def initializeGL(self): glClearColor(0.8, 0.8, 1.0, 1.0) glEnable(GL_TEXTURE_2D) glEnable(GL_BLEND) glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) glDisable(GL_DEPTH_TEST) glDisable(GL_CULL_FACE) #glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) glClearColor(0.2, 0.4, 0.8, 1.0) glClearDepth(1.0) self._normal_shader = ShaderProgram("SimpleTransformTexture.vert", "NormalSphereShader.frag")
def initializeGL(self): self._shader = ShaderProgram("SimpleTransformTexture.vert", "LambertRelightingShader.frag") self._shader.setUniformValue("normalTex", 0) self._shader.setUniformValue("colorTex", 1)
def initializeGL(self): self._shader = ShaderProgram("SimpleTransformTexture.vert", "ToonShader.frag") self._shader.setUniformValue("normalTex", 0) self._shader.setUniformValue("colorMapTex", 1)