Пример #1
0
    def render_spell_card(self, surface, spell):
        """
        render a spell card on the screen
        """

        position = (0, 0)
        icon = spell.icon
        surface.blit(icon, position)
        rect = icon.get_rect()
        text = TextBanner(spell.description, (255, 255, 255), size=14)
        text.render()
        position = (rect.width + 8, rect.height - text.rect.height)
        surface.blit(text.image, position)
Пример #2
0
    def __init__(self, text, pos, color=(255, 255, 255), icon=None):
        banner = TextBanner(text, color, 12)

        if icon == None:
            self.image = banner.image
        else:
            icon = pygame.transform.scale(icon, (32, 32))
            r = banner.image.get_rect()
            r.width += 32
            r.height = 32
            self.image = Surface(r.size)
            self.image.set_colorkey((0, 0, 0))
            self.image.blit(icon, (0, 0))
            self.image.blit(banner.image, (32, 0))

        self.rect = self.image.get_rect()
        self.rect.topleft = pos
        self.y = float(pos[1])
        self.time = 0
        self.alive = 1
Пример #3
0
 def draw(self, surface):
     if blank:
         surface.fill((0, 0, 0))
         msg = TextBanner("Please wait...", (128, 128, 128), size=18)
         surface.blit(msg.render(alpha=True), (200, 210))
         self.blank = False