def __init__(self, anim, widget): EventDispatcher.__init__(self) self.anim = anim self.widget = widget self.anim.bind(on_start=self._anim_started, on_progress=self._anim_progress, on_complete=self._anim_completed)
def __init__(self, **kwargs): BoxLayout.__init__(self, **kwargs) EventDispatcher.__init__(self, **kwargs) self.size_hint_y = None self.orientation = "horizontal" self.textInput = TextInput() self.textInput.size_hint_x = 0.9 self.textInput.multiline = False self.button = Button() self.button.text = "..." self.button.size_hint_min_x = 20 self.button.size_hint_x = None self.button.height = 25 self.button.width = 25 self.button.bind(width=self.set_button_width) self.add_widget(self.textInput) self.add_widget(self.button) self.register_event_type('on_value_changed') self.textInput.bind(on_text_validate=self.trigger_on_value_changed) self.height = 25
def __init__(self): EventDispatcher.__init__(self) self.register_event_type('on_uid') Thread.__init__(self) self.daemon = True self.q = deque() self.quit = False Clock.schedule_interval(self._poll_queue, 1 / 5.)
def __init__(self, *args, **kwargs): BetterLogger.__init__(self) self.log_deep_debug("Creating building with args", args, kwargs) self.on_building___type__(self, self.__type__) EventDispatcher.__init__(self, *args, **kwargs) SaveManager.register_update_game_data_function(self.update_game_data) if self.__type__ == "None": self.log_warning("BuildingBase needs to have a __type__, this should've be set when overridden")
def __init__(self): BetterLogger.__init__(self) EventDispatcher.__init__(self) self.language_code = userSettings.get("UI", "language")
def __init__(self, tile, maze, **kwargs): MazeObject.__init__(self, tile=tile)#inherits from MazeObject EventDispatcher.__init__(self, **kwargs) self.orientation = 0 #0,1,2,3 = left,right,up,down self.maze = maze
def __init__(self): EventDispatcher.__init__(self) BetterLogger.__init__(self, name="SaveManager")