from lib.floo_network import ANVIL_DROP, FlooEvent from lib.const_ints import CONST_INTS from lib.scoreboard import OBJECTIVES, TEAMS from lib.consts import * from lib.coords import Coords event = ANVIL_DROP floo_event = FlooEvent(event, saturation="false") select_spawn_coords = Coords("-19 4 85 -12 9 89") select_spawn = select_spawn_coords.selector() select_arena_coords = Coords("-33 2 81 -21 7 93") select_arena = select_arena_coords.selector() # region coords to be quickly set with redstone and back to stonebrick # to save the structure blocks for "AD_layer" and "AD_walls" save_layers = Coords("-57 5 80 -57 4 80") # Placement of the structure blocks struct_1 = Coords("-36 15 79") struct_2 = Coords("-36 14 79") struct_walls = Coords("-36 13 79") # Placement of the redstone blocks required to activate # the structure blocks layer_1 = Coords("-36 15 80") layer_2 = Coords("-36 14 80") layer_walls = Coords("-36 13 80") door_region = Coords("20 7 88 -20 5 86")
tp_back = 152 8 180 90 -30 # redstone block to open the door with activate_door = 158 1 180 """ inputList = """ 1 = x=73,y=14,z=-102,dy=1 1 = 73 12 -102 2 = x=73,y=14,z=-100,dy=1 2 = 73 12 -100 3 = x=73,y=14,z=-104,dy=1 3 = 73 12 -104 sp = x=68,y=6,z=-104,dx=10,dy=2,dz=4 sp = 73 7 -102 90 0 """.splitlines() for line in inputList: if not line.strip() or line.strip()[0] == "#": print(line) continue name, equals, selector = line.split(maxsplit=2) print("{0} = {1}".format(name, repr(Coords(selector)).replace(r"'", r'"')))
def relative(*coords): return Coords(*map(lambda x: "~" + str(x), coords))
from lib.floo_network import THE_PIT_3, FlooEvent from lib.const_ints import CONST_INTS from lib.scoreboard import OBJECTIVES, TEAMS from lib.consts import Sounds, Effects from lib.coords import Coords event = THE_PIT_3 floo_event = FlooEvent(THE_PIT_3, pvp="true") initials = "TP" select_all = event.select_all select_spawn = Coords("-107 25 193 -98 30 202") select_arena = Coords("-107 6 146 -51 56 202") # teleport coords to get to the spectator area # selection of the area around the above teleport coords select_spectate = Coords("-111 16 204 -109 20 206") # teleport to the arena inside the middle ball arena_tp = Coords("-79 18 174") # activates the structure for loading up the middle ball activate_struct_mid = Coords("-80 7 174") # fill region to clear out the middle ball mid_ball_region = Coords("-77 17 172 -81 22 176") # region to kill all players on the floor floor_region = Coords("-107 6 146 -51 6 202") # region to kill all players on the sides of the middle pillar
from lib.floo_network import MASTERMIND, FlooEvent from lib.const_ints import CONST_INTS from lib.scoreboard import OBJECTIVES, TEAMS from lib.coords import Coords from lib.vector import Vector3 from lib.consts import * from room import Room event = MASTERMIND floo_event = FlooEvent(MASTERMIND) initials = "MM" select_all = event.select_all # activating the structure blocks to save the rooms activate_struct_save = Coords("107 4 82 96 4 82") # filling the doors fill_doors_north = Coords("49 8 37 105 6 37") fill_doors_south = Coords("49 8 46 105 6 46") # fills the buttons fill_buttons_north = Coords("46 6 26 101 6 34") fill_buttons_south = Coords("53 6 57 108 6 49") # activates the structure blocks underneath the map to reset the rooms activate_struct_reset = Coords("45 2 60 109 2 23") room_size_north = Vector3(7, 5, 12) room_size_south = Vector3(-7, 5, -12)
def __repr__(self): return "Event[id={id}, name={name}, colors={colors}, coords={coords}, disp_coords={disp_coords}, shortcut={short}], initials={init}".format( id=self.id, name=self.name, colors=self.colors, coords=self.coords, disp_coords=self.disp_coords, short=str(self.shortcut)[1:-1], init=repr(self.begin)) # Races ICE_RACE = Event("ice_race", "Ice race", "aqua", Coords("49 36 -45 -90 0"), "ir", select_coords=Coords("34 2 -64 175 71 -21")) SLOW_RACE = Event("slow_race", "Slow Race", "gray", Coords("75 7 -80 90 0"), "sr", select_coords=Coords("21 4 -88 82 104 -67")) NETHER_RACE = Event("nether_race", "Nether Race", "red", Coords("73 7 -102 90 0"), "nr", select_coords=Coords("32 4 -108 80 104 -93")) EVIL_RACE = Event("evil_race",
Returns the given book command to give a player the event book """ return "scoreboard players set {0} FLbk {1}".format(selector, self.id) def __str__(self): return "Event[{name} ({short})]".format(name=repr(self.full_name), short=str(self.shortcut)[1:-1]) def __repr__(self): return "Event[id={id}, name={name}, colors={colors}, coords={coords}, disp_coords={disp_coords}, shortcut={short}], initials={init}".format( id=self.id, name=self.name, colors=self.colors, coords=self.coords, disp_coords=self.disp_coords, short=str(self.shortcut)[1:-1], init=repr(self.begin)) # Races ICE_RACE = Event("ice_race", "Ice race", "aqua", Coords("49 36 -45 -90 0"), "ir", select_coords=Coords("34 2 -64 175 71 -21")) SLOW_RACE = Event("slow_race", "Slow Race", "gray", Coords("75 7 -80 90 0"), "sr", select_coords=Coords("21 4 -88 82 104 -67")) NETHER_RACE = Event("nether_race", "Nether Race", "red", Coords("73 7 -102 90 0"), "nr", select_coords=Coords("32 4 -108 80 104 -93")) EVIL_RACE = Event("evil_race", "Evil Race", "gray", Coords("23 7 -133 -90 0"), "evilr", initials="EvilR", select_coords=Coords("19 6 -147 107 106 -120")) DIAMOND_RACE = Event("diamond_race", "Diamond Race", "aqua", Coords("218 18 -37 -90 0"), "dr", select_coords=Coords("206 4 -57 255 104 -18")) EMERALD_RACE = Event("emerald_race", "Emerald Race", "green", Coords("276 17 -96 90 0"), "er", select_coords=Coords("219 5 -121 294 105 -70")) QUARTZ_RACE = Event("quartz_race", "Quartz Race", "white", Coords("229 8 -157 -90 0"), "qr", select_coords=Coords("219 4 -177 296 104 -139")) V1_8_RACE = Event("1_8_race", "1.8 Race", "gold", Coords("242 26 -222 -90 0"), "18r", select_coords=Coords("212 7 -241 341 107 -191")) EPIC_RACE = Event("epic_race", "Epic Race", "gold", Coords("424 12 -122 -90 0"), "epicr", initials="EpicR", select_coords=Coords("416 4 -135 476 33 -70")) SALT_RACE = Event("salt_race", "Salt Race", "gray", Coords("467 8 -33 -90 0"), "saltr", initials="SaltR", select_coords=Coords("419 4 -47 498 44 -15")) DEATH_RUN = Event("death_run", "Death Run", "red", Coords("31 20 -240 -45 0"), "deathr", initials="DeathR", select_coords=Coords("13 12 -260 148 62 -205")) DIRT_RACE = Event("dirt_race", "Dirt Race", "gray", Coords("23 15 -189.0 -90 0"), "dirtr", initials="DirtR", select_coords=Coords("18 11 -207 67 31 -162")) MYCELIUM_RACE = Event("mycelium_race", "Mycelium Race", "dark_purple", Coords("445 68 -669.0 -90 0"), "mr", select_coords=Coords("433 5 -739 473 85 -639")) FROSTBURN_RUN = Event("frostburn_run", "Frostburn Run", "aqua", Coords("517 11 -827 90 0"), "fbr", select_coords=Coords("433 3 -841 523 53 -751")) EVERCHANGING_RACE = Event("ever_changing_race", "EverChanging Race", "yellow", Coords("460 3 -331 -90 0"), "ecr", select_coords=Coords("450 0 -353 574 30 -308"))
print(str(TEAMS)) print(repr(TEAMS)) print(TEAMS.cmd_init()) print(TEAMS.cmd_term()) # Constant integers CONST_INTS.add_consts(25, 35, 1, 20) CONST_INTS.add_consts(64, 23, 6, 1) print(CONST_INTS.cmd_init()) print(repr(CONST_INTS.cmd_term())) # Coordinates coordRegion = Coords("-32 33 320 -52 28 320") print(coordRegion) print(str(coordRegion)) print(coordRegion.to_selector()) # Floo network FlooRace = FlooEvent(ICE_RACE) FlooPVP = FlooEvent(VIRUS_1, pvp="true") FlooDeathPit = FlooEvent(DEATH_PIT, saturation="false") print(FlooRace, FlooPVP, FlooDeathPit) print(repr(ICE_RACE)) print(repr(VIRUS_1)) print(repr(DEATH_PIT)) places1 = ("belowName", "list", "sidebar", *("sidebar.team." + color for color in Colors.ALL if color != "reset"))