)
screen = irit.con2((0, 0, 0), (0, 0, (-0.15)), 0.3, 0.2, 3) * irit.rz(45)
topround = (topround -
            screen * irit.rx(5.5) * irit.sx(3) * irit.tx(1) * irit.tz(7.65))
irit.SetResolution(20)
screen = irit.ruledsrf( irit.ctlpt( irit.E3, 0.1414, 0.1414, (-0.14 ) ) + \
                        irit.ctlpt( irit.E3, (-0.1414 ), 0.1414, (-0.14 ) ), \
                        irit.ctlpt( irit.E3, 0.1414, (-0.1414 ), (-0.14 ) ) + \
                        irit.ctlpt( irit.E3, (-0.1414 ), (-0.1414 ), (-0.14 ) ) ) * irit.rx( 5.5 ) * irit.sx( 3 ) * irit.tx( 1 ) * irit.tz( 7.65 )
irit.attrib(screen, "rgb", irit.GenStrObject("20,100,20"))

tmpbody = irit.box((1, 0.75, 6.5), 2, 3.5, 0.15)
z = 7.2
while (z <= 7.5):
    tmpbody = tmpbody ^ irit.box(((-0.1), 1, z), 0.2, 3, 0.05)
    z = z + 0.1
Пример #10
0

# ############################################################################

s1 = irit.sbezier( irit.list( irit.list( irit.ctlpt( irit.E3, 0, 0, 0 ), \
                                         irit.ctlpt( irit.E3, 0.05, 0.2, 0.1 ), \
                                         irit.ctlpt( irit.E3, 0.1, 0.05, 0.2 ) ), irit.list( \
                                         irit.ctlpt( irit.E3, 0.1, (-0.2 ), 0 ), \
                                         irit.ctlpt( irit.E3, 0.15, 0.05, 0.1 ), \
                                         irit.ctlpt( irit.E3, 0.2, (-0.1 ), 0.2 ) ), irit.list( \
                                         irit.ctlpt( irit.E3, 0.2, 0, 0 ), \
                                         irit.ctlpt( irit.E3, 0.25, 0.2, 0.1 ), \
                                         irit.ctlpt( irit.E3, 0.3, 0.05, 0.2 ) ) ) ) * irit.sc( 4 ) * irit.sy( 0.3 )
irit.color(s1, irit.RED)

s2 = s1 * irit.rx(4) * irit.rz(2)
irit.color(s2, irit.BLUE)

testssi(s1, s2, 0.1)
testssi(s1, s2, 0.03)

s1 = s1 * irit.sy(0.1)
s2 = s2 * irit.sy(0.1)
irit.color(s1, irit.RED)
irit.color(s2, irit.BLUE)

testssi(s1, s2, 0.1)
testssi(s1, s2, 0.03)

# ############################################################################
Пример #11
0
printtest("circle", irit.isgeom(pcirc, irit.GEOM_CIRCULAR, 0.01), 1)

irit.free(circ)
irit.free(pcirc)
irit.free(line)

#
#  Plane
#
pln = irit.ruledsrf( irit.ctlpt( irit.E3, 0, 0, 0 ) + \
                     irit.ctlpt( irit.E3, 1, 0, 0 ), \
                     irit.ctlpt( irit.E3, 0, 2, 0 ) + \
                     irit.ctlpt( irit.E3, 1, 1, 0 ) )
printtest("plane", irit.isgeom(pln, irit.GEOM_PLANAR, 1e-010), 1)

pln = pln * irit.rx(45) * irit.rz(45) * irit.tx(1) * irit.ty((-2))
printtest("plane", irit.isgeom(pln, irit.GEOM_PLANAR, 1e-010), 1)

pln = irit.ruledsrf( irit.ctlpt( irit.E3, 0, 0, 0 ) + \
                     irit.ctlpt( irit.E3, 1, 0, 0 ), \
                     irit.ctlpt( irit.E3, 0, 2, 0 ) + \
                     irit.ctlpt( irit.E3, 1, 1, 1 ) )
printtest("plane", irit.isgeom(pln, irit.GEOM_PLANAR, 0.001), 0)

pln = irit.ruledsrf( irit.cbezier( irit.list( irit.ctlpt( irit.E3, (-1 ), 0, 10.01 ), \
                                              irit.ctlpt( irit.E3, 0, 0.2, 10.01 ), \
                                              irit.ctlpt( irit.E3, 1, 0, 10.01 ) ) ), irit.cbezier( irit.list( \
                                              irit.ctlpt( irit.E3, (-1 ), 1, 10.01 ), \
                                              irit.ctlpt( irit.E3, 0, 0.5, 10.01 ), \
                                              irit.ctlpt( irit.E3, 1, 1, 10.01 ) ) ) )
printtest("plane", irit.isgeom(pln, irit.GEOM_PLANAR, 1e-010), 1)
Пример #12
0
        else:
            if (irit.ThisObject(obj) == irit.POLY_TYPE):
                retval = warppoly(obj, tv)
            else:
                retval = obj * irit.tx(0)
    return retval


#
#  Define the FFD trivariate
#
teapot = teapotorig * \
   irit.sc( 0.2 ) * \
   irit.sx( (-1 ) ) * \
   irit.rx( 90 ) * \
   irit.rz( 180 )

s = irit.planesrf((-1), (-1), 1, 1) * irit.sc(2.4)
discs = irit.list( s * \
       irit.sc( 0.02 ) * \
       irit.sx( 2 ) * \
       irit.tx( 0.56 ) * \
       irit.tz( 0.42 ),
       s * \
       irit.sc( 0.02 ) * \
       irit.sx( 2 ) * \
       irit.trans( ( 0.66, 0, 0.5 ) ),
       s * \
       irit.sc( 0.04 ) * \
       irit.sx( 1.5 ) * \
       irit.trans( ( 0.66, 0, 0.7 ) ),
Пример #13
0
irit.attrib(cntrs, "dwidth", irit.GenRealObject(3))
irit.color(cntrs, irit.RED)
irit.interact(irit.list(c, p, cntrs))

irit.free(c)
irit.free(p)
irit.free(cntrs)

#
#  Simple self intersecting surface.
#
c1 = irit.cbspline( 3, irit.list( irit.ctlpt( irit.E3, 0, (-1 ), 0 ), \
                                  irit.ctlpt( irit.E3, 0, 1, 0.2 ), \
                                  irit.ctlpt( irit.E3, 1, 0, 0.4 ), \
                                  irit.ctlpt( irit.E3, (-1 ), 0, 0.6 ) ), irit.list( irit.KV_OPEN ) )
s1 = irit.ruledsrf(c1, c1 * irit.tz(1) * irit.rz(10))
irit.color(s1, irit.GREEN)

irit.SetResolution(30)

#
#  Computing self intersection by a Boolean operation with itself - Parametric.
#
dummy = irit.iritstate("intercrv", irit.GenRealObject(1))
uvbool = irit.iritstate("uvboolean", irit.GenRealObject(1))
s1inter = (s1 + s1)
irit.color(s1inter, irit.RED)
irit.attrib(s1inter, "dwidth", irit.GenRealObject(3))

paramdomain = irit.poly(irit.list((0, 0, 0), (0, 1, 0), (2, 1, 0), (2, 0, 0)),
                        irit.FALSE)
Пример #14
0
i = 0
while ( i <= 20 ):
    pt1 =  irit.point( irit.random( (-0.5 ), 0.5 ), irit.random( (-0.5 ), 0.5 ), 0 )
    pt2 =  irit.point( irit.random( (-0.5 ), 0.5 ), irit.random( (-0.5 ), 0.5 ), 0 )
    skel2dcolor( pt1, pt2, crv3, 0.001, irit.list( 0.01, (-1e-010 ) ), 1, "" )
    irit.milisleep( delay )
    i = i + 1

skel2dcolor( pt1, pt2, crv3, 0.001, irit.list( 0.01, (-1e-010 ) ), 1, "skel2d5" )
irit.pause(  )

# ############################################################################

ln1 = ( irit.ctlpt( irit.E2, (-1 ), (-1 ) ) + \
        irit.ctlpt( irit.E2, 1, (-1 ) ) )
ln2 = ln1 * irit.rz( 120 ) * irit.tx( (-0.5 ) ) * irit.ty( (-0.5 ) )
crv3 = irit.cbspline( 3, irit.list( irit.ctlpt( irit.E2, (-0.5 ), 0 ), \
                                    irit.ctlpt( irit.E2, 0.4, (-1 ) ), \
                                    irit.ctlpt( irit.E2, 0.6, 0.5 ), \
                                    irit.ctlpt( irit.E2, 0.6, (-1 ) ) ), irit.list( irit.KV_OPEN ) ) * irit.tx( (-0.4 ) ) * irit.ty( 0.1 )

skel2dcolor( ln1, ln2, crv3, 1e-006, irit.list( 1e-007, 1e-010 ), 1, "skel2d6" )
irit.pause(  )
'''
# ############################################################################

pt1 =  irit.point( 0.1, 0, 0 )
crv2 = irit.cbezier( irit.list( irit.ctlpt( irit.E2, (-1 ), 0 ), \
                                irit.ctlpt( irit.E2, (-0.3 ), (-0.5 ) ), \
                                irit.ctlpt( irit.E2, 0.6, 1 ) ) )
crv3 = irit.cbezier( irit.list( irit.ctlpt( irit.E2, (-0.5 ), (-1 ) ), \
Пример #15
0
#This is an IRIT script and as such requires both math and irit import:
#
import math
import irit
#

#
#  A model of a light mill.
#
#                                                Gershon Elber, Dec 1998.
#

circ = irit.cregion(
    irit.circle((0, 0, 0), 0.6) * irit.rz(90) * irit.rx(90) * irit.tz(2.1),
    0.1, 1.9)

bodysec = ( irit.cbspline( 3, irit.list( irit.ctlpt( irit.E3, (-0.5 ), 0, 0 ), \
                                         irit.ctlpt( irit.E3, (-0.5 ), 0, 0.01 ), \
                                         irit.ctlpt( irit.E3, (-0.1 ), 0, 0.05 ), \
                                         irit.ctlpt( irit.E3, (-0.03 ), 0, 0.3 ), \
                                         irit.ctlpt( irit.E3, (-0.03 ), 0, 0.75 ), \
                                         irit.ctlpt( irit.E3, (-0.1 ), 0, 1 ), \
                                         irit.ctlpt( irit.E3, (-0.1 ), 0, 1.1 ), \
                                         irit.ctlpt( irit.E3, (-0.03 ), 0, 1.2 ), \
                                         irit.ctlpt( irit.E3, (-0.03 ), 0, 1.3 ), \
                                         irit.ctlpt( irit.E3, (-0.04 ), 0, 1.31 ), \
                                         irit.ctlpt( irit.E3, (-0.08 ), 0, 1.32 ), \
                                         irit.ctlpt( irit.E3, (-0.09 ), 0, 1.4 ), \
                                         irit.ctlpt( irit.E3, (-0.08 ), 0, 1.5 ) ), irit.list( irit.KV_OPEN ) ) + (-circ ) + irit.cbspline( 3, irit.list( \
                                         irit.ctlpt( irit.E3, (-0.07 ), 0, 2.7 ), \
                                         irit.ctlpt( irit.E3, (-0.07 ), 0, 2.8 ), \
Пример #16
0
a = (-2)
while (a <= 0):
    pt = (a, 0, 0)
    c1 = irit.cbezier( irit.list( irit.ctlpt( irit.E3, 0, (-0.2 ), (-1 ) ), \
                                   irit.ctlpt( irit.E3, 0, (-3.2 ), 0 ), \
                                   irit.ctlpt( irit.E3, 0, (-0.2 ), 1 ) ) )
    bisectsrf = irit.cbisector3d(irit.list(c1, pt), 0)
    display(c1, pt, bisectsrf)
    a = a + 0.005 * speed

# ############################################################################
#
#  A cubic
#

circ = irit.pcircle((0, 0, 0), 1) * irit.rz(90) * irit.ry((-90))
irit.ffcompat(c1, circ)

pt = (0, 0, 0)

a = 0
while (a <= 1):
    c1x = irit.cmorph(c1, circ, 0, a)
    bisectsrf = irit.cbisector3d(irit.list(c1x, pt), 0)
    display(c1x, pt, bisectsrf)
    a = a + 0.01 * speed

a = 0
while (a <= 0.9):
    pt = (0, a, 0)
    bisectsrf = irit.cbisector3d(irit.list(circ, pt), 0)
Пример #17
0
#

#
#  The Blade
#

sec1 = irit.cbspline( 3, irit.list( irit.ctlpt( irit.E3, (-0.525 ), (-0.041 ), 0 ), \
                                    irit.ctlpt( irit.E2, (-0.0935 ), 0.102 ), \
                                    irit.ctlpt( irit.E2, 0.487, 0.14 ), \
                                    irit.ctlpt( irit.E2, 0.882, 0.112 ), \
                                    irit.ctlpt( irit.E2, 0.878, 0.198 ), \
                                    irit.ctlpt( irit.E2, 0.559, 0.403 ), \
                                    irit.ctlpt( irit.E2, (-0.183 ), 0.252 ), \
                                    irit.ctlpt( irit.E2, (-0.525 ), (-0.04 ) ) ), irit.list( irit.KV_OPEN ) ) * irit.tx( (-0.2 ) ) * irit.ty( (-0.2 ) )

sec2 = sec1 * irit.sy(0.5) * irit.sc(1.2) * irit.tz(2.5) * irit.rz(30)

bladeside = irit.ruledsrf(sec1, sec2)

bladetop = irit.ruledsrf(irit.cregion(sec2, 0, 0.5),
                         (-irit.cregion(sec2, 0.5, 1)))

blademain = irit.list(bladeside, bladetop) * irit.tz(0.2)
irit.free(bladeside)
irit.free(bladetop)

bladefillet = irit.sfromcrvs(
    irit.list(sec1 * irit.sc(1.35) * irit.sy(1.5) * irit.tz((-0.1)), sec1,
              sec1 * irit.tz(0.2)), 3, irit.KV_OPEN)
irit.free(sec1)
irit.free(sec2)
Пример #18
0
#
#  American plane's marker
#
d = math.pi / 180 * 360 * 2 / 5
ptc = (0, 0, 0)
pt1 = (math.cos(0), math.sin(0), 0)
pt2 = (math.cos(d), math.sin(d), 0)
pt3 = (math.cos(d * 2), math.sin(d * 2), 0)
pt4 = (math.cos(d * 3), math.sin(d * 3), 0)
pt5 = (math.cos(d * 4), math.sin(d * 4), 0)

star = irit.list(irit.poly(irit.list(ptc, pt1, pt2), irit.FALSE),
                 irit.poly(irit.list(ptc, pt2, pt3), irit.FALSE),
                 irit.poly(irit.list(ptc, pt3, pt4), irit.FALSE),
                 irit.poly(irit.list(ptc, pt4, pt5), irit.FALSE),
                 irit.poly(irit.list(ptc, pt5, pt1), irit.FALSE)) * irit.rz(90)
irit.color(star, irit.WHITE)

irit.SetResolution(80)
circ = irit.circpoly((0, 0, 1), (0, 0, 0), 1) * irit.tz((-0.01))
irit.color(circ, irit.BLUE)
irit.attrib(circ, "rgb", irit.GenStrObject("0,0,8"))
irit.SetResolution(20)

logo1 = irit.list(circ, star)

irit.interact(logo1)

irit.save("logo1", logo1)

irit.free(logo1)
Пример #19
0
#  The symbolic computation below is faster this way.
# 
iprod = irit.iritstate( "bspprodmethod", irit.GenIntObject(0) )

def randrgb(  ):
    return (   str(irit.random( 80, 255 )) + 
			   "," + 
			   str(irit.random( 80, 155 )) + 
			   "," + 
			   str(irit.random( 80, 255 ) ))

dashlist = irit.list( "[0.001 0.01] 0", "[0.015 0.01 0.001 0.01] 0", "[0.03 0.01] 0", "[0.02 0.01 0.001 0.01 0.001 0.01] 0", "[0.03 0.01 0.001 0.01] 0" )

raypoint = ( irit.ctlpt( irit.E2, (-0.05 ), 0 ) + \
             irit.ctlpt( irit.E2, 0.05, 0 ) )
raypoints = irit.list( raypoint, raypoint * irit.rz( 45 ), raypoint * irit.rz( 90 ), raypoint * irit.rz( 135 ) )

unitsquare = ( irit.ctlpt( irit.E2, 0, 0 ) + \
               irit.ctlpt( irit.E2, 0, 1 ) + \
               irit.ctlpt( irit.E2, 1, 1 ) + \
               irit.ctlpt( irit.E2, 1, 0 ) + \
               irit.ctlpt( irit.E2, 0, 0 ) )
irit.color( unitsquare, irit.MAGENTA )
irit.adwidth( unitsquare, 2 )
irit.awidth( unitsquare, 0.015 )
irit.attrib( unitsquare, "rgb", irit.GenStrObject("255,128,255") )

def apxeq( x, y ):
    retval = abs( irit.FetchRealObject(x - y) ) < 1e-006
    return retval
Пример #20
0
#  A puzzle of transparent boxes in ball inside.
#
#                                        Gershon Elber, June 1996

sqr1 = irit.poly(
    irit.list(irit.point((-1), (-1), 1), irit.point((-1), 1, 1),
              irit.point(1, 1, 1), irit.point(1, (-1), 1)), irit.FALSE)
sclfctr = 0.6
sqr2 = sqr1 * irit.sc((-sclfctr)) * irit.tz(sclfctr * 2)

trap1 = irit.poly(
    irit.list(
        irit.point((-1), (-1), 1) * irit.sc(sclfctr),
        irit.point((-1), 1, 1) * irit.sc(sclfctr), irit.point((-1), 1, 1),
        irit.point((-1), (-1), 1)), 0)
trap2 = trap1 * irit.rz(180)

prim1 = irit.list(sqr1, sqr2, trap1, trap2)
prim2 = prim1 * irit.rx(90)
prim3 = prim1 * irit.rx((-90))

baseunitaux = irit.list(prim1, prim2, prim3,
                        trap1 * irit.rx(90) * irit.ry((-90)),
                        trap2 * irit.rx((-90)) * irit.ry(90))
baseunit = irit.list(baseunitaux, baseunitaux * irit.ty(2.35),
                     irit.box(
                         ((-0.15), 1, (-0.5)), 0.3, 0.35, 1)) * irit.sc(0.5)
irit.free(baseunitaux)

baseunit1 = baseunit
irit.color(baseunit1, irit.RED)
Пример #21
0
def snaket( t ):
    p =  irit.point( 0, 0, 0 )
    ct = irit.cbspline( 3, irit.list( p * \
									  ctx( 0 + t, 1.5 ) * \
									  irit.ty( 0.22 ), 
									  p * \
									  ctx( 0 + t, 1.5 ) * \
									  irit.ty( 0.22 ), 
									  p * \
									  ctx( 0.3 + t, 1.5 ) * \
									  irit.ty( 0.17 ) * \
									  irit.tz( 0.3 ), 
									  p * \
									  ctx( 2 + t, 1.5 ) * \
									  irit.ty( (-0.06 ) ) * \
									  irit.tz( 2 ), 
									  p * \
									  ctx( 4 + t, 1.5 ) * \
									  irit.ty( (-0.06 ) ) * \
									  irit.tz( 4 ), 
									  p * \
									  ctx( 6 + t, 1.5 ) * \
									  irit.ty( (-0.06 ) ) * \
									  irit.tz( 6 ), 
									  p * \
									  ctx( 8 + t, 2.5 ) * \
									  irit.ty( (-0.065 ) ) * \
									  irit.tz( 8 ), 
									  p * \
									  ctx( 10 + t, 2.5 ) * \
									  irit.ty( (-0.07 ) ) * \
									  irit.tz( 10 ), 
									  p * \
									  ctx( 12 + t, 2.5 ) * \
									  irit.ty( (-0.075 ) ) * \
									  irit.tz( 12 ), 
									  p * \
									  ctx( 14 + t, 1.5 ) * \
									  irit.ty( (-0.08 ) ) * \
									  irit.tz( 14 ), 
									  p * \
									  ctx( 16 + t, 1.5 ) * \
									  irit.ty( (-0.09 ) ) * \
									  irit.tz( 16 ), 
									  p * \
									  ctx( 18 + t, 1.5 ) * 
									  irit.ty( (-0.1 ) ) * 
									  irit.tz( 18 ), 
									  p * \
									  irit.ty( (-0.1 ) ) * \
									  irit.tz( 20 ), 
									  p * \
									  irit.ty( (-0.1 ) ) * \
									  irit.tz( 21 ) ), 
									  irit.list( irit.KV_OPEN ) )
    c = irit.circle( ( 0, 0, 0 ), 0.36 ) * irit.rz( (-90 ) )
    scalecrv = irit.cbspline( 3, irit.list( irit.ctlpt( irit.E2, 0, 0.001 ), \
                                             irit.ctlpt( irit.E2, 0.1, 0.1 ), \
                                             irit.ctlpt( irit.E2, 0.2, 0.4 ), \
                                             irit.ctlpt( irit.E2, 0.3, 0.7 ), \
                                             irit.ctlpt( irit.E2, 0.4, 0.8 ), \
                                             irit.ctlpt( irit.E2, 0.5, 0.9 ), \
                                             irit.ctlpt( irit.E2, 0.6, 0.95 ), \
                                             irit.ctlpt( irit.E2, 0.7, 1 ), \
                                             irit.ctlpt( irit.E2, 0.8, 1 ) ), irit.list( irit.KV_OPEN ) )
    s1 = irit.swpsclsrf( c, ct, scalecrv, irit.vector( 0, 1, 0 ), 1 )
    irit.attrib( s1, "ptexture", irit.GenStrObject("snake2.gif,1,30" ))
    s2 = irit.sfromcrvs( irit.list( c * \
									irit.ty( (-0.1 ) ) * \
									irit.tz( 21 ), 
									c * \
									irit.ty( (-0.1 ) ) * \
									irit.tz( 22 ), 
									c * \
									irit.ty( (-0.14 ) ) * \
									irit.sx( 2.2 ) * \
									irit.sy( 1.2 ) * \
									irit.tz( 23 ), 
									c * \
									irit.ty( (-0.14 ) ) * \
									irit.sx( 2.2 ) * \
									irit.sy( 1.2 ) * \
									irit.tz( 24 ), 
									c * \
									irit.sy( 0.9 ) * \
									irit.ty( (-0.1 ) ) * \
									irit.sx( 1.2 ) * \
									irit.tz( 25 ), 
									c * \
									irit.ty( (-0.1 ) ) * \
									irit.sc( 0.001 ) * \
									irit.tz( 25 ) ), 
									3, 
									irit.KV_OPEN )
    irit.attrib( s2, "ptexture", irit.GenStrObject("snake2.gif,1,5" ))
    eyes = irit.list( irit.sphere( ( 0.42, (-0.35 ), 24.5 ), 0.1 ), irit.sphere( ( (-0.42 ), (-0.35 ), 24.5 ), 0.1 ) )
    irit.color( eyes, irit.BLACK )
    retval = irit.list( s1, s2, eyes ) * irit.rx( (-90 ) ) * irit.tz( 0.261 )
    return retval
Пример #22
0
                                 irit.ctlpt( irit.E2, 4.305, 0.086 ), \
                                 irit.ctlpt( irit.E2, 5.569, (-0.845 ) ), \
                                 irit.ctlpt( irit.E2, 6.914, (-2.508 ) ), \
                                 irit.ctlpt( irit.E2, 11.147, (-1.629 ) ), \
                                 irit.ctlpt( irit.E2, 8.565, (-0.453 ) ), \
                                 irit.ctlpt( irit.E2, 4.533, 1.283 ), \
                                 irit.ctlpt( irit.E2, 8.031, 2.972 ), \
                                 irit.ctlpt( irit.E2, 9.304, 4.314 ), \
                                 irit.ctlpt( irit.E2, 8.252, 6.532 ), \
                                 irit.ctlpt( irit.E2, 5.942, 5.176 ), \
                                 irit.ctlpt( irit.E2, 5.483, 1.597 ), \
                                 irit.ctlpt( irit.E2, 3.427, 2.095 ) ), irit.list( irit.KV_PERIODIC ) ) * irit.sc( 0.1 ) * irit.tx( (-0.5 ) ) * irit.ty( (-0.2 ) )

crvtr = irit.cfncrvtr(c, 1000, 2, 1)

crvtr2d = irit.coerce(crvtr, irit.E2) * irit.rz(90) * irit.sx(
    (-1)) * irit.sy(0.005)
irit.color(crvtr2d, irit.YELLOW)

irit.interact(irit.list(irit.GetAxes(), c, crvtr2d))

c2 = rigidmotionpos(irit.cfncrvtr(crvtr, 0.001, 3, 0), c)
irit.color(c2, irit.YELLOW)

irit.interact(irit.list(c, c2))

irit.save("crvtrrc1", irit.list(c, c2, crvtr))

# ############################################################################

crvtr = irit.cfncrvtr(c, 100, 2, 1)
Пример #23
0
irit.color(crvs, irit.RED)

# ################################

intercrvs = irit.carrangmnt(crvs, 1e-012, 2, irit.point(0, 0, 0))
intercrvs = intercrvspaint(intercrvs)

all1 = irit.list(irit.GetAxes(), intercrvs)

irit.free(intercrvs)

# ################################

theta = 45
while (theta >= 0):
    rcrvs = crvs * irit.rz(theta) * irit.tx((-0.35))
    linearlowenv = irit.carrangmnt(rcrvs, 1e-009, 3,
                                   irit.GenRealObject(0)) * irit.tz((-0.2))
    irit.color(linearlowenv, irit.YELLOW)
    irit.adwidth(linearlowenv, 3)
    irit.view(irit.list(irit.GetAxes(), rcrvs, linearlowenv), irit.ON)
    theta = theta + (-1)

all2 = irit.list(irit.GetAxes(), crvs * irit.tx((-0.35)), linearlowenv)

# ################################

c1 = irit.cbspline( 3, irit.list( irit.ctlpt( irit.E2, (-0.2 ), 0.5 ), \
                                  irit.ctlpt( irit.E2, 0.2, 0.5 ), \
                                  irit.ctlpt( irit.E2, 0.1, 0.2 ) ), irit.list( irit.KV_PERIODIC ) )
c1 = irit.coerce(c1, irit.KV_OPEN)
Пример #24
0
# ############################################################################
#
#  2D pocketing: CNC
#

import cnc_ltrs

#
#  Deformed letters "CNC"
#

irit.color(cnc_ltrs.cnc, irit.RED)

irit.view(irit.list(irit.GetAxes(), cnc_ltrs.cnc), irit.ON)

tpath = irit.list( irit.ncpcktpath( cnc_ltrs.cnc * irit.rz( 90 ), 0.003, 0.005, 0.01, 0.1, 0,\
1 ) ) * irit.rz( (-90 ) )
irit.attrib(tpath, "ncretractzlevel", irit.GenRealObject(0.5))
irit.attrib(tpath, "ncmaxxybridgegap", irit.GenRealObject(0.05))

irit.interact(irit.list(irit.GetAxes(), tpath))

irit.save("nc_pckt5.itd", irit.list(cnc_ltrs.cnc, tpath))
irit.save("nc_pckt5.nc", tpath)

irit.interact(irit.load("nc_pckt5.nc"))

irit.free(cnc_ltrs.cnc)

# ############################################################################
#
Пример #25
0
import math
import irit
#

#
#  An object that has three projections of a cross, circle and a square.
#

w = 0.4
cross = ( irit.ctlpt( irit.E3, 1, 0, 0 ) + \
          irit.ctlpt( irit.E3, 1, w, 0 ) + \
          irit.ctlpt( irit.E3, w, w, 0 ) + \
          irit.ctlpt( irit.E3, w, 1, 0 ) + \
          irit.ctlpt( irit.E3, 0, 1, 0 ) )

cross = (cross + cross * irit.rz(90) + cross * irit.rz(180) +
         cross * irit.rz(270))

s1 = irit.extrude(cross * irit.tz((-2)), (0, 0, 4), 0)
irit.free(cross)

s2 = irit.extrude(irit.circle((0, 0, 0), 0.999) * irit.tz((-2)),
                  (0, 0, 4), 0) * irit.rx(90)

s = s1 * s2
irit.free(s1)
irit.free(s2)

irit.view(irit.list(irit.GetAxes(), s), irit.ON)
irit.save("crosplug", s)
irit.pause()
Пример #26
0
                                  irit.ctlpt( irit.E2, 0.052, 0.229 ), \
                                  irit.ctlpt( irit.E2, 0.047, 0.332 ) ), irit.list( irit.KV_PERIODIC ) )
c1 = irit.coerce(c1, irit.KV_OPEN)

drawbiarcs(c1, 0.25, 180)

drawbiarcs(c1, 0.1, 180)

drawbiarcs(c1, 0.01, 180)

irit.save("biarc2", irit.list(c1, irit.cbiarcs(c1, 0.01, 180)))

# ######################################################

c1 = irit.cregion(irit.circle((0, 0, 0), 1), 0, 1) * irit.sc(0.25)
c1 = (c1 + c1 * irit.rz(90) * irit.tx((-0.5))) * irit.tx(0.25) * irit.ty(0.5)
c1 = (c1 + c1 * irit.rz(180) + irit.ctlpt(irit.E2, 0.5, 0.5))

drawbiarcs(c1, 0.25, 180)

drawbiarcs(c1, 0.1, 180)

drawbiarcs(c1, 1e-006, 180)

irit.save("biarc3", irit.list(c1, irit.cbiarcs(c1, 0.01, 180)))

# ######################################################

irit.viewstate("pllnaprx", 0)
irit.viewstate("pllnaprx", 0)
Пример #27
0
stick6 = stick5 * irit.ry(180)
irit.attrib(stick6, "rgb", irit.GenStrObject("255, 50, 50"))

# ################################

bar1 = ( irit.box( ( (-3 ), (-0.5 ), 1 ), 6, 1, 2 ) - \
   (irit.box( ( (-0.5 ), (-1 ), 1 ), 1, 1, 3 ) + \
    irit.box( ( (-0.5 ), (-1 ), 2 ), 1, 3, 2 ) ))

irit.attrib(bar1, "rgb", irit.GenStrObject("0, 255, 0"))

bar2 = (irit.box(((-0.5), 1, (-3)), 1, 2, 6) - irit.box(
    ((-1), 2, (-0.5)), 2, 2, 1))
irit.attrib(bar2, "rgb", irit.GenStrObject("100, 255, 0"))

bar3 = bar2 * irit.rz(180)
irit.attrib(bar2, "rgb", irit.GenStrObject("20, 255, 100"))

bar4 = bar1 * irit.rx(180)
irit.attrib(bar4, "rgb", irit.GenStrObject("100, 255, 100"))

# ################################

block1 = (irit.box(((-3), (-3), (-3)), 2.5, 6, 6) - irit.box(
    ((-1), (-4), (-0.5)), 1, 8, 1) + irit.box(
        ((-5), (-0.5), (-4)), 6, 1, 8) + irit.box(((-1.001), (-1), (-0.5)),
                                                  (-0.5), 2, 1))
irit.attrib(block1, "rgb", irit.GenStrObject("50, 100, 255"))

block2 = block1 * irit.rz(180)
irit.attrib(block2, "rgb", irit.GenStrObject("100, 50, 255"))
Пример #28
0
pt2 = irit.point(irit.random((-0.5), 0.5), irit.random((-0.5), 0.5), 0)
pt3 = irit.point(irit.random((-0.5), 0.5), irit.random((-0.5), 0.5), 0)

pl = irit.poly(irit.list(pt1, pt2, pt3), irit.FALSE)
irit.color(pl, irit.GREEN)

ellimp = irit.ellipse3pt(irit.Fetch3TupleObject(pt1),
                         irit.Fetch3TupleObject(pt2),
                         irit.Fetch3TupleObject(pt3), 0)
ell = irit.conicsec(ellimp, 0, 0, 0)
irit.color(ell, irit.YELLOW)
irit.adwidth(ell, 2)

i = 10
while (i <= n):
    m = irit.rz(i) * irit.sc(i / 360.0) * irit.tx(i / 360.0 - 1)
    ell2imp = irit.implctrans(1, ellimp, m)
    ell3imp = irit.cnc2quad(ellimp, 0.1)
    ell3imp = irit.implctrans(2, ell3imp, m)
    ell2 = irit.conicsec(ell2imp, 0, 0, 0)
    irit.color(ell2, irit.CYAN)
    irit.adwidth(ell2, 2)
    ell3 = irit.quadric(ell3imp)
    irit.color(ell3, irit.MAGENTA)
    all = irit.list(irit.GetAxes(), ell, ell2, ell3)
    irit.view(all, irit.ON)
    irit.milisleep(100)
    i = i + 10

irit.save("ellips3", all)
Пример #29
0
        pt = irit.teval( tv, x, y, z )
        v = math.floor( i/float(usize) )
        u = i - v * usize
        srf = irit.seditpt( srf, pt, u, v )
        i = i + 1
    irit.attrib( srf, "color", clr )
    retval = srf
    return retval

# 
#  Properly orient the Teapot in the parametric space of the Trivariate
# 
prmdomain = irit.box( ( 0, 0, 0 ), 0.5, 1, 1 )
irit.attrib( prmdomain, "transp", irit.GenRealObject(0.8) )

teapot = teapotorig * irit.sc( 0.13 ) * irit.rz( 90 ) * irit.rx( 90 ) * irit.sx( (-1 ) ) * irit.trans( ( 0, 0.5, 0.5 ) )

all = irit.list( prmdomain, teapot ) * irit.rz( 90 ) * irit.ry( 40 ) * irit.rx( 40 )

interact( irit.list( all, irit.GetViewMatrix() ) )
irit.save( "warp1trv", all )

# 
#  Warp the teapot, one surface at a time, after some surface refinement.
# 
warpedteapot = irit.nil(  )
i = 1
while ( i <= irit.SizeOf( teapot ) ):
    srf = irit.nth( teapot, i )
    clr = irit.getattr( srf, "color" )
    srf = irit.sreparam( irit.sreparam( srf, irit.COL, 0, 1 ), irit.ROW, 0,\
Пример #30
0
                                   irit.ctlpt( irit.E3, 0, (-0.1 ) - a, 0 ), \
                                   irit.ctlpt( irit.E3, 0, (-0.1 ), 1 ) ) )
    c2 = irit.cbezier( irit.list( \
                                   irit.ctlpt( irit.E3, (-1 ), 0.1, 0 ), \
                                   irit.ctlpt( irit.E3, 0, 2.1, 0 ), \
                                   irit.ctlpt( irit.E3, 1, 0.1, 0 ) ) )
    bisectsrf = irit.cbisector3d(irit.list(c1, c2), 1)
    display(c1, c2, bisectsrf)
    a = a + 0.02 * speed

# ############################################################################
#
#  A line and a circle
#

circ = irit.creparam(irit.pcircle((0, 0, 0), 1), 0, 1) * irit.rz(
    (-90)) * irit.ry(180)
irit.ffcompat(c2, circ)

a = 0
while (a <= 1):
    c1 = irit.cbezier( irit.list( irit.ctlpt( irit.E3, 0, 0, (-1 ) ), \
                                   irit.ctlpt( irit.E3, 0, 0, 1 ) ) )
    c2x = irit.cmorph(c2, circ, 0, a)
    bisectsrf = irit.cbisector3d(irit.list(c1, c2x), 1)
    display(c1, c2x, bisectsrf)
    a = a + 0.01 * speed

# ############################################################################
#
#  A line and a circle (again)
#