Пример #1
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	def test_ValidEnglishLangNamesAreReturned(self):
		"""Smoke tests `languageHandler.englishLanguageNameFromNVDALocale` with some known locale names"""
		self.assertEqual(languageHandler.englishLanguageNameFromNVDALocale("en"), "English")
		self.assertEqual(languageHandler.englishLanguageNameFromNVDALocale("de"), "German")
		self.assertEqual(languageHandler.englishLanguageNameFromNVDALocale("ne"), "Nepali")
		self.assertEqual(languageHandler.englishLanguageNameFromNVDALocale("pt-BR"), "Portuguese")
		self.assertEqual(languageHandler.englishLanguageNameFromNVDALocale("de_CH"), "German")
Пример #2
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    def test_noLangNameFromUnknownLocale(self):
        """Smoke tests `languageHandler.englishLanguageNameFromNVDALocale`
		with locale names unknown to Windows"""
        self.assertIsNone(
            languageHandler.englishLanguageNameFromNVDALocale("an"))
        self.assertIsNone(
            languageHandler.englishLanguageNameFromNVDALocale("kmr"))
Пример #3
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    def test_englishLanguageNameFromNVDALocaleNonASCIILangNames(self):
        """Ensures that `languageHandler.englishLanguageNameFromNVDALocale`
		can deal with non ASCII language names returned from Windows."""
        self.assertEqual(
            languageHandler.englishLanguageNameFromNVDALocale("nb"),
            "Norwegian")
        self.assertEqual(
            languageHandler.englishLanguageNameFromNVDALocale("nb_NO"),
            "Norwegian")
Пример #4
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	def test_NVDASupportedAndPythonSupportedLocale_LanguageCodeMatches(self):
		"""
	 	Tests all the translatable languages that NVDA shows in the user preferences
		excludes the locales that python doesn't support, as the expected behaviour is different.
		"""
		for localeName in TRANSLATABLE_LANGS - UNSUPPORTED_WIN_LANGUAGES:
			with self.subTest(localeName=localeName):
				languageHandler.setLocale(localeName)
				current_locale = locale.setlocale(locale.LC_ALL)
				# check that the language codes are correctly set for python
				# They can be set to the exact locale that was requested, to the locale gotten
				# from the language name if language_country cannot be set
				# or just to English name of the language.
				lang_country = languageHandler.localeStringFromLocaleCode(localeName)
				possibleVariants = {lang_country}
				if "65001" in lang_country:
					# Python normalizes Unicode Windows code page to 'utf8'
					possibleVariants.add(lang_country.replace("65001", "utf8"))
				if "_" in lang_country:
					possibleVariants.add(languageHandler.localeStringFromLocaleCode(localeName.split("_")[0]))
				possibleVariants.add(languageHandler.englishLanguageNameFromNVDALocale(localeName))
				self.assertIn(
					current_locale,
					possibleVariants,
					f"full values: {localeName} {current_locale}",
				)
Пример #5
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    def test_NVDASupportedLanguages_LanguageIsSetCorrectly(self):
        """
		Tests languageHandler.setLanguage, using all NVDA supported languages, which should do the following:
		- set the translation service and languageHandler.curLang
		- set the windows locale for the thread (fallback to system default)
		- set the python locale for the thread (match the translation service, fallback to system default)
		"""
        for localeName in TRANSLATABLE_LANGS:
            with self.subTest(localeName=localeName):
                langOnly = localeName.split("_")[0]
                languageHandler.setLanguage(localeName)
                # check curLang/translation service is set
                self.assertEqual(languageHandler.curLang, localeName)

                # check Windows thread is set
                threadLocale = ctypes.windll.kernel32.GetThreadLocale()
                threadLocaleName = languageHandler.windowsLCIDToLocaleName(
                    threadLocale)
                threadLocaleLang = threadLocaleName.split("_")[0]
                if localeName in UNSUPPORTED_WIN_LANGUAGES:
                    # our translatable locale isn't supported by windows
                    # check that the system locale is unchanged
                    self.assertEqual(self._defaultThreadLocaleName,
                                     threadLocaleName)
                else:
                    # check that the language codes are correctly set for the thread
                    self.assertEqual(
                        langOnly,
                        threadLocaleLang,
                        f"full values: {localeName} {threadLocaleName}",
                    )

                # check that the python locale is set
                python_locale = locale.setlocale(locale.LC_ALL)
                if localeName in UNSUPPORTED_WIN_LANGUAGES:
                    # our translatable locale isn't supported by python
                    # check that the system locale is unchanged
                    self.assertEqual(self._defaultPythonLocale, python_locale)
                else:
                    # check that the language codes are correctly set for python
                    # They can be set to the exact locale that was requested, to the locale gotten
                    # from the language name if language_country cannot be set
                    # or just to English name of the language.
                    lang_country = languageHandler.localeStringFromLocaleCode(
                        localeName)
                    possibleVariants = {lang_country}
                    if "65001" in lang_country:
                        # Python normalizes Unicode Windows code page to 'utf8'
                        possibleVariants.add(
                            lang_country.replace("65001", "utf8"))
                    if "_" in lang_country:
                        possibleVariants.add(
                            languageHandler.localeStringFromLocaleCode(
                                localeName.split("_")[0]))
                    possibleVariants.add(
                        languageHandler.englishLanguageNameFromNVDALocale(
                            localeName))
                    self.assertIn(
                        locale.setlocale(locale.LC_ALL), possibleVariants,
                        f"full values: {localeName} {python_locale}")