Пример #1
0
 def handle_targeting_keys(key, state):
     if key.vk == libtcod.KEY_CHAR:
         if key.c == ord("k"):
             return Util.player_target(state, 0, -1)
         elif key.c == ord("j"):
             return Util.player_target(state, 0, 1)
         elif key.c == ord("h"):
             return Util.player_target(state, -1, 0)
         elif key.c == ord("l"):
             return Util.player_target(state, 1, 0)
         elif key.c == ord("y"):
             return Util.player_target(state, -1, -1)
         elif key.c == ord("u"):
             return Util.player_target(state, 1, -1)
         elif key.c == ord("b"):
             return Util.player_target(state, -1, 1)
         elif key.c == ord("n"):
             return Util.player_target(state, 1, 1)
         elif key.c == ord("x"):
             state.status_panel.message(
                 "toggleing x: " + str(state.get_target_x()) + ", y: " + str(state.get_target_y())
             )
             return Util.toggle_alive(state)
         elif key.c == ord("p"):
             if state.game_state == Constants.PAUSE:
                 state.status_panel.message("handle_targeting_keys: going from paused to playing")
                 state.game_state = Constants.PLAYING
                 return
             elif state.game_state == Constants.PLAYING:
                 state.status_panel.message("handle_targeting_keys: going from playing to paused")
                 state.game_state = Constants.PAUSE
                 return
             else:
                 state.status_panel.message("game state is: " + str(state.game_state))
         elif key.c == ord("s"):
             Util.save_map(state)
         else:
             state.set_player_action(Constants.NOT_VALID_KEY)