def __init__(self): AvatarObject.__init__(self) self.rate = 1000 self.time = 0 self.pushable = False self.dying = False self.dead = False
def __init__(self): AvatarObject.__init__(self) self.rate = 4000 self.time = 0 self.warned = False self.pushable = True self.activated = False self.dying = False
def __init__(self): AvatarObject.__init__(self) self.defaultSpells = [] self.isAlive = True self.hp = 10 self.wieght = 10 # stats self.str = 1 self.int = 1 self.dex = 1 self.exp = 0 self.init() self._oldPosition = None self.arms = None self.leftHand = None self.rightHand = None self.join = None self.reach = 2 # number of pixels that char can reach to grab things
def die(self): self.bolt = AvatarObject() self.bolt.name = "self.bolt" avatar = Avatar() ani = Animation("electrify.png", "electrify", 2, 1, 50) avatar.add(ani) avatar.play("electrify", loop=6, callback=self.die2) self.bolt.setAvatar(avatar) self.parent.add(self.bolt) body0 = self.parent.getBody(self) body1 = self.parent.getBody(self.bolt) x, y, z, d, w, h = body0.bbox self.parent.setBBox(self.bolt, (x, y, z, 1, w, h)) self.parent.join(body0, body1) ani.load() self.dying = True self.parent.emitSound("powerdown.wav", thing=self)
avatar = Avatar() ani = Animation("magician-male-walk.png", "walk", [0,1,2,1], 4) avatar.add(ani) npc = NPC() npc.setName("Nail") npc.setAvatar(avatar) npc.setGUID(6) uni.add(npc) avatar = Avatar() ani = StaticAnimation("16x16-forest-town.png", "barrel", (9,1), (16,16)) avatar.add(ani) item = AvatarObject() item.pushable = True item.setName("Barrel") item.setAvatar(avatar) item.setGUID(513) uni.add(item) avatar = Avatar() ani = StaticAnimation("16x16-forest-town.png", "sign", (11,1), (16,16)) avatar.add(ani) item = AvatarObject() item.pushable = False item.setName("Sign") item.setAvatar(avatar) item.setGUID(514) uni.add(item)
def __init__(self, avatar, builders): AvatarObject.__init__(self, avatar) self.actionBuilders = builders
def __init__(self): AvatarObject.__init__(self) self.gravity = True self.pushable = True self.held = None self.hasPassword = False
class LaserRobot(AvatarObject): sounds = ["ex0.wav", "warn.wav", "select1.wav", "powerdown.wav"] def __init__(self): AvatarObject.__init__(self) self.rate = 4000 self.time = 0 self.warned = False self.pushable = True self.activated = False self.dying = False def activate(self): self.activated = True self.parent.emitSound("select1.wav", thing=self) def update(self, time): #if self.isFalling and self.isAlive and not self.dying: # self.die() #if not self.isAlive: # self.destroy() if not self.activated: return self.time += time if self.time >= self.rate: self.time -= self.rate if self.warned: self.warned = False self.shoot() else: self.warned = True self.warn() def die2(): body0 = self.parent.getBody(self) body1 = self.parent.getBody(self.bolt) self.parent.unjoin(body0, body1) self.isAlive = False def die(self): self.bolt = AvatarObject() self.bolt.name = "self.bolt" avatar = Avatar() ani = Animation("electrify.png", "electrify", 2, 1, 50) avatar.add(ani) avatar.play("electrify", loop=6, callback=self.die2) self.bolt.setAvatar(avatar) self.parent.add(self.bolt) body0 = self.parent.getBody(self) body1 = self.parent.getBody(self.bolt) x, y, z, d, w, h = body0.bbox self.parent.setBBox(self.bolt, (x, y, z, 1, w, h)) self.parent.join(body0, body1) ani.load() self.dying = True self.parent.emitSound("powerdown.wav", thing=self) def warn(self): self.avatar.play("warn", loop=4) self.parent.emitSound("warn.wav", thing=self) def shoot(self): boss = [ i for i in self.parent.getChildren() if isinstance(i, Boss) ] hero = self.parent.getChildByGUID(1) bbox = self.parent.getBody(self).bbox.inflate(0,128,0) if boss: boss = boss.pop() if bbox.collidebbox(self.parent.getBody(boss).bbox): boss.hit() laser = Laser() self.parent.add(laser, bbox.center) if bbox.collidebbox(self.parent.getBody(hero).bbox): if not hero.avatar.isPlaying("crouch") and hero.isAlive: self.parent.emitText(choice(laserFlavour), thing=self) hero.die() self.parent.emitSound("ex0.wav", thing=self) self.avatar.play("shoot", loop=0)