Пример #1
0
def test_image(renderer: Renderer):
    print('test image...')

    print('stress test...')
    start = time.perf_counter()
    i = 0
    for _ in range(NUM_ITERATIONS):
        if i > 0 and i % PRINT_EVERY == 0:
            print(f'{i} out of {2 * NUM_ITERATIONS}')
        image = renderer.draw_skeleton()
        i += 1
    for _ in range(NUM_ITERATIONS):
        if i > 0 and i % PRINT_EVERY == 0:
            print(f'{i} out of {2 * NUM_ITERATIONS}')
        image = renderer.draw_model()
        i += 1

    end = time.perf_counter()
    print(f'time={(end - start)} seconds.')

    image = renderer.draw_skeleton()
    view_image_blocking(image)
    image = renderer.draw_model()
    view_image_blocking(image)
    image = renderer.draw_model_silhouette()
    view_image_blocking(image)
Пример #2
0
def test_model_rendering():
    raw = read_livecap_model(*config.read_livecap_model_args)
    model = LivecapModel.from_raw_model_data(raw)
    renderer = Renderer('blocking', model, show_axes=True)
    renderer.draw_model(with_texture=True)
    renderer.draw_skeleton()
    motion = read_motion(config.motion_path)
    # each row is a motion plan
    for i in range(0, len(motion), 100):
        vector = motion[i]
        vector[:3] *= model.scale
        model.apply_pose_vector(vector)
        renderer.draw_skeleton()
        renderer.draw_model(with_texture=True)
Пример #3
0
def test_video(renderer: Renderer):
    print('test video...')
    start = time.perf_counter()
    i = 0
    for _ in range(NUM_ITERATIONS):
        if i > 0 and i % PRINT_EVERY == 0:
            print(f'{i} out of {2 * NUM_ITERATIONS}')
        image = renderer.draw_skeleton()
        i += 1
    for _ in range(NUM_ITERATIONS):
        if i > 0 and i % PRINT_EVERY == 0:
            print(f'{i} out of {2 * NUM_ITERATIONS}')
        image = renderer.draw_model()
        i += 1
    renderer.close()
    end = time.perf_counter()
    print(f'time={(end - start)} seconds.')
# validating on the first entry
entry = dataset[0]
# draw the frame
view_image_blocking(entry.frame, 'frame')
# draw the 3d key points, and the the model's skeleton
blocking_renderer.draw_skeleton(entry.kp_3d + entry.kp_3d_translation,
                                show_both=True)
# project the 3d points and compare the 2d points of vibe
p_3d = model.get_joints_positions()
projected = camera.project(p_3d)
image = np.zeros((camera.image_h, camera.image_w, 3), dtype=np.uint8)
draw_pixels_on_image(image, entry.kp_2d, Color.red)
draw_pixels_on_image(image, projected, Color.blue)
view_image_blocking(image, 'red=vibe, blue=projected 3d points')
image += renderer.draw_model()
view_image_blocking(image, 'on top of the rendered model')
# draw only the face vertices:
face_veritces = model.get_face_vertices()
projected = camera.project(face_veritces)
image = np.zeros_like(image)
draw_pixels_on_image(image, projected, Color.blue)
view_image_blocking(image, 'blue=projected face vertices')

# move on the x axis
pose = initial_pose
t0 = pose.root_translation.copy()
diff = np.array([2, 2, 5])
values = np.linspace(pose.root_translation - diff,
                     pose.root_translation + diff, 4)
Пример #5
0
def test_blocking(renderer: Renderer):
    print('test blocking...')
    cam, image = renderer.draw_skeleton()
    view_image_blocking(image)
    cam, image = renderer.draw_model()
    view_image_blocking(image)