def can(self, client): if not client.canGameAction(GameActionTypeEnum.MAP_MOVEMENT): PlayerController.sendServerMessage( client, "Action impossible : Vous êtes occupé") return False else: return True
def can(self, client): if not client.isGameAction(GameActionTypeEnum.TUTORIAL): PlayerController.sendServerMessage( client, "Action impossible : Vous avez déjà choisis votre niveau") return False else: return True
def apply(self, client, args): PlayerController.sendServerMessage( "<b>" + client.getCharacter().getNickName() + "</b> : " + args[0], "AC776A")
def apply(self,client,args): PlayerController.sendServerMessage(client,"parfait");