Пример #1
0
    def choose_character(self, character):
        """Handles player choosing which token want to use in the game

        Args:
            character (str): name of the token selected by player
        """
        self.character_chosen = character
        char_button = self.ids[character + '_btn']
        if self.previous_btn:
            self.previous_btn.remove_widget(self.previous_overlay)
        overlay = Image(source='images/Selected.png')
        overlay.center = char_button.center
        char_button.add_widget(overlay)
        self.previous_btn = char_button
        self.previous_overlay = overlay
Пример #2
0
 def level_accomplished(self):
     self.app.sound['accomplished'].play()
     
     # store score in config: (i have to convert the string to a list to do specific char writing)
     levels_before = list(self.app.config.get('GamePlay', 'Levels'))
     levels_before[self.level - 1] = '1'
     self.app.config.set('GamePlay', 'Levels', "".join(levels_before))
     self.app.config.write()
     
     # show up a little image with animation: size*2 and out_bounce and the wait 1 sec
     image = Image(source='graphics/accomplished.png', size_hint=(None, None), size=(200, 200))
     image.center=self.center
     animation = Animation(size=(350, 416), duration=1, t='out_bounce')
     animation &= Animation(center=self.center, duration=1, t='out_bounce')
     animation += Animation(size=(350, 416), duration=1) # little hack to sleep for 1 sec
     
     self.add_widget(image)
     animation.start(image)
     animation.bind(on_complete=self.accomplished_animation_complete)
Пример #3
0
    def level_accomplished(self):
        self.app.sound['accomplished'].play()

        # store score in config: (i have to convert the string to a list to do specific char writing)
        levels_before = list(self.app.config.get('GamePlay', 'Levels'))
        levels_before[self.level - 1] = '1'
        self.app.config.set('GamePlay', 'Levels', "".join(levels_before))
        self.app.config.write()

        # show up a little image with animation: size*2 and out_bounce and the wait 1 sec
        image = Image(source='graphics/accomplished.png',
                      size_hint=(None, None),
                      size=(200, 200))
        image.center = self.center
        animation = Animation(size=(350, 416), duration=1, t='out_bounce')
        animation &= Animation(center=self.center, duration=1, t='out_bounce')
        animation += Animation(size=(350, 416),
                               duration=1)  # little hack to sleep for 1 sec

        self.add_widget(image)
        animation.start(image)
        animation.bind(on_complete=self.accomplished_animation_complete)
Пример #4
0
 def primary_image(self):
     frac = 0.3        
     img = Image(source='img/sun/generic_sun.png',color=self.color,mipmap=True,center=self.location.tolist(),allow_stretch=False,size_hint=(None, None),size=(round(75*frac*self.radius), round(75*frac*self.radius)))
     img.center=self.location.tolist()
     return img