def timerFired(): if not canvas.data.isGameOver: movePossible = moveFallingPiece(1, 0) if movePossible: canvas.data.score += 1 canvas.data.Moved = True else: if not canvas.data.Moved: canvas.data.isGameOver = True placeFallingPiece() newFallingPiece() newNextPiece() canvas.data.canHold = True canvas.data.landed = False canvas.data.Moved = False redrawAll() canvas.data.timerId = canvas.after(canvas.data.delay, timerFired) # NETWORK CONNECTIONS for i in canvas.data.connection._receivedMessages: if jsonutils.isJSON(i): d = jsonutils.jsonToDict(i) #print d if "lines" in d: numLines = d["lines"] addManyJunkRows(numLines) if "control" in d: if d["control"] == "restart": restart() canvas.data.connection._receivedMessages.remove(i)
def run(self): print 'Spawned thread' self._inFlo = self._sock.makefile(mode='r') while True: line = self._inFlo.readline() if not line: break d = jsonutils.jsonToDict(line) if "lines" in d: blastToRandom(line, self) elif "control" in d: blastToAll(line) #blastToAllButMe(line, self) # Send out new message to all connected clients self.quitThread()