def __init__(self, game): """Class initialization. :param lib.game.game.Game game: instance of game. """ super().__init__() self.setupUi(self) self.setFixedSize(self.width(), self.height()) set_default_icon(window=self) self.game = game self.setWindowModality(Qt.ApplicationModal) self.events = get_events(game) self.actions = get_actions(game) self.missions = get_missions(game) self.modes = [*self.events, *self.actions, *self.missions] self.queue_item = None self.current_mode = None self.editor_button_box.accepted.connect(self.render_queue_item) menu_dict = { **get_actions_dict(self.actions), "[EVENTS]": self.events, **get_missions_dict(self.missions) } menu = QMenu() self.populate_menu(menu=menu, dictionary=menu_dict) self.select_mode_tool_button.setPopupMode(QToolButton.InstantPopup) self.select_mode_tool_button.setMenu(menu)
def create_updater_notification(): from PyQt5.QtWidgets import QDialog from lib.gui.designes.updater_notification import Ui_Dialog from lib.gui.helper import set_default_icon notification = QDialog() Ui_Dialog().setupUi(Dialog=notification) set_default_icon(window=notification) return notification
def __init__(self): """Class initialization.""" super().__init__() self.setupUi(self) set_default_icon(window=self) win32gui.EnumWindows(self.get_processes_info, None) self.timer = Timer() self.timer.set_timer(self.update_processes_thumbnails) self.emulators_list_widget.itemClicked.connect(self.on_item_select) self.selected_emulator = None self.selected_emulator_process = None self.next_button.clicked.connect(self.run_game_setup) self.setup_game = None
def __init__(self, emulator): """Class initialization. :param lib.emulators.android_emulator.AndroidEmulator: instance of game emulator. """ super().__init__() self.setupUi(self) set_default_icon(window=self) self.emulator = emulator self.game = Game(self.emulator) self.screen_image = ScreenImageLabel(widget=self.screen_image_label, emulator=self.emulator) self.set_visibility_to_all(True) self.is_game_opened_q() self.game_app_rect = None # type: Rect self.screen_image_label.mousePressEvent = self.screen_click_event self.ready_to_press = False
def __init__(self, file_logger, settings): """Class initialization. :param logging.FileHandler file_logger: file handler of log-file. :param PyQt5.QtCore.QSettings.QSettings settings: GUI settings. """ super().__init__() self.setupUi(self) set_default_icon(window=self) self.settings = settings self._init_window_settings() self.emulator_name, self.emulator_type, self.game_app_rect, self.emulator, self.game = None, None, None, None, None self.load_settings_from_file() self.game.file_logger_name = None if file_logger: self.game.file_logger_name = file_logger.baseFilename self.logger = QTextEditFileLogger( all_logger_widget=self.logger_text, info_logger_widget=self.logger_text_info, error_logger_widget=self.logger_text_error, log_file=file_logger.baseFilename) else: self.logger_text.setPlainText( "Cannot create log file because `logs` folder doesn't exists.") run_and_stop_button = self.create_blockable_button( button=self.run_queue_button) self.queue_list = QueueList(list_widget=self.queue_list_widget, run_and_stop_button=run_and_stop_button, add_button=self.add_queue_button, edit_button=self.edit_queue_button, remove_button=self.remove_queue_button, game=self.game, queue_selector_buttons=[ self.queue_button_1, self.queue_button_2, self.queue_button_3, self.queue_button_4 ]) self.screen_image = ScreenImageLabel(emulator=self.emulator, widget=self.screen_label) self.acquire_heroic_quest_rewards_checkbox.stateChanged.connect( self.acquire_heroic_quest_rewards_state_changed) self.mission_team_spin_box.valueChanged.connect( self.mission_team_changed) self.timeline_team_spin_box.valueChanged.connect( self.timeline_team_changed) self.threads = ThreadPool() self._user_name_acquired = False self.background_functions_to_run() self.background_timer = Timer() self.background_timer.set_timer(self.background_functions_to_run, timer_ms=5000) self.blockable_buttons = [ self.run_queue_button, self.add_queue_button, self.edit_queue_button, self.remove_queue_button ] self.tasks = [] self.create_tasks() if self.emulator.initialized and self.emulator.restartable: if not self.game.is_main_menu() and not BattleBot( self.game, None).is_battle(): if not self.game.go_to_main_menu(): logger.warning( "Can't get to the main menu. Restarting the game just in case." ) self.restart_game_button.click() self._create_menu_for_recorder()
def __init__(self, file_logger): """Class initialization.""" super().__init__() self.setupUi(self) set_default_icon(window=self) self.emulator_name, self.emulator_type, self.game_app_rect, self.emulator, self.game = None, None, None, None, None self.load_settings_from_file() self.game.file_logger_name = None if file_logger: self.game.file_logger_name = file_logger.baseFilename self.logger = QTextEditFileLogger( logger_widget=self.logger_text, log_file=file_logger.baseFilename) else: self.logger_text.setPlainText( "Cannot create log file because `logs` folder doesn't exists.") run_and_stop_button = self.create_blockable_button( button=self.run_queue_button) autoplay_button = self.create_blockable_button( button=self.autoplay_button) daily_trivia_button = self.create_blockable_button( button=self.daily_trivia_button) world_boss_invasion_button = self.create_blockable_button( button=self.world_boss_invasion_button) squad_battle_button = self.create_blockable_button( button=self.squad_battle_button) danger_room_button = self.create_blockable_button( button=self.danger_room_button) shield_lab_button = self.create_blockable_button( button=self.shield_lab_button) restart_game_button = self.create_blockable_button( button=self.restart_game_button) comic_cards_button = self.create_blockable_button( button=self.comic_cards_button) custom_gear_button = self.create_blockable_button( button=self.custom_gear_button) dispatch_mission_button = self.create_blockable_button( button=self.dispatch_mission_rewards) self.queue_list = QueueList(list_widget=self.queue_list_widget, run_and_stop_button=run_and_stop_button, add_button=self.add_queue_button, edit_button=self.edit_queue_button, remove_button=self.remove_queue_button, game=self.game, queue_selector_buttons=[ self.queue_button_1, self.queue_button_2, self.queue_button_3, self.queue_button_4 ]) self.autoplay = AutoPlayTask(game=self.game, button=autoplay_button) self.daily_trivia = DailyTriviaTask(game=self.game, button=daily_trivia_button) self.world_boss_invasion = WorldBossInvasionTask( game=self.game, button=world_boss_invasion_button) self.squad_battle = SquadBattleAllTask(game=self.game, button=squad_battle_button) self.danger_room = DangerRoomOneBattleTask(game=self.game, button=danger_room_button) self.shield_lab = ShieldLabCollectAntimatterOneBattleTask( game=self.game, button=shield_lab_button) self.restart_game = RestartGameTask(game=self.game, button=restart_game_button) self.comic_cards = ComicCardsTask(game=self.game, button=comic_cards_button) self.custom_gear = CustomGearTask(game=self.game, button=custom_gear_button) self.dispatch_mission = DispatchMissionAcquireTask( game=self.game, button=dispatch_mission_button) self.screen_image = ScreenImageLabel(emulator=self.emulator, widget=self.screen_label) self.acquire_heroic_quest_rewards_checkbox.stateChanged.connect( self.acquire_heroic_quest_rewards_state_changed) self.low_memory_mode_checkbox.stateChanged.connect( self.low_memory_mode_state_changed) self.mission_team_spin_box.valueChanged.connect( self.mission_team_changed) self.timeline_team_spin_box.valueChanged.connect( self.timeline_team_changed) self.threads = ThreadPool() self._user_name_acquired = False self.update_labels() self.label_timer = Timer() self.label_timer.set_timer(self.update_labels, timer_ms=5000) self.blockable_buttons = [ self.run_queue_button, self.add_queue_button, self.edit_queue_button, self.remove_queue_button, self.squad_battle_button, self.world_boss_invasion_button, self.daily_trivia_button, self.autoplay_button, self.danger_room_button, self.shield_lab_button, self.restart_game_button, self.comic_cards_button, self.custom_gear_button, self.dispatch_mission_rewards ] self.tasks = [ self.autoplay, self.daily_trivia, self.world_boss_invasion, self.squad_battle, self.danger_room, self.shield_lab, self.restart_game, self.comic_cards, self.custom_gear, self.dispatch_mission ] if self.emulator.initialized and self.emulator.restartable: if not self.game.is_main_menu() and not BattleBot( self.game, None).is_battle(): if not self.game.go_to_main_menu(): logger.warning( "Can't get to the main menu. Restarting the game just in case." ) self.restart_game_button.click() self._create_menu_for_recorder()