def setTransform(self, kSceneItem): """Translates the transform to Maya transform. Args: kSceneItem -- Object: object to set the transform on. Return: bool: True if successful. """ nodeAndPort = self.rigGraph.getNodeAndPortSI(kSceneItem, asInput=False) if not nodeAndPort: return False (node, port) = nodeAndPort constructorNode = self.rigGraph.getNodeSI(kSceneItem, title='constructor') if node != constructorNode: self.rigGraph.setPortDefaultValue(constructorNode, "xfo", Xfo()) parentXfo = Xfo(self.rigGraph.computeCurrentPortValue(node, port)) invXfo = parentXfo.inverse() localXfo = invXfo.multiply(kSceneItem.xfo) self.rigGraph.setPortDefaultValue(constructorNode, "xfo", localXfo) return True self.rigGraph.setPortDefaultValue(constructorNode, "xfo", kSceneItem.xfo) return True