def __init__(self, parent=None, pos=(0, 0), size=(1, 1), anchor = constants.TOP_LEFT, *args, **kwargs): super(MapScreen, self).__init__(parent, pos, size, anchor, *args, **kwargs) g.map_screen = self self.background_color = "map_background" self.add_handler(constants.TICK, self.on_tick) self.map = EarthImage(self) self.location_buttons = {} for loc in g.locations.values(): if loc.absolute: button_parent = self else: button_parent = self.map b = button.FunctionButton(button_parent, (loc.x, loc.y), anchor=constants.MID_CENTER, function=self.open_location, args=(loc.id,)) self.location_buttons[loc.id] = b self.location_dialog = location.LocationScreen(self) self.suspicion_bar = \ text.FastStyledText(self, (0,.92), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.suspicion_bar) self.danger_bar = \ text.FastStyledText(self, (0,.96), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.danger_bar) self.report_button = button.DialogButton(self, (0, 0.88), (0.15, 0.04), autohotkey=True, dialog=report.ReportScreen(self)) self.knowledge_button = button.DialogButton(self, (0.85, 0.88), (0.15, 0.04), autohotkey=True, dialog=knowledge.KnowledgeScreen(self)) self.log_button = button.DialogButton(self, (0.5, 0.88), (0.15, 0.04), autohotkey=True, anchor=constants.TOP_CENTER, dialog=log.LogScreen(self)) self.menu_dialog = dialog.SimpleMenuDialog(self) def show_menu(): exit = dialog.call_dialog(self.menu_dialog, self) if exit: raise constants.ExitDialog self.menu_button = button.FunctionButton(self, (0, 0), (0.13, 0.04), autohotkey=True, function=show_menu) self.load_dialog = savegame.SavegameScreen(self.menu_dialog, (.5,.5), (.5,.5), anchor=constants.MID_CENTER) from options import OptionsScreen self.options_dialog = OptionsScreen(self.menu_dialog) # Display current game difficulty right below the 'Menu' button # An alternative location is above 'Reports': (0, 0.84), (0.15, 0.04) self.difficulty_display = \ text.FastText(self, (0, 0.05), (0.13, 0.04), wrap=False, base_font="special", background_color="pane_background_empty", border_color="pane_background") self.time_display = text.FastText(self, (.14, 0), (0.23, 0.04), wrap=False, text=_("DAY")+" 0000, 00:00:00", base_font="special", background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) self.research_button = \ button.DialogButton(self, (.14, 0.05), (0, 0.04), autohotkey=True, dialog=research.ResearchScreen(self)) bar = u"\u25AE" arrow = u"\u25B6" speed_button_souls = [ (bar * 2, .025, speeds[0]), (arrow, .024, speeds[1]), (arrow * 2, .033, speeds[2]), (arrow * 3, .044, speeds[3]), (arrow * 4, .054, speeds[4]) ] self.speed_buttons = button.ButtonGroup() hpos = .38 for index, (text_, hsize, speed) in enumerate(speed_button_souls): hotkey = str(index) b = SpeedButton(self, (hpos, 0), (hsize, .04), text=text_, hotkey=hotkey, base_font="normal", text_shrink_factor=.75, align=constants.CENTER, function=self.set_speed, args=(speed, False)) hpos += hsize self.speed_buttons.add(b) self.info_window = \ widget.BorderedWidget(self, (.56, 0), (.44, .08), background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) widget.unmask_all(self.info_window) self.cash_display = \ text.FastText(self.info_window, (0,0), (-1, -.5), wrap=False, base_font="special", shrink_factor = .7, borders=constants.ALL, background_color="pane_background_empty", border_color="pane_background") self.cpu_display = \ text.FastText(self.info_window, (0,-.5), (-1, -.5), wrap=False, base_font="special", shrink_factor=.7, borders= (constants.LEFT, constants.RIGHT, constants.BOTTOM), background_color="pane_background_empty", border_color="pane_background") self.message_dialog = dialog.MessageDialog(self, text_size=20) self.savename_dialog = dialog.TextEntryDialog(self.menu_dialog) self.warnings = warning.WarningDialogs(self) self.needs_warning = True self.add_key_handler(pygame.K_ESCAPE, self.got_escape) self.add_key_handler(constants.XO1_X, self.got_XO1) self.add_key_handler(constants.XO1_O, self.got_XO1) self.add_key_handler(constants.XO1_SQUARE, self.got_XO1)
def __init__(self, parent=None, pos=(0, 0), size=(1, 1), anchor=constants.TOP_LEFT, *args, **kwargs): super(MapScreen, self).__init__(parent, pos, size, anchor, *args, **kwargs) g.map_screen = self self.background_color = gg.colors["black"] self.add_handler(constants.TICK, self.on_tick) self.map = EarthImage(self) self.location_buttons = {} for loc in g.locations.values(): if loc.absolute: button_parent = self else: button_parent = self.map b = button.FunctionButton(button_parent, (loc.x, loc.y), anchor=constants.MID_CENTER, text=loc.name, hotkey=loc.hotkey, function=self.open_location, args=(loc.id, )) self.location_buttons[loc.id] = b self.location_dialog = location.LocationScreen(self) self.suspicion_bar = \ text.FastStyledText(self, (0,.92), (1, .04), base_font=gg.font[1], wrap=False, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.suspicion_bar) self.danger_bar = \ text.FastStyledText(self, (0,.96), (1, .04), base_font=gg.font[1], wrap=False, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.danger_bar) self.finance_button = button.DialogButton( self, (0, 0.88), (0.15, 0.04), text=_("FINANC&E"), autohotkey=True, dialog=finance.FinanceScreen(self)) self.knowledge_button = button.DialogButton( self, (0.85, 0.88), (0.15, 0.04), text=_("&KNOWLEDGE"), autohotkey=True, dialog=knowledge.KnowledgeScreen(self)) cheat_buttons = [] cheat_buttons.append( button.FunctionButton(None, None, None, text=_("&EMBEZZLE MONEY"), autohotkey=True, function=self.steal_money)) cheat_buttons.append( button.FunctionButton(None, None, None, text=_("&INSPIRATION"), autohotkey=True, function=self.inspiration)) cheat_buttons.append( button.FunctionButton(None, None, None, text=_("&FINISH CONSTRUCTION"), autohotkey=True, function=self.end_construction)) cheat_buttons.append( button.FunctionButton(None, None, None, text=_("&SUPERSPEED"), autohotkey=True, function=self.set_speed, args=(864000, ))) cheat_buttons.append( button.FunctionButton(None, None, None, text=_("BRAIN&WASH"), autohotkey=True, function=self.brainwash)) cheat_buttons.append( button.ExitDialogButton(None, None, None, text=_("&BACK"), autohotkey=True)) self.cheat_dialog = \ dialog.SimpleMenuDialog(self, buttons=cheat_buttons, width=.4) self.steal_amount_dialog = \ dialog.TextEntryDialog(self.cheat_dialog, text=_("How much money?")) if g.cheater: self.cheat_button = button.DialogButton( self, (0, 0), (.01, .01), text="", # Translators: hotkey to open the cheat screen menu. # Should preferably be near the ESC key, and it must not be a # dead key (ie, it must print a char with a single keypress) hotkey=_("`"), dialog=self.cheat_dialog) menu_buttons = [] menu_buttons.append( button.FunctionButton(None, None, None, text=_("&SAVE GAME"), autohotkey=True, function=self.save_game)) menu_buttons.append( button.FunctionButton(None, None, None, text=_("&LOAD GAME"), autohotkey=True, function=self.load_game)) options_button = button.DialogButton(None, None, None, text=_("&OPTIONS"), autohotkey=True) menu_buttons.append(options_button) menu_buttons.append( button.ExitDialogButton(None, None, None, text=_("&QUIT"), autohotkey=True, exit_code=True, default=False)) menu_buttons.append( button.ExitDialogButton(None, None, None, text=_("&BACK"), autohotkey=True, exit_code=False)) self.menu_dialog = dialog.SimpleMenuDialog(self, buttons=menu_buttons) from options import OptionsScreen options_button.dialog = OptionsScreen(self.menu_dialog) def show_menu(): exit = dialog.call_dialog(self.menu_dialog, self) if exit: raise constants.ExitDialog self.load_dialog = dialog.ChoiceDialog(self.menu_dialog, (.5, .5), (.5, .5), anchor=constants.MID_CENTER, yes_type="load") self.menu_button = button.FunctionButton(self, (0, 0), (0.13, 0.04), text=_("&MENU"), autohotkey=True, function=show_menu) # Display current game difficulty right below the 'Menu' button # An alternative location is above 'Finance': (0, 0.84), (0.15, 0.04) self.difficulty_display = \ text.FastText(self, (0, 0.05), (0.13, 0.04), wrap=False, base_font=gg.font[1], background_color=gg.colors["black"], border_color=gg.colors["dark_blue"]) self.time_display = text.FastText(self, (.14, 0), (0.23, 0.04), wrap=False, text=_("DAY") + " 0000, 00:00:00", base_font=gg.font[1], background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL) self.research_button = \ button.DialogButton(self, (.14, 0.05), (0, 0.04), text=_("&RESEARCH/TASKS"), autohotkey=True, dialog=research.ResearchScreen(self)) bar = u"\u25AE" arrow = u"\u25B6" speed_button_souls = [(bar * 2, .025, speeds[0]), (arrow, .024, speeds[1]), (arrow * 2, .033, speeds[2]), (arrow * 3, .044, speeds[3]), (arrow * 4, .054, speeds[4])] self.speed_buttons = button.ButtonGroup() hpos = .38 for index, (text_, hsize, speed) in enumerate(speed_button_souls): hotkey = str(index) b = SpeedButton(self, (hpos, 0), (hsize, .04), text=text_, hotkey=hotkey, base_font=gg.font[0], text_shrink_factor=.75, align=constants.CENTER, function=self.set_speed, args=(speed, False)) hpos += hsize self.speed_buttons.add(b) self.info_window = \ widget.BorderedWidget(self, (.56, 0), (.44, .08), background_color=gg.colors["black"], border_color=gg.colors["dark_blue"], borders=constants.ALL) widget.unmask_all(self.info_window) self.cash_display = \ text.FastText(self.info_window, (0,0), (-1, -.5), wrap=False, base_font=gg.font[1], shrink_factor = .7, borders=constants.ALL, background_color=gg.colors["black"], border_color=gg.colors["dark_blue"]) self.cpu_display = \ text.FastText(self.info_window, (0,-.5), (-1, -.5), wrap=False, base_font=gg.font[1], shrink_factor=.7, borders= (constants.LEFT, constants.RIGHT, constants.BOTTOM), background_color=gg.colors["black"], border_color=gg.colors["dark_blue"]) self.message_dialog = dialog.MessageDialog(self, text_size=20) self.savename_dialog = \ dialog.TextEntryDialog(self.menu_dialog, text=_("Enter a name for this save.")) self.add_key_handler(pygame.K_ESCAPE, self.got_escape) self.add_key_handler(constants.XO1_X, self.got_XO1) self.add_key_handler(constants.XO1_O, self.got_XO1) self.add_key_handler(constants.XO1_SQUARE, self.got_XO1)