Пример #1
0
    def save(self, fileName):
        """
        TOWRITE

        :param `fileName`: TOWRITE
        :type `fileName`: QString
        :rtype: bool
        """
        qDebug("SaveObject save(%s)" % qPrintable(fileName))

        # TODO: Before saving to a stitch only format, Embroidermodder needs
        #       to calculate the optimal path to minimize jump stitches. Also
        #       based upon which layer needs to be stitched first,
        #       the path to the next object needs to be hidden beneath fills
        #       that will come later. When finding the optimal path, we need
        #       to take into account the color of the thread, as we do not want
        #       to try to hide dark colored stitches beneath light colored fills.

        writeSuccessful = False  # bool
        #TODO/PORT# int i

        self.formatType = embFormat_typeFromName(qPrintable(fileName))
        if self.formatType == EMBFORMAT_UNSUPPORTED:
            return False

        ## pattern = 0  # EmbPattern*
        ## writer = 0   # EmbReaderWriter*

        pattern = embPattern_create()
        if not pattern:
            qDebug("Could not allocate memory for embroidery pattern")

        # Write.
        writer = embReaderWriter_getByFileName(qPrintable(fileName))
        if not writer:
            qDebug("Unsupported write file type: %s" % qPrintable(fileName))
        else:

            for item in self.gscene.items():  # foreach(QGraphicsItem* item, gscene->items())

                objType = item.data(OBJ_TYPE).toInt()  # int

                if   objType == OBJ_TYPE_ARC:          self.addArc(pattern, item)
                elif objType == OBJ_TYPE_BLOCK:        self.addBlock(pattern, item)
                elif objType == OBJ_TYPE_CIRCLE:       self.addCircle(pattern, item)
                elif objType == OBJ_TYPE_DIMALIGNED:   self.addDimAligned(pattern, item)
                elif objType == OBJ_TYPE_DIMANGULAR:   self.addDimAngular(pattern, item)
                elif objType == OBJ_TYPE_DIMARCLENGTH: self.addDimArcLength(pattern, item)
                elif objType == OBJ_TYPE_DIMDIAMETER:  self.addDimDiameter(pattern, item)
                elif objType == OBJ_TYPE_DIMLEADER:    self.addDimLeader(pattern, item)
                elif objType == OBJ_TYPE_DIMLINEAR:    self.addDimLinear(pattern, item)
                elif objType == OBJ_TYPE_DIMORDINATE:  self.addDimOrdinate(pattern, item)
                elif objType == OBJ_TYPE_DIMRADIUS:    self.addDimRadius(pattern, item)
                elif objType == OBJ_TYPE_ELLIPSE:      self.addEllipse(pattern, item)
                elif objType == OBJ_TYPE_ELLIPSEARC:   self.addEllipseArc(pattern, item)
                elif objType == OBJ_TYPE_GRID:         self.addGrid(pattern, item)
                elif objType == OBJ_TYPE_HATCH:        self.addHatch(pattern, item)
                elif objType == OBJ_TYPE_IMAGE:        self.addImage(pattern, item)
                elif objType == OBJ_TYPE_INFINITELINE: self.addInfiniteLine(pattern, item)
                elif objType == OBJ_TYPE_LINE:         self.addLine(pattern, item)
                elif objType == OBJ_TYPE_POINT:        self.addPoint(pattern, item)
                elif objType == OBJ_TYPE_POLYGON:      self.addPolygon(pattern, item)
                elif objType == OBJ_TYPE_POLYLINE:     self.addPolyline(pattern, item)
                elif objType == OBJ_TYPE_RAY:          self.addRay(pattern, item)
                elif objType == OBJ_TYPE_RECTANGLE:    self.addRectangle(pattern, item)
                elif objType == OBJ_TYPE_SPLINE:       self.addSpline(pattern, item)
                elif objType == OBJ_TYPE_TEXTMULTI:    self.addTextMulti(pattern, item)
                elif objType == OBJ_TYPE_TEXTSINGLE:   self.addTextSingle(pattern, item)


            # TODO: handle EMBFORMAT_STCHANDOBJ also
            if self.formatType == EMBFORMAT_STITCHONLY:
                embPattern_movePolylinesToStitchList(pattern)  # TODO: handle all objects like this

            writeSuccessful = writer.writer(pattern, qPrintable(fileName))
            if not writeSuccessful:
                qDebug("Writing file %s was unsuccessful" % qPrintable(fileName))

        # TODO: check the embLog for errors and if any exist, report them.

        ## free(writer)              #TODO/REMOVE# not needed in python
        ## embPattern_free(pattern)  #TODO/REMOVE# not needed in python

        return writeSuccessful
Пример #2
0
    def save(self, fileName):
        """
        TOWRITE

        :param `fileName`: TOWRITE
        :type `fileName`: QString
        :rtype: bool
        """
        qDebug("SaveObject save(%s)" % qPrintable(fileName))

        # TODO: Before saving to a stitch only format, Embroidermodder needs
        #       to calculate the optimal path to minimize jump stitches. Also
        #       based upon which layer needs to be stitched first,
        #       the path to the next object needs to be hidden beneath fills
        #       that will come later. When finding the optimal path, we need
        #       to take into account the color of the thread, as we do not want
        #       to try to hide dark colored stitches beneath light colored fills.

        writeSuccessful = False  # bool
        #TODO/PORT# int i

        self.formatType = embFormat_typeFromName(qPrintable(fileName))
        if self.formatType == EMBFORMAT_UNSUPPORTED:
            return False

        ## pattern = 0  # EmbPattern*
        ## writer = 0   # EmbReaderWriter*

        pattern = embPattern_create()
        if not pattern:
            qDebug("Could not allocate memory for embroidery pattern")

        # Write.
        writer = embReaderWriter_getByFileName(qPrintable(fileName))
        if not writer:
            qDebug("Unsupported write file type: %s" % qPrintable(fileName))
        else:

            for item in self.gscene.items(
            ):  # foreach(QGraphicsItem* item, gscene->items())

                objType = item.data(OBJ_TYPE).toInt()  # int

                if objType == OBJ_TYPE_ARC: self.addArc(pattern, item)
                elif objType == OBJ_TYPE_BLOCK: self.addBlock(pattern, item)
                elif objType == OBJ_TYPE_CIRCLE: self.addCircle(pattern, item)
                elif objType == OBJ_TYPE_DIMALIGNED:
                    self.addDimAligned(pattern, item)
                elif objType == OBJ_TYPE_DIMANGULAR:
                    self.addDimAngular(pattern, item)
                elif objType == OBJ_TYPE_DIMARCLENGTH:
                    self.addDimArcLength(pattern, item)
                elif objType == OBJ_TYPE_DIMDIAMETER:
                    self.addDimDiameter(pattern, item)
                elif objType == OBJ_TYPE_DIMLEADER:
                    self.addDimLeader(pattern, item)
                elif objType == OBJ_TYPE_DIMLINEAR:
                    self.addDimLinear(pattern, item)
                elif objType == OBJ_TYPE_DIMORDINATE:
                    self.addDimOrdinate(pattern, item)
                elif objType == OBJ_TYPE_DIMRADIUS:
                    self.addDimRadius(pattern, item)
                elif objType == OBJ_TYPE_ELLIPSE:
                    self.addEllipse(pattern, item)
                elif objType == OBJ_TYPE_ELLIPSEARC:
                    self.addEllipseArc(pattern, item)
                elif objType == OBJ_TYPE_GRID:
                    self.addGrid(pattern, item)
                elif objType == OBJ_TYPE_HATCH:
                    self.addHatch(pattern, item)
                elif objType == OBJ_TYPE_IMAGE:
                    self.addImage(pattern, item)
                elif objType == OBJ_TYPE_INFINITELINE:
                    self.addInfiniteLine(pattern, item)
                elif objType == OBJ_TYPE_LINE:
                    self.addLine(pattern, item)
                elif objType == OBJ_TYPE_POINT:
                    self.addPoint(pattern, item)
                elif objType == OBJ_TYPE_POLYGON:
                    self.addPolygon(pattern, item)
                elif objType == OBJ_TYPE_POLYLINE:
                    self.addPolyline(pattern, item)
                elif objType == OBJ_TYPE_RAY:
                    self.addRay(pattern, item)
                elif objType == OBJ_TYPE_RECTANGLE:
                    self.addRectangle(pattern, item)
                elif objType == OBJ_TYPE_SPLINE:
                    self.addSpline(pattern, item)
                elif objType == OBJ_TYPE_TEXTMULTI:
                    self.addTextMulti(pattern, item)
                elif objType == OBJ_TYPE_TEXTSINGLE:
                    self.addTextSingle(pattern, item)

            # TODO: handle EMBFORMAT_STCHANDOBJ also
            if self.formatType == EMBFORMAT_STITCHONLY:
                embPattern_movePolylinesToStitchList(
                    pattern)  # TODO: handle all objects like this

            writeSuccessful = writer.writer(pattern, qPrintable(fileName))
            if not writeSuccessful:
                qDebug("Writing file %s was unsuccessful" %
                       qPrintable(fileName))

        # TODO: check the embLog for errors and if any exist, report them.

        ## free(writer)              #TODO/REMOVE# not needed in python
        ## embPattern_free(pattern)  #TODO/REMOVE# not needed in python

        return writeSuccessful
Пример #3
0
    def loadFile(self, fileName):
        """
        TOWRITE

        :param `fileName`: TOWRITE
        :type `fileName`: QString
        :rtype: bool
        """
        qDebug("MdiWindow loadFile()")

        tmpColor = self.getCurrentColor()  # QRgb

        file = QFile(fileName)
        if not file.open(QFile.ReadOnly | QFile.Text):
            QMessageBox.warning(
                self,
                self.tr("Error reading file"),
                self.tr("Cannot read file %s:\n%s." % (fileName, file.errorString()))
                )
            return False

        QApplication.setOverrideCursor(Qt.WaitCursor)

        ext = self.fileExtension(fileName)  # QString
        qDebug("ext: %s" % qPrintable(ext))

        # Read
        p = embPattern_create()  # EmbPattern*
        if not p:
            print("Could not allocate memory for embroidery pattern\n")
            exit(1)
        readSuccessful = 0  # int
        ## QString readError
        reader = embReaderWriter_getByFileName(qPrintable(fileName))  # EmbReaderWriter*
        if not reader:
            readSuccessful = 0
            readError = "Unsupported read file type: " + fileName
            qDebug("Unsupported read file type: %s\n" % qPrintable(fileName))
        else:
            readSuccessful = reader.reader(p, qPrintable(fileName))
            if not readSuccessful:
                readError = "Reading file was unsuccessful: " + fileName
                qDebug("Reading file was unsuccessful: %s\n" % qPrintable(fileName))

        ## free(reader)  #TODO/REMOVE# not needed in python
        if not readSuccessful:
            QMessageBox.warning(self, self.tr("Error reading pattern"), self.tr(qPrintable(readError)))

        if readSuccessful:
            embPattern_moveStitchListToPolylines(p)  # TODO: Test more
            stitchCount = embStitchList_count(p.stitchList)  # int
            path = QPainterPath()

            if p.circleObjList:
                curCircleObj = p.circleObjList  # EmbCircleObjectList*
                while curCircleObj:
                    c = curCircleObj.circleObj.circle  # EmbCircle
                    thisColor = curCircleObj.circleObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    # NOTE: With natives, the Y+ is up and libembroidery Y+ is up, so inverting the Y is NOT needed.
                    self.mainWin.nativeAddCircle(embCircle_centerX(c), embCircle_centerY(c), embCircle_radius(c), False, OBJ_RUBBER_OFF)  # TODO: fill
                    curCircleObj = curCircleObj.next

            if p.ellipseObjList:
                curEllipseObj = p.ellipseObjList  # EmbEllipseObjectList*
                while curEllipseObj:
                    e = curEllipseObj.ellipseObj.ellipse  # EmbEllipse
                    thisColor = curEllipseObj.ellipseObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    # NOTE: With natives, the Y+ is up and libembroidery Y+ is up, so inverting the Y is NOT needed.
                    self.mainWin.nativeAddEllipse(embEllipse_centerX(e), embEllipse_centerY(e), embEllipse_width(e), embEllipse_height(e), 0, False, OBJ_RUBBER_OFF)  # TODO: rotation and fill
                    curEllipseObj = curEllipseObj.next

            if p.lineObjList:
                curLineObj = p.lineObjList  # EmbLineObjectList*
                while curLineObj:
                    li = curLineObj.lineObj.line  # EmbLine
                    thisColor = curLineObj.lineObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    # NOTE: With natives, the Y+ is up and libembroidery Y+ is up, so inverting the Y is NOT needed.
                    self.mainWin.nativeAddLine(embLine_x1(li), embLine_y1(li), embLine_x2(li), embLine_y2(li), 0, OBJ_RUBBER_OFF)  # TODO: rotation
                    curLineObj = curLineObj.next

            if p.pathObjList:
                # TODO: This is unfinished. It needs more work
                curPathObjList = p.pathObjList  # EmbPathObjectList*
                while curPathObjList:
                    pathPath = QPainterPath()
                    curPointList = curPathObjList.pathObj.pointList  # EmbPointList*
                    thisColor = curPathObjList.pathObj.color  # EmbColor
                    if curPointList:
                        pp = curPointList.point  # EmbPoint
                        pathPath.moveTo(embPoint_x(pp), -embPoint_y(pp))  # NOTE: Qt Y+ is down and libembroidery Y+ is up, so inverting the Y is needed.
                        curPointList = curPointList.next

                    while curPointList:
                        pp = curPointList.point  # EmbPoint
                        pathPath.lineTo(embPoint_x(pp), -embPoint_y(pp))  # NOTE: Qt Y+ is down and libembroidery Y+ is up, so inverting the Y is needed.
                        curPointList = curPointList.next

                    loadPen = QPen(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    loadPen.setWidthF(0.35)
                    loadPen.setCapStyle(Qt.RoundCap)
                    loadPen.setJoinStyle(Qt.RoundJoin)

                    obj = PathObject(0, 0, pathPath, loadPen.color().rgb())  # PathObject*
                    obj.setObjectRubberMode(OBJ_RUBBER_OFF)
                    self.gscene.addItem(obj)

                    curPathObjList = curPathObjList.next

            if p.pointObjList:
                curPointObj = p.pointObjList  # EmbPointObjectList*
                while curPointObj:
                    po = curPointObj.pointObj.point  # EmbPoint
                    thisColor = curPointObj.pointObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    # NOTE: With natives, the Y+ is up and libembroidery Y+ is up, so inverting the Y is NOT needed.
                    self.mainWin.nativeAddPoint(embPoint_x(po), embPoint_y(po))
                    curPointObj = curPointObj.next

            if p.polygonObjList:
                curPolygonObjList = p.polygonObjList  # EmbPolygonObjectList*
                while curPolygonObjList:
                    polygonPath = QPainterPath()
                    firstPoint = False  # bool
                    startX = 0; startY = 0  # qreal
                    x = 0; y = 0  # qreal
                    curPointList = curPolygonObjList.polygonObj.pointList  # EmbPointList*
                    thisColor = curPolygonObjList.polygonObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    while curPointList:
                        pp = curPointList.point  # EmbPoint
                        x = embPoint_x(pp)
                        y = -embPoint_y(pp)  # NOTE: Qt Y+ is down and libembroidery Y+ is up, so inverting the Y is needed.

                        if firstPoint:
                            polygonPath.lineTo(x,y)
                        else:
                            polygonPath.moveTo(x,y)
                            firstPoint = True
                            startX = x
                            startY = y

                        curPointList = curPointList.next

                    polygonPath.translate(-startX, -startY)
                    self.mainWin.nativeAddPolygon(startX, startY, polygonPath, OBJ_RUBBER_OFF)

                    curPolygonObjList = curPolygonObjList.next

            # NOTE: Polylines should only contain NORMAL stitches.
            if p.polylineObjList:
                curPolylineObjList = p.polylineObjList  # EmbPolylineObjectList*
                while curPolylineObjList:
                    polylinePath = QPainterPath()
                    firstPoint = False  # bool
                    startX = 0; startY = 0  # qreal
                    x = 0; y = 0  # qreal
                    curPointList = curPolylineObjList.polylineObj.pointList  # EmbPointList*
                    thisColor = curPolylineObjList.polylineObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    while curPointList:
                        pp = curPointList.point  # EmbPoint
                        x = embPoint_x(pp)
                        y = -embPoint_y(pp) # NOTE: Qt Y+ is down and libembroidery Y+ is up, so inverting the Y is needed.

                        if firstPoint:
                            polylinePath.lineTo(x,y)
                        else:
                            polylinePath.moveTo(x,y)
                            firstPoint = True
                            startX = x
                            startY = y

                        curPointList = curPointList.next

                    polylinePath.translate(-startX, -startY)
                    self.mainWin.nativeAddPolyline(startX, startY, polylinePath, OBJ_RUBBER_OFF)

                    curPolylineObjList = curPolylineObjList.next


            if p.rectObjList:
                curRectObj = p.rectObjList  # EmbRectObjectList*
                while curRectObj:
                    r = curRectObj.rectObj.rect  # EmbRect
                    thisColor = curRectObj.rectObj.color  # EmbColor
                    self.setCurrentColor(qRgb(thisColor.r, thisColor.g, thisColor.b))
                    # NOTE: With natives, the Y+ is up and libembroidery Y+ is up, so inverting the Y is NOT needed.
                    self.mainWin.nativeAddRectangle(embRect_x(r), embRect_y(r), embRect_width(r), embRect_height(r), 0, False, OBJ_RUBBER_OFF)  # TODO: rotation and fill
                    curRectObj = curRectObj.next

            self.setCurrentFile(fileName)
            self.mainWin.statusbar.showMessage("File loaded.")
            stitches = str(stitchCount)  # QString: stitches.setNum(stitchCount)

            if self.mainWin.getSettingsGridLoadFromFile():
                # TODO: Josh, provide me a hoop size and/or grid spacing from the pattern.
                pass

            QApplication.restoreOverrideCursor()

        else:  #TODO/PORT# warning shown twice?! redundant ?!
            QApplication.restoreOverrideCursor()
            QMessageBox.warning(self, self.tr("Error reading pattern"), self.tr("Cannot read pattern"))

        ## embPattern_free(p)  #TODO/REMOVE# not needed in python

        # Clear the undo stack so it is not possible to undo past this point.
        self.gview.getUndoStack().clear()

        self.setCurrentColor(tmpColor)

        fileWasLoaded = True
        self.mainWin.setUndoCleanIcon(fileWasLoaded)
        return fileWasLoaded