Пример #1
0
class ClientNetworkSetup (Engine):
    # Sets up the network for the client.
    # Constructor {{{1
    def __init__ (self, loop):
        print 'C: Network setting up.'
        Engine.__init__ (self, loop)

        host = network_settings.host
        port = network_settings.port
        callback = self.connected
        self.client = PickleClient (host, port, callback)

    def setup (self):
        pass

    # Update, Callback, and Methods {{{1
    def update (self, time):
        self.client.connect()

    def connected(self, pipe):
        print 'C: Client connected.'
        self.exit_engine()

    def successor (self):
        return ClientPregame(self.loop, self.client)
    
    def teardown (self):
        pass
Пример #2
0
    def __init__ (self, loop):
        print 'C: Network setting up.'
        Engine.__init__ (self, loop)

        host = network_settings.host
        port = network_settings.port
        callback = self.connected
        self.client = PickleClient (host, port, callback)