def nextRound(self): if self.score.maxRolling > 0: self.dice = DICE() self.randomDice = self.dice.choiceDice(6) self.dice.d1 = str(random.choice(self.randomDice)) self.dice.d2 = str(random.choice(self.randomDice)) self.dice.d3 = str(random.choice(self.randomDice)) self.dice.d4 = str(random.choice(self.randomDice)) self.dice.d5 = str(random.choice(self.randomDice)) self.dice.ex = str(random.choice(self.randomDice)) self.rollDice = 3 self.rollDiceIsStarted = 0 try: self.setHoldForNewGame() except: pass if self.score.maxRolling <= 0: xbmc.executebuiltin( "XBMC.Notification(Game Over,X New Game,4000,%s)" % XBUT)
def nextRound(self): if self.score.maxRolling > 0: self.dice = DICE() self.randomDice = self.dice.choiceDice(6) self.dice.d1 = str(random.choice(self.randomDice)) self.dice.d2 = str(random.choice(self.randomDice)) self.dice.d3 = str(random.choice(self.randomDice)) self.dice.d4 = str(random.choice(self.randomDice)) self.dice.d5 = str(random.choice(self.randomDice)) self.dice.ex = str(random.choice(self.randomDice)) self.rollDice = 3 self.rollDiceIsStarted = 0 try: self.setHoldForNewGame() except: pass if self.score.maxRolling <= 0: xbmc.executebuiltin("XBMC.Notification(Game Over,X New Game,4000,%s)" % XBUT)
class YAHTZEE(xbmcgui.Window): def __init__(self): self.setCoordinateResolution(6) self.startNewGame() self.addControl(xbmcgui.ControlImage(0, 0, 720, 576, BG00)) self.addControl(xbmcgui.ControlImage(-100, 95, 920, 360, BG01)) self.addControl( xbmcgui.ControlLabel(200, 63, 0, 0, "xbox media center", 'special12', alignment=0x00000001)) self.addControl( xbmcgui.ControlLabel(207, 63, 0, 0, __script__, 'special13')) self.logo = xbmcgui.ControlImage(550, 40, 74, 74, BG04) self.addControl(self.logo) self.countMaxRolling = xbmcgui.ControlLabel(115, 472, 90, 0, "", 'special12', alignment=0x00000002 + 0x00000004) self.addControl(self.countMaxRolling) self.countMaxRolling.setLabel( str(self.score.maxRolling) + "[CR]/[CR]16") # EXTRA BUTTON DICE self.addControl( xbmcgui.ControlLabel(50, 415, 90, 0, ROLL, 'special13', '0xeeFF0000', alignment=0x00000002 + 0x00000004)) self.btn_dice_ex = xbmcgui.ControlButton(50, 430, 90, 90, "", font="font13", textColor='0xeeFF0000', focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002 + 0x00000004) self.addControl(self.btn_dice_ex) self.dummy = xbmcgui.ControlButton(50, 430, 90, 90, "", focusTexture="", noFocusTexture="") self.addControl(self.dummy) # GROUP OF RADIO BUTTON ROLL (EXTRA BUTTON DICE) self.roll_1 = xbmcgui.ControlImage(59, 520, 22, 22, BGRADIO) self.addControl(self.roll_1) self.roll_2 = xbmcgui.ControlImage(84, 520, 22, 22, BGRADIO) self.addControl(self.roll_2) self.roll_3 = xbmcgui.ControlImage(109, 520, 22, 22, BGRADIO) self.addControl(self.roll_3) # GROUP OF BUTTON DICE self.btn_dice_1 = xbmcgui.ControlButton(180, 430, 90, 90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002 + 0x00000004) self.addControl(self.btn_dice_1) self.btn_dice_2 = xbmcgui.ControlButton(275, 430, 90, 90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002 + 0x00000004) self.addControl(self.btn_dice_2) self.btn_dice_3 = xbmcgui.ControlButton(370, 430, 90, 90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002 + 0x00000004) self.addControl(self.btn_dice_3) self.btn_dice_4 = xbmcgui.ControlButton(465, 430, 90, 90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002 + 0x00000004) self.addControl(self.btn_dice_4) self.btn_dice_5 = xbmcgui.ControlButton(560, 430, 90, 90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002 + 0x00000004) self.addControl(self.btn_dice_5) # GROUP OF RADIO BUTTON DICE self.dice_1Hold = xbmcgui.ControlImage(214, 520, 22, 22, BGNORADIO) self.addControl(self.dice_1Hold) self.dice_2Hold = xbmcgui.ControlImage(309, 520, 22, 22, BGNORADIO) self.addControl(self.dice_2Hold) self.dice_3Hold = xbmcgui.ControlImage(404, 520, 22, 22, BGNORADIO) self.addControl(self.dice_3Hold) self.dice_4Hold = xbmcgui.ControlImage(499, 520, 22, 22, BGNORADIO) self.addControl(self.dice_4Hold) self.dice_5Hold = xbmcgui.ControlImage(594, 520, 22, 22, BGNORADIO) self.addControl(self.dice_5Hold) # GROUP OF BUTTON SCORE self.upperScore = xbmcgui.ControlList(87, 120, 270, 350, font="font13", textColor="0xFFFFFFFF", selectedColor="0xFFFF9600", buttonFocusTexture=BG05, buttonTexture=BG06, itemTextXOffset=-10, itemHeight=28) self.addControl(self.upperScore) self.lowerScore = xbmcgui.ControlList(363, 120, 270, 350, font="font13", textColor="0xFFFFFFFF", selectedColor="0xFFFF9600", buttonFocusTexture=BG05, buttonTexture=BG06, itemTextXOffset=-10, itemHeight=28) self.addControl(self.lowerScore) # EXTRA DICE self.dice_ex = xbmcgui.ControlImage(CHEXDICE[0], CHEXDICE[1], CHEXDICE[2], CHEXDICE[3], DICEBG % self.dice.ex) self.addControl(self.dice_ex) # GROUP OF DICE self.dice_1 = xbmcgui.ControlImage(CH01DICE[0], CH01DICE[1], CH01DICE[2], CH01DICE[3], DICEBG % self.dice.d1) self.addControl(self.dice_1) self.dice_2 = xbmcgui.ControlImage(CH02DICE[0], CH02DICE[1], CH02DICE[2], CH02DICE[3], DICEBG % self.dice.d2) self.addControl(self.dice_2) self.dice_3 = xbmcgui.ControlImage(CH03DICE[0], CH03DICE[1], CH03DICE[2], CH03DICE[3], DICEBG % self.dice.d3) self.addControl(self.dice_3) self.dice_4 = xbmcgui.ControlImage(CH04DICE[0], CH04DICE[1], CH04DICE[2], CH04DICE[3], DICEBG % self.dice.d4) self.addControl(self.dice_4) self.dice_5 = xbmcgui.ControlImage(CH05DICE[0], CH05DICE[1], CH05DICE[2], CH05DICE[3], DICEBG % self.dice.d5) self.addControl(self.dice_5) self.setNavigationOnDice() self.setHoldForNewGame() self.setScoreSection() self.setColorDice() def showAnimation(self): #self.diffXzoom = ANIMZOOM*(50 - CHEXDICE[0]) #self.diffYzoom = ANIMZOOM*( 0 - CHEXDICE[1]) #self.diffXzoom = ANIMZOOM*(random.choice(range(-360, 360)) - CHEXDICE[0]) #self.diffYzoom = ANIMZOOM*(random.choice(range(-288, 288)) - CHEXDICE[1]) self.diffXzoom = ANIMZOOM * (random.choice(range(-720, 720))) self.diffYzoom = ANIMZOOM * (random.choice(range(-576, 576))) self.diffWzoom = ANIMZOOM * (CHEXDICE[2] - 1) self.diffHzoom = ANIMZOOM * (CHEXDICE[3] - 1) if not MULTICOLORONROLLING: self.setMultiColor() for zoompos in range(STEP, -1, -1): self.zoomAnimation(zoompos) if MULTICOLORONROLLING: self.setMultiColor() time.sleep(0.01) def zoomAnimation(self, pct): elmt_stepX = float(self.diffXzoom) / float(STEP) elmt_stepY = float(self.diffYzoom) / float(STEP) elmt_stepW = float(self.diffWzoom) / float(STEP) elmt_stepH = float(self.diffHzoom) / float(STEP) deltaX = int(pct * elmt_stepX) deltaY = int(pct * elmt_stepY) deltaW = int(pct * elmt_stepW) deltaH = int(pct * elmt_stepH) if not self.dice_1HoldOn: self.dice_1.setPosition(CH01DICE[0] + deltaX, CH01DICE[1] + deltaY) self.dice_1.setWidth(CH01DICE[2] - deltaW) self.dice_1.setHeight(CH01DICE[3] - deltaH) self.dice.d1 = str(random.choice(self.randomDice)) self.dice_1.setImage(DICEBG % self.dice.d1) if not self.dice_2HoldOn: self.dice_2.setPosition(CH02DICE[0] + deltaX, CH02DICE[1] + deltaY) self.dice_2.setWidth(CH02DICE[2] - deltaW) self.dice_2.setHeight(CH02DICE[3] - deltaH) self.dice.d2 = str(random.choice(self.randomDice)) self.dice_2.setImage(DICEBG % self.dice.d2) if not self.dice_3HoldOn: self.dice_3.setPosition(CH03DICE[0] + deltaX, CH03DICE[1] + deltaY) self.dice_3.setWidth(CH03DICE[2] - deltaW) self.dice_3.setHeight(CH03DICE[3] - deltaH) self.dice.d3 = str(random.choice(self.randomDice)) self.dice_3.setImage(DICEBG % self.dice.d3) if not self.dice_4HoldOn: self.dice_4.setPosition(CH04DICE[0] + deltaX, CH04DICE[1] + deltaY) self.dice_4.setWidth(CH04DICE[2] - deltaW) self.dice_4.setHeight(CH04DICE[3] - deltaH) self.dice.d4 = str(random.choice(self.randomDice)) self.dice_4.setImage(DICEBG % self.dice.d4) if not self.dice_5HoldOn: self.dice_5.setPosition(CH05DICE[0] + deltaX, CH05DICE[1] + deltaY) self.dice_5.setWidth(CH05DICE[2] - deltaW) self.dice_5.setHeight(CH05DICE[3] - deltaH) self.dice.d5 = str(random.choice(self.randomDice)) self.dice_5.setImage(DICEBG % self.dice.d5) if self.rollDice == 3: self.dice_ex.setPosition(CHEXDICE[0] + deltaX, CHEXDICE[1] + deltaY) self.dice_ex.setWidth(CHEXDICE[2] - deltaW) self.dice_ex.setHeight(CHEXDICE[3] - deltaH) self.dice.ex = str(random.choice(self.randomDice)) self.dice_ex.setImage(DICEBG % self.dice.ex) def setNavigationOnDice(self): self.groupID = self.btn_dice_ex.getId() self.btn_dice_ex.setNavigation(self.btn_dice_ex, self.btn_dice_ex, self.btn_dice_5, self.btn_dice_1) self.btn_dice_1.setNavigation(self.btn_dice_1, self.btn_dice_1, self.btn_dice_ex, self.btn_dice_2) self.btn_dice_2.setNavigation(self.btn_dice_2, self.btn_dice_2, self.btn_dice_1, self.btn_dice_3) self.btn_dice_3.setNavigation(self.btn_dice_3, self.btn_dice_3, self.btn_dice_2, self.btn_dice_4) self.btn_dice_4.setNavigation(self.btn_dice_4, self.btn_dice_4, self.btn_dice_3, self.btn_dice_5) self.btn_dice_5.setNavigation(self.btn_dice_5, self.btn_dice_5, self.btn_dice_4, self.btn_dice_ex) self.setFocus(self.btn_dice_ex) def setNavigationOnScore(self): self.groupID = self.upperScore.getId() self.upperScore.setNavigation(self.upperScore, self.upperScore, self.lowerScore, self.lowerScore) self.lowerScore.setNavigation(self.lowerScore, self.lowerScore, self.upperScore, self.upperScore) self.setFocus(self.upperScore) def startNewGame(self): try: self.setLocalScore() except: pass #printLastError() self.score = SCORE() self.score.reset() self.nextRound() try: self.countMaxRolling.setLabel( str(self.score.maxRolling) + "[CR]/[CR]16") except: pass xbmc.executebuiltin("XBMC.Notification(Yahrzee,New Game,4000,%s)" % TROPHYGOLD) def nextRound(self): if self.score.maxRolling > 0: self.dice = DICE() self.randomDice = self.dice.choiceDice(6) self.dice.d1 = str(random.choice(self.randomDice)) self.dice.d2 = str(random.choice(self.randomDice)) self.dice.d3 = str(random.choice(self.randomDice)) self.dice.d4 = str(random.choice(self.randomDice)) self.dice.d5 = str(random.choice(self.randomDice)) self.dice.ex = str(random.choice(self.randomDice)) self.rollDice = 3 self.rollDiceIsStarted = 0 try: self.setHoldForNewGame() except: pass if self.score.maxRolling <= 0: xbmc.executebuiltin( "XBMC.Notification(Game Over,X New Game,4000,%s)" % XBUT) def setHoldForNewGame(self): self.dice_1HoldOn = 0 self.dice_2HoldOn = 0 self.dice_3HoldOn = 0 self.dice_4HoldOn = 0 self.dice_5HoldOn = 0 self.roll_1.setImage(BGRADIO) self.roll_2.setImage(BGRADIO) self.roll_3.setImage(BGRADIO) self.dice_1Hold.setImage(BGNORADIO) self.dice_2Hold.setImage(BGNORADIO) self.dice_3Hold.setImage(BGNORADIO) self.dice_4Hold.setImage(BGNORADIO) self.dice_5Hold.setImage(BGNORADIO) def setScoreSection(self): self.setScoreUpperSection() self.setScoreLowerSection() def setScoreUpperSection(self): self.upperScore.reset() listlabel = [ self.score.current["uppersection"]["Aces"], self.score.current["uppersection"]["Twos"], self.score.current["uppersection"]["Threes"], self.score.current["uppersection"]["Fours"], self.score.current["uppersection"]["Fives"], self.score.current["uppersection"]["Sixes"], self.score.current["uppersection"]["SubTotal"], self.score.current["uppersection"]["Bonus"], self.score.current["uppersection"]["Total Upper"] ] [ self.upperScore.addItem( xbmcgui.ListItem(label=str(l), label2=str(l2))) for l, l2 in zip(NAMEOFUPPERSECTION, listlabel) ] def setScoreLowerSection(self): self.lowerScore.reset() listlabel = [ self.score.current["lowersection"]["3 of kind"], self.score.current["lowersection"]["4 of kind"], self.score.current["lowersection"]["Full House"], self.score.current["lowersection"]["Sm. Straight"], self.score.current["lowersection"]["Lg. Straight"], self.score.current["lowersection"]["Yahtzee"], self.score.current["lowersection"]["Chance"], self.score.current["lowersection"]["Yahtzee Bonus"], self.score.current["lowersection"]["Total Lower"], self.score.current["lowersection"]["Grand Total"] ] [ self.lowerScore.addItem( xbmcgui.ListItem(label=str(l), label2=str(l2))) for l, l2 in zip(NAMEOFLOWERSECTION, listlabel) ] def allDice(self): return [ self.dice.ex, self.dice.d1, self.dice.d2, self.dice.d3, self.dice.d4, self.dice.d5 ] def onActionScore(self, action): if self.getFocus( ) == self.upperScore and self.upperScore.getSelectedPosition() != -1: alldice = self.allDice() self.setScoreLowerSection() if self.upperScore.getSelectedPosition() == 6: self.upperScore.selectItem(0) elif self.upperScore.getSelectedPosition() == 8: self.upperScore.selectItem(5) if self.upperScore.getSelectedPosition() == 0: if self.score.current["uppersection"][ "Aces"] == self.score.default["uppersection"]["Aces"]: self.upperScore.getSelectedItem().setLabel2( self.score.singleXDice("1", alldice)) elif self.upperScore.getSelectedPosition() == 1: if self.score.current["uppersection"][ "Twos"] == self.score.default["uppersection"]["Twos"]: self.upperScore.getSelectedItem().setLabel2( self.score.singleXDice("2", alldice)) elif self.upperScore.getSelectedPosition() == 2: if self.score.current["uppersection"][ "Threes"] == self.score.default["uppersection"][ "Threes"]: self.upperScore.getSelectedItem().setLabel2( self.score.singleXDice("3", alldice)) elif self.upperScore.getSelectedPosition() == 3: if self.score.current["uppersection"][ "Fours"] == self.score.default["uppersection"][ "Fours"]: self.upperScore.getSelectedItem().setLabel2( self.score.singleXDice("4", alldice)) elif self.upperScore.getSelectedPosition() == 4: if self.score.current["uppersection"][ "Fives"] == self.score.default["uppersection"][ "Fives"]: self.upperScore.getSelectedItem().setLabel2( self.score.singleXDice("5", alldice)) elif self.upperScore.getSelectedPosition() == 5: if self.score.current["uppersection"][ "Sixes"] == self.score.default["uppersection"][ "Sixes"]: self.upperScore.getSelectedItem().setLabel2( self.score.singleXDice("6", alldice)) elif self.getFocus( ) == self.lowerScore and self.lowerScore.getSelectedPosition() != -1: alldice = self.allDice() self.setScoreUpperSection() if self.lowerScore.getSelectedPosition() == 7: self.lowerScore.selectItem(0) elif self.lowerScore.getSelectedPosition() == 9: self.lowerScore.selectItem(6) if self.lowerScore.getSelectedPosition() == 0: if self.score.current["lowersection"][ "3 of kind"] == self.score.default["lowersection"][ "3 of kind"]: self.lowerScore.getSelectedItem().setLabel2( self.score.ofKind(3, alldice)) elif self.lowerScore.getSelectedPosition() == 1: if self.score.current["lowersection"][ "4 of kind"] == self.score.default["lowersection"][ "4 of kind"]: self.lowerScore.getSelectedItem().setLabel2( self.score.ofKind(4, alldice)) elif self.lowerScore.getSelectedPosition() == 2: if self.score.current["lowersection"][ "Full House"] == self.score.default["lowersection"][ "Full House"]: self.lowerScore.getSelectedItem().setLabel2( self.score.fullHouse(alldice)) elif self.lowerScore.getSelectedPosition() == 3: if self.score.current["lowersection"][ "Sm. Straight"] == self.score.default["lowersection"][ "Sm. Straight"]: self.lowerScore.getSelectedItem().setLabel2( self.score.smStraight(alldice)) elif self.lowerScore.getSelectedPosition() == 4: if self.score.current["lowersection"][ "Lg. Straight"] == self.score.default["lowersection"][ "Lg. Straight"]: self.lowerScore.getSelectedItem().setLabel2( self.score.lgStraight(alldice)) elif self.lowerScore.getSelectedPosition() == 5: sc, sd = self.score.current["lowersection"][ "Yahtzee"], self.score.default["lowersection"]["Yahtzee"] if (sc == sd) | (sc != sd) & (not sc == "0"): self.lowerScore.getSelectedItem().setLabel2( self.score.yahtzee(alldice)) elif self.lowerScore.getSelectedPosition() == 6: if self.score.current["lowersection"][ "Chance"] == self.score.default["lowersection"][ "Chance"]: self.lowerScore.getSelectedItem().setLabel2( self.score.chance(alldice)) def onAction(self, action): if action == 10: try: self.setLocalScore() except: pass #printLastError() self.close() if (action == 18) & (not self.rollDiceIsStarted): self.startNewGame() self.setNavigationOnDice() self.setScoreSection() if (action == 34) & (not self.rollDiceIsStarted): self.showLocalHiScore() if (action == 117) & (not self.rollDiceIsStarted): self.setScoreSection() if self.groupID == self.btn_dice_ex.getId(): self.setNavigationOnScore() elif self.groupID == self.upperScore.getId(): self.setNavigationOnDice() try: self.onActionScore(action) except: printLastError() def onControlScore(self, control): if (control == self.upperScore) & (self.rollDice != 3): if self.score.maxRolling <= 0: xbmc.executebuiltin( "XBMC.Notification(Game Over,X New Game,4000,%s)" % XBUT) else: alldice = self.allDice() if self.upperScore.getSelectedPosition() == 0: if self.score.current["uppersection"][ "Aces"] == self.score.default["uppersection"][ "Aces"]: value = self.score.singleXDice("1", alldice) self.score.current["uppersection"]["Aces"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 1: if self.score.current["uppersection"][ "Twos"] == self.score.default["uppersection"][ "Twos"]: value = self.score.singleXDice("2", alldice) self.score.current["uppersection"]["Twos"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 2: if self.score.current["uppersection"][ "Threes"] == self.score.default["uppersection"][ "Threes"]: value = self.score.singleXDice("3", alldice) self.score.current["uppersection"]["Threes"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 3: if self.score.current["uppersection"][ "Fours"] == self.score.default["uppersection"][ "Fours"]: value = self.score.singleXDice("4", alldice) self.score.current["uppersection"]["Fours"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 4: if self.score.current["uppersection"][ "Fives"] == self.score.default["uppersection"][ "Fives"]: value = self.score.singleXDice("5", alldice) self.score.current["uppersection"]["Fives"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 5: if self.score.current["uppersection"][ "Sixes"] == self.score.default["uppersection"][ "Sixes"]: value = self.score.singleXDice("6", alldice) self.score.current["uppersection"]["Sixes"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() else: pass if (control == self.lowerScore) & (self.rollDice != 3): if self.score.maxRolling <= 0: xbmc.executebuiltin( "XBMC.Notification(Game Over,X New Game,4000,%s)" % XBUT) else: alldice = self.allDice() if self.lowerScore.getSelectedPosition() == 0: if self.score.current["lowersection"][ "3 of kind"] == self.score.default["lowersection"][ "3 of kind"]: value = self.score.ofKind(3, alldice) self.score.current["lowersection"]["3 of kind"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 1: if self.score.current["lowersection"][ "4 of kind"] == self.score.default["lowersection"][ "4 of kind"]: value = self.score.ofKind(4, alldice) self.score.current["lowersection"]["4 of kind"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 2: if self.score.current["lowersection"][ "Full House"] == self.score.default[ "lowersection"]["Full House"]: value = self.score.fullHouse(alldice) self.score.current["lowersection"][ "Full House"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 3: if self.score.current["lowersection"][ "Sm. Straight"] == self.score.default[ "lowersection"]["Sm. Straight"]: value = self.score.smStraight(alldice) self.score.current["lowersection"][ "Sm. Straight"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 4: if self.score.current["lowersection"][ "Lg. Straight"] == self.score.default[ "lowersection"]["Lg. Straight"]: value = self.score.lgStraight(alldice) self.score.current["lowersection"][ "Lg. Straight"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 5: sc, sd = self.score.current["lowersection"][ "Yahtzee"], self.score.default["lowersection"][ "Yahtzee"] if (sc == sd) | (sc != sd) & ( "[ ]" in self.score.current["lowersection"] ["Yahtzee Bonus"]) & (not sc == "0"): value = self.score.yahtzee(alldice) if (value == "0") & (sc == sd): self.score.current["lowersection"][ "Yahtzee Bonus"] = str("[0] [0] [0]") self.score.current["lowersection"][ "Yahtzee"] = value self.score.maxRolling -= 3 elif (value == sc) | ( (value == "0") & (sc == "50")) | ((value == "0") & (sc == "150")) | ((value == "0") & (sc == "250")): self.score.lossYahtzeeBonus() elif ((value == "50") & (sc == sd)) | ( (value == "150") & (sc == "50")) | ( (value == "250") & (sc == "150")) | ((value == "350") & (sc == "250")): self.score.current["lowersection"][ "Yahtzee"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.score.markYahtzeeBonus() self.setFinally() elif self.lowerScore.getSelectedPosition() == 6: if self.score.current["lowersection"][ "Chance"] == self.score.default["lowersection"][ "Chance"]: value = self.score.chance(alldice) self.score.current["lowersection"]["Chance"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() else: pass def setFinally(self): self.score.totalUpper() self.score.totalLower() self.score.grandTotal() self.score.decreaseMaxRolling() self.countMaxRolling.setLabel( str(self.score.maxRolling) + "[CR]/[CR]16") self.nextRound() self.setScoreSection() self.setNavigationOnDice() def onControl(self, control): if control == self.dummy: pass if (control == self.btn_dice_ex) & (not self.rollDiceIsStarted): numdice = 5 - int( sum([ self.dice_1HoldOn, self.dice_2HoldOn, self.dice_3HoldOn, self.dice_4HoldOn, self.dice_5HoldOn ])) if not numdice <= 0: self.randomDice = self.dice.choiceDice(numdice) if self.rollDice > 0: self.rollDiceIsStarted = 1 self.setFocus(self.dummy) gameSounds(ROLLINGDICE) try: self.showAnimation() except: printLastError() self.rollDiceIsStarted = 0 xbmc.sleep(500) self.playSpecial() self.setFocus(self.btn_dice_ex) self.rollDice -= 1 if self.rollDice <= -1: self.setNavigationOnScore() elif self.rollDice == 2: self.roll_3.setImage(BGNORADIO) elif self.rollDice == 1: self.roll_2.setImage(BGNORADIO) elif self.rollDice == 0: self.roll_1.setImage(BGNORADIO) gameSounds(APPLO) self.setNavigationOnScore() if self.score.current["uppersection"][ "Aces"] == self.score.default["uppersection"]["Aces"]: self.upperScore.getSelectedItem().setLabel2( self.score.singleXDice("1", self.allDice())) if self.rollDice != 3: if control == self.btn_dice_1: if self.dice_1HoldOn: self.dice_1Hold.setImage(BGNORADIO) self.dice_1HoldOn = 0 else: self.dice_1Hold.setImage(BGRADIO) self.dice_1HoldOn = 1 if control == self.btn_dice_2: if self.dice_2HoldOn: self.dice_2Hold.setImage(BGNORADIO) self.dice_2HoldOn = 0 else: self.dice_2Hold.setImage(BGRADIO) self.dice_2HoldOn = 1 if control == self.btn_dice_3: if self.dice_3HoldOn: self.dice_3Hold.setImage(BGNORADIO) self.dice_3HoldOn = 0 else: self.dice_3Hold.setImage(BGRADIO) self.dice_3HoldOn = 1 if control == self.btn_dice_4: if self.dice_4HoldOn: self.dice_4Hold.setImage(BGNORADIO) self.dice_4HoldOn = 0 else: self.dice_4Hold.setImage(BGRADIO) self.dice_4HoldOn = 1 if control == self.btn_dice_5: if self.dice_5HoldOn: self.dice_5Hold.setImage(BGNORADIO) self.dice_5HoldOn = 0 else: self.dice_5Hold.setImage(BGRADIO) self.dice_5HoldOn = 1 else: pass try: self.onControlScore(control) except: printLastError() def playSpecial(self): snd = None alldice = self.allDice() if alldice.count("6") == 5: snd = BABY if alldice.count("5") == 5: snd = BABY if alldice.count("4") == 5: snd = BABY if alldice.count("3") == 5: snd = BABY if alldice.count("2") == 5: snd = BABY if alldice.count("1") == 5: snd = BABY if alldice.count("6") == 6: snd = YABBA if alldice.count("5") == 6: snd = YABBA if alldice.count("4") == 6: snd = YABBA if alldice.count("3") == 6: snd = YABBA if alldice.count("2") == 6: snd = YABBA if alldice.count("1") == 6: snd = YABBA if snd: gameSounds(snd) def setLocalScore(self, perfect=""): if self.score.maxRolling <= 0 and not self.score.isSameDict(): if self.score.current["lowersection"]["Grand Total"] == "714": perfect = "*" self.dice_ex.setImage(TROPHYGOLD) xbmcgui.Dialog().ok("Perfect Game 714", "Great job %s" % name) keyboard = xbmc.Keyboard( "", "If you want to save current score enter your name.") keyboard.doModal() if keyboard.isConfirmed(): f = open(os.path.join(CWD, "Hi-Score.txt"), "a") f.write(perfect + "%s, %s, %s\n" % (self.score.current["lowersection"]["Grand Total"], keyboard.getText(), time.ctime())) f.close() def showLocalHiScore(self): if os.path.exists(os.path.join(CWD, "Hi-Score.txt")): scorelist = file(os.path.join(CWD, "Hi-Score.txt"), "r").read().split('\n')[:-1] scorelist.sort(key=lambda x: int(x.split(",")[0]), reverse=True) if len(scorelist) > 0: xbmcgui.Dialog().select("Yahtzee Hi-Score", scorelist) def setColorDice(self): ucd = userColorDice() ucd.doModal() color = ucd.colorDice self.multi = ucd.multiColor del ucd if self.multi: self.setMultiColor() elif color: self.dice_1.setColorDiffuse(color) self.dice_2.setColorDiffuse(color) self.dice_3.setColorDiffuse(color) self.dice_4.setColorDiffuse(color) self.dice_5.setColorDiffuse(color) self.dice_ex.setColorDiffuse('0xaaAA0000') self.logo.setColorDiffuse('0x80FFFFFF') def setMultiColor(self): if self.multi: self.dice.changeColorDice(self.multi) if not self.dice_1HoldOn: self.dice_1.setColorDiffuse(random.choice(self.multi)) if not self.dice_2HoldOn: self.dice_2.setColorDiffuse(random.choice(self.multi)) if not self.dice_3HoldOn: self.dice_3.setColorDiffuse(random.choice(self.multi)) if not self.dice_4HoldOn: self.dice_4.setColorDiffuse(random.choice(self.multi)) if not self.dice_5HoldOn: self.dice_5.setColorDiffuse(random.choice(self.multi))
class YAHTZEE(xbmcgui.Window): def __init__(self): self.setCoordinateResolution(6) self.startNewGame() self.addControl(xbmcgui.ControlImage(0,0,720,576, BG00)) self.addControl(xbmcgui.ControlImage(-100,95,920,360, BG01)) self.addControl(xbmcgui.ControlLabel(200,63,0,0, "xbox media center", 'special12', alignment=0x00000001)) self.addControl(xbmcgui.ControlLabel(207,63,0,0, __script__, 'special13')) self.logo = xbmcgui.ControlImage(550,40,74,74, BG04) self.addControl(self.logo) self.countMaxRolling = xbmcgui.ControlLabel(115,472,90,0, "", 'special12', alignment=0x00000002+0x00000004) self.addControl(self.countMaxRolling) self.countMaxRolling.setLabel(str(self.score.maxRolling)+"[CR]/[CR]16") # EXTRA BUTTON DICE self.addControl(xbmcgui.ControlLabel(50,415,90,0, ROLL, 'special13', '0xeeFF0000', alignment=0x00000002+0x00000004)) self.btn_dice_ex = xbmcgui.ControlButton(50,430,90,90, "", font="font13", textColor='0xeeFF0000', focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002+0x00000004) self.addControl(self.btn_dice_ex) self.dummy = xbmcgui.ControlButton(50,430,90,90, "", focusTexture="", noFocusTexture="") self.addControl(self.dummy) # GROUP OF RADIO BUTTON ROLL (EXTRA BUTTON DICE) self.roll_1 = xbmcgui.ControlImage(59,520,22,22, BGRADIO) self.addControl(self.roll_1) self.roll_2 = xbmcgui.ControlImage(84,520,22,22, BGRADIO) self.addControl(self.roll_2) self.roll_3 = xbmcgui.ControlImage(109,520,22,22, BGRADIO) self.addControl(self.roll_3) # GROUP OF BUTTON DICE self.btn_dice_1 = xbmcgui.ControlButton(180,430,90,90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002+0x00000004) self.addControl(self.btn_dice_1) self.btn_dice_2 = xbmcgui.ControlButton(275,430,90,90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002+0x00000004) self.addControl(self.btn_dice_2) self.btn_dice_3 = xbmcgui.ControlButton(370,430,90,90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002+0x00000004) self.addControl(self.btn_dice_3) self.btn_dice_4 = xbmcgui.ControlButton(465,430,90,90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002+0x00000004) self.addControl(self.btn_dice_4) self.btn_dice_5 = xbmcgui.ControlButton(560,430,90,90, "", font="font13", focusTexture=BG02, noFocusTexture=BG03, alignment=0x00000002+0x00000004) self.addControl(self.btn_dice_5) # GROUP OF RADIO BUTTON DICE self.dice_1Hold = xbmcgui.ControlImage(214,520,22,22, BGNORADIO) self.addControl(self.dice_1Hold) self.dice_2Hold = xbmcgui.ControlImage(309,520,22,22, BGNORADIO) self.addControl(self.dice_2Hold) self.dice_3Hold = xbmcgui.ControlImage(404,520,22,22, BGNORADIO) self.addControl(self.dice_3Hold) self.dice_4Hold = xbmcgui.ControlImage(499,520,22,22, BGNORADIO) self.addControl(self.dice_4Hold) self.dice_5Hold = xbmcgui.ControlImage(594,520,22,22, BGNORADIO) self.addControl(self.dice_5Hold) # GROUP OF BUTTON SCORE self.upperScore = xbmcgui.ControlList( 87,120,270,350, font = "font13", textColor = "0xFFFFFFFF", selectedColor = "0xFFFF9600", buttonFocusTexture = BG05, buttonTexture = BG06, itemTextXOffset = -10, itemHeight = 28) self.addControl(self.upperScore) self.lowerScore = xbmcgui.ControlList( 363,120,270,350, font = "font13", textColor = "0xFFFFFFFF", selectedColor = "0xFFFF9600", buttonFocusTexture = BG05, buttonTexture = BG06, itemTextXOffset = -10, itemHeight = 28) self.addControl(self.lowerScore) # EXTRA DICE self.dice_ex = xbmcgui.ControlImage(CHEXDICE[0], CHEXDICE[1], CHEXDICE[2], CHEXDICE[3], DICEBG % self.dice.ex) self.addControl(self.dice_ex) # GROUP OF DICE self.dice_1 = xbmcgui.ControlImage(CH01DICE[0], CH01DICE[1], CH01DICE[2], CH01DICE[3], DICEBG % self.dice.d1) self.addControl(self.dice_1) self.dice_2 = xbmcgui.ControlImage(CH02DICE[0], CH02DICE[1], CH02DICE[2], CH02DICE[3], DICEBG % self.dice.d2) self.addControl(self.dice_2) self.dice_3 = xbmcgui.ControlImage(CH03DICE[0], CH03DICE[1], CH03DICE[2], CH03DICE[3], DICEBG % self.dice.d3) self.addControl(self.dice_3) self.dice_4 = xbmcgui.ControlImage(CH04DICE[0], CH04DICE[1], CH04DICE[2], CH04DICE[3], DICEBG % self.dice.d4) self.addControl(self.dice_4) self.dice_5 = xbmcgui.ControlImage(CH05DICE[0], CH05DICE[1], CH05DICE[2], CH05DICE[3], DICEBG % self.dice.d5) self.addControl(self.dice_5) self.setNavigationOnDice() self.setHoldForNewGame() self.setScoreSection() self.setColorDice() def showAnimation(self): #self.diffXzoom = ANIMZOOM*(50 - CHEXDICE[0]) #self.diffYzoom = ANIMZOOM*( 0 - CHEXDICE[1]) #self.diffXzoom = ANIMZOOM*(random.choice(range(-360, 360)) - CHEXDICE[0]) #self.diffYzoom = ANIMZOOM*(random.choice(range(-288, 288)) - CHEXDICE[1]) self.diffXzoom = ANIMZOOM*(random.choice(range(-720, 720))) self.diffYzoom = ANIMZOOM*(random.choice(range(-576, 576))) self.diffWzoom = ANIMZOOM*(CHEXDICE[2] - 1) self.diffHzoom = ANIMZOOM*(CHEXDICE[3] - 1) if not MULTICOLORONROLLING: self.setMultiColor() for zoompos in range(STEP, -1, -1): self.zoomAnimation(zoompos) if MULTICOLORONROLLING: self.setMultiColor() time.sleep(0.01) def zoomAnimation(self, pct): elmt_stepX = float(self.diffXzoom)/float(STEP) elmt_stepY = float(self.diffYzoom)/float(STEP) elmt_stepW = float(self.diffWzoom)/float(STEP) elmt_stepH = float(self.diffHzoom)/float(STEP) deltaX = int(pct*elmt_stepX) deltaY = int(pct*elmt_stepY) deltaW = int(pct*elmt_stepW) deltaH = int(pct*elmt_stepH) if not self.dice_1HoldOn: self.dice_1.setPosition(CH01DICE[0]+deltaX, CH01DICE[1]+deltaY) self.dice_1.setWidth( CH01DICE[2]-deltaW) self.dice_1.setHeight( CH01DICE[3]-deltaH) self.dice.d1 = str(random.choice(self.randomDice)) self.dice_1.setImage(DICEBG % self.dice.d1) if not self.dice_2HoldOn: self.dice_2.setPosition(CH02DICE[0]+deltaX, CH02DICE[1]+deltaY) self.dice_2.setWidth( CH02DICE[2]-deltaW) self.dice_2.setHeight( CH02DICE[3]-deltaH) self.dice.d2 = str(random.choice(self.randomDice)) self.dice_2.setImage(DICEBG % self.dice.d2) if not self.dice_3HoldOn: self.dice_3.setPosition(CH03DICE[0]+deltaX, CH03DICE[1]+deltaY) self.dice_3.setWidth( CH03DICE[2]-deltaW) self.dice_3.setHeight( CH03DICE[3]-deltaH) self.dice.d3 = str(random.choice(self.randomDice)) self.dice_3.setImage(DICEBG % self.dice.d3) if not self.dice_4HoldOn: self.dice_4.setPosition(CH04DICE[0]+deltaX, CH04DICE[1]+deltaY) self.dice_4.setWidth( CH04DICE[2]-deltaW) self.dice_4.setHeight( CH04DICE[3]-deltaH) self.dice.d4 = str(random.choice(self.randomDice)) self.dice_4.setImage(DICEBG % self.dice.d4) if not self.dice_5HoldOn: self.dice_5.setPosition(CH05DICE[0]+deltaX, CH05DICE[1]+deltaY) self.dice_5.setWidth( CH05DICE[2]-deltaW) self.dice_5.setHeight( CH05DICE[3]-deltaH) self.dice.d5 = str(random.choice(self.randomDice)) self.dice_5.setImage(DICEBG % self.dice.d5) if self.rollDice == 3: self.dice_ex.setPosition(CHEXDICE[0]+deltaX, CHEXDICE[1]+deltaY) self.dice_ex.setWidth( CHEXDICE[2]-deltaW) self.dice_ex.setHeight( CHEXDICE[3]-deltaH) self.dice.ex = str(random.choice(self.randomDice)) self.dice_ex.setImage(DICEBG % self.dice.ex) def setNavigationOnDice(self): self.groupID = self.btn_dice_ex.getId() self.btn_dice_ex.setNavigation(self.btn_dice_ex, self.btn_dice_ex, self.btn_dice_5, self.btn_dice_1) self.btn_dice_1.setNavigation( self.btn_dice_1, self.btn_dice_1, self.btn_dice_ex, self.btn_dice_2) self.btn_dice_2.setNavigation( self.btn_dice_2, self.btn_dice_2, self.btn_dice_1, self.btn_dice_3) self.btn_dice_3.setNavigation( self.btn_dice_3, self.btn_dice_3, self.btn_dice_2, self.btn_dice_4) self.btn_dice_4.setNavigation( self.btn_dice_4, self.btn_dice_4, self.btn_dice_3, self.btn_dice_5) self.btn_dice_5.setNavigation( self.btn_dice_5, self.btn_dice_5, self.btn_dice_4, self.btn_dice_ex) self.setFocus(self.btn_dice_ex) def setNavigationOnScore(self): self.groupID = self.upperScore.getId() self.upperScore.setNavigation(self.upperScore, self.upperScore, self.lowerScore, self.lowerScore) self.lowerScore.setNavigation(self.lowerScore, self.lowerScore, self.upperScore, self.upperScore) self.setFocus(self.upperScore) def startNewGame(self): try: self.setLocalScore() except: pass#printLastError() self.score = SCORE() self.score.reset() self.nextRound() try: self.countMaxRolling.setLabel(str(self.score.maxRolling)+"[CR]/[CR]16") except: pass xbmc.executebuiltin("XBMC.Notification(Yahrzee,New Game,4000,%s)" % TROPHYGOLD) def nextRound(self): if self.score.maxRolling > 0: self.dice = DICE() self.randomDice = self.dice.choiceDice(6) self.dice.d1 = str(random.choice(self.randomDice)) self.dice.d2 = str(random.choice(self.randomDice)) self.dice.d3 = str(random.choice(self.randomDice)) self.dice.d4 = str(random.choice(self.randomDice)) self.dice.d5 = str(random.choice(self.randomDice)) self.dice.ex = str(random.choice(self.randomDice)) self.rollDice = 3 self.rollDiceIsStarted = 0 try: self.setHoldForNewGame() except: pass if self.score.maxRolling <= 0: xbmc.executebuiltin("XBMC.Notification(Game Over,X New Game,4000,%s)" % XBUT) def setHoldForNewGame(self): self.dice_1HoldOn = 0 self.dice_2HoldOn = 0 self.dice_3HoldOn = 0 self.dice_4HoldOn = 0 self.dice_5HoldOn = 0 self.roll_1.setImage(BGRADIO) self.roll_2.setImage(BGRADIO) self.roll_3.setImage(BGRADIO) self.dice_1Hold.setImage(BGNORADIO) self.dice_2Hold.setImage(BGNORADIO) self.dice_3Hold.setImage(BGNORADIO) self.dice_4Hold.setImage(BGNORADIO) self.dice_5Hold.setImage(BGNORADIO) def setScoreSection(self): self.setScoreUpperSection() self.setScoreLowerSection() def setScoreUpperSection(self): self.upperScore.reset() listlabel = [self.score.current["uppersection"]["Aces"], self.score.current["uppersection"]["Twos"], self.score.current["uppersection"]["Threes"], self.score.current["uppersection"]["Fours"], self.score.current["uppersection"]["Fives"], self.score.current["uppersection"]["Sixes"], self.score.current["uppersection"]["SubTotal"], self.score.current["uppersection"]["Bonus"], self.score.current["uppersection"]["Total Upper"]] [self.upperScore.addItem(xbmcgui.ListItem(label=str(l), label2=str(l2))) for l, l2 in zip(NAMEOFUPPERSECTION, listlabel)] def setScoreLowerSection(self): self.lowerScore.reset() listlabel = [self.score.current["lowersection"]["3 of kind"], self.score.current["lowersection"]["4 of kind"], self.score.current["lowersection"]["Full House"], self.score.current["lowersection"]["Sm. Straight"], self.score.current["lowersection"]["Lg. Straight"], self.score.current["lowersection"]["Yahtzee"], self.score.current["lowersection"]["Chance"], self.score.current["lowersection"]["Yahtzee Bonus"], self.score.current["lowersection"]["Total Lower"], self.score.current["lowersection"]["Grand Total"]] [self.lowerScore.addItem(xbmcgui.ListItem(label=str(l), label2=str(l2))) for l, l2 in zip(NAMEOFLOWERSECTION, listlabel)] def allDice(self): return [self.dice.ex, self.dice.d1, self.dice.d2, self.dice.d3, self.dice.d4, self.dice.d5] def onActionScore(self, action): if self.getFocus() == self.upperScore and self.upperScore.getSelectedPosition() != -1: alldice = self.allDice() self.setScoreLowerSection() if self.upperScore.getSelectedPosition() == 6: self.upperScore.selectItem(0) elif self.upperScore.getSelectedPosition() == 8: self.upperScore.selectItem(5) if self.upperScore.getSelectedPosition() == 0: if self.score.current["uppersection"]["Aces"] == self.score.default["uppersection"]["Aces"]: self.upperScore.getSelectedItem().setLabel2(self.score.singleXDice("1", alldice)) elif self.upperScore.getSelectedPosition() == 1: if self.score.current["uppersection"]["Twos"] == self.score.default["uppersection"]["Twos"]: self.upperScore.getSelectedItem().setLabel2(self.score.singleXDice("2", alldice)) elif self.upperScore.getSelectedPosition() == 2: if self.score.current["uppersection"]["Threes"] == self.score.default["uppersection"]["Threes"]: self.upperScore.getSelectedItem().setLabel2(self.score.singleXDice("3", alldice)) elif self.upperScore.getSelectedPosition() == 3: if self.score.current["uppersection"]["Fours"] == self.score.default["uppersection"]["Fours"]: self.upperScore.getSelectedItem().setLabel2(self.score.singleXDice("4", alldice)) elif self.upperScore.getSelectedPosition() == 4: if self.score.current["uppersection"]["Fives"] == self.score.default["uppersection"]["Fives"]: self.upperScore.getSelectedItem().setLabel2(self.score.singleXDice("5", alldice)) elif self.upperScore.getSelectedPosition() == 5: if self.score.current["uppersection"]["Sixes"] == self.score.default["uppersection"]["Sixes"]: self.upperScore.getSelectedItem().setLabel2(self.score.singleXDice("6", alldice)) elif self.getFocus() == self.lowerScore and self.lowerScore.getSelectedPosition() != -1: alldice = self.allDice() self.setScoreUpperSection() if self.lowerScore.getSelectedPosition() == 7: self.lowerScore.selectItem(0) elif self.lowerScore.getSelectedPosition() == 9: self.lowerScore.selectItem(6) if self.lowerScore.getSelectedPosition() == 0: if self.score.current["lowersection"]["3 of kind"] == self.score.default["lowersection"]["3 of kind"]: self.lowerScore.getSelectedItem().setLabel2(self.score.ofKind(3, alldice)) elif self.lowerScore.getSelectedPosition() == 1: if self.score.current["lowersection"]["4 of kind"] == self.score.default["lowersection"]["4 of kind"]: self.lowerScore.getSelectedItem().setLabel2(self.score.ofKind(4, alldice)) elif self.lowerScore.getSelectedPosition() == 2: if self.score.current["lowersection"]["Full House"] == self.score.default["lowersection"]["Full House"]: self.lowerScore.getSelectedItem().setLabel2(self.score.fullHouse(alldice)) elif self.lowerScore.getSelectedPosition() == 3: if self.score.current["lowersection"]["Sm. Straight"] == self.score.default["lowersection"]["Sm. Straight"]: self.lowerScore.getSelectedItem().setLabel2(self.score.smStraight(alldice)) elif self.lowerScore.getSelectedPosition() == 4: if self.score.current["lowersection"]["Lg. Straight"] == self.score.default["lowersection"]["Lg. Straight"]: self.lowerScore.getSelectedItem().setLabel2(self.score.lgStraight(alldice)) elif self.lowerScore.getSelectedPosition() == 5: sc, sd = self.score.current["lowersection"]["Yahtzee"], self.score.default["lowersection"]["Yahtzee"] if (sc == sd)|(sc != sd)&(not sc == "0"): self.lowerScore.getSelectedItem().setLabel2(self.score.yahtzee(alldice)) elif self.lowerScore.getSelectedPosition() == 6: if self.score.current["lowersection"]["Chance"] == self.score.default["lowersection"]["Chance"]: self.lowerScore.getSelectedItem().setLabel2(self.score.chance(alldice)) def onAction(self, action): if action == 10: try: self.setLocalScore() except: pass#printLastError() self.close() if (action == 18)&(not self.rollDiceIsStarted): self.startNewGame() self.setNavigationOnDice() self.setScoreSection() if (action == 34)&(not self.rollDiceIsStarted): self.showLocalHiScore() if (action == 117)&(not self.rollDiceIsStarted): self.setScoreSection() if self.groupID == self.btn_dice_ex.getId(): self.setNavigationOnScore() elif self.groupID == self.upperScore.getId(): self.setNavigationOnDice() try: self.onActionScore(action) except: printLastError() def onControlScore(self, control): if (control == self.upperScore)&(self.rollDice != 3): if self.score.maxRolling <= 0: xbmc.executebuiltin("XBMC.Notification(Game Over,X New Game,4000,%s)" % XBUT) else: alldice = self.allDice() if self.upperScore.getSelectedPosition() == 0: if self.score.current["uppersection"]["Aces"] == self.score.default["uppersection"]["Aces"]: value = self.score.singleXDice("1", alldice) self.score.current["uppersection"]["Aces"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 1: if self.score.current["uppersection"]["Twos"] == self.score.default["uppersection"]["Twos"]: value = self.score.singleXDice("2", alldice) self.score.current["uppersection"]["Twos"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 2: if self.score.current["uppersection"]["Threes"] == self.score.default["uppersection"]["Threes"]: value = self.score.singleXDice("3", alldice) self.score.current["uppersection"]["Threes"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 3: if self.score.current["uppersection"]["Fours"] == self.score.default["uppersection"]["Fours"]: value = self.score.singleXDice("4", alldice) self.score.current["uppersection"]["Fours"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 4: if self.score.current["uppersection"]["Fives"] == self.score.default["uppersection"]["Fives"]: value = self.score.singleXDice("5", alldice) self.score.current["uppersection"]["Fives"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.upperScore.getSelectedPosition() == 5: if self.score.current["uppersection"]["Sixes"] == self.score.default["uppersection"]["Sixes"]: value = self.score.singleXDice("6", alldice) self.score.current["uppersection"]["Sixes"] = value self.upperScore.getSelectedItem().setLabel2(value) self.setFinally() else: pass if (control == self.lowerScore)&(self.rollDice != 3): if self.score.maxRolling <= 0: xbmc.executebuiltin("XBMC.Notification(Game Over,X New Game,4000,%s)" % XBUT) else: alldice = self.allDice() if self.lowerScore.getSelectedPosition() == 0: if self.score.current["lowersection"]["3 of kind"] == self.score.default["lowersection"]["3 of kind"]: value = self.score.ofKind(3, alldice) self.score.current["lowersection"]["3 of kind"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 1: if self.score.current["lowersection"]["4 of kind"] == self.score.default["lowersection"]["4 of kind"]: value = self.score.ofKind(4, alldice) self.score.current["lowersection"]["4 of kind"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 2: if self.score.current["lowersection"]["Full House"] == self.score.default["lowersection"]["Full House"]: value = self.score.fullHouse(alldice) self.score.current["lowersection"]["Full House"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 3: if self.score.current["lowersection"]["Sm. Straight"] == self.score.default["lowersection"]["Sm. Straight"]: value = self.score.smStraight(alldice) self.score.current["lowersection"]["Sm. Straight"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 4: if self.score.current["lowersection"]["Lg. Straight"] == self.score.default["lowersection"]["Lg. Straight"]: value = self.score.lgStraight(alldice) self.score.current["lowersection"]["Lg. Straight"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() elif self.lowerScore.getSelectedPosition() == 5: sc, sd = self.score.current["lowersection"]["Yahtzee"], self.score.default["lowersection"]["Yahtzee"] if (sc == sd)|(sc != sd)&("[ ]" in self.score.current["lowersection"]["Yahtzee Bonus"])&(not sc == "0"): value = self.score.yahtzee(alldice) if (value == "0")&(sc == sd): self.score.current["lowersection"]["Yahtzee Bonus"] = str("[0] [0] [0]") self.score.current["lowersection"]["Yahtzee"] = value self.score.maxRolling -= 3 elif (value == sc)|((value == "0")&(sc == "50"))|((value == "0")&(sc == "150"))|((value == "0")&(sc == "250")): self.score.lossYahtzeeBonus() elif ((value == "50")&(sc == sd))|((value == "150")&(sc == "50"))|((value == "250")&(sc == "150"))|((value == "350")&(sc == "250")): self.score.current["lowersection"]["Yahtzee"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.score.markYahtzeeBonus() self.setFinally() elif self.lowerScore.getSelectedPosition() == 6: if self.score.current["lowersection"]["Chance"] == self.score.default["lowersection"]["Chance"]: value = self.score.chance(alldice) self.score.current["lowersection"]["Chance"] = value self.lowerScore.getSelectedItem().setLabel2(value) self.setFinally() else: pass def setFinally(self): self.score.totalUpper() self.score.totalLower() self.score.grandTotal() self.score.decreaseMaxRolling() self.countMaxRolling.setLabel(str(self.score.maxRolling)+"[CR]/[CR]16") self.nextRound() self.setScoreSection() self.setNavigationOnDice() def onControl(self, control): if control == self.dummy: pass if (control == self.btn_dice_ex)&(not self.rollDiceIsStarted): numdice = 5-int(sum([self.dice_1HoldOn, self.dice_2HoldOn, self.dice_3HoldOn, self.dice_4HoldOn, self.dice_5HoldOn])) if not numdice <= 0: self.randomDice = self.dice.choiceDice(numdice) if self.rollDice > 0: self.rollDiceIsStarted = 1 self.setFocus(self.dummy) gameSounds(ROLLINGDICE) try: self.showAnimation() except: printLastError() self.rollDiceIsStarted = 0 xbmc.sleep(500) self.playSpecial() self.setFocus(self.btn_dice_ex) self.rollDice -= 1 if self.rollDice <= -1: self.setNavigationOnScore() elif self.rollDice == 2: self.roll_3.setImage(BGNORADIO) elif self.rollDice == 1: self.roll_2.setImage(BGNORADIO) elif self.rollDice == 0: self.roll_1.setImage(BGNORADIO) gameSounds(APPLO) self.setNavigationOnScore() if self.score.current["uppersection"]["Aces"] == self.score.default["uppersection"]["Aces"]: self.upperScore.getSelectedItem().setLabel2(self.score.singleXDice("1", self.allDice())) if self.rollDice != 3: if control == self.btn_dice_1: if self.dice_1HoldOn: self.dice_1Hold.setImage(BGNORADIO) self.dice_1HoldOn = 0 else: self.dice_1Hold.setImage(BGRADIO) self.dice_1HoldOn = 1 if control == self.btn_dice_2: if self.dice_2HoldOn: self.dice_2Hold.setImage(BGNORADIO) self.dice_2HoldOn = 0 else: self.dice_2Hold.setImage(BGRADIO) self.dice_2HoldOn = 1 if control == self.btn_dice_3: if self.dice_3HoldOn: self.dice_3Hold.setImage(BGNORADIO) self.dice_3HoldOn = 0 else: self.dice_3Hold.setImage(BGRADIO) self.dice_3HoldOn = 1 if control == self.btn_dice_4: if self.dice_4HoldOn: self.dice_4Hold.setImage(BGNORADIO) self.dice_4HoldOn = 0 else: self.dice_4Hold.setImage(BGRADIO) self.dice_4HoldOn = 1 if control == self.btn_dice_5: if self.dice_5HoldOn: self.dice_5Hold.setImage(BGNORADIO) self.dice_5HoldOn = 0 else: self.dice_5Hold.setImage(BGRADIO) self.dice_5HoldOn = 1 else: pass try: self.onControlScore(control) except: printLastError() def playSpecial(self): snd = None alldice = self.allDice() if alldice.count("6") == 5: snd = BABY if alldice.count("5") == 5: snd = BABY if alldice.count("4") == 5: snd = BABY if alldice.count("3") == 5: snd = BABY if alldice.count("2") == 5: snd = BABY if alldice.count("1") == 5: snd = BABY if alldice.count("6") == 6: snd = YABBA if alldice.count("5") == 6: snd = YABBA if alldice.count("4") == 6: snd = YABBA if alldice.count("3") == 6: snd = YABBA if alldice.count("2") == 6: snd = YABBA if alldice.count("1") == 6: snd = YABBA if snd: gameSounds(snd) def setLocalScore(self, perfect=""): if self.score.maxRolling <= 0 and not self.score.isSameDict(): if self.score.current["lowersection"]["Grand Total"] == "714": perfect="*" self.dice_ex.setImage(TROPHYGOLD) xbmcgui.Dialog().ok("Perfect Game 714", "Great job %s" % name) keyboard = xbmc.Keyboard("", "If you want to save current score enter your name.") keyboard.doModal() if keyboard.isConfirmed(): f = open(os.path.join(CWD, "Hi-Score.txt"), "a") f.write(perfect+"%s, %s, %s\n" % (self.score.current["lowersection"]["Grand Total"], keyboard.getText(), time.ctime())) f.close() def showLocalHiScore(self): if os.path.exists(os.path.join(CWD, "Hi-Score.txt")): scorelist = file(os.path.join(CWD, "Hi-Score.txt"), "r").read().split('\n')[:-1] scorelist.sort(key=lambda x: int(x.split(",")[0]), reverse=True) if len(scorelist) > 0: xbmcgui.Dialog().select("Yahtzee Hi-Score", scorelist) def setColorDice(self): ucd = userColorDice() ucd.doModal() color = ucd.colorDice self.multi = ucd.multiColor del ucd if self.multi: self.setMultiColor() elif color: self.dice_1.setColorDiffuse(color) self.dice_2.setColorDiffuse(color) self.dice_3.setColorDiffuse(color) self.dice_4.setColorDiffuse(color) self.dice_5.setColorDiffuse(color) self.dice_ex.setColorDiffuse('0xaaAA0000') self.logo.setColorDiffuse('0x80FFFFFF') def setMultiColor(self): if self.multi: self.dice.changeColorDice(self.multi) if not self.dice_1HoldOn: self.dice_1.setColorDiffuse(random.choice(self.multi)) if not self.dice_2HoldOn: self.dice_2.setColorDiffuse(random.choice(self.multi)) if not self.dice_3HoldOn: self.dice_3.setColorDiffuse(random.choice(self.multi)) if not self.dice_4HoldOn: self.dice_4.setColorDiffuse(random.choice(self.multi)) if not self.dice_5HoldOn: self.dice_5.setColorDiffuse(random.choice(self.multi))