Пример #1
0
    def initializeGL(self):
        glClearColor(0.8, 0.8, 1.0, 1.0)
        glEnable(GL_TEXTURE_2D)
        glEnable(GL_BLEND)
        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
        glDisable(GL_DEPTH_TEST)
        glDisable(GL_CULL_FACE)
        #glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)

        glClearColor(0.2, 0.4, 0.8, 1.0)
        glClearDepth(1.0)

        self._normal_shader = ShaderProgram("SimpleTransformTexture.vert",
                                            "NormalSphereShader.frag")
Пример #2
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 def initializeGL(self):
     self._shader = ShaderProgram("SimpleTransformTexture.vert",
                                  "LambertRelightingShader.frag")
     self._shader.setUniformValue("normalTex", 0)
     self._shader.setUniformValue("colorTex", 1)
Пример #3
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 def initializeGL(self):
     self._shader = ShaderProgram("SimpleTransformTexture.vert", "ToonShader.frag")
     self._shader.setUniformValue("normalTex", 0)
     self._shader.setUniformValue("colorMapTex", 1)