Пример #1
0
 def generate_battle_map(self, state):
   old_player_coords = (state.player.x, state.player.y)
   rooms = MapCreation.make_battle_map(state)
   MapCreation.populate_rooms(state, rooms)
   self.complete_game_map[0] = self.game_map
   if state.dungeon_level >= 1:
     state.player.x, state.player.y = old_player_coords