Пример #1
0
    def updateNumLowDeformers(self, countLow):

        if countLow == 0:
            raise IndexError("'count' must be > 0")

        #Lip Low
        lidLowOutputs = self.eyelidLowOutput.getTarget()
        if countLow > len(lidLowOutputs):
            for i in xrange(len(lidLowOutputs), countLow):
                debugLowCtrl = Control('Lid_Low_' + str(i+1).zfill(2), parent=self.outputHrcGrp, shape="sphere")
                debugLowCtrl.rotatePoints(90, -90, 180)
                debugLowCtrl.scalePoints(Vec3(0.01, 0.01, 0.01))
                debugLowCtrl.setColor("yellowLight")
                lidLowOutputs.append(debugLowCtrl)

        elif countLow < len(lidLowOutputs):
            numExtraLowCtrls = len(lidLowOutputs) - countLow
            for i in xrange(numExtraLowCtrls):
                extraLowCtrl = lidLowOutputs.pop()
                self.outputHrcGrp.removeChild(extraLowCtrl)

        return True
Пример #2
0
    def __init__(self, name='MultiSpring', parent=None):

        Profiler.getInstance().push("Construct FKCHain Guide Component:" +
                                    name)
        super(MultiSpringComponentGuide, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
        self.numSprings = IntegerAttribute('numSprings',
                                           value=5,
                                           minValue=1,
                                           maxValue=100,
                                           parent=guideSettingsAttrGrp)
        self.numSprings.setValueChangeCallback(self.updateNumJointControls)

        self.springCtrls = []

        numSprings = self.numSprings.getValue()
        springXfos = self.generateGuideXfos(numSprings)

        for i in xrange(numSprings):
            newCtrl = Control('spring' + str(i + 1).zfill(2),
                              parent=self.ctrlCmpGrp,
                              shape="squarePointed")
            newCtrl.alignOnXAxis()
            self.springCtrls.append(newCtrl)

        data = {
            "location": "L",
            "springXfos": springXfos,
            "numSprings": self.numSprings.getValue()
        }

        self.loadData(data)

        Profiler.getInstance().pop()
Пример #3
0
    def __init__(self, name='mainSrt', parent=None, data=None):

        Profiler.getInstance().push("Construct MainSrt Guide Component:" +
                                    name)
        super(MainSrtComponentGuide, self).__init__(name, parent)

        # =========
        # Attributes
        # =========
        # Add Component Params to IK control
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)

        self.mainSrtSizeInputAttr = ScalarAttribute(
            'mainSrtSize',
            value=5.0,
            minValue=1.0,
            maxValue=50.0,
            parent=guideSettingsAttrGrp)

        # =========
        # Controls
        # =========

        # Guide Controls
        self.mainSrtCtrl = Control('mainSrt',
                                   parent=self.ctrlCmpGrp,
                                   shape="circle")

        if data is None:
            data = {
                "location": 'M',
                "mainSrtSize": self.mainSrtSizeInputAttr.getValue(),
                "mainSrtXfo": Xfo(tr=Vec3(0.0, 0.0, 0.0))
            }

        self.loadData(data)

        Profiler.getInstance().pop()
Пример #4
0
    def __init__(self, name='DynamicChain', parent=None):

        Profiler.getInstance().push("Construct FKCHain Guide Component:" +
                                    name)
        super(DyanmicChainComponentGuide, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
        self.numJoints = IntegerAttribute('numJoints',
                                          value=4,
                                          minValue=1,
                                          maxValue=20,
                                          parent=guideSettingsAttrGrp)
        self.numJoints.setValueChangeCallback(self.updateNumJointControls)

        self.jointCtrls = []

        numJoints = self.numJoints.getValue()
        jointPositions = self.generateGuidePositions(numJoints)

        for i in xrange(numJoints):
            self.jointCtrls.append(
                Control('leg' + str(i + 1).zfill(2),
                        parent=self.ctrlCmpGrp,
                        shape="sphere"))

        data = {
            "location": "L",
            "jointPositions": jointPositions,
            "numJoints": self.numJoints.getValue()
        }

        self.loadData(data)

        Profiler.getInstance().pop()
Пример #5
0
    def updateNumControls(self, numJoints):
        """Load a saved guide representation from persisted data.

        Arguments:
        numJoints -- object, The number of joints inthe chain.

        Return:
        True if successful.

        """

        if numJoints == 0:
            raise IndexError("'numJoints' must be > 0")

        if numJoints + 1 > len(self.jointCtrls):
            for i in xrange(len(self.jointCtrls), numJoints + 1):
                newCtrl = Control('tentacle' + str(i + 1).zfill(2), parent=self.ctrlCmpGrp, shape="sphere")
                self.jointCtrls.append(newCtrl)

                newOutput = ComponentOutput('tentacle' + str(i + 1).zfill(2), parent=self.outputHrcGrp)
                self.tentacleOutputs.append(newOutput)

        elif numJoints + 1 < len(self.jointCtrls):
            numExtraCtrls = len(self.jointCtrls) - (numJoints + 1)
            for i in xrange(numExtraCtrls):
                extraCtrl = self.jointCtrls.pop()
                self.ctrlCmpGrp.removeChild(extraCtrl)

                extraOutput = self.tentacleOutputs.pop()
                self.outputHrcGrp.removeChild(extraOutput)

        # Reset the control positions based on new number of joints
        jointPositions = self.generateGuidePositions(numJoints)
        for i in xrange(len(self.jointCtrls)):
            self.jointCtrls[i].xfo.tr = jointPositions[i]

        return True
Пример #6
0
    def setNumControls(self, numControls):

        # Add more controls
        if numControls > len(self.springCtrlSpaces):
            for i in xrange(len(self.springCtrlSpaces), numControls):
                boneName = 'spring' + str(i + 1).zfill(2)
                boneFKCtrlSpace = CtrlSpace(boneName, parent=self.ctrlCmpGrp)

                boneFKCtrl = Control(boneName,
                                     parent=boneFKCtrlSpace,
                                     shape='squarePointed')
                boneFKCtrl.alignOnXAxis()

                self.springCtrlSpaces.append(boneFKCtrlSpace)
                self.springCtrls.append(boneFKCtrl)

        # Remove extra ctrls
        elif numControls < len(self.springCtrlSpaces):
            numExtraCtrls = len(self.springCtrls) - numControls
            for i in xrange(numExtraCtrls):
                extraCtrlSpace = self.springCtrlSpaces.pop()
                extraCtrl = self.springCtrls.pop()
                extraCtrlSpace.getParent().removeChild(extraCtrlSpace)
                extraCtrl.getParent().removeChild(extraCtrl)
Пример #7
0
    def __init__(self, name='SimpleControl', parent=None):

        Profiler.getInstance().push(
            "Construct Simple Control Guide Component:" + name)
        super(SimpleControlComponentGuide, self).__init__(name, parent)

        # =========
        # Attributes
        # =========
        # Add Component Params to IK control
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)

        self.ctrlSizeInputAttr = ScalarAttribute('ctrlSize',
                                                 value=5.0,
                                                 minValue=1.0,
                                                 maxValue=50.0,
                                                 parent=guideSettingsAttrGrp)
        self.ctrlSizeInputAttr.setValueChangeCallback(self.resizeMainCtrl)

        # =========
        # Controls
        # =========

        # Guide Controls
        self.mainCtrl = Control('main', parent=self.ctrlCmpGrp, shape='square')
        self.mainCtrl.rotatePoints(90, 0, 0)

        data = {
            "location": 'M',
            "ctrlSize": self.ctrlSizeInputAttr.getValue(),
            "ctrlXfo": Xfo(tr=Vec3(0.0, 0.0, 0.0))
        }

        self.loadData(data)

        Profiler.getInstance().pop()
Пример #8
0
    def __init__(self, name='tail', parent=None):

        Profiler.getInstance().push("Construct Fabrice Tail Guide Component:" + name)
        super(FabriceTailGuide, self).__init__(name, parent)

        # =========
        # Controls
        # ========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
        self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp)
        self.numDeformersAttr.setValueChangeCallback(self.updateNumDeformers)


        # Guide Controls
        self.tailBaseCtrl = Control('tailBase', parent=self.ctrlCmpGrp, shape='sphere')
        self.tailBaseCtrl.scalePoints(Vec3(1.2, 1.2, 1.2))
        self.tailBaseCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseCtrl.setColor("turqoise")

        self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.ctrlCmpGrp, shape='pin')
        self.tailBaseHandleCtrl.rotatePoints(90, 0, 0)
        self.tailBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseHandleCtrl.setColor("turqoise")

        self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.ctrlCmpGrp, shape='pin')
        self.tailEndHandleCtrl.rotatePoints(90, 0, 0)
        self.tailEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndHandleCtrl.setColor("turqoise")

        self.tailEndCtrl = Control('tailEnd', parent=self.ctrlCmpGrp, shape='pin')
        self.tailEndCtrl.rotatePoints(90, 0, 0)
        self.tailEndCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.tailEndCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndCtrl.setColor("turqoise")

        # ===============
        # Add Splice Ops
        # ===============
        # Add Tail Splice Op
        self.bezierSpineSpliceOp = SpliceOperator('spineGuideSpliceOp', 'BezierSpineSolver', 'Kraken', alwaysEval=True)
        self.bezierSpineSpliceOp.setOutput('outputs', self.tailVertebraeOutput.getTarget())

        self.addOperator(self.bezierSpineSpliceOp)

        # Add Att Inputs
        self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineSpliceOp.setInput('base', self.tailBaseCtrl)
        self.bezierSpineSpliceOp.setInput('baseHandle', self.tailBaseHandleCtrl)
        self.bezierSpineSpliceOp.setInput('tipHandle', self.tailEndHandleCtrl)
        self.bezierSpineSpliceOp.setInput('tip', self.tailEndCtrl)

        self.loadData({
            'name': name,
            'location': 'M',
            'tailBasePos': Vec3(0.0, 0.65, -3.1),
            'tailBaseHandlePos': Vec3(0.0, 0.157, -4.7),
            'tailBaseHandleCtrlCrvData': self.tailBaseHandleCtrl.getCurveData(),
            'tailEndHandlePos': Vec3(0.0, 0.0625, -6.165),
            'tailEndHandleCtrlCrvData': self.tailEndHandleCtrl.getCurveData(),
            'tailEndPos': Vec3(0.0, -0.22, -7.42),
            'tailEndCtrlCrvData': self.tailEndCtrl.getCurveData(),
            'numDeformers': 6
        })

        Profiler.getInstance().pop()
Пример #9
0
    def __init__(self, name="fabriceTail", parent=None):

        Profiler.getInstance().push("Construct Tail Rig Component:" + name)
        super(FabriceTailRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========

        # Tail Base
        # self.tailBaseCtrlSpace = CtrlSpace('tailBase', parent=self.ctrlCmpGrp)
        # self.tailBaseCtrl = Control('tailBase', parent=self.tailBaseCtrlSpace, shape="circle")
        # self.tailBaseCtrl.rotatePoints(90, 0, 0)
        # self.tailBaseCtrl.scalePoints(Vec3(2.0, 2.0, 2.0))
        # self.tailBaseCtrl.setColor("greenBlue")

        # Tail Base Handle
        self.tailBaseHandleCtrlSpace = CtrlSpace('tailBaseHandle', parent=self.ctrlCmpGrp)
        self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.tailBaseHandleCtrlSpace, shape="pin")
        self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailBaseHandleCtrl.setColor("turqoise")

        # Tail End Handle
        self.tailEndHandleCtrlSpace = CtrlSpace('tailEndHandle', parent=self.ctrlCmpGrp)
        self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.tailEndHandleCtrlSpace, shape="pin")
        self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndHandleCtrl.setColor("turqoise")

        # Tail End
        self.tailEndCtrlSpace = CtrlSpace('tailEnd', parent=self.tailEndHandleCtrl)
        self.tailEndCtrl = Control('tailEnd', parent=self.tailEndCtrlSpace, shape="pin")
        self.tailEndCtrl.lockScale(x=True, y=True, z=True)
        self.tailEndCtrl.setColor("greenBlue")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.deformerJoints = []
        self.tailOutputs = []
        self.setNumDeformers(1)


        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.tailVertebraeOutput.setTarget(self.tailOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.tailBaseHandleInputConstraint = PoseConstraint('_'.join([self.tailBaseHandleCtrlSpace.getName(), 'To', self.spineEndCtrlInputTgt.getName()]))
        self.tailBaseHandleInputConstraint.addConstrainer(self.spineEndCtrlInputTgt)
        self.tailBaseHandleInputConstraint.setMaintainOffset(True)
        self.tailBaseHandleCtrlSpace.addConstraint(self.tailBaseHandleInputConstraint)

        self.tailEndHandleInputConstraint = PoseConstraint('_'.join([self.tailEndHandleCtrlSpace.getName(), 'To', self.cogInputTgt.getName()]))
        self.tailEndHandleInputConstraint.addConstrainer(self.cogInputTgt)
        self.tailEndHandleInputConstraint.setMaintainOffset(True)
        self.tailEndHandleCtrlSpace.addConstraint(self.tailEndHandleInputConstraint)

        # Constraint outputs
        self.tailBaseOutputConstraint = PoseConstraint('_'.join([self.tailBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.tailBaseOutputConstraint.addConstrainer(self.tailOutputs[0])
        self.tailBaseOutputTgt.addConstraint(self.tailBaseOutputConstraint)

        self.tailEndOutputConstraint = PoseConstraint('_'.join([self.tailEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.tailEndOutputConstraint.addConstrainer(self.tailOutputs[0])
        self.tailEndOutputTgt.addConstraint(self.tailEndOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Tail Splice Op
        self.bezierTailSpliceOp = SpliceOperator('tailSpliceOp', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierTailSpliceOp)

        # Add Att Inputs
        self.bezierTailSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierTailSpliceOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierTailSpliceOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierTailSpliceOp.setInput('base', self.spineEndInputTgt)
        self.bezierTailSpliceOp.setInput('baseHandle', self.tailBaseHandleCtrl)
        self.bezierTailSpliceOp.setInput('tipHandle', self.tailEndHandleCtrl)
        self.bezierTailSpliceOp.setInput('tip', self.tailEndCtrl)

        # Add Xfo Outputs
        self.bezierTailSpliceOp.setOutput('outputs', self.tailOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsSpliceOp = SpliceOperator('tailDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken', alwaysEval=True)
        self.addOperator(self.deformersToOutputsSpliceOp)

        # Add Att Inputs
        self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setInput('constrainers', self.tailOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints)

        Profiler.getInstance().pop()
Пример #10
0
    def __init__(self, name='limb', parent=None):

        Profiler.getInstance().push("Construct StretchyLimb Rig Component:" +
                                    name)
        super(StretchyLimbComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Upper (FK)
        self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp)
        self.upperFKCtrl = Control('upperFK',
                                   parent=self.upperFKCtrlSpace,
                                   shape="cube")
        self.upperFKCtrl.alignOnXAxis()

        # Lower (FK)
        self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl)
        self.lowerFKCtrl = Control('lowerFK',
                                   parent=self.lowerFKCtrlSpace,
                                   shape="cube")
        self.lowerFKCtrl.alignOnXAxis()

        # End (IK)
        self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.limbIKCtrl = Control('IK',
                                  parent=self.limbIKCtrlSpace,
                                  shape="pin")

        # Add Component Params to IK control
        # TODO: Move these separate control
        limbSettingsAttrGrp = AttributeGroup(
            "DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl)
        limbDrawDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=limbSettingsAttrGrp)
        self.limbBone0LenInputAttr = ScalarAttribute(
            'bone0Len', value=1.0, parent=limbSettingsAttrGrp)
        self.limbBone1LenInputAttr = ScalarAttribute(
            'bone1Len', value=1.0, parent=limbSettingsAttrGrp)
        limbIKBlendInputAttr = ScalarAttribute('ikblend',
                                               value=1.0,
                                               minValue=0.0,
                                               maxValue=1.0,
                                               parent=limbSettingsAttrGrp)
        limbSoftIKInputAttr = BoolAttribute('softIK',
                                            value=True,
                                            parent=limbSettingsAttrGrp)
        limbSoftRatioInputAttr = ScalarAttribute('softRatio',
                                                 value=0.0,
                                                 minValue=0.0,
                                                 maxValue=1.0,
                                                 parent=limbSettingsAttrGrp)
        limbStretchInputAttr = BoolAttribute('stretch',
                                             value=True,
                                             parent=limbSettingsAttrGrp)
        limbStretchBlendInputAttr = ScalarAttribute('stretchBlend',
                                                    value=0.0,
                                                    minValue=0.0,
                                                    maxValue=1.0,
                                                    parent=limbSettingsAttrGrp)
        limbSlideInputAttr = ScalarAttribute('slide',
                                             value=0.0,
                                             minValue=-1.0,
                                             maxValue=1.0,
                                             parent=limbSettingsAttrGrp)
        limbPinInputAttr = ScalarAttribute('pin',
                                           value=0.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=limbSettingsAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide',
                                                value=False,
                                                parent=limbSettingsAttrGrp)

        self.drawDebugInputAttr.connect(limbDrawDebugInputAttr)

        # UpV (IK Pole Vector)
        self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.limbUpVCtrl = Control('UpV',
                                   parent=self.limbUpVCtrlSpace,
                                   shape="triangle")
        self.limbUpVCtrl.alignOnZAxis()

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        upperDef = Joint('upper', parent=self.defCmpGrp)
        upperDef.setComponent(self)

        lowerDef = Joint('lower', parent=self.defCmpGrp)
        lowerDef.setComponent(self)

        endDef = Joint('end', parent=self.defCmpGrp)
        endDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.limbIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint)

        self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.limbUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.limbUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.limbUpVCtrlSpace.addConstraint(
            self.limbUpVCtrlSpaceInputConstraint)

        self.limbRootInputConstraint = PoseConstraint('_'.join([
            self.limbIKCtrl.getName(), 'To',
            self.limbParentInputTgt.getName()
        ]))
        self.limbRootInputConstraint.setMaintainOffset(True)
        self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt)
        self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add StretchyLimb Splice Op
        self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver',
                                     'Kraken')
        self.addOperator(self.limbIKKLOp)

        # Add Att Inputs
        self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr)
        self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr)
        self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr)
        self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr)
        self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr)
        self.limbIKKLOp.setInput('stretch', limbStretchInputAttr)
        self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr)
        self.limbIKKLOp.setInput('slide', limbSlideInputAttr)
        self.limbIKKLOp.setInput('pin', limbPinInputAttr)
        self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.limbIKKLOp.setInput('root', self.limbParentInputTgt)
        self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl)
        self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl)
        self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl)
        self.limbIKKLOp.setInput('upV', self.limbUpVCtrl)

        # Add Xfo Outputs
        self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt)
        self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt)
        self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt)

        # =====================
        # Connect the deformers
        # =====================

        # Add StretchyLimb Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.limbUpperOutputTgt, self.limbLowerOutputTgt,
            self.limbEndOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              [upperDef, lowerDef, endDef])

        Profiler.getInstance().pop()
Пример #11
0
    def __init__(self, name='arm', parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control('bicepFK',
                                   parent=self.bicepFKCtrlSpace,
                                   shape="cube")
        self.bicepFKCtrl.alignOnXAxis()
        self.bicepFKCtrl.lockScale(True, True, True)
        self.bicepFKCtrl.lockTranslation(True, True, True)

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace('forearmFK',
                                            parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control('forearmFK',
                                     parent=self.forearmFKCtrlSpace,
                                     shape="cube")
        self.forearmFKCtrl.alignOnXAxis()
        self.forearmFKCtrl.lockScale(True, True, True)
        self.forearmFKCtrl.lockTranslation(True, True, True)

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control('IK',
                                 parent=self.armIKCtrlSpace,
                                 shape="jack")
        self.armIKCtrl.scalePoints(Vec3(2.0, 2.0, 2.0))
        self.armIKCtrl.lockScale(True, True, True)

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                            parent=self.armIKCtrl)
        self.armDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute('bone1Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute('bone2Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armIKBlendInputAttr = ScalarAttribute('fkik',
                                                   value=0.0,
                                                   minValue=0.0,
                                                   maxValue=1.0,
                                                   parent=armSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(self.armDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(self.armDebugInputAttr)
        self.ikBlendOutputAttr.connect(self.armIKBlendInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control('UpV',
                                  parent=self.armUpVCtrlSpace,
                                  shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)
        self.armIKCtrl.lockScale(True, True, True)
        self.armIKCtrl.lockRotation(True, True, True)

        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.bicepDef = Joint('bicep', parent=self.defCmpGrp)
        self.bicepDef.setComponent(self)

        self.elbowDef = Joint('elbow', parent=self.defCmpGrp)
        self.elbowDef.setComponent(self)

        self.forearmDef = Joint('forearm', parent=self.defCmpGrp)
        self.forearmDef.setComponent(self)

        self.wristDef = Joint('wrist', parent=self.defCmpGrp)
        self.wristDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint('_'.join([
            self.bicepFKCtrlSpace.getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

        self.ikPosInputConstraint = PoseConstraint('_'.join(
            [self.ikRootPosition.getName(), 'To',
             self.rootInputTgt.getName()]))
        self.ikPosInputConstraint.setMaintainOffset(True)
        self.ikPosInputConstraint.addConstrainer(self.rootInputTgt)
        self.ikRootPosition.addConstraint(self.ikPosInputConstraint)

        # Constraint outputs

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.armSolverKLOperator = KLOperator('ikSolver', 'TwoBoneIKSolver',
                                              'Kraken')
        self.addOperator(self.armSolverKLOperator)

        # Add Att Inputs
        self.armSolverKLOperator.setInput('drawDebug', self.drawDebugInputAttr)
        self.armSolverKLOperator.setInput('rigScale', self.rigScaleInputAttr)

        self.armSolverKLOperator.setInput('bone0Len',
                                          self.armBone0LenInputAttr)
        self.armSolverKLOperator.setInput('bone1Len',
                                          self.armBone1LenInputAttr)
        self.armSolverKLOperator.setInput('ikblend', self.armIKBlendInputAttr)
        self.armSolverKLOperator.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.armSolverKLOperator.setInput('root', self.ikRootPosition)
        self.armSolverKLOperator.setInput('bone0FK', self.bicepFKCtrl)
        self.armSolverKLOperator.setInput('bone1FK', self.forearmFKCtrl)
        self.armSolverKLOperator.setInput('ikHandle', self.armIKCtrl)
        self.armSolverKLOperator.setInput('upV', self.armUpVCtrl)

        # Add Xfo Outputs
        self.armSolverKLOperator.setOutput('bone0Out', self.bicepOutputTgt)
        self.armSolverKLOperator.setOutput('bone1Out', self.forearmOutputTgt)
        self.armSolverKLOperator.setOutput('bone2Out', self.wristOutputTgt)
        self.armSolverKLOperator.setOutput('midJointOut', self.elbowOutputTgt)

        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.bicepOutputTgt, self.elbowOutputTgt, self.forearmOutputTgt,
            self.wristOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees',
            [self.bicepDef, self.elbowDef, self.forearmDef, self.wristDef])

        Profiler.getInstance().pop()
Пример #12
0
    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Neck
        self.neck01Ctrl = Control('neck01',
                                  parent=self.ctrlCmpGrp,
                                  shape="pin")
        self.neck01Ctrl.setColor("orange")
        self.neck01Ctrl.lockTranslation(True, True, True)
        self.neck01Ctrl.lockScale(True, True, True)

        self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')

        self.neck02Ctrl = Control('neck02',
                                  parent=self.neck01Ctrl,
                                  shape="pin")
        self.neck02Ctrl.setColor("orange")
        self.neck02Ctrl.lockTranslation(True, True, True)
        self.neck02Ctrl.lockScale(True, True, True)

        self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
        self.neck01Def.setComponent(self)

        self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
        self.neck02Def.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        neckInputConstraintName = '_'.join([
            self.neck01CtrlSpace.getName(), 'To',
            self.neckBaseInputTgt.getName()
        ])

        self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
            self.neckBaseInputTgt,
            'Pose',
            maintainOffset=True,
            name=neckInputConstraintName)

        # Constraint outputs
        neck01OutCnstrName = '_'.join(
            [self.neck01OutputTgt.getName(), 'To',
             self.neck01Ctrl.getName()])

        self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
            self.neck01Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck01OutCnstrName)

        neck02OutCnstrName = '_'.join(
            [self.neck02OutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck02OutCnstrName)

        neckEndCnstrName = '_'.join(
            [self.neckEndOutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=True,
            name=neckEndCnstrName)

        # ==============
        # Add Operators
        # ==============
        # Add Deformer KL Op
        self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
                                           'MultiPoseConstraintSolver',
                                           'Kraken')

        self.addOperator(self.neckDeformerKLOp)

        # Add Att Inputs
        self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        self.neckDeformerKLOp.setInput('constrainers',
                                       [self.neck01Ctrl, self.neck02Ctrl])

        # Add Xfo Outputs
        self.neckDeformerKLOp.setOutput('constrainees',
                                        [self.neck01Def, self.neck02Def])

        Profiler.getInstance().pop()
Пример #13
0
    def __init__(self, name='mjEyelid', parent=None):
        Profiler.getInstance().push("Construct Eyelid Rig Component:" + name)
        super(mjEyelidComponentRig, self).__init__(name, parent)

        # =========
        # Controls // Get the Guide Xfos data and create the final controllers, offset them if needed.
        # =========

        # Inputs
        self.eyelidCtrlSpace = CtrlSpace('eyelid', parent=self.ctrlCmpGrp)

        self.eyeballLocator = Locator('eyeball', parent=self.ctrlCmpGrp)
        self.eyeballLocator.setShapeVisibility(False)

        self.eyelidUpVLocator = Locator('eyelid_Upv',
                                        parent=self.eyelidCtrlSpace)
        self.eyelidUpVLocator.setShapeVisibility(False)

        # Lid Sides
        self.lidMedialLocator = Locator('lid_Medial',
                                        parent=self.eyelidCtrlSpace)
        self.lidMedialLocator.setShapeVisibility(False)

        self.lidLateralLocator = Locator('lid_Lateral',
                                         parent=self.eyelidCtrlSpace)
        self.lidLateralLocator.setShapeVisibility(False)

        # Lid Upper
        self.lidUpCtrlSpace = CtrlSpace('lid_Up', parent=self.eyelidCtrlSpace)
        self.lidUpCtrl = Control('lid_Up',
                                 parent=self.lidUpCtrlSpace,
                                 shape="cube")
        self.lidUpCtrl.scalePoints(Vec3(0.05, 0.05, 0.05))
        self.lidUpCtrl.lockTranslation(x=True, y=False, z=True)
        self.lidUpCtrl.setColor("yellow")

        self.lipUpMedialLocator = Locator('lid_Up_Medial',
                                          parent=self.eyelidCtrlSpace)
        self.lipUpMedialLocator.setShapeVisibility(False)
        self.lipUpLateralLocator = Locator('lid_Up_Lateral',
                                           parent=self.eyelidCtrlSpace)
        self.lipUpLateralLocator.setShapeVisibility(False)

        # Lid Lower
        self.lidLowCtrlSpace = CtrlSpace('lid_Low',
                                         parent=self.eyelidCtrlSpace)
        self.lidLowCtrl = Control('lid_Low',
                                  parent=self.lidLowCtrlSpace,
                                  shape="cube")
        self.lidLowCtrl.scalePoints(Vec3(0.05, 0.05, 0.05))
        self.lidLowCtrl.lockTranslation(x=True, y=False, z=True)
        self.lidLowCtrl.setColor("yellow")

        self.lidLowMedialLocator = Locator('lid_Low_Medial',
                                           parent=self.eyelidCtrlSpace)
        self.lidLowMedialLocator.setShapeVisibility(False)
        self.lidLowLateralLocator = Locator('lid_Low_Lateral',
                                            parent=self.eyelidCtrlSpace)
        self.lidLowLateralLocator.setShapeVisibility(False)

        # Lid Attributes
        lidUp_AttrGrp = AttributeGroup("Eyelid_Settings",
                                       parent=self.lidUpCtrl)
        lidLow_AttrGrp = AttributeGroup("Eyelid_Settings",
                                        parent=self.lidLowCtrl)

        self.lidUp_OffsetInputAttr = BoolAttribute('Eyeball_Offset',
                                                   value=True,
                                                   parent=lidUp_AttrGrp)
        self.lidUp_FollowFactorInputAttr = ScalarAttribute(
            'Eyeball_Follow_Factor', value=1.0, parent=lidUp_AttrGrp)
        self.lidUp_DebugInputAttr = BoolAttribute('DrawDebug',
                                                  value=False,
                                                  parent=lidUp_AttrGrp)
        self.lidUp_MedialBlinkInputAttr = ScalarAttribute(
            'Medial_Blink_Factor', value=0.25, parent=lidUp_AttrGrp)
        self.lidUp_LateralBlinkInputAttr = ScalarAttribute(
            'Lateral_Blink_Factor', value=0.65, parent=lidUp_AttrGrp)
        self.lidUp_DefCountInputAttr = IntegerAttribute('numDeformers',
                                                        value=10,
                                                        parent=lidUp_AttrGrp)

        self.lidLow_OffsetInputAttr = BoolAttribute('Eyeball_Offset',
                                                    value=True,
                                                    parent=lidLow_AttrGrp)
        self.lidLow_FollowFactorInputAttr = ScalarAttribute(
            'Eyeball_Follow_Factor', value=0.8, parent=lidLow_AttrGrp)
        self.lidLow_DebugInputAttr = BoolAttribute('DrawDebug',
                                                   value=False,
                                                   parent=lidLow_AttrGrp)
        self.lidLow_MedialBlinkInputAttr = ScalarAttribute(
            'Medial_Blink_Factor', value=0.25, parent=lidLow_AttrGrp)
        self.lidLow_LateralBlinkInputAttr = ScalarAttribute(
            'Lateral_Blink_Factor', value=0.65, parent=lidLow_AttrGrp)
        self.lidLow_DefCountInputAttr = IntegerAttribute('numDeformers',
                                                         value=10,
                                                         parent=lidLow_AttrGrp)

        self.lidUp_DebugInputAttr.connect(self.drawDebugInputAttr)
        self.lidLow_DebugInputAttr.connect(self.drawDebugInputAttr)
        self.lidUp_DefCountInputAttr.connect(self.numUpDeformersInputAttr)
        self.lidLow_DefCountInputAttr.connect(self.numLowDeformersInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)

        # Lid Sides
        lidMedialDef = Joint('lid_Medial', parent=self.defCmpGrp)
        lidMedialDef.setComponent(self)

        lidLateralDef = Joint('lid_Lateral', parent=self.defCmpGrp)
        lidLateralDef.setComponent(self)

        # Lid Up
        self.eyelidUpDef = []
        self.eyelidUpOutputs = []
        self.setNumUpDeformers(1)

        # Lid Low
        self.eyelidLowDef = []
        self.eyelidLowOutputs = []
        self.setNumLowDeformers(1)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.eyelidUpOutput.setTarget(self.eyelidUpOutputs)
        self.eyelidLowOutput.setTarget(self.eyelidLowOutputs)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.eyelidCtrlSpace.getName(), 'To',
            self.headInputTgt.getName()
        ]))
        self.headInputConstraint.addConstrainer(self.headInputTgt)
        self.eyelidCtrlSpace.addConstraint(self.headInputConstraint)

        self.eyeballInputConstraint = PoseConstraint('_'.join([
            self.eyeballLocator.getName(), 'To',
            self.eyeballInputTgt.getName()
        ]))
        self.eyeballInputConstraint.setMaintainOffset(True)
        self.eyeballInputConstraint.addConstrainer(self.eyeballInputTgt)
        self.eyeballLocator.addConstraint(self.eyeballInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add MultiPoseConstraint Joints Splice Op
        self.outputsToDeformersKLOp = KLOperator('Canvas_Eyelid_Side_Op',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)
        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)
        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.lidMedialLocator,
            self.lidLateralLocator,
        ])
        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [
            lidMedialDef,
            lidLateralDef,
        ])

        # Add Lid Up Canvas Op
        self.lidUpCanvasOp = CanvasOperator(
            'Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidConstraintSolver')
        self.addOperator(self.lidUpCanvasOp)

        # Add Attributes Inputs
        self.lidUpCanvasOp.setInput('drawDebug', self.lidUp_DebugInputAttr)
        self.lidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.lidUpCanvasOp.setInput('Eyeball_Offset',
                                    self.lidUp_OffsetInputAttr)
        self.lidUpCanvasOp.setInput('Eyeball_Follow_Factor',
                                    self.lidUp_FollowFactorInputAttr)
        self.lidUpCanvasOp.setInput('Medial_Blink_Factor',
                                    self.lidUp_MedialBlinkInputAttr)
        self.lidUpCanvasOp.setInput('Lateral_Blink_Factor',
                                    self.lidUp_LateralBlinkInputAttr)
        self.lidUpCanvasOp.setInput('Deformer_Count',
                                    self.lidUp_DefCountInputAttr)

        # Add Xfo Inputs
        self.lidUpCanvasOp.setInput('Eye_Center', self.eyeballLocator)
        self.lidUpCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace)
        self.lidUpCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator)
        self.lidUpCanvasOp.setInput('Lid_Medial', self.lidMedialLocator)
        self.lidUpCanvasOp.setInput('Lid_MedialCen', self.lipUpMedialLocator)
        self.lidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrlSpace)
        self.lidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl)
        self.lidUpCanvasOp.setInput('Lid_LateralCen', self.lipUpLateralLocator)
        self.lidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator)
        #Add Xfo Outputs
        self.lidUpCanvasOp.setOutput('result', self.eyelidUpDef)

        # Add Lid Low Canvas Op
        self.lidLowCanvasOp = CanvasOperator(
            'Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidConstraintSolver')
        self.addOperator(self.lidLowCanvasOp)

        # Add Attributes Inputs
        self.lidLowCanvasOp.setInput('drawDebug', self.lidLow_DebugInputAttr)
        self.lidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.lidLowCanvasOp.setInput('Eyeball_Offset',
                                     self.lidLow_OffsetInputAttr)
        self.lidLowCanvasOp.setInput('Eyeball_Follow_Factor',
                                     self.lidLow_FollowFactorInputAttr)
        self.lidLowCanvasOp.setInput('Medial_Blink_Factor',
                                     self.lidLow_MedialBlinkInputAttr)
        self.lidLowCanvasOp.setInput('Lateral_Blink_Factor',
                                     self.lidLow_LateralBlinkInputAttr)
        self.lidLowCanvasOp.setInput('Deformer_Count',
                                     self.lidLow_DefCountInputAttr)

        # Add Xfo Inputs
        self.lidLowCanvasOp.setInput('Eye_Center', self.eyeballLocator)
        self.lidLowCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace)
        self.lidLowCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator)
        self.lidLowCanvasOp.setInput('Lid_Medial', self.lidMedialLocator)
        self.lidLowCanvasOp.setInput('Lid_MedialCen', self.lidLowMedialLocator)
        self.lidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrlSpace)
        self.lidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl)
        self.lidLowCanvasOp.setInput('Lid_LateralCen',
                                     self.lidLowLateralLocator)
        self.lidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator)

        #Add Xfo Outputs
        self.lidLowCanvasOp.setOutput('result', self.eyelidLowDef)

        Profiler.getInstance().pop()
Пример #14
0
    def addFinger(self, name):

        digitSizeAttributes = []
        fingerGuideCtrls = []

        firstDigitCtrl = Control(name + "01", parent=self.handCtrl, shape='sphere')
        firstDigitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125))

        firstDigitShapeCtrl = Control(name + "Shp01", parent=self.guideCtrlHrcGrp, shape='square')
        firstDigitShapeCtrl.setColor('yellow')
        firstDigitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175))
        firstDigitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0))
        fingerGuideCtrls.append(firstDigitShapeCtrl)
        firstDigitCtrl.shapeCtrl = firstDigitShapeCtrl

        firstDigitVisAttr = firstDigitShapeCtrl.getVisibilityAttr()
        firstDigitVisAttr.connect(self.ctrlShapeToggle)

        triangleCtrl = Control('tempCtrl', parent=None, shape='triangle')
        triangleCtrl.rotatePoints(90.0, 0.0, 0.0)
        triangleCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        triangleCtrl.translatePoints(Vec3(0.0, 0.0875, 0.0))

        firstDigitCtrl.appendCurveData(triangleCtrl.getCurveData())
        firstDigitCtrl.lockScale(True, True, True)

        digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=firstDigitCtrl)
        digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp)
        digitSizeAttributes.append(digitSizeAttr)

        # Set Finger
        self.fingers[name] = []
        self.fingers[name].append(firstDigitCtrl)

        parent = firstDigitCtrl
        numJoints = self.numJointsAttr.getValue()
        if name == "thumb":
            numJoints = 3
        for i in xrange(2, numJoints + 2):
            digitCtrl = Control(name + str(i).zfill(2), parent=parent, shape='sphere')

            if i != numJoints + 1:
                digitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125))
                digitCtrl.appendCurveData(triangleCtrl.getCurveData())

                digitShapeCtrl = Control(name + 'Shp' + str(i).zfill(2), parent=self.guideCtrlHrcGrp, shape='circle')
                digitShapeCtrl.setColor('yellow')
                digitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175))
                digitShapeCtrl.getVisibilityAttr().connect(self.ctrlShapeToggle)

                digitCtrl.shapeCtrl = digitShapeCtrl

                if i == 2:
                    digitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0))
                else:
                    digitShapeCtrl.rotatePoints(0.0, 0.0, 90.0)

                fingerGuideCtrls.append(digitShapeCtrl)

                # Add size attr to all but last guide control
                digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=digitCtrl)
                digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp)
                digitSizeAttributes.append(digitSizeAttr)
            else:
                digitCtrl.scalePoints(Vec3(0.0875, 0.0875, 0.0875))

            digitCtrl.lockScale(True, True, True)

            self.fingers[name].append(digitCtrl)

            parent = digitCtrl

        # ===========================
        # Create Canvas Operators
        # ===========================
        # Add Finger Guide Canvas Op
        fingerGuideCanvasOp = CanvasOperator(name + 'FingerGuide', 'Kraken.Solvers.Biped.BipedFingerGuideSolver')
        self.addOperator(fingerGuideCanvasOp)

        # Add Att Inputs
        fingerGuideCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        fingerGuideCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        fingerGuideCanvasOp.setInput('controls', self.fingers[name])
        fingerGuideCanvasOp.setInput('planeSizes', digitSizeAttributes)

        # Add Xfo Outputs
        fingerGuideCanvasOp.setOutput('result', fingerGuideCtrls)
        fingerGuideCanvasOp.setOutput('forceEval', firstDigitCtrl.getVisibilityAttr())

        return firstDigitCtrl
Пример #15
0
    def __init__(self, name='InsectLeg', parent=None):

        Profiler.getInstance().push("Construct InsectLeg Rig Component:" +
                                    name)
        super(InsectLegComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(4)

        # IK Control
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")

        if self.getLocation() == 'R':
            self.legIKCtrl.rotatePoints(0, 90, 0)
            self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.legIKCtrl.rotatePoints(0, -90, 0)
            self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings",
                                            parent=self.legIKCtrl)
        legdrawDebugInputAttr = BoolAttribute('drawDebug',
                                              value=False,
                                              parent=legSettingsAttrGrp)
        legUseInitPoseInputAttr = BoolAttribute('useInitPose',
                                                value=True,
                                                parent=legSettingsAttrGrp)
        self.rootIndexInputAttr = IntegerAttribute('rootIndex',
                                                   value=0,
                                                   parent=legSettingsAttrGrp)
        legFkikInputAttr = ScalarAttribute('fkik',
                                           value=1.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=legSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(legdrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV',
                                  parent=self.legUpVCtrlSpace,
                                  shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.rotatePoints(0, 90, 0)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        legRootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        legRootInputConstraint.setMaintainOffset(True)
        legRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(legRootInputConstraint)

        chainBaseInputConstraint = PoseConstraint('_'.join(
            [self.chainBase.getName(), 'To',
             self.rootInputTgt.getName()]))
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Canvas Ops
        # ===============
        # Add Canvas Op
        self.nBoneSolverKLOp = KLOperator('leg', 'NBoneIKSolver', 'Kraken')
        self.addOperator(self.nBoneSolverKLOp)

        # # Add Att Inputs
        self.nBoneSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.nBoneSolverKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.nBoneSolverKLOp.setInput('useInitPose', legUseInitPoseInputAttr)
        self.nBoneSolverKLOp.setInput('ikblend', legFkikInputAttr)
        self.nBoneSolverKLOp.setInput('rootIndex', self.rootIndexInputAttr)
        self.nBoneSolverKLOp.setInput('tipBoneLen', self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.nBoneSolverKLOp.setInput('chainBase', self.chainBase)
        self.nBoneSolverKLOp.setInput('ikgoal', self.legIKCtrl)
        self.nBoneSolverKLOp.setInput('upVector', self.legUpVCtrl)

        self.nBoneSolverKLOp.setInput('fkcontrols', self.fkCtrls)

        # Add Xfo Outputs
        self.nBoneSolverKLOp.setOutput('pose', self.boneOutputsTgt)

        self.nBoneSolverKLOp.setOutput('legEnd', self.legEndPosOutputTgt)

        # Add Deformer Canvas Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()
Пример #16
0
    def __init__(self, name='Tentacle', parent=None):

        Profiler.getInstance().push("Construct Tentacle Rig Component:" + name)
        super(TentacleComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========

        # Chain Base
        self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp)
        self.chainBase.setShapeVisibility(False)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.setNumControls(2)

        # IK Control
        self.tentacleIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.tentacleIKCtrl = Control('IK',
                                      parent=self.tentacleIKCtrlSpace,
                                      shape="sphere")
        self.tentacleIKCtrl.scalePoints(Vec3(0.25, 0.25, 0.25))
        self.tentacleIKCtrl.lockScale(x=True, y=True, z=True)
        self.tentacleIKCtrl.lockRotation(x=True, y=True, z=True)

        # Add Component Params to IK control
        tentacleSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings",
                                                 parent=self.tentacleIKCtrl)
        tentacledrawDebugInputAttr = BoolAttribute(
            'drawDebug', value=False, parent=tentacleSettingsAttrGrp)
        fkikInputAttr = ScalarAttribute('fkik',
                                        value=0.0,
                                        minValue=0.0,
                                        maxValue=1.0,
                                        parent=tentacleSettingsAttrGrp)
        waveLength_YInputAttr = ScalarAttribute('waveLength_Y',
                                                value=1.0,
                                                minValue=0.0,
                                                maxValue=5.0,
                                                parent=tentacleSettingsAttrGrp)
        waveAmplitude_YInputAttr = ScalarAttribute(
            'waveAmplitude_Y',
            value=0.0,
            minValue=-3.0,
            maxValue=3.0,
            parent=tentacleSettingsAttrGrp)
        waveFrequency_YInputAttr = ScalarAttribute(
            'waveFrequency_Y',
            value=2.0,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)
        waveLength_ZInputAttr = ScalarAttribute('waveLength_Z',
                                                value=2.329,
                                                minValue=0.0,
                                                maxValue=5.0,
                                                parent=tentacleSettingsAttrGrp)
        waveAmplitude_ZInputAttr = ScalarAttribute(
            'waveAmplitude_Z',
            value=0.0,
            minValue=-3.0,
            maxValue=3.0,
            parent=tentacleSettingsAttrGrp)
        waveFrequency_ZInputAttr = ScalarAttribute(
            'waveFrequency_Z',
            value=3.354,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)
        tipBiasInputAttr = ScalarAttribute('tipBias',
                                           value=1.0,
                                           minValue=0.0,
                                           maxValue=1.0,
                                           parent=tentacleSettingsAttrGrp)

        springStrengthInputAttr = ScalarAttribute(
            'springStrength',
            value=0.3,
            minValue=0.0,
            maxValue=1.0,
            parent=tentacleSettingsAttrGrp)
        dampeningInputAttr = ScalarAttribute('dampening',
                                             value=0.03,
                                             minValue=0.0,
                                             maxValue=1.0,
                                             parent=tentacleSettingsAttrGrp)
        simulationWeightInputAttr = ScalarAttribute(
            'simulationWeight',
            value=1.0,
            minValue=0.0,
            maxValue=1.0,
            parent=tentacleSettingsAttrGrp)
        softLimitBoundsInputAttr = ScalarAttribute(
            'softLimitBounds',
            value=5.0,
            minValue=0.0,
            maxValue=10.0,
            parent=tentacleSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(tentacledrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        tentacleRootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(tentacleRootInputConstraint)

        tentacleRootInputConstraint = PoseConstraint('_'.join([
            self.tentacleIKCtrlSpace.getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        tentacleRootInputConstraint.setMaintainOffset(True)
        tentacleRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.tentacleIKCtrlSpace.addConstraint(tentacleRootInputConstraint)

        chainBaseInputConstraint = PoseConstraint('_'.join(
            [self.chainBase.getName(), 'To',
             self.rootInputTgt.getName()]))
        chainBaseInputConstraint.setMaintainOffset(True)
        chainBaseInputConstraint.addConstrainer(self.rootInputTgt)
        self.chainBase.addConstraint(chainBaseInputConstraint)

        # ===============
        # Add Canvas Ops
        # ===============
        # Add Canvas Op
        self.tentacleSolverKLOp = KLOperator('tentacle', 'TentacleSolver',
                                             'Kraken')
        self.addOperator(self.tentacleSolverKLOp)

        # # Add Att Inputs
        self.tentacleSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.tentacleSolverKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.tentacleSolverKLOp.setInput('ikblend', fkikInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Y', waveLength_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Y',
                                         waveAmplitude_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Y',
                                         waveFrequency_YInputAttr)
        self.tentacleSolverKLOp.setInput('waveLength_Z', waveLength_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveAmplitude_Z',
                                         waveAmplitude_ZInputAttr)
        self.tentacleSolverKLOp.setInput('waveFrequency_Z',
                                         waveFrequency_ZInputAttr)
        self.tentacleSolverKLOp.setInput('tipBias', tipBiasInputAttr)

        self.tentacleSolverKLOp.setInput('springStrength',
                                         springStrengthInputAttr)
        self.tentacleSolverKLOp.setInput('dampening', dampeningInputAttr)
        self.tentacleSolverKLOp.setInput('simulationWeight',
                                         simulationWeightInputAttr)
        self.tentacleSolverKLOp.setInput('softLimitBounds',
                                         softLimitBoundsInputAttr)

        self.tentacleSolverKLOp.setInput('tipBoneLen',
                                         self.tipBoneLenInputAttr)

        # Add Xfo Inputs
        self.tentacleSolverKLOp.setInput('chainBase', self.chainBase)
        self.tentacleSolverKLOp.setInput('ikgoal', self.tentacleIKCtrl)

        self.tentacleSolverKLOp.setInput('fkcontrols', self.fkCtrls)

        # Add Xfo Outputs
        self.tentacleSolverKLOp.setOutput('pose', self.boneOutputsTgt)

        self.tentacleSolverKLOp.setOutput('tentacleEnd',
                                          self.tentacleEndXfoOutputTgt)

        # Add Deformer Canvas Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()
Пример #17
0
    def __init__(self, name='Clavicle', parent=None):

        Profiler.getInstance().push("Construct Clavicle Rig Component:" + name)
        super(ClavicleComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Clavicle
        self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp)
        self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube")
        self.clavicleCtrl.alignOnXAxis()
        self.clavicleCtrl.lockTranslation(True, True, True)
        self.clavicleCtrl.lockScale(True, True, True)


        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.clavicleDef = Joint('clavicle', parent=self.defCmpGrp)
        self.clavicleDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()]))
        self.clavicleInputConstraint.setMaintainOffset(True)
        self.clavicleInputConstraint.addConstrainer(self.spineEndInputTgt)
        self.clavicleCtrlSpace.addConstraint(self.clavicleInputConstraint)

        # Constraint outputs
        self.clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        self.clavicleConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleOutputTgt.addConstraint(self.clavicleConstraint)

        self.clavicleEndConstraint = PoseConstraint('_'.join([self.clavicleEndOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        self.clavicleEndConstraint.setMaintainOffset(True)
        self.clavicleEndConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleEndOutputTgt.addConstraint(self.clavicleEndConstraint)


        # ===============
        # Add Canavs Ops
        # ===============
        # Add Deformer Canvas Op
        self.clavicleDefOp = KLOperator('defConstraint', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.clavicleDefOp)

        # Add Att Inputs
        self.clavicleDefOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.clavicleDefOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.clavicleDefOp.setInput('constrainer', self.clavicleOutputTgt)

        # Add Xfo Outputs
        self.clavicleDefOp.setOutput('constrainee', self.clavicleDef)

        Profiler.getInstance().pop()
Пример #18
0
    def __init__(self, name='MultiSpring', parent=None):

        Profiler.getInstance().push("Construct Multi Spring Rig Component:" +
                                    name)
        super(MultiSpringComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Spring Ctrls
        self.mainSpringCtrl = Control('springSettings',
                                      parent=self.ctrlCmpGrp,
                                      shape='pin')

        self.springCtrlSpaces = []
        self.springCtrls = []
        self.setNumControls(1)

        # Add Component Params to FK control
        springSettingsAttrGrp = AttributeGroup("DisplayInfo_SpringSettings",
                                               parent=self.mainSpringCtrl)
        self.springDrawDebugInputAttr = BoolAttribute(
            'drawDebug', value=False, parent=springSettingsAttrGrp)
        self.springtargetOffsetXInputAttr = ScalarAttribute(
            'targetOffset_X',
            value=3.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springtargetOffsetYInputAttr = ScalarAttribute(
            'targetOffset_Y',
            value=0.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springtargetOffsetZInputAttr = ScalarAttribute(
            'targetOffset_Z',
            value=0.0,
            minValue=0.0,
            maxValue=10.0,
            parent=springSettingsAttrGrp)
        self.springFrameInputAttr = IntegerAttribute(
            'frame', value=1, parent=springSettingsAttrGrp)
        self.springResetFrameInputAttr = IntegerAttribute(
            'reset_frame', value=1, parent=springSettingsAttrGrp)
        self.springMassInputAttr = ScalarAttribute(
            'mass',
            value=0.5,
            minValue=0.0,
            maxValue=20.0,
            parent=springSettingsAttrGrp)
        self.springSpringStrengthInputAttr = ScalarAttribute(
            'springStrength',
            value=6.0,
            minValue=0.0,
            maxValue=20.0,
            parent=springSettingsAttrGrp)
        self.springDampingInputAttr = ScalarAttribute(
            'damping',
            value=0.125,
            minValue=0.0,
            maxValue=5.0,
            parent=springSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(self.springDrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.rootInputConstraint = PoseConstraint('_'.join([
            self.springCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.rootInputConstraint.setMaintainOffset(True)
        self.rootInputConstraint.addConstrainer(self.rootInputTgt)
        self.springCtrlSpaces[0].addConstraint(self.rootInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Solver Canvas Op
        self.springOp = CanvasOperator('springSolverOp',
                                       'Kraken.Solvers.SpringOffsetSolver')
        self.addOperator(self.springOp)

        # Add Att Inputs
        self.springOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.springOp.setInput('rigScale', self.rigScaleInputAttr)
        self.springOp.setInput('targetOffset_X',
                               self.springtargetOffsetXInputAttr)
        self.springOp.setInput('targetOffset_Y',
                               self.springtargetOffsetYInputAttr)
        self.springOp.setInput('targetOffset_Z',
                               self.springtargetOffsetZInputAttr)
        self.springOp.setInput('frame', self.springFrameInputAttr)
        self.springOp.setInput('reset_frame', self.springResetFrameInputAttr)
        self.springOp.setInput('mass', self.springMassInputAttr)
        self.springOp.setInput('spring_strength',
                               self.springSpringStrengthInputAttr)
        self.springOp.setInput('damping', self.springDampingInputAttr)

        # Add Xfo Inputs
        self.springOp.setInput('inputs', self.springCtrls)

        # Add Xfo Outputs
        self.springOp.setOutput('outputs', self.boneOutputsTgt)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('springDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', False)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.deformersToOutputsKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()
Пример #19
0
    def __init__(self, name='arm', parent=None, *args, **kwargs):
        Profiler.getInstance().push("Construct Arm Guide Component:" + name)
        super(ArmComponentGuide, self).__init__(name, parent, *args, **kwargs)

        # ===========
        # Attributes
        # ===========
        # Add Component Params to IK control
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)

        self.bicepFKCtrlSizeInputAttr = ScalarAttribute(
            'bicepFKCtrlSize',
            value=1.75,
            minValue=0.0,
            maxValue=10.0,
            parent=guideSettingsAttrGrp)
        self.forearmFKCtrlSizeInputAttr = ScalarAttribute(
            'forearmFKCtrlSize',
            value=1.5,
            minValue=0.0,
            maxValue=10.0,
            parent=guideSettingsAttrGrp)

        # =========
        # Controls
        # =========
        # Guide Controls
        self.bicepCtrl = Control('bicep',
                                 parent=self.ctrlCmpGrp,
                                 shape="sphere")
        self.bicepCtrl.setColor('blue')
        self.forearmCtrl = Control('forearm',
                                   parent=self.ctrlCmpGrp,
                                   shape="sphere")
        self.forearmCtrl.setColor('blue')
        self.wristCtrl = Control('wrist',
                                 parent=self.ctrlCmpGrp,
                                 shape="sphere")
        self.wristCtrl.setColor('blue')

        armGuideSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                                 parent=self.bicepCtrl)
        self.armGuideDebugAttr = BoolAttribute('drawDebug',
                                               value=True,
                                               parent=armGuideSettingsAttrGrp)

        self.guideOpHost = Transform('guideOpHost', self.ctrlCmpGrp)

        # Guide Operator
        self.armGuideKLOp = KLOperator('guide', 'TwoBoneIKGuideSolver',
                                       'Kraken')
        self.addOperator(self.armGuideKLOp)

        # Add Att Inputs
        self.armGuideKLOp.setInput('drawDebug', self.armGuideDebugAttr)
        self.armGuideKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Source Inputs
        self.armGuideKLOp.setInput('root', self.bicepCtrl)
        self.armGuideKLOp.setInput('mid', self.forearmCtrl)
        self.armGuideKLOp.setInput('end', self.wristCtrl)

        # Add Target Outputs
        self.armGuideKLOp.setOutput('guideOpHost', self.guideOpHost)

        self.default_data = {
            "name": name,
            "location": "L",
            "bicepXfo": Xfo(Vec3(2.275, 15.3, -0.75)),
            "forearmXfo": Xfo(Vec3(5.0, 13.5, -0.75)),
            "wristXfo": Xfo(Vec3(7.2, 12.25, 0.5)),
            "bicepFKCtrlSize": self.bicepFKCtrlSizeInputAttr.getValue(),
            "forearmFKCtrlSize": self.forearmFKCtrlSizeInputAttr.getValue()
        }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()
Пример #20
0
    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()
        self.femurFKCtrl.lockTranslation(True, True, True)
        self.femurFKCtrl.lockScale(True, True, True)

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()
        self.shinFKCtrl.lockTranslation(True, True, True)
        self.shinFKCtrl.lockScale(True, True, True)

        # IK Handle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
        self.legIKCtrl.lockScale(True, True, True)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legRightSideInputAttr = BoolAttribute('rightSide', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikRootPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(legDrawDebugInputAttr)
        self.ikBlendOutputAttr.connect(legIKBlendInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.lockRotation(True, True, True)
        self.legUpVCtrl.lockScale(True, True, True)


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        kneeDef = Joint('knee', parent=self.defCmpGrp)
        kneeDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.femurFKCtrlSpace.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        self.ikRootPosInputConstraint = PoseConstraint('_'.join([self.ikRootPosition.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.ikRootPosInputConstraint.setMaintainOffset(True)
        self.ikRootPosInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.ikRootPosition.addConstraint(self.ikRootPosInputConstraint)

        # Constraint outputs
        self.legEndFKOutputConstraint = PoseConstraint('_'.join([self.legEndFKOutputTgt.getName(), 'To', self.shinFKCtrl.getName()]))
        self.legEndFKOutputConstraint.setMaintainOffset(True)
        self.legEndFKOutputConstraint.addConstrainer(self.shinFKCtrl)
        self.legEndFKOutputTgt.addConstraint(self.legEndFKOutputConstraint)

        self.ikHandleOutputConstraint = PoseConstraint('_'.join([self.ikHandleOutputTgt.getName(), 'To', self.legIKCtrl.getName()]))
        self.ikHandleOutputConstraint.setMaintainOffset(True)
        self.ikHandleOutputConstraint.addConstrainer(self.legIKCtrl)
        self.ikHandleOutputTgt.addConstraint(self.ikHandleOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKKLOp)

        # Add Att Inputs
        self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKKLOp.setInput('rightSide', self.legRightSideInputAttr)

        # Add Xfo Inputs
        self.legIKKLOp.setInput('root', self.ikRootPosition)
        self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKKLOp.setInput('ikHandle', self.legIKTargetInputTgt)
        self.legIKKLOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKKLOp.setOutput('bone2Out', self.legEndOutputTgt)
        self.legIKKLOp.setOutput('midJointOut', self.kneeOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.kneeOutputTgt, self.shinOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, kneeDef, shinDef])

        Profiler.getInstance().pop()
Пример #21
0
    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()

        # Ankle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")

        # FK Foot
        self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp)
        self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube")
        self.footCtrl.alignOnXAxis()

        # FK Toe
        self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl)
        self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube")
        self.toeCtrl.alignOnXAxis()

        # Rig Ref objects
        self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp)

        # Add Component Params to IK control
        footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl)
        footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)
        legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp)
        legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp)
        legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp)
        legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        ankleDef = Joint('ankle', parent=self.defCmpGrp)
        ankleDef.setComponent(self)

        self.footDef = Joint('foot', parent=self.defCmpGrp)
        self.footDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        # Constraint outputs
        self.footOutputConstraint = PoseConstraint('_'.join([self.footOutputTgt.getName(), 'To', self.footCtrl.getName()]))
        self.footOutputConstraint.addConstrainer(self.footCtrl)
        self.footOutputTgt.addConstraint(self.footOutputConstraint)

        self.toeOutputConstraint = PoseConstraint('_'.join([self.toeOutputTgt.getName(), 'To', self.toeCtrl.getName()]))
        self.toeOutputConstraint.addConstrainer(self.toeCtrl)
        self.toeOutputTgt.addConstraint(self.toeOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKSpliceOp = SpliceOperator('legSpliceOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKSpliceOp)

        # Add Att Inputs
        self.legIKSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKSpliceOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKSpliceOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKSpliceOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKSpliceOp.setInput('softIK', legSoftIKInputAttr)
        self.legIKSpliceOp.setInput('softDist', legSoftDistInputAttr)
        self.legIKSpliceOp.setInput('stretch', legStretchInputAttr)
        self.legIKSpliceOp.setInput('stretchBlend', legStretchBlendInputAttr)
        self.legIKSpliceOp.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.legIKSpliceOp.setInput('root', self.legPelvisInputTgt)
        self.legIKSpliceOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKSpliceOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKSpliceOp.setInput('ikHandle', self.legIKCtrl)
        self.legIKSpliceOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKSpliceOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKSpliceOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKSpliceOp.setOutput('bone2Out', self.legEndXfoOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersSpliceOp = SpliceOperator('legDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersSpliceOp)

        # Add Att Inputs
        self.outputsToDeformersSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersSpliceOp.setInput('constrainers', [self.femurOutputTgt, self.shinOutputTgt, self.legEndXfoOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersSpliceOp.setOutput('constrainees', [femurDef, shinDef, ankleDef])

        # Add Foot Deformer Splice Op
        self.footDefSpliceOp = SpliceOperator('footDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.footDefSpliceOp)

        # Add Att Inputs
        self.footDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs)
        self.footDefSpliceOp.setInput('constrainer', self.footOutputTgt)

        # Add Xfo Outputs
        self.footDefSpliceOp.setOutput('constrainee', self.footDef)

        # Add Toe Deformer Splice Op
        self.toeDefSpliceOp = SpliceOperator('toeDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.toeDefSpliceOp)

        # Add Att Inputs
        self.toeDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.toeDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.toeDefSpliceOp.setInput('constrainer', self.toeOutputTgt)

        # Add Xfo Outputs
        self.toeDefSpliceOp.setOutput('constrainee', self.toeDef)

        Profiler.getInstance().pop()
Пример #22
0
    def __init__(self, name='mainSrt', parent=None):

        Profiler.getInstance().push("Construct MainSrt Rig Component:" + name)
        super(MainSrtComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Add Controls
        self.mainSRTCtrlSpace = CtrlSpace('SRT', parent=self.ctrlCmpGrp)
        self.mainSRTCtrl = Control('SRT',
                                   shape='circle',
                                   parent=self.mainSRTCtrlSpace)
        self.mainSRTCtrl.lockScale(x=True, y=True, z=True)

        self.offsetCtrlSpace = CtrlSpace('Offset', parent=self.mainSRTCtrl)
        self.offsetCtrl = Control('Offset',
                                  shape='circle',
                                  parent=self.offsetCtrlSpace)
        self.offsetCtrl.setColor("orange")
        self.offsetCtrl.lockScale(x=True, y=True, z=True)

        # Add Component Params to IK control
        mainSrtSettingsAttrGrp = AttributeGroup('DisplayInfo_MainSrtSettings',
                                                parent=self.mainSRTCtrl)
        self.rigScaleAttr = ScalarAttribute('rigScale',
                                            value=1.0,
                                            parent=mainSrtSettingsAttrGrp,
                                            minValue=0.1,
                                            maxValue=100.0)

        self.rigScaleOutputAttr.connect(self.rigScaleAttr)

        # ==========
        # Deformers
        # ==========

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs

        # Constraint outputs
        srtConstraint = PoseConstraint('_'.join(
            [self.srtOutputTgt.getName(), 'To',
             self.mainSRTCtrl.getName()]))
        srtConstraint.addConstrainer(self.mainSRTCtrl)
        self.srtOutputTgt.addConstraint(srtConstraint)

        offsetConstraint = PoseConstraint('_'.join(
            [self.offsetOutputTgt.getName(), 'To',
             self.mainSRTCtrl.getName()]))
        offsetConstraint.addConstrainer(self.offsetCtrl)
        self.offsetOutputTgt.addConstraint(offsetConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        #Add Rig Scale Splice Op
        self.rigScaleSpliceOp = SpliceOperator('rigScaleSpliceOp',
                                               'RigScaleSolver', 'Kraken')
        self.addOperator(self.rigScaleSpliceOp)

        # Add Att Inputs
        self.rigScaleSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.rigScaleSpliceOp.setInput('rigScale', self.rigScaleOutputAttr)

        # Add Xfo Inputs

        # Add Xfo Outputs
        self.rigScaleSpliceOp.setOutput('target', self.mainSRTCtrlSpace)

        Profiler.getInstance().pop()
Пример #23
0
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight',
                                    parent=self.ctrlCmpGrp,
                                    shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt',
                                  parent=self.ctrlCmpGrp,
                                  shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.headCtrlSpace.getName(), 'To',
            self.neckRefInputTgt.getName()
        ]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join(
            [self.eyeLOutputTgt.getName(), 'To',
             self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join(
            [self.eyeROutputTgt.getName(), 'To',
             self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp',
                                         'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp',
                                          'DirectionConstraintSolver',
                                          'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)

        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt,
            self.eyeLOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()
Пример #24
0
    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(SpineComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.cogCtrl.setColor("orange")

        # Spine01
        self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl)
        self.spine01Ctrl = Control('spine01',
                                   parent=self.spine01CtrlSpace,
                                   shape="circle")
        self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0))

        # Spine02
        self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl)
        self.spine02Ctrl = Control('spine02',
                                   parent=self.spine02CtrlSpace,
                                   shape="circle")
        self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))

        # Spine03
        self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine02Ctrl)
        self.spine03Ctrl = Control('spine03',
                                   parent=self.spine03CtrlSpace,
                                   shape="circle")
        self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine03Ctrl.setColor("blue")

        # Spine04
        self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl)
        self.spine04Ctrl = Control('spine04',
                                   parent=self.spine04CtrlSpace,
                                   shape="circle")
        self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))

        # Pelvis
        self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.cogCtrl)
        self.pelvisCtrl = Control('pelvis',
                                  parent=self.pelvisCtrlSpace,
                                  shape="cube")
        self.pelvisCtrl.alignOnYAxis(negative=True)
        self.pelvisCtrl.scalePoints(Vec3(2.0, 1.5, 1.5))

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        pelvisDef = Joint('pelvis', parent=self.defCmpGrp)
        pelvisDef.setComponent(self)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([
            self.cogCtrlSpace.getName(), 'To',
            self.spineMainSrtInputTgt.getName()
        ]))
        self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join(
            [self.spineCogOutputTgt.getName(), 'To',
             self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        self.spineBaseOutputConstraint = PoseConstraint('_'.join(
            [self.spineBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint)

        self.pelvisOutputConstraint = PoseConstraint('_'.join(
            [self.pelvisOutputTgt.getName(), 'To',
             self.pelvisCtrl.getName()]))
        self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl)
        self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint)

        self.spineEndOutputConstraint = PoseConstraint('_'.join(
            [self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp',
                                                  'BezierSpineSolver',
                                                  'Kraken')
        self.addOperator(self.bezierSpineSpliceOp)

        # Add Att Inputs
        self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineSpliceOp.setInput('base', self.spine01Ctrl)
        self.bezierSpineSpliceOp.setInput('baseHandle', self.spine02Ctrl)
        self.bezierSpineSpliceOp.setInput('tipHandle', self.spine03Ctrl)
        self.bezierSpineSpliceOp.setInput('tip', self.spine04Ctrl)

        # Add Xfo Outputs
        self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsSpliceOp = SpliceOperator(
            'spineDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsSpliceOp)

        # Add Att Inputs
        self.deformersToOutputsSpliceOp.setInput('drawDebug',
                                                 self.drawDebugInputAttr)
        self.deformersToOutputsSpliceOp.setInput('rigScale',
                                                 self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setInput('constrainers',
                                                 self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setOutput('constrainees',
                                                  self.deformerJoints)

        # Add Pelvis Splice Op
        self.pelvisDefSpliceOp = SpliceOperator('pelvisDeformerSpliceOp',
                                                'PoseConstraintSolver',
                                                'Kraken')
        self.addOperator(self.pelvisDefSpliceOp)

        # Add Att Inputs
        self.pelvisDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.pelvisDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.pelvisDefSpliceOp.setInput('constrainer', self.pelvisOutputTgt)

        # Add Xfo Outputs
        self.pelvisDefSpliceOp.setOutput('constrainee', pelvisDef)

        Profiler.getInstance().pop()
Пример #25
0
    def __init__(self, name='mjEyelid', parent=None):

        Profiler.getInstance().push("Construct Eyelid Guide Component:" + name)
        super(mjEyelidComponentGuide, self).__init__(name, parent)

        # =========
        # Attributes // Create Attributes Controls.
        # =========
        guideUpSettingsAttrGrp = AttributeGroup("Eyelid Up", parent=self)
        guideLowSettingsAttrGrp = AttributeGroup("Eyelid Low", parent=self)

        self.numUpDeformersAttr = IntegerAttribute(
            'Num Deformers',
            value=10,
            minValue=1,
            maxValue=50,
            parent=guideUpSettingsAttrGrp)
        self.upMedialFactorAttr = ScalarAttribute(
            'Medial Blink Factor',
            value=0.25,
            minValue=0,
            maxValue=1,
            parent=guideUpSettingsAttrGrp)
        self.upLateralFactorAttr = ScalarAttribute(
            'Lateral Blink Factor',
            value=0.65,
            minValue=0,
            maxValue=1,
            parent=guideUpSettingsAttrGrp)

        self.numLowDeformersAttr = IntegerAttribute(
            'Num Deformers',
            value=10,
            minValue=1,
            maxValue=50,
            parent=guideLowSettingsAttrGrp)
        self.lowMedialFactorAttr = ScalarAttribute(
            'Medial Blink Factor',
            value=0.25,
            minValue=0,
            maxValue=1,
            parent=guideLowSettingsAttrGrp)
        self.lowLateralFactorAttr = ScalarAttribute(
            'Lateral Blink Factor',
            value=0.65,
            minValue=0,
            maxValue=1,
            parent=guideLowSettingsAttrGrp)

        self.numUpDeformersAttr.setValueChangeCallback(
            self.updateNumUpDeformers)
        self.numLowDeformersAttr.setValueChangeCallback(
            self.updateNumLowDeformers)

        # =========
        # Controls // Create the Guide Controls, Name them, give them a shape, a color and scale it.
        # =========
        self.eyeballCtrl = Control('eyeball',
                                   parent=self.ctrlCmpGrp,
                                   shape="sphere")
        self.eyeballCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.eyeballCtrl.setColor("red")

        self.lidMedialCtrl = Control('lidMedial',
                                     parent=self.eyeballCtrl,
                                     shape="sphere")
        self.lidMedialCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        self.lidMedialCtrl.setColor("peach")

        self.lidLateralCtrl = Control('lidLateral',
                                      parent=self.eyeballCtrl,
                                      shape="sphere")
        self.lidLateralCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        self.lidLateralCtrl.setColor("peach")

        self.lidUpCtrl = Control('lidUp',
                                 parent=self.eyeballCtrl,
                                 shape="sphere")
        self.lidUpCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        self.lidUpCtrl.setColor("peach")

        self.lidUpMedialCtrl = Control('lidUpMedial',
                                       parent=self.eyeballCtrl,
                                       shape="sphere")
        self.lidUpMedialCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        self.lidUpMedialCtrl.setColor("peach")

        self.lidUpLateralCtrl = Control('lidUpLateral',
                                        parent=self.eyeballCtrl,
                                        shape="sphere")
        self.lidUpLateralCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        self.lidUpLateralCtrl.setColor("peach")

        self.lidLowCtrl = Control('lidLow',
                                  parent=self.eyeballCtrl,
                                  shape="sphere")
        self.lidLowCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        self.lidLowCtrl.setColor("peach")

        self.lidLowMedialCtrl = Control('lidLowMedial',
                                        parent=self.eyeballCtrl,
                                        shape="sphere")
        self.lidLowMedialCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        self.lidLowMedialCtrl.setColor("peach")

        self.lidLowLateralCtrl = Control('lidLowLateral',
                                         parent=self.eyeballCtrl,
                                         shape="sphere")
        self.lidLowLateralCtrl.scalePoints(Vec3(0.025, 0.025, 0.025))
        self.lidLowLateralCtrl.setColor("peach")

        # ===============
        # Add Debug Splice Ops
        # ===============
        # Add Lid Up Canvas Op
        self.debugLidUpCanvasOp = CanvasOperator(
            'Debug_Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidDebugSolver')
        self.addOperator(self.debugLidUpCanvasOp)

        # Add Attributes Inputs
        self.debugLidUpCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.debugLidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.debugLidUpCanvasOp.setInput('Deformer_Count',
                                         self.numUpDeformersInputAttr)

        # Add Xfo Inputs
        self.debugLidUpCanvasOp.setInput('Eye_Center', self.eyeballCtrl)
        self.debugLidUpCanvasOp.setInput('Lid_Medial', self.lidMedialCtrl)
        self.debugLidUpCanvasOp.setInput('Lid_MedialCen', self.lidUpMedialCtrl)
        self.debugLidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrl)
        self.debugLidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl)
        self.debugLidUpCanvasOp.setInput('Lid_LateralCen',
                                         self.lidUpLateralCtrl)
        self.debugLidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralCtrl)

        # Add Xfo Outputs
        self.debugLidUpCanvasOp.setOutput('result',
                                          self.eyelidUpOutput.getTarget())

        # Add Lid Low Canvas Op
        self.debugLidLowCanvasOp = CanvasOperator(
            'Debug_Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidDebugSolver')
        self.addOperator(self.debugLidLowCanvasOp)

        # Add Attributes Inputs
        self.debugLidLowCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.debugLidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.debugLidLowCanvasOp.setInput('Deformer_Count',
                                          self.numLowDeformersInputAttr)

        # Add Xfo Inputs
        self.debugLidLowCanvasOp.setInput('Eye_Center', self.eyeballCtrl)
        self.debugLidLowCanvasOp.setInput('Lid_Medial', self.lidMedialCtrl)
        self.debugLidLowCanvasOp.setInput('Lid_MedialCen',
                                          self.lidLowMedialCtrl)
        self.debugLidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrl)
        self.debugLidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl)
        self.debugLidLowCanvasOp.setInput('Lid_LateralCen',
                                          self.lidLowLateralCtrl)
        self.debugLidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralCtrl)

        # Add Xfo Outputs
        self.debugLidLowCanvasOp.setOutput('result',
                                           self.eyelidLowOutput.getTarget())

        # =========
        # Position Data // Get the Guide Controls Position data, else set them at their initial position.
        # =========
        self.default_data = {
            "name": name,
            "location": "L",
            "eyeballXfo": Xfo(Vec3(0.322, 15.500, 0.390)),
            "lidMedialXfo": Xfo(Vec3(0.168, 15.445, 0.520)),
            "lidLateralXfo": Xfo(Vec3(0.465, 15.47, 0.465)),
            "lidUpXfo": Xfo(Vec3(0.322, 15.585, 0.605)),
            "lidUpMedialXfo": Xfo(Vec3(0.203, 15.515, 0.525)),
            "lidUpLateralXfo": Xfo(Vec3(0.432, 15.55, 0.538)),
            "lidLowXfo": Xfo(Vec3(0.322, 15.434, 0.6)),
            "lidLowMedialXfo": Xfo(Vec3(0.24, 15.45, 0.513)),
            "lidLowLateralXfo": Xfo(Vec3(0.413, 15.44, 0.525)),
            "lidUpMedialBlink": self.upMedialFactorAttr.getValue(),
            "lidUpLateralBlink": self.upLateralFactorAttr.getValue(),
            "lidLowMedialBlink": self.lowMedialFactorAttr.getValue(),
            "lidLowLateralBlink": self.lowLateralFactorAttr.getValue(),
            "numUpDeformers": self.numUpDeformersAttr.getValue(),
            "numLowDeformers": self.numLowDeformersAttr.getValue(),
        }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()
Пример #26
0
    def __init__(self, name='spine', parent=None):

        Profiler.getInstance().push(
            "Construct Fabrice Spine Guide Component:" + name)
        super(FabriceSpineGuide, self).__init__(name, parent)

        # =========
        # Controls
        # ========
        guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self)
        self.numDeformersAttr = IntegerAttribute('numDeformers',
                                                 value=1,
                                                 minValue=0,
                                                 maxValue=20,
                                                 parent=guideSettingsAttrGrp)
        self.numDeformersAttr.setValueChangeCallback(self.updateNumDeformers)

        # Guide Controls
        self.cogCtrl = Control('cog', parent=self.ctrlCmpGrp, shape="circle")
        self.cogCtrl.rotatePoints(90, 0, 0)
        self.cogCtrl.scalePoints(Vec3(3.0, 3.0, 3.0))
        self.cogCtrl.setColor('red')

        self.spineBaseCtrl = Control('spineBase',
                                     parent=self.ctrlCmpGrp,
                                     shape='pin')
        self.spineBaseCtrl.rotatePoints(90, 0, 0)
        self.spineBaseCtrl.translatePoints(Vec3(0, 1.0, 0))

        self.spineBaseHandleCtrl = Control('spineBaseHandle',
                                           parent=self.ctrlCmpGrp,
                                           shape='pin')
        self.spineBaseHandleCtrl.rotatePoints(90, 0, 0)
        self.spineBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0))

        self.spineEndHandleCtrl = Control('spineEndHandle',
                                          parent=self.ctrlCmpGrp,
                                          shape='pin')
        self.spineEndHandleCtrl.rotatePoints(90, 0, 0)
        self.spineEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0))

        self.spineEndCtrl = Control('spineEnd',
                                    parent=self.ctrlCmpGrp,
                                    shape='pin')
        self.spineEndCtrl.rotatePoints(90, 0, 0)
        self.spineEndCtrl.translatePoints(Vec3(0, 1.0, 0))

        # ===============
        # Add Canvas Ops
        # ===============
        # Add Spine Canvas Op
        self.bezierSpineKLOp = KLOperator('guide', 'BezierSpineSolver',
                                          'Kraken')
        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.spineBaseCtrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.spineBaseHandleCtrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.spineEndHandleCtrl)
        self.bezierSpineKLOp.setInput('tip', self.spineEndCtrl)

        # Add Xfo Outputs
        self.bezierSpineKLOp.setOutput('outputs',
                                       self.spineVertebraeOutput.getTarget())

        data = {
            'name': name,
            'location': 'M',
            'cogPos': Vec3(0.0, 1.65, 0.75),
            'cogCtrlCrvData': self.cogCtrl.getCurveData(),
            'spineBasePos': Vec3(0.0, 1.65, 0.75),
            'spineBaseCtrlCrvData': self.spineBaseCtrl.getCurveData(),
            'spineBaseHandlePos': Vec3(0.0, 1.6, -0.7),
            'spineBaseHandleCtrlCrvData':
            self.spineBaseHandleCtrl.getCurveData(),
            'spineEndHandlePos': Vec3(0.0, 1.15, -2.0),
            'spineEndHandleCtrlCrvData':
            self.spineEndHandleCtrl.getCurveData(),
            'spineEndPos': Vec3(0.0, 0.65, -3.1),
            'spineEndCtrlCrvData': self.spineEndCtrl.getCurveData(),
            'numDeformers': 6
        }

        self.loadData(data)

        Profiler.getInstance().pop()
Пример #27
0
    def __init__(self, name='neck', parent=None, *args, **kwargs):

        Profiler.getInstance().push('Construct Neck Component:' + name)
        super(NeckComponentGuide, self).__init__(name, parent, *args, **kwargs)

        # =========
        # Controls
        # =========

        # Guide Controls
        self.neckCtrl = Control('neck', parent=self.ctrlCmpGrp, shape='sphere')
        self.neckCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.neckMidCtrl = Control('neckMid',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.neckMidCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.neckEndCtrl = Control('neckEnd',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.neckEndCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.neckCtrlShape = Control('neck',
                                     parent=self.ctrlCmpGrp,
                                     shape='pin')
        self.neckCtrlShape.rotatePoints(90.0, 0.0, 0.0)
        self.neckCtrlShape.rotatePoints(0.0, 90.0, 0.0)
        self.neckCtrlShape.setColor('orange')
        self.neckMidCtrlShape = Control('neckMid',
                                        parent=self.ctrlCmpGrp,
                                        shape='pin')
        self.neckMidCtrlShape.rotatePoints(90.0, 0.0, 0.0)
        self.neckMidCtrlShape.rotatePoints(0.0, 90.0, 0.0)
        self.neckMidCtrlShape.setColor('orange')

        # Guide Operator
        self.neckGuideKLOp = KLOperator(name + 'GuideKLOp', 'NeckGuideSolver',
                                        'Kraken')
        self.addOperator(self.neckGuideKLOp)

        # Add Att Inputs
        self.neckGuideKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckGuideKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Source Inputs
        self.neckGuideKLOp.setInput(
            'sources', [self.neckCtrl, self.neckMidCtrl, self.neckEndCtrl])

        # Add Target Outputs
        self.neckGuideKLOp.setOutput(
            'targets', [self.neckCtrlShape, self.neckMidCtrlShape])

        # Calculate default values
        neckVec = Vec3(0.0, 16.00, -0.75)
        neckMidVec = Vec3(0.0, 16.50, -0.50)
        neckEndVec = Vec3(0.0, 17.00, -0.25)
        upVector = Vec3(0.0, 0.0, -1.0)

        neckOri = Quat()
        neckOri.setFromDirectionAndUpvector(
            (neckMidVec - neckVec).unit(),
            ((neckVec + upVector) - neckVec).unit())

        neckMidOri = Quat()
        neckMidOri.setFromDirectionAndUpvector(
            (neckEndVec - neckMidVec).unit(),
            ((neckMidVec + upVector) - neckMidVec).unit())

        self.default_data = {
            "name": name,
            "location": "M",
            "neckXfo": Xfo(tr=neckVec, ori=neckOri),
            "neckMidXfo": Xfo(tr=neckMidVec, ori=neckMidOri),
            "neckEndXfo": Xfo(tr=neckEndVec, ori=neckMidOri),
            "neckCrvData": self.neckCtrlShape.getCurveData(),
            "neckMidCrvData": self.neckMidCtrlShape.getCurveData()
        }

        self.loadData(self.default_data)

        Profiler.getInstance().pop()
Пример #28
0
    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(FabriceSpineRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.rotatePoints(90, 0, 0)
        self.cogCtrl.scalePoints(Vec3(3.0, 3.0, 3.0))
        self.cogCtrl.translatePoints(Vec3(0.0, 0.0, 0.2))
        self.cogCtrl.lockScale(x=True, y=True, z=True)
        self.cogCtrl.setColor("orange")

        # Spine Base
        self.spineBaseCtrlSpace = CtrlSpace('spineBase', parent=self.cogCtrl)
        self.spineBaseCtrl = Control('spineBase',
                                     parent=self.spineBaseCtrlSpace,
                                     shape="pin")
        self.spineBaseCtrl.rotatePoints(90, 0, 0)
        self.spineBaseCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineBaseCtrl.lockScale(x=True, y=True, z=True)

        # Spine Base Handle
        self.spineBaseHandleCtrlSpace = CtrlSpace('spineBaseHandle',
                                                  parent=self.spineBaseCtrl)
        self.spineBaseHandleCtrl = Control(
            'spineBaseHandle',
            parent=self.spineBaseHandleCtrlSpace,
            shape="pin")
        self.spineBaseHandleCtrl.rotatePoints(90, 0, 0)
        self.spineBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineBaseHandleCtrl.lockScale(x=True, y=True, z=True)
        self.spineBaseHandleCtrl.setColor("orange")

        # Spine End
        self.spineEndCtrlSpace = CtrlSpace('spineEnd', parent=self.cogCtrl)
        self.spineEndCtrl = Control('spineEnd',
                                    parent=self.spineEndCtrlSpace,
                                    shape="pin")
        self.spineEndCtrl.rotatePoints(90, 0, 0)
        self.spineEndCtrl.lockScale(x=True, y=True, z=True)
        self.spineEndCtrl.translatePoints(Vec3(0, 1.0, 0))

        # Spine End Handle
        self.spineEndHandleCtrlSpace = CtrlSpace('spineEndHandle',
                                                 parent=self.spineEndCtrl)
        self.spineEndHandleCtrl = Control('spineEndHandle',
                                          parent=self.spineEndHandleCtrlSpace,
                                          shape="pin")
        self.spineEndHandleCtrl.rotatePoints(90, 0, 0)
        self.spineEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0))
        self.spineEndHandleCtrl.lockScale(x=True, y=True, z=True)
        self.spineEndHandleCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.chestDef = Joint('chest', parent=self.defCmpGrp)
        self.chestDef.setComponent(self)

        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)

        # =====================
        # Constraint Deformers
        # =====================
        self.chestDefConstraint = PoseConstraint('_'.join(
            [self.chestDef.getName(), 'To',
             self.spineBaseOutputTgt.getName()]))
        self.chestDefConstraint.addConstrainer(self.spineBaseOutputTgt)
        self.chestDef.addConstraint(self.chestDefConstraint)

        # ==============
        # Constrain I/O
        # ==============

        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([
            self.cogCtrlSpace.getName(), 'To',
            self.spineMainSrtInputTgt.getName()
        ]))
        self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join(
            [self.spineCogOutputTgt.getName(), 'To',
             self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        # Spine Base
        self.spineBaseOutputPosConstraint = PositionConstraint('_'.join([
            self.spineBaseOutputTgt.getName(), 'PosTo',
            self.spineOutputs[0].getName()
        ]))
        self.spineBaseOutputPosConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(
            self.spineBaseOutputPosConstraint)

        self.spineBaseOutputOriConstraint = OrientationConstraint('_'.join([
            self.spineBaseOutputTgt.getName(), 'PosTo',
            self.cogCtrl.getName()
        ]))
        self.spineBaseOutputOriConstraint.addConstrainer(self.cogCtrl)
        self.spineBaseOutputTgt.addConstraint(
            self.spineBaseOutputOriConstraint)

        # Spine End
        self.spineEndOutputConstraint = PoseConstraint('_'.join(
            [self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)

        self.spineEndCtrlOutputConstraint = PoseConstraint('_'.join([
            self.spineEndCtrlOutputTgt.getName(), 'To',
            self.spineEndCtrl.getName()
        ]))
        self.spineEndCtrlOutputConstraint.addConstrainer(self.spineEndCtrl)
        self.spineEndCtrlOutputTgt.addConstraint(
            self.spineEndCtrlOutputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp',
                                                  'BezierSpineSolver',
                                                  'Kraken')
        self.addOperator(self.bezierSpineSpliceOp)

        # Add Att Inputs
        self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineSpliceOp.setInput('base', self.spineBaseCtrl)
        self.bezierSpineSpliceOp.setInput('baseHandle',
                                          self.spineBaseHandleCtrl)
        self.bezierSpineSpliceOp.setInput('tipHandle', self.spineEndHandleCtrl)
        self.bezierSpineSpliceOp.setInput('tip', self.spineEndCtrl)

        # Add Xfo Outputs
        self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsSpliceOp = SpliceOperator(
            'spineDeformerSpliceOp',
            'MultiPoseConstraintSolver',
            'Kraken',
            alwaysEval=True)
        self.addOperator(self.deformersToOutputsSpliceOp)

        # Add Att Inputs
        self.deformersToOutputsSpliceOp.setInput('drawDebug',
                                                 self.drawDebugInputAttr)
        self.deformersToOutputsSpliceOp.setInput('rigScale',
                                                 self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setInput('constrainers',
                                                 self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsSpliceOp.setOutput('constrainees',
                                                  self.deformerJoints)

        Profiler.getInstance().pop()
Пример #29
0
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim',
                                   parent=self.headAimCtrlSpace,
                                   shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head',
                                parent=self.headCtrlSpace,
                                shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join(
            [self.headCtrlSpace.getName(), 'To',
             self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([
            self.headAimCtrlSpace.getName(), 'To',
            self.headBaseInputTgt.getName()
        ]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator(
            'headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput(
            'constrainers', [self.headOutputTgt, self.jawOutputTgt])

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              [headDef, jawDef])

        Profiler.getInstance().pop()
Пример #30
0
    def __init__(self, name='SimpleControl', parent=None):

        Profiler.getInstance().push("Construct Simple Control Rig Component:" +
                                    name)
        super(SimpleControlComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Add Controls
        self.mainCtrl = Control('main', shape='square', parent=self.ctrlCmpGrp)
        self.mainCtrlSpace = self.mainCtrl.insertCtrlSpace()
        self.mainCtrl.lockScale(x=True, y=True, z=True)

        # Add Component Params to Main control
        mainSrtSettingsAttrGrp = AttributeGroup('DisplayInfo_MainSrtSettings',
                                                parent=self.mainCtrl)
        self.rigScaleAttr = ScalarAttribute('rigScale',
                                            value=1.0,
                                            parent=mainSrtSettingsAttrGrp,
                                            minValue=0.1,
                                            maxValue=100.0)

        self.rigScaleOutputAttr.connect(self.rigScaleAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.mainDef = Joint('main', parent=self.defCmpGrp)
        self.mainDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constrain inputs
        self.mainInputConstraint = PoseConstraint('_'.join(
            [self.mainCtrlSpace.getName(), 'To',
             self.mainInputTgt.getName()]))
        self.mainInputConstraint.setMaintainOffset(True)
        self.mainInputConstraint.addConstrainer(self.mainInputTgt)
        self.mainCtrlSpace.addConstraint(self.mainInputConstraint)

        # Constrain outputs
        self.mainOutputConstraint = PoseConstraint('_'.join(
            [self.outputTgt.getName(), 'To',
             self.mainCtrl.getName()]))
        self.mainOutputConstraint.addConstrainer(self.mainCtrl)
        self.outputTgt.addConstraint(self.mainOutputConstraint)

        # Constrain deformers
        self.mainDefConstraint = PoseConstraint('_'.join(
            [self.mainDef.getName(), 'To',
             self.mainCtrl.getName()]))
        self.mainDefConstraint.addConstrainer(self.mainCtrl)
        self.mainDef.addConstraint(self.mainDefConstraint)

        # ===============
        # Add Canvas Ops
        # ===============

        Profiler.getInstance().pop()